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I finally have my Corsair Retrofit!

lordgyorlordgyor Member Posts: 2,820 Arc User
edited February 2013 in Klingon Discussion
I finally have my Corsair Retrofit!

Nice ship, but next up is a Fleet Corsair.

I already have over 5,000 fleet credits, I only need 15,000 fleet credits more and a fleet module and it'll be all mine mawhahahahahahahahahaha.

15,000 fleet credits is child's play.

I get payed today or tomorrow so the Fleet Corsair will soon be mine. Mawhahahahaha.

And then when my Fleet gets a tier 5 science, it will be Elite Slavers for pve and maybe Elite Interceptors for pvp. Mawhahaha...er well okay,my fleet is only tier 3 science, but were getting there.
Post edited by lordgyor on

Comments

  • mondoidmondoid Member Posts: 305 Arc User
    edited January 2013
    The fleet version plays differently then the retrofit, mine is setup as a beam boat and support ship. So instead of waiting to get the fleet marks or farm dilithuim to get zen you blew 200,000 fleet credits to get a cosmetic upgrade to the marauder?
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited January 2013
    I don't have a maurader so the simularities don't bother me. As to why I got the Retrofit Corsair is it makes the Fleet Corsair cheaper. Everything else is gravy. I'll save 15 bucks and the Retrofit Corsair is cool in its own right. I got 3 RCS consoles in it and boy does it turn nice :D

    I suspect that the Fleet Corsair will be better, I'm really close to it so I'm going to probably have it by the end of the day.

    Oh and the Retrofit Corsair comes with an empty hangar, no new pets. I stuck my advance in the hangar.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited January 2013
    I use single cannons, turrets and Mines. That won't change. I mostly pve, so I'm focusing on damage science and enigeering powers, like Directed Energy Modulation, Feedback Pulse, Emergancy power to weapons, plus some defensive stuff.
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited January 2013
    i used my corsair until i got the dreadnought carrier.
    I created an amazing setup for that. The ship never died. And the shields never got dented.
    Love that ship, but I needed two hangers (slavers and elite scorps)
    Should I start posting again after all this time?
  • tom61stotom61sto Member Posts: 3,711 Arc User
    edited January 2013
    Only T5 ships give a Fleet Ship module discount. Only the B'Rel and Varanus can have their module price reduced KDF side.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited January 2013
    The Retrofit Corsair is tier 5, the regular Corsair is tier 4.

    That's why when the guy who bought the regular Corsair for Zen, he didn't get the discount. Its also why the Fleet Corsair is actually the Fleet Retrofit Corsair, because its a verison of the Retrofit tier 5 Corsair. Why else would they bother to have the Retrofit Corsair.

    We'll find out in a few days, I find out sooner, but I'm booked.
  • momawmomaw Member Posts: 0 Arc User
    edited January 2013
    I don't know if the fleet corsair was worth the 4000 zen it eventually ended up costing me, but it is a very nice ship. The split between science and engineering really gives it a lot more options than you might think at first glance, since there's almost nothing that shares a cooldown timer. And stuffing some uberscorps into your hangar gives you some very significant roaming firepower, making up in large part for the lack of dual cannons and high end tactical stations.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    Grats on being so close to your new ship!

    https://www.youtube.com/watch?v=WBo6o1l501g

    That's a Marauder. In common crappy gear just for demo purposes. The purpose being to show that you don't need RCS consoles on it. Oh and it has cannons and mines and all that good stuff as well.

    RCS consoles make the egg bringer cry!

    Cheers happy flying!
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2013
    I can't help but notice in your videos that the Borg explode far more easily than I remember them. What are you doing that makes your oddly rigged mixed-console ship do that kind of damage?

    You also seem to appear to be taking far less damage than the volume of fire in that video suggests you should be, especially given the low-quality equipment on the ship. I think I even saw you eat a torpedo without exploding. How's that work?
    [SIGPIC][/SIGPIC]
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    I can't help but notice in your videos that the Borg explode far more easily than I remember them. What are you doing that makes your oddly rigged mixed-console ship do that kind of damage?

    You also seem to appear to be taking far less damage than the volume of fire in that video suggests you should be, especially given the low-quality equipment on the ship. I think I even saw you eat a torpedo without exploding. How's that work?

    It's like magic innit? I dunno maybe they nerfed the stf's a bit. I think the original ones were much harder. Before the public ques. At that time all I did was PVP so I have no experience with them. But in the past year at least I've been doing them as you see. So if you're just asking about the past year well all I can say is using abilities to keep shields up, keeping up a steady fire, etc etc. Also in some shots you may not see it but there's times where I say my team is on the way to help out as well, so it isn't all just my fire!
  • adm1ralblackbaradm1ralblackbar Member Posts: 5 Arc User
    edited January 2013
    thissler wrote: »
    Grats on being so close to your new ship!

    https://www.youtube.com/watch?v=WBo6o1l501g

    That's a Marauder. In common crappy gear just for demo purposes. The purpose being to show that you don't need RCS consoles on it. Oh and it has cannons and mines and all that good stuff as well.

    RCS consoles make the egg bringer cry!

    Cheers happy flying!

    The Marauder is a lot of fun. It is ugly, but that's part of the charm.
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited February 2013
    As far as I am concerned, the Fleet Corsair is the best ship ever. It is a tough cruiser with great science powers, and the best selection of the best fighters in the game.

    That is all.
    giphy.gif
    Member since December 2009


  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited February 2013
    You guys were right no discount (boo). I still bought it and wow is the Fleet Corsair an awesome beast.

    I'm going to change up my boff powers somewhat.

    I promoted my Science Ensign to lt. and that gave me a second feedback pulse. What's funny is I also have transfere shield strength, which shares cooldown with Feedback pulse. These shouldn't work togother, it should be overloading the cooldown.

    Its not though because feedback pulse lasts long enough that by the time when I want to bring it back up the cool down on the other one is over and those moments were both are still on cool down from recent use of both, I use Transfere shield strength as by that point I need too.

    Right now my Current Boff powers are

    Tac Tactical Team, Mine Disperal Pattern Alpha.

    Enigeer Emergancy power to weapons x2, DEM, Aceton Beam 3, Reverse Shield Polarity

    Science: Feedback Pulse x2, Transfer Shield Strength, Hazard Emitters, Energy Siphon II.

    I'm toying with the idea of getting Tractor Beam II, Enigeering team in place of one of the emergency power to weapons. And if I get launch flight deck doffs, maybe fit Boarding party in there somehow, to get maxium benifit from them.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    Ok just a few friendly tips

    Get rid of aceton beam it's useless

    Wheres your emergency power to shields? No build should be without this IMO

    Don't even think about putting boarding parties in there it would only gimp you further even in pve it does nothing

    Unless you do pvp get rid of feedback pulse pve enemy's don't fire on you fast enough to be an offensive measure and they won't change target because your using it
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    Just for lulz, my Fleet Corsair is currently using

    Weapons
    2 beam arrays, 2 cannons
    3 turrets, cutting beam

    Consoles
    Neutronium alloy *4
    Assimilated console, plasmonic leech, aceton assimilator, shield emitter array
    Disruptor coils *2

    Hangar
    Elite scorpion fighters

    Boffs
    Tactical team 1, Attack pattern beta 1
    Emergency power to weapons 1, Engineering team 2, Emergency power to shields 3, Auxiliary to Structural 3
    Emergency power to weapons 1

    Polarize hull 1, Science team 2, Transfer shield strength 3
    Hazard emitters 1, Hazard emitters 2


    Doffs
    Shield distribution officer *1
    Maintenance engineer *2
    Development lab scientist *2

    It's more or less immortal while still doing a respectable showing for damage output, and everything can be shared with allies.

    When you look at a ship like this, and compare it to the Federation's stuff, it's just sad. Fleet Corsair doesn't even have the dual cannons and cloaking device, and it still walks all over Fed fleet cruisers.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited February 2013
    momaw wrote: »
    Just for lulz, my Fleet Corsair is currently using

    Weapons
    2 beam arrays, 2 cannons
    3 turrets, cutting beam

    Consoles
    Neutronium alloy *4
    Assimilated console, plasmonic leech, aceton assimilator, shield emitter array
    Disruptor coils *2

    Hangar
    Elite scorpion fighters

    Boffs
    Tactical team 1, Attack pattern beta 1
    Emergency power to weapons 1, Engineering team 2, Emergency power to shields 3, Auxiliary to Structural 3
    Emergency power to weapons 1

    Polarize hull 1, Science team 2, Transfer shield strength 3
    Hazard emitters 1, Hazard emitters 2


    Doffs
    Shield distribution officer *1
    Maintenance engineer *2
    Development lab scientist *2

    It's more or less immortal while still doing a respectable showing for damage output, and everything can be shared with allies.

    When you look at a ship like this, and compare it to the Federation's stuff, it's just sad. Fleet Corsair doesn't even have the dual cannons and cloaking device, and it still walks all over Fed fleet cruisers.
    I tend to get myself into situations where I have alot of enemies firing energy weapons at me at one time and feedback pulse works on them all.

    I am dumping Aceton beam 3 once I figure out how to get DEM 3, as a Tac Captain that's harder as I have to find someone to trade my commander to.

    So here is my plan so far.

    Tac Tactical Team, Cannon Rapid Fire or MDPA depending on which tac officer I use.

    Enigeer Emergency Power to Weapons, Enigeering Team, Boarding Party, Reverse Shield Polarity II, Directed Energy Modulation III.

    Science: Hazard Emitters, Transfere Shield Strength, Feedback Pulse, Tractor Beam II, Siphon Energy II.

    I decided on boarding party anyways, just for fun. I have no problem blowing ships up in PVP, even tactical cubes, so I'm not worried. And that's with substandard equiptment and Advanced Slavers, not Elite Scorpions like the,above poster does.

    Now that I have my Fleet Corsair, I can focus on Equiptment.

    I'm thinking Fleet Polaron Cannons, Fleet Deflector Dish for the 10% cooldown decrease for Sci Powers.

    I also want the launch Flight Deck Duty officers, to boost the rate at which I can launch fighters and boarding parties, and better Projectile Mine Duty officers.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited February 2013
    I'm out of game ATM but I'm sure I can either train dem for you or I have an engi with it on

    Just add me in game ill have a new laptop by Tuesday so ill be back

    Mustafatennick

    Fleet weapons are great for pve if you can get your hands on them :)
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited February 2013
    I can play till Tuesday either. Thank you. It will be awesome to have DEM III.
  • tsf00181tsf00181 Member Posts: 0 Arc User
    edited February 2013
    I've been running a fleet Corsair for about a month now on my one Orion engineer. Of all my characters, its the best "true" Cruiser I have. Yeah I know its still a hybrid, but everything else I have is a battlecruiser that can mount cannons.

    Anyway here's my build. Equipment is done and finalized. I might switch out the Interceptors for Elite Scorpions once I'm done the Romulan Rep system, I dunno yet. Boffs might get switched around, I'm still testing the viability of a Aux to Battery build with this, so far its working fairly well since I already have to run high Aux.

    crosair.jpg

    Boff Stations:
    LT Tactical:
    Tac Team 1, Torpedo Spread 2

    Commander Engineering:
    Emergency to Shields, Aux to battery 1, Aux to Battery 2, Reverse Shield Polarity

    Lt Engineering:
    Emergency power to shields

    Lt Commander Science:
    Polarize Hull 1, Hazard Emitters 2, Gravity Well 1

    Lt Science:
    Hazard Emitters 1, Tyken's Rift 1
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited February 2013
    I'm out of game ATM but I'm sure I can either train dem for you or I have an engi with it on

    Just add me in game ill have a new laptop by Tuesday so ill be back

    Mustafatennick

    Fleet weapons are great for pve if you can get your hands on them :)
    tsf00181 wrote: »
    I've been running a fleet Corsair for about a month now on my one Orion engineer. Of all my characters, its the best "true" Cruiser I have. Yeah I know its still a hybrid, but everything else I have is a battlecruiser that can mount cannons.

    Anyway here's my build. Equipment is done and finalized. I might switch out the Interceptors for Elite Scorpions once I'm done the Romulan Rep system, I dunno yet. Boffs might get switched around, I'm still testing the viability of a Aux to Battery build with this, so far its working fairly well since I already have to run high Aux.

    crosair.jpg

    Boff Stations:
    LT Tactical:
    Tac Team 1, Torpedo Spread 2

    Commander Engineering:
    Emergency to Shields, Aux to battery 1, Aux to Battery 2, Reverse Shield Polarity

    Lt Engineering:
    Emergency power to shields

    Lt Commander Science:
    Polarize Hull 1, Hazard Emitters 2, Gravity Well 1

    Lt Science:
    Hazard Emitters 1, Tyken's Rift 1

    Nice, looks very defense focused, good for tanking with some tricks like Rift and Well for messing with the enemy.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited February 2013
    Got mine about a week ago and am liking it just as much as the Marauder. Just wish there was a 10 console fleet Marauder version, the 10th console and extra shields makes it handily more tanky.

    My build is in my signature below. Be sure to click " My Notes" on that page to get full build infos.

    Can tank everything in Elite STFs with ease. Tank and kill single handedly Tac cubes, tank Donatra, tank and single handedly kill transwarp gates, tricky but still easily doable.
    (Tanking the gate is necessary to enable getting in close (<2.5km) and applying max damage, in KASE I can often solo kill my gate faster than the 2-3 other players on the other gate do as they're sitting 8km+ from target)


    lordgyor wrote: »
    Get rid of aceton beam it's useless
    For PvE it's far from useless. For Engy heavy ships it's a good part of a tank build. It's questionable though in a fleet corasir retrofit due to lower numbers of engy slots available.
    AFMJGUR.jpg
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited February 2013
    No Boff trading for now, I'm getting swamped by work :(
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited February 2013
    I'm so sore, just shoveled my way through snowmaggedon, which is my job and I feel like I've been beaten with Klingon pain sticks.
  • momawmomaw Member Posts: 0 Arc User
    edited February 2013
    For PvE it's far from useless. For Engy heavy ships it's a good part of a tank build. It's questionable though in a fleet corasir retrofit due to lower numbers of engy slots available.

    Eh. I'm gonna disagree with you there. The heaviest hitters in the game are the Borg, and when I'm playing full defense they barely tickle me with their energy weapons. Where they become a serious threat to survivability is the ridiculous 20 and 50K torpedoes spammed at you, and aceton beam doesn't help with that.
  • djwashudjwashu Member Posts: 0 Arc User
    edited February 2013
    Is anyone with one of these babies able to be an absolute darling for me and post some screenshots of one of them running the full borg set? I currently use it on my Marauder but was hoping to switch to a Fleet Corsair and use a similar Boff loadout to my old Vo'quv. However, I'm utterly shallow and obsessed with looks. I'm concerned about the lack of a visible deflector, does the borg set rectify these visuals by overlaying it? And how do the engines and shields affect its appearance?
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