Hi All,
Just Wondering if,
#1 My damage and DPS
(Sare is the char. name)is good enough to move on to Elite STF's (I have more than 300 standard STF's under my belt)
#2 the Advanced Combat tracker is pretty accurate, or do i need to try another?
some setup and background info:
I am a tac capt. running Antiproton Dual Heavy Cannons XI ( all I can afford atm), I'm using the Breen ship as my main but I also have the patrol escort. I FEEL that I get more DPS and DAMAGE from the Breen than I do from the Escort, ACT seems to confirm that.
I know that the breen ship is probably not a favorite of a lot of players but imo its a really good ship, however if someone has a better ship suggestion than I will look into it.
I have seen ALOT of posts with guides and discussions for DPS, Damage, PVP, PVE, ships, and ship setups but none of those setups or suggestions seem to add anymore damage or dps to either of my ships. the only thing that seems to be left is my play-style.
I'm not a button masher nor do I just run in with my hair on fire. I try to be as TEAM oriented as possible and heal others as well as combine firepower as needed to ensure the optional is a success.
Any and all input is welcome
Thanks in advance
Comments
And yes, ACT is a fine choice, probably the best, I've been planning to switch to it.
The Breen ship is more than capable of doing damage. It can slot decent healing as well. Your Elite STF experience will vary, depending on who joins you on the STF. Infected Elite is the easiest to start with.
More Damage: Timing is the key to getting more damage. If you use torpedos then use them when the shields are down. If you are doing AOE damage, hold your distance so that your cone of AOE damage can hit more targets.
Good Luck.
your dps is rather low, especially if we take into account that this is for normal. yes, the dps might go up, due to the higher sustainability, with stronger enemies, but they can fight back a lot harder, and your dps would probably just drop, because you die more. still 5k dps is not much for a tact, in a ship with DHCs, even without the best of equipment.
however run an ISE to test. if the run is not full of baddies, than you should get atleast 4k DPS there, you should be fine for elite stfs, if you are in a team, that knows what it does, and no bad dps dealers are there (which most of the rounds consist of, even from elite channels, so I still have to say, 5k dps is not much for a tact in an escort)
10k DPS Vesta threads: 1; 2
The Chel Grett is a very good platform.
With a decent Boff setup, even blue Mk.X gear will suffice.
I'm not a fan of combat parsing in STFs. Too much depends on how the STF is going, what your role is/was and what the other guys were doing. For example you'll do much more damage, in a group which is able to constantly debuff a target with disruptor breach, FOMM and APB and have TacFleet running then in a group which isn't.
If you want to compare both ships, start one of the damage-testing foundry missions and parse both of your ships against shielded and unshielded targets for a longer damage cycle (10+ minutes). That way you'll really be able to get somewhat comparative numbers between both of your ships.
but if he does that, and does not check dps in stf, it will mean, that he wont know his dps in actual stfs, and everyone else anyway parses in stfs, so there will be more to compare to.
yes, loads depend on a team, especially their actual dps, and the pace goes. however I find, that at the very very very most the difference between the bestest ever, and worstest ever stf, will not be more than 4k DPS. yes, that is loads, however these are one in a million runs if you know what you are doing, and not pug regularly. the usual difference for me comes down to 1-2k DPS (the difference between not good and good stfs), which does matter, however if you parse a lot of stfs, you will know what went wrong, and why is what. so I would recommend running parsers in stfs, no matter what
10k DPS Vesta threads: 1; 2
I ran a pug in cure elite the other day and some guy came out the other end with just over 1k dps however due to some other clown killed a cube and mr 1k dps cc the whole map meaning the raptors didn't get anywhere near the kang
If you know how the optional is won and you can get some good communication going you'll win if not well then even with the best dps I've seen Kase be lost or ise take an age
thanks
you realize, that on the other side of the map, the combatlog is not full, and that 1k dps guy probably had atleast 3k, right?
dps is the base of elite stfs. if you have it, you should not have many problems, and you should not need any tactics (and you dont even need full escorts for that). tactics are for those, who cannot put out enough dps, to kill stuff before things get complicated
10k DPS Vesta threads: 1; 2
That is what it displays by default, but you can easily change it to display the more relevant number of damage per time in combat. That variable is called "CharDPS" in ACT.
You can also improve the reliability of EncDPS by tuning how long ACT takes to start a new encounter.
Perhaps, but as long as something is shooting (e.g. somebody else's fighters randomly attacking a gateway), the encounter clock will keep ticking.
As far as measuring gear/spec performance, I can't see how EncDPS would ever be preferable to CharDPS.
I've always typed in /combatlog 1 at the beginning of an ESTF and then /combatlog 0 at the end of the STF, before I type gg or grab the last loot.
I thought the value I should be looking at was EncDPS. I've never heard CharDPS. What do you mean by "damage per time in combat?" Do you mean it only measures the times I am firing on a target and doing damage?
Is MaxHit relevant at all? I've been curious about how much spike damage I can do as well.
But, MaxHit seems to be a little wierd. If I drill down under my name, outgoing damage after the last CSE the highest MaxHit damage was Borg Negh'Var Warship: Warp Core Breach. It's almost like it's showing something else's damage under mine.
As far as the OP. Yeah, I agree with everyone- with those numbers you should be fine in an ESTF as long as you can protect yourself as well.
http://advancedcombattracker.com/faq.php?id=7
I suppose if you kill something, and its warp core breach damages another hostile ship nearby, that damage could be attributed to you. I don't know the internals of the STO combat log, or the ACT plugin.
I've never noticed anything weird with MaxHit myself. As to whether it's 'relevant', it's interesting to see big crits, but what matters (IMO) is sustained damage per second.
Nope. Warp Core Breach counts as that ship dealing the damage, not you.
Well, as I said, I don't know the internals, and I'm not the one who observed the possibly anomalous behavior. Clicking on the line item would have shown a lot more information about who was damaged by whom, and clicking on a line in *that* view would have displayed the corresponding entry in the log file itself.
There are also a few damage reflection mechanics in the game, one being a Vesta console. In looking through my logs I also see another person apparently doing damage to themselves through some interaction of a warp core breach with an Aceton Assimilator.
I can't easily envision a situation where the damage from a warp core breach is of much interest, so the best thing would probably be to ignore such entries.
Thanks for the link.
I've always thought that something in ACT was causing it to miss report MaxHit and give credit to me for something else. When I'm looking at that column I usually just scroll down until I see damage I know came from me. I'll have to click on that line and see if I can see more detail.