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B'rel Torp Boat or Hoh'sus Attack BoP

ironmakoironmako Member Posts: 770 Arc User
edited February 2013 in Klingon Discussion
I am currently running a Haj (heghta) BoP, and it is loaded with borg heavy antiproton cannons, rapid fire transphasics and on the rear, the re is an antiproton turret, and a transphasic cluster torp.

Of course for stations i have the rapid fire, the scatter volley, and the same for torps (high yield and rapid fire)

Im a massive BoP fan, and all my ships so far Have been BoP, and i'm not planning to change it!

I am almost ready to get a fleet ship, however im in two minds whether to get the brel, and have an epic torp boat, or to keep a cannon/torp mix, and go for the Hoh'sus.

My playing style is hit hard, cloak and repeat, for most of the time anyway.

What would be your choice?
Post edited by ironmako on

Comments

  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    Never played a Brel i would love to one day

    the hohsus will play like your heghta just with more damage and horrible aesthetics

    Isnt the Brel a tier 5 or not
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • ironmakoironmako Member Posts: 770 Arc User
    edited February 2013
    Never played a Brel i would love to one day

    the hohsus will play like your heghta just with more damage and horrible aesthetics

    Isnt the Brel a tier 5 or not

    Well it would be the fleet B'rel, and it is a Tier 5. With the Brel, you have the enhanced battle cloak, so its perfects for torps and mines.

    I have to admit, the Hoh'sus is an ugly spindly looking thing!
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    Yeah I don't know how you would get access to a tier 5 shipyard if you do let me know

    The Brel gets my vote what a machine

    Purely down to the fact you can blow most things up with a heghta and the Brel offers the chance at something completely different
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • ironmakoironmako Member Posts: 770 Arc User
    edited February 2013
    Find a fleet which is close to completing the tier 5 shipyard :)
  • thisslerthissler Member Posts: 2,055 Arc User
    edited February 2013
    ironmako wrote: »
    I am currently running a Haj (heghta) BoP, and it is loaded with borg heavy antiproton cannons, rapid fire transphasics and on the rear, the re is an antiproton turret, and a transphasic cluster torp.

    Of course for stations i have the rapid fire, the scatter volley, and the same for torps (high yield and rapid fire)

    Im a massive BoP fan, and all my ships so far Have been BoP, and i'm not planning to change it!

    I am almost ready to get a fleet ship, however im in two minds whether to get the brel, and have an epic torp boat, or to keep a cannon/torp mix, and go for the Hoh'sus.

    My playing style is hit hard, cloak and repeat, for most of the time anyway.

    What would be your choice?

    I say man up and get the Norgh. Nothing quite like flying a shuttle into the middle of a firefight.
  • kronplah78kronplah78 Member Posts: 153 Arc User
    edited February 2013
    Hi Ironmako,

    Your torn it seems? Hoh'sus or B'rel? I own a B'rel retrofit myself. The Hoh'sus can hit a little harder than my B'rel in terms of DPS thanks to its 4 tactical consoles. But I'll tell you why I love my B'rel so much.

    Though most people are probably aware of the B'rel's unique ability to fire when cloaked, you'll be surprised how much damage you actually dish out with the right load out. The most damage I've inflicted on a crit hit with the B'rel with full buffs (APA, Fire on my mark, APO, Go down fighting, and Tactical fleet dmg buff) then going into cloak before firing my payload was approx 380k from a combined 4 xTricobalt Mine blast released with the Dispersal Pattern Beta III mine buff. I single shotted a Borg Cube with that on a Khitomer Accords Elite STF today while working my side of the map.

    Keep in mind... The trade off for such huge spikes of damage in your attacks is a sacrifice in DPS. Generally DPS is much more important in STFs/PvE games than sudden spikes of damage which can take some time to setup again. The cool thing about the B'rel is you can totally configure it to go back n forth from a gun/DPS boat to a torp/gank boat.
    [SIGPIC][/SIGPIC] THE POWER OF KRATOS!!!
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    Try the fleet norgh. Its a monster and makes the hohsus looks wimpy.

    B'rel torp is my fave ship and one of my toons is 100% dedicated to it. Word of warning though: You do need a fully focused capt. skill set to make it work. That means no energy weapon spec nor shield regen skills. Those points go into the sci skills the b'rel uses along with the torps.

    B'rel is a very fun ship and excels in PVE but it is not so good in PvP.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited February 2013
    I've used my b'rel in more relaxed PVEs like slotting fed NPCs in the Kahless expanse. I use a transphasic set up for it, since shields i find to be very annoying. A good cluster torpedo, followed by a torp, wait for it to cloak again, and use mine pattern beta for the transphasic mines and wait. Most NPCs will fall after two or three passes.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    kronplah78 wrote: »
    Hi Ironmako,

    Your torn it seems? Hoh'sus or B'rel? I own a B'rel retrofit myself. The Hoh'sus can hit a little harder than my B'rel in terms of DPS thanks to its 4 tactical consoles. But I'll tell you why I love my B'rel so much.

    Though most people are probably aware of the B'rel's unique ability to fire when cloaked, you'll be surprised how much damage you actually dish out with the right load out. The most damage I've inflicted on a crit hit with the B'rel with full buffs (APA, Fire on my mark, APO, Go down fighting, and Tactical fleet dmg buff) then going into cloak before firing my payload was approx 380k from a combined 4 xTricobalt Mine blast released with the Dispersal Pattern Beta III mine buff. I single shotted a Borg Cube with that on a Khitomer Accords Elite STF today while working my side of the map.

    Keep in mind... The trade off for such huge spikes of damage in your attacks is a sacrifice in DPS. Generally DPS is much more important in STFs/PvE games than sudden spikes of damage which can take some time to setup again. The cool thing about the B'rel is you can totally configure it to go back n forth from a gun/DPS boat to a torp/gank boat.

    Yep yep.

    Here's a vid of when I tried the tachyon beam as a sci assist to torps.. didnt work well so I dropped the tachyon. In a few days ill have both omega and hyper plasma & will post new vid with them.

    Video
  • iamtminusiamtminus Member Posts: 19 Arc User
    edited February 2013
    Try the fleet norgh. Its a monster and makes the hohsus looks wimpy.

    B'rel torp is my fave ship and one of my toons is 100% dedicated to it. Word of warning though: You do need a fully focused capt. skill set to make it work. That means no energy weapon spec nor shield regen skills. Those points go into the sci skills the b'rel uses along with the torps.

    B'rel is a very fun ship and excels in PVE but it is not so good in PvP.

    I agree with no energy spec but in PVP you get popped out of cloak quite a bit. And in those cases, I think, it's a good idea to have enough shield spec to keep you alive until the next cloak cool down.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    The point of a BoP is ambush, hit and run. If you do it properly you dump your load and git out before they react.

    Too many people decloak and shoot until the target dies or they die... that's a raptor's job not a BoP's :)
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited February 2013
    The point of a BoP is ambush, hit and run. If you do it properly you dump your load and git out before they react.

    Too many people decloak and shoot until the target dies or they die... that's a raptor's job not a BoP's :)

    Unfortunately, most raptors suck alot against the federation escorts. The only raptor, I would consider as on par is the fleet Somraw, which is nevertheless either missing a 5th tac console or a higher turn rate.

    The Fleet HoS'Sus can be used for both, hit and run tactics and constant damage. That make it very flexible. You also have less firepower than a fleet defaint, but can outmanouver nearly any ship with the turn rate.

    Hit and run via massive spike damage is a one trick pony (like stealth attacks from rogues in other RPGs), which can be - without doubt - very effiecient and deadly. If it fails, you have no other option as to recloak and wait, until your spike damage abilities come back from cooldown.
    [SIGPIC][/SIGPIC]
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    xiphenon wrote: »
    Unfortunately, most raptors suck alot against the federation escorts. The only raptor, I would consider as on par is the fleet Somraw, which is nevertheless either missing a 5th tac console or a higher turn rate.

    The Fleet HoS'Sus can be used for both, hit and run tactics and constant damage. That make it very flexible. You also have less firepower than a fleet defaint, but can outmanouver nearly any ship with the turn rate.

    Hit and run via massive spike damage is a one trick pony (like stealth attacks from rogues in other RPGs), which can be - without doubt - very effiecient and deadly. If it fails, you have no other option as to recloak and wait, until your spike damage abilities come back from cooldown.

    Thats what a BoP is supposed to do :P
  • thisslerthissler Member Posts: 2,055 Arc User
    edited February 2013
    xiphenon wrote: »
    Unfortunately, most raptors suck alot against the federation escorts. The only raptor, I would consider as on par is the fleet Somraw, which is nevertheless either missing a 5th tac console or a higher turn rate.

    The Fleet HoS'Sus can be used for both, hit and run tactics and constant damage. That make it very flexible. You also have less firepower than a fleet defaint, but can outmanouver nearly any ship with the turn rate.

    Hit and run via massive spike damage is a one trick pony (like stealth attacks from rogues in other RPGs), which can be - without doubt - very effiecient and deadly. If it fails, you have no other option as to recloak and wait, until your spike damage abilities come back from cooldown.

    And this is to no one in particular. Unless of course you put your escorts weps on autofire and hope for the best. I mean, that's what I do, I just have no illusions as to how silly it is to do so. But I also use all aoe in PVP. I think its pretty.

    And again. This is JUST about PVP. In PVE sure man, really different thing!


    I don't want to beat this to death. Maybe just wound it a little and let it die on its own. That's really the same trick ALL escorts have. Except they don't battlecloak. Before anyone reading this freaks out, that really is the game design for escorts. Sure there's been some bastardization with reducing cooldowns and increasing power levels so that many escorts or hybrids can firehose CRF's to degrees that were NOT in the original design. Sure those ****ed up builds are out there, and sure those Doffs can make cooldowns do things they shouldn't, but that doesn't change the basic premise. And the basic premise is that escorts need to stack enough damage to kill the target that they want to kill in a very short timeframe.

    If you watch, most players really just don't have fire discipline. They waste thier cooldowns on hard targets, or they apply them in dribs and drabs and simply blunt the effectiveness of the escorts design. And autofire is silly and insignificant. There should be no DPS consideration. You shoot it. It dies. Or it doesn't. You wait and prepare for the next time you can make a significant attack. You don't just fly around spamming some sort of cycle. That's TRIBBLE.

    So all that flying around not killing **** that escorts do, don't mistake that for something. There are very few moments when they can make meaningful strikes. IF they don't waste them. I mean there's two components. Escort needs to be ready and target needs to be ready to die. So all that flying around isn't really doing anything that a raider isn't doing inside of cloak.

    Except being shot at. So yah there is that bonus escorts get.


    Cheers happy flying!
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