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just a Plasma Conductive Circuitry note

virusdancervirusdancer Member Posts: 18,687 Arc User
edited January 2013 in PvP Gameplay
Just wanted to add this here for folks that may not have discovered it on their own or not read about it over in the Gameplay Bugs.

Plasma Conductive Circuitry
+7.6% Plasma Damage
+15.2 Starship Electro-Plasma System

That +7.6% is only applying to Plasma Energy - Beams and Cannons.

Torp PDoTs - no. Mine PDoTs - no. EWP - no.
Plasma DHC/DC/SC/DBB/BA/Turret - both damage and PDoT.

They either need to change the 2pc bonus tooltip to say +7.6% Plasma Energy Damage or apply that +7.6% to Plasma damage...
Post edited by Unknown User on

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    all the plasma dots are plasma energy damage, so like the tac consoles that set bonus should boost them as well.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    Particle Generators: +EWP
    Plasma Infusers: +Directed Energy Weapons, +Energy Weapon DoTs, +Projectile DoTs, +EWP
    Ambisplasma: +Projectile DoTs (as well as the torp, but that's kinetic - not plasma)
    2 pc Harness: +Directed Energy Weapons, +Energy Weapon DoTs
    Romulan Science: Not sure, never fleeted for them. They work like Infusers, no?

    Could have sworn the 2pc Harness was affecting Torp/Mine damage as well. I mean, it's pretty much what I've been talking about since they mentioned the S7 Rep stuff. The mix of Romulan Plasma with Omega and Hyper on my Fed Engineer and the mix of Omega, Hyper, Plasma Torps/Mines, etc on my KDF Engineer...with both running EWP as well until I moved the Fed to a Chel.

    I just never got around to picking up the 0Point on the KDF guy (combination of being burnt out from Rep Grind and just dorking around in Ker'rat with various other mixed torp/mine builds). I haven't changed anything on the Fed in about a month, so I wouldn't have looked...

    ...just could have sworn it was different.

    Still that being said, I'm not sure why it doesn't work this way:

    Particle Generators: +Directed Energy Weapon, +Energy Weapon DoTs, +Projectile Weapon DoTs, +EWP
    Plasma Infusers: +Directed Energy Weapon, +Energy Weapon DoTs, +Projectile Weapon DoTs
    Ambiplasma: +Energy Weapon DoTs, +Projectile Weapon DoTs (as well as the +kinetic for the plasma torps)
    2pc Harness: +Directed Energy Weapon, +Energy Weapon DoTs, +Projectile Weapon DoTs, +EWP
    Romulan Science: +Directed Energy Weapon, +Energy Weapon DoTs, +Projectile Weapon DoTs, +EWP
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited January 2013
    Just wanted to add this here for folks that may not have discovered it on their own or not read about it over in the Gameplay Bugs.

    Plasma Conductive Circuitry
    +7.6% Plasma Damage
    +15.2 Starship Electro-Plasma System

    That +7.6% is only applying to Plasma Energy - Beams and Cannons.

    Torp PDoTs - no. Mine PDoTs - no. EWP - no.
    Plasma DHC/DC/SC/DBB/BA/Turret - both damage and PDoT.

    They either need to change the 2pc bonus tooltip to say +7.6% Plasma Energy Damage or apply that +7.6% to Plasma damage...

    I would much rather prefer it as 7.6% Plasma Energy Damage.

    We all know that the other option will just open another Pandora's box.
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