I hope it gets more engineering. Maybe they can switch the Commander sci and the Lt Cmdr eng stations around. Or just move the Lt sci station over to eng. Either of these choices will be a better layout for me. I hope tactical gets left alone and stays as it is.
weapons and device slot no surprise, nor really any surprise on the console slots..
BOFF layout though is going to be a hummer!
the LtC TAC will definatly be a welcome addition, while retaining a CMDR Sci boff. Shields are strait up, as are hull points, but with both a LtC and LT end boff keeping the ship more or less healthy shouldn't be to terribly difficult. The description does not state if the carrier gets to keep it sci abilities..may need some clarification there. Still the same gowd awefull turn rate (if the mirror klingons apparently couldn't figure out a way to improve its turn rate). Just remember your main "battery" is the carrier pets. Ideal candidate for some of the more defensive consoles to be mounted, toss in some high end "fleet" fighter pets and this is going to turn into a real monster of a ship.
Let see some builds sugestions here now that we know what her stats are going to be, and someone slap up a comparison to the fleet Vo'qov.
Khemaraa sends.
P.S. the JH Dreadnaught carrer is a monster. Fortunatly we wont see a great many of those. and only a few of the players that are able to get one will likely have the bug ship allready so that they're qualified to carry the bug ship analog to the BOP.. those that do though can be expected to be seriously nasty.
BOFF layout though is going to be a hummer!
the LtC TAC will definatly be a welcome addition, while retaining a CMDR Sci boff. Shields are strait up, as are hull points, but with both a LtC and LT end boff keeping the ship more or less healthy shouldn't be to terribly difficult.
The LtC Tac isn't an addition: the change from the standard Vo'Quv to the Mirror is switching the Lt from Sci to Eng and moving one console from Sci to Eng as well.
We all know its a typo guys relax! The Mirror Vo'Quv has Hanger Bays! xD
I like that more Engineering orientation, I will definatly fly this ship rather than my normal Vo'Quv
Play my missions on Holodeck! Return of Ja'Dok Series (6 Part Series) Enemy of the Exile Series (4 Part Series) Task Force Ja'Dok Series (3 Part Series)
Hmm...I like the look of this Vo'quv (well, I'll like it more when the lockbox addicts go broke and need to put up the carrier for more ec to feed their addiction^^) - Its got some real potential for a mix between shield and hull tanking that will give the ship an absurd level of survivability
I'm thinking (I pve mainly, hence why I have two hes..sodding borg - oh..its a torp boat too):
Tac - Tac team, apbeta 1 and apbeta 2
Eng - Engineering team, epte1 (just to fill the slot and to add an extra 'gtfo' option), epts2 x2, aux2sif 2 (its a quick heal thats good for keybinding to tac team with a hefty resist bonus too - dropping epts2 to 1 and adding an aux to dampner 1 is tempting with the turn rate...)
sci - hazard emmiter 1 and 2, tts3, grav well 3
Tac console - impulse burst (when you need to get there asap..in reverse (as its quicker than turning, I've found..plus its hilarious to fly past an escort going at full speed while in reverse ), assimilated borg console
Sci console - Graviton generator x2, Zero point
Eng - Sif generatorx2 , monotanium, Neutronium
Lots of healing, aux2sif2 ought to heal near 5k per use with a purple and blue xii sif gen and plenty of 'oomph' for shield tanking in tandem with hull tanking - as your pets do the damage, the carrier itself really just has to not pop
Comments
Mirror Vor'cha
Comm Eng
LtC Eng
Lt Tac
Lt Sci
Ens Sci instead of Ens Tac
Mirror Qin
Comm Tac
LtC Tac
Lt Sci
Lt Eng
Ens Eng instead of Ens Tac
The Mirror Vo'quv will probably look something like:
Comm Sci
LtC Eng
LtC Tac
Lt Tac instead of Lt Sci
LtC Sci
LtC Tac
Lt Sci
I think this would be a great mirror voquv setup.
I'm hoping that it will come loaded with raptors for hanger support
Has for the BO Setup I'd like to see it be given a universal Commnader slot instead of Commnader Science.
That is a good idea
Mirror Universe Vo?Quv Carrier
The Mirror Vo'quv Carrier favors Engineering Officer Seating and Console Slots more than the non-Fleet Prime Universe version does.
Faction: Klingon
Rank Required: Brigadier General
Availability: Dominion Lockbox
Hull Strength: 42,000
Shield Modifier: 1
Crew: 4000
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Commander Science
Console Modifications: 2 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 5 degrees per second
Impulse Modifier: 0.15
+10 Auxiliary Power
Mirror Universe Vo?Quv Carrier
The Mirror Vo'quv Carrier favors Engineering Officer Seating and Console Slots more than the non-Fleet Prime Universe version does.
Faction: Klingon
Rank Required: Brigadier General
Availability: Dominion Lockbox
Hull Strength: 42,000
Shield Modifier: 1
Crew: 4000
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Commander Science
Console Modifications: 2 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 5 degrees per second
Impulse Modifier: 0.15
+10 Auxiliary Power
weapons and device slot no surprise, nor really any surprise on the console slots..
BOFF layout though is going to be a hummer!
the LtC TAC will definatly be a welcome addition, while retaining a CMDR Sci boff. Shields are strait up, as are hull points, but with both a LtC and LT end boff keeping the ship more or less healthy shouldn't be to terribly difficult. The description does not state if the carrier gets to keep it sci abilities..may need some clarification there. Still the same gowd awefull turn rate (if the mirror klingons apparently couldn't figure out a way to improve its turn rate). Just remember your main "battery" is the carrier pets. Ideal candidate for some of the more defensive consoles to be mounted, toss in some high end "fleet" fighter pets and this is going to turn into a real monster of a ship.
Let see some builds sugestions here now that we know what her stats are going to be, and someone slap up a comparison to the fleet Vo'qov.
Khemaraa sends.
P.S. the JH Dreadnaught carrer is a monster. Fortunatly we wont see a great many of those. and only a few of the players that are able to get one will likely have the bug ship allready so that they're qualified to carry the bug ship analog to the BOP.. those that do though can be expected to be seriously nasty.
I dont saw in any link... this VoQuv no have pets!!!
I like that more Engineering orientation, I will definatly fly this ship rather than my normal Vo'Quv
Return of Ja'Dok Series (6 Part Series)
Enemy of the Exile Series (4 Part Series)
Task Force Ja'Dok Series (3 Part Series)
I'm thinking (I pve mainly, hence why I have two hes..sodding borg - oh..its a torp boat too):
Tac - Tac team, apbeta 1 and apbeta 2
Eng - Engineering team, epte1 (just to fill the slot and to add an extra 'gtfo' option), epts2 x2, aux2sif 2 (its a quick heal thats good for keybinding to tac team with a hefty resist bonus too - dropping epts2 to 1 and adding an aux to dampner 1 is tempting with the turn rate...)
sci - hazard emmiter 1 and 2, tts3, grav well 3
Tac console - impulse burst (when you need to get there asap..in reverse (as its quicker than turning, I've found..plus its hilarious to fly past an escort going at full speed while in reverse
Sci console - Graviton generator x2, Zero point
Eng - Sif generatorx2 , monotanium, Neutronium
Lots of healing, aux2sif2 ought to heal near 5k per use with a purple and blue xii sif gen and plenty of 'oomph' for shield tanking in tandem with hull tanking - as your pets do the damage, the carrier itself really just has to not pop
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