just comparing skills, and eattin cookies
Boarding Party 3( Removed with tactical team (so this is a skill everybody is using because nobody has tactical team, extremelly usefull))
Creates 3 level X+1 Boarding Party shuttles.
To self: -10 Crew per shuttle (Return if successful)
To target: 83% chance to Disable either Weapons, Shields, Impulse Engines or Auxiliary Subsystem for 10 sec.
To target: 90% chance to kill 8% or 4 crew (Whichever is less) per shuttle every 3 sec for 10 sec.
To target: 83% chance to add +4 sec (Delay) to recharge time to one of the following systems: Energy Weapons, Projectiles, Tactical, Engineering or Science abilities.
Photonic Officer 3( Best cooldown you can get is 3 minutes so its really nice, lets use a photonic officer and not a gravity well, a viral matrix or a feedbackpulse! photonic officer rules the game, because it has a voice on it, nice)
28.6% recharge time reduction to Bridge Officer abilities for 60 Sec.
Attack Pattern Omega 3( Not removable by any skill, but subnuke, minimum cooldown you can get ... no cooldown ! DOFFFF INNA HOUSE !!!)
+25% All Damage strength for 15 sec
+[25-37] All Damage resistance for 15 sec
+[132-152]% Flight Speed strength for 5 sec
+[132-152]% Flight Turn Rate strength for 5 sec
Immunity to Movement Debuffs for 15 sec
Immunity to Disable Debuffs for 15 sec
+[30-45]% Defense strength for 5 sec
Immunity to Teleport for 15 sec
Definitely there's nothing wrong with Attack pattern Omega beacuse it gives damage, resistance, defense, speed, turn rate, immunity to disable, immunity to teleport, and immunity to movement debuffs, plus a doff to reduce drastically its cooldown! but i dont want an underpowered skill like that on my ship :mad:
id rather use a sci officer and use the overpowered tachyon beam and charged particle burst set, it works fine
HATE ME HATERS ! :P
Comments
Oh I dunno. Seems pretty balanced to me. And besides he's right. ALL the cool kids use Aceton. Takes that nail polish right off!
Oh wait......
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
and god choice of skills, the best tac skill vs the 2 worst skills for sci and eng. Why u didn't take fbp or ewp
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
It's a false comparison btw. You should compare high end Sci and Eng skills to APO, eg ES3/A2Sif3, VM3/PSW3.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
This part of it is evil beyond recount:
To target: 83% chance to add +4 sec (Delay) to recharge time to one of the following systems: Energy Weapons, Projectiles, Tactical, Engineering or Science abilities.
And it cant be reset, removed or undone even after the boarding party is removed. Another thing which gives it advantage is that tac team wont work (correct me if im wrong) if you have no crew, so the Boarding team effect persists. I had saxfire use this on me, and my skills were reset to 3-4 mins and i couldnt shoot my beams cause they were on a 2 min cd.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
WAT?!?!?! Glad someone told me, I better take my tac team off all my ships including my pure sci healer in a recluse!!!!
With 2 copies of APO and 2 doffs you can.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
No... two copies and two DOffs will leave a 15 second window. You can sort of chain the higher-ranking version with double DOffs by going AP:O -> Delta -> AP:O -> Delta [...] but frankly this is of very limited usefulness for obvious reasons.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
I believe there's only one:
The Bortas' Subspace Snare. (Tholian Tarantulas in PvE use this as well)
3 Doffs then? Even if were talking a few secs of, it is virtually constant uptime.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
yeah i was going to quote that teleport, but since you did bring it up rsp has it as well. lmao? few skills have it. to be honest i dont see why people hate on omega doffs or even omega. i say fix omega because it is doing more then it should. besides that what ever. sci and engys are always going to be mad about omega. let them. they have higher tier skills as well.
shim its not that people are so stupid they think tacts are chaining omegas even tho they use that term. they are made because they think tacts using 2x omegas is new. then when you tell them tacts have always done this, then they say well look you got to free up a slot now. yeah like sci and engys did not free up a slot. give me a break.
now you do see alot of tacts using omega x2 due to doffs, thats true. when we did not have these doffs most noobs ran omega 1 with ph. using both to break holds like nubs they are. omega is an attack skill. if anything the doffs to bring omega to global is a good thing. makes people have less fail builds even tho they dont understand 2x omega was always a good thing.
No, that still won't work. APO and APD both have 30 second global cooldowns, so the best you can get with either APO or APD is 15 seconds up, 15 seconds down. That's why you do APO --> APD --> APO --> APD --> etc.
you are wrong. with no crew you can still use tt. its just that tt will not give a "good" dps boost. think with little to no crew 6.1 or 6.9.
no again you are wrong. you cant bring omega lower then global. and if your trying to kill an escourt on an omega ur doing it wrong. sub nuke or wait. most tacts only slot 2 of these doffs. just be happy most people use omega wrong. just spam tractor and watch tacts use omega to break. most dont use it asa buff to attacks. some will as you had even said you noticed tacts just drifting very slow shooting.
the problem is tt is just not a buff to cannons. its a pure defense related skill. omega is the buff to crf. i do feel tt should be the buff while omega should be defense.
i chose the best tac skill and the worse other skills ? those are lvl 3 commander skills, and you say there are better skills than anothers on the same class? thanks for giving me the answer i wanted. i like your intelligence
make apo doffs limited to 1.
Well yeah, exactly... every 'scort layout worth its salt already took double Omega. You'd be nuts not to.
AP DOffs don't really have anything to do with the cooldowns, it's just that you can get more uptime out of the higher AP:O rank so you're getting a bit of a burst and defense increase overall. In all honesty you can already emulate having AP DOffs without actually using them because like you said, it's always been possible to slot double Omegas. Play smart and use your copies appropriately and the DOffs aren't even really necessary.
There's also the option to free up one of the Omega slots, but to be honest that's quite a massive opportunity cost in terms of DOffs on the part of the 'scort that you can take advantage of. He still doesn't have more Omega uptime than he ever did (just more cannons) and now he's eating into his SDOs.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
in my opinion, its EPtX damage control doffs, AP doffs, or BFI doffs on a escort. pick 2 basically, there is an opportunity cost
Oh trust me, in an MVAM it's basically Sophie's choice, lol
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
something like the MVAM escort, depending on your sci skills adds other doffs to consider of course
sorry trying to edit sig
1) User CP.
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3) Preview Signature.
4) Save Signature.
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6) If not acceptable, go back to 1.
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You had a typo in the lead quote tag, one which is apparently corrected.