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All placates based on hits or crits are imbalanced

thisslerthissler Member Posts: 2,055 Arc User
edited January 2013 in PvP Gameplay
Because def/acc/crit is poorly balanced and allocated to begin with. And so they should go bye bye! Poof! Gone!

We don't even need to consider how nonsensical it is that the enemy using crippling fire to destroy your ship is somehow invisible!

Placate on landing a Crit. Why is this garbage? Well it's garbage because it favors ships that do two things well. Hit, and crit! If you have a ship that can do those things often, you're in! It is particularly useful against targets that are easy to hit and crit!

It is not very useful against targets that are hard to hit and crit. :( Poopy!

Placate on being hit. Why is this garbage? Well its garbage because it indiscriminately activates regardless of the source of the damage. Sci abilities were never balanced on having to 'hit' the target. Not that many tac abilites are, but lets not visit that just yet. So you have a long duration low damage but very useful hold being broken due to this. Because it happens to pulse a small bit of damage. Or your turret plink plink plink set off the placate. It just doesn't make sense. On the one hand, this is VERY nice for those larger type of ships. They could use some sort of avoidance. NOT a great way to put it in the game though. Giving this to small fast wittle ships is almost criminal. Yah. Cause they NEEDED more defense, they were running out.

I'd like to say, that if this placate could be tweaked to only proc off of incoming energy weapons damage it would be better. And then if we could limit it to cruisers and sci's.....


but I digress.

It is similar to defense in that it ignores facets of the incoming damage. If any damage can cause a placate...well....ok. But not all damage was required to hit before....sooo.

Jam sensors, ams, ss, are boff abilites or console. Yah I know we all love ams. Still they are a little bit higher on the cost scale, and they have a bit of a CD and an immunity that sorta works.


And yes, as has been pointed out, only firing once to kill someone works, but I don't see that becoming a universally adopted strategy.


Cheers happy flying!!:)
Post edited by Unknown User on

Comments

  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited January 2013
    ~20% base Crit chance? Check.

    [Acc]x2 [CrtH] or [CrtH]x2/3 weapons being all the more popular? Check.

    Result? Good luck using duration based powers (Tachyon Beam, Tractor Beam, Quantum Focus Field, etc)
  • romuzariiromuzarii Member Posts: 0 Arc User
    edited January 2013
    You know you could just not use crit enabling weapons or boffs for PvP. Just a thought since we both know this is about the plac passive that's based on crits. PVPers aren't new to the idea of using specific lay outs that work well for PvP.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    It's kind of funny thinking about it...

    Tom and Jerry are fighting. Both Tom and Jerry each have the OnCritPlacProc and OnBeingCritPlacProc. Each has both specializations taken to 9, Borg, 0Point, Tachyokinetic, Rom Tac BOFFs, CrtHx3 weapons, and the Rom CrtH passive.

    Why stop with just the CritPlacProcs? Let's give them KHG shields for the OnBeingHitPlacProc.

    ...if they started fighting on Thursday after a patch, would they finish their fight before the next Thursday?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    These placate builds are very annoying, especially since the immunity you are supposed to gain after getting hit by Romulan t4 passive placate doesn't work. They are using that passive with HG shields, CPB doff that does aoe placate, AMS, and SS.

    I think the game would have been better off without placates and confuse at all, but since they probably won't get rid f them, at least fix the immunity to t4 Romulan passive, and maybe we should get a longer immunity to placates after being hit by one like 30 second immunity to all placates after recovering from a placate. Or maybe a new sensors doff that has a chance to proc allowing you to completely resist a placate would be nice.
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  • shookyangshookyang Member Posts: 1,122
    edited January 2013
    Tachyon Beam has an activation duration of 4 seconds. Plenty of time for it to fire off before you get placated.

    I use it all the time on my B'rel Retrofit. The ability says up to 10 pulses, but the duration of the ability is 4 seconds. So, either the 10 pulses happens within those 4 seconds, or the pulses continue to happen after you get the full 4 second drain in there.

    As for escorts not needing more defense, I disagree. With all the tractor spam (by players and pets alike), escorts are sitting ducks if their APO and/or PH are on cooldown.

    Doesn't really matter much to a cruiser, since they move so slow anyways. At least they got the shield, hull, and better defensive BOFF layout. For an escort, it potentially be lethal (depending on how coordinated your enemies' attacks are.

    But, yes....I find the T4 Romulan placate a bit too powerful. Especially if it's true that the placate immunity is broken.
  • devorasxdevorasx Member Posts: 693
    edited January 2013
    I agree with the OP. All these placates are becoming somewhat ridiculous.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited January 2013
    Really? The T4 Passive is already garbage with it 12 sec CD for 2 sec blinding. Its usefulnes is little more than nothing. And the immunity makes you immune against every other player.
    The real thing is the khg shield, which doesnt require a crit.
  • silverashes1silverashes1 Member Posts: 192 Arc User
    edited January 2013
    the real issue is when the romulan placate and the KHG shield are put on a berel.

    THAT is a untargetabule ship
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    woodwhity wrote: »
    Really? The T4 Passive is already garbage with it 12 sec CD for 2 sec blinding. Its usefulnes is little more than nothing. And the immunity makes you immune against every other player.
    The real thing is the khg shield, which doesnt require a crit.

    Grab something with a nice 15s CD or two things with a nice 15s triggered CD. See how many times you lose target during each 15s interval.
  • inktomi19inktomi19 Member Posts: 142 Arc User
    edited January 2013
    The basic problem is that placates aren't tremendously powerful in PvE, since NPCs shoot very slowly, and use cooldown abilities very infrequently.

    In PvP however, 3 or 4 seconds is long enough to heal to full, or to vaporize an enemy, and losing those few seconds can really TRIBBLE you. So every form of CC is *much* more powerful in PvP than in PvE, which means that any CC which feels 'powerful' in PvE is likely to be stupidly overpowered in PvP.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited January 2013
    inktomi19 wrote: »
    The basic problem is that placates aren't tremendously powerful in PvE, since NPCs shoot very slowly, and use cooldown abilities very infrequently.

    In PvP however, 3 or 4 seconds is long enough to heal to full, or to vaporize an enemy, and losing those few seconds can really TRIBBLE you. So every form of CC is *much* more powerful in PvP than in PvE, which means that any CC which feels 'powerful' in PvE is likely to be stupidly overpowered in PvP.

    This is a pretty good summation of the whole issue.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    Just out of curiosity, does +sensor rating protect you against placates ? well obviously you can't stop them, so your chained abilities are interputed.

    What is the purpose of sensor resistance anyway ?It does not protect you from AMS, it will not negate passiave placates ? So why do even bother with such skills really ? Obviously, some stuff is made iresistable and for a T4 skill, sensors surely do...you know what.

    Another question. Does the Jam Sensors DOFF increases the amount of dmg before it breaks ?
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  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited January 2013
    dalnar83 wrote: »
    Just out of curiosity, does +sensor rating protect you against placates ?

    I doubt it. I have six on my sci and in kvk I pretty much can't use pin because the target always disappears whether targeting or not. It's absolutely stupid.
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