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PvP BoP build help

bespin18bespin18 Member Posts: 78 Arc User
edited January 2013 in Klingon Discussion
so ive decided that i want to master the sweet art of the alpha strike, so i made a new KDF toon with a BoP in mind for its end game ship. i spoke to some BoP pilots i know and i started planning a build for this new character and wanted to know if i could improve it in any way

http://www.stoacademy.com/tools/skillplanner/index.php?build=BoPbuild_0

possible weapon loadout:

fore: 3x antiproton DHC antiproton DBB
aft: 2x antiproton turrets

Omega deflector and engine (for tet glider) KHG shield

not sure on sci and eng consoles but i know tac consoles will all be mag regulators.

any experienced BoP alpha strikers out there care to give me some tips?
Post edited by bespin18 on

Comments

  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    I think you mean to say you had 3 DHC 1 DBB up front? That can work good.

    Many bop pilots use torps, and going 2DHC 1 DBB and 1 quantum up front will lead to even more spike damage. Use 2 pc honor guard with torps for the bonus. If you don't want to respec into torps then your build is fine.
    Tala -KDF Tac- House of Beautiful Orions
  • bespin18bespin18 Member Posts: 78 Arc User
    edited January 2013
    well i havnt spent any skill points at all yet, this is just a planned build. everything is subject to change. i wanted to see what feedback i got from the forums before i spent any skill points to avoid having to respec
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    Let me just say this looks pretty solid. As I mentioned when we chatted, I suggest:

    Engineering: Neutronium Alloy MK XI, Assimilated Console, Zero Point Console

    Science: Field Generator, 2 Flow Capacitors

    Should buff up the Tetryon Glider while improving you chances for a critical hit and improving your durability, both shield and hull wise.

    I am glad to see that you have taken my advice and other BOP Pilots advice to heart.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
  • bespin18bespin18 Member Posts: 78 Arc User
    edited January 2013
    marc8219 wrote: »
    I think you mean to say you had 3 DHC 1 DBB up front? That can work good.

    Many bop pilots use torps, and going 2DHC 1 DBB and 1 quantum up front will lead to even more spike damage. Use 2 pc honor guard with torps for the bonus. If you don't want to respec into torps then your build is fine.
    thissler wrote: »

    yes ive seen that video and among others its what inspired me to make this build ^.^
  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    I wouldn't of used anti proton as wellas any beam weapon.You don't have any torps which the BoP is know for.Beamoverload is not needed as you should have yield torpedo instead.

    I would respec if I were you in projectile weapons not just energy as the cloak is useless.

    This my Fed Tac spec build although I have changed my Boff skills around since then.

    http://www.stoacademy.com/tools/skillplanner/?build=Age_0
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2013
    GatesofStovokor.com has link to a KDF flavored version of the hilbert guide that also could help, though it is in need of updating. Its called Kookie Kutter guide
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bespin18bespin18 Member Posts: 78 Arc User
    edited January 2013
    age03 wrote: »
    I wouldn't of used anti proton as wellas any beam weapon.You don't have any torps which the BoP is know for.Beamoverload is not needed as you should have yield torpedo instead.

    I would respec if I were you in projectile weapons not just energy as the cloak is useless.

    This my Fed Tac spec build although I have changed my Boff skills around since then.

    http://www.stoacademy.com/tools/skillplanner/?build=Age_0

    none of what you said made any sense to me lol why no DBB and how does an all energy build make cloak useless? and sorry buy a fed tac build is no good to me considering the feds dont have anything like the BoP
    also whats wrong with antiproton weaponry, i figured crit would be a good thing for a tac officer in a BoP?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    I got back in my Hoh'sus today with my tac and put together a new build, its doing great for pvp.
    It crits all the time, especially if you hit them while tractor beamed before they break out of it, the BO3 and THY2 quantums have led to many near instant kills. Its not really optimized for pve, but the devestating alpha strike power lets it solo cubes on elite pretty fast. This build needs accurate trait and max targting systems, without that, weapons with 1 or 2 acc mods and the rest crit mods might work better.

    Fore- 2x Disruptor DHC, 1x Disruptor DBB, 1x Quantum torp. (all weapons CrtHx3)
    Aft- 2x Disruptor turrets

    Deflector- Omega
    Engines- Honor Guard
    Shield- Honor Guard

    Eng - 1x assimilated module, 2x neutronium
    Sci- 1 tachykinetic converter, 1 zero point energy conduit, 1 field generator
    tac- 4x disruptor console

    Cmdr tac- TT1, CRF1, BO3, APO3
    Lt tac- TT1, THY2

    Lt Cmdr sci - TB1, TSS2, HE3

    Lt eng- EPTS1, EPTS2
    Tala -KDF Tac- House of Beautiful Orions
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    age03 wrote: »
    I wouldn't of used anti proton as wellas any beam weapon.You don't have any torps which the BoP is know for.Beamoverload is not needed as you should have yield torpedo instead.

    I would respec if I were you in projectile weapons not just energy as the cloak is useless.

    This my Fed Tac spec build although I have changed my Boff skills around since then.

    http://www.stoacademy.com/tools/skillplanner/?build=Age_0

    Actually what you are talking about is a B'rel Torpedo/Mine boat, using the Enhanced Battle Cloak to it's fullest advantage, laying down mines and firing torps with relatively impunity until a Sci Officer catches wind and blows his TRIBBLE up

    What Bespin is doing is the classic BOP Alpha Striker, decloak, destroy the target, and GTFO until he can recloak and go back on the hunt.

    That build requires Dual Beam Banks, Dual Heavy Cannons, and/or Torpedoes is some combination.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited January 2013
    Ii think that's just some random fed that thissler has beat down on and he's come on here to cry and mess with your build

    The cloak is brilliant it is key that 5seconds coming out of cloak needs utilising so the more buffs and Boff skills you can use the better

    I use 2 dhc 1dbb and 1 torp that seems to work really well

    Although the main thing that can make a bop alpha strike as deadly as some videos going around is practice I was flying around with 4 cannons for a while and getting nowhere until I switched to this setup

    Antiproton would be perfect the stronger the crits and the higher the amount the better

    Good luck
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    marc8219 wrote: »
    I got back in my Hoh'sus today with my tac and put together a new build, its doing great for pvp.
    It crits all the time, especially if you hit them while tractor beamed before they break out of it, the BO3 and THY2 quantums have led to many near instant kills. Its not really optimized for pve, but the devestating alpha strike power lets it solo cubes on elite pretty fast. This build needs accurate trait and max targting systems, without that, weapons with 1 or 2 acc mods and the rest crit mods might work better.

    Fore- 2x Disruptor DHC, 1x Disruptor DBB, 1x Quantum torp. (all weapons CrtHx3)
    Aft- 2x Disruptor turrets

    Deflector- Omega
    Engines- Honor Guard
    Shield- Honor Guard

    Eng - 1x assimilated module, 2x neutronium
    Sci- 1 tachykinetic converter, 1 zero point energy conduit, 1 field generator
    tac- 4x disruptor console

    Cmdr tac- TT1, CRF1, BO3, APO3
    Lt tac- TT1, THY2

    Lt Cmdr sci - TB1, TSS2, HE3

    Lt eng- EPTS1, EPTS2

    If you use TB, you don't need the acc. Def goes to zero in a TB, so you're going to hit and likely crit. If you don't use TB, acc x3 will get you around 75% hits with BO3.

    You really don't even need the cannons. I reccomend you don't even fire them until the moment you trigger the BO3. People see cannon fire they tend to react if they are able. By the time they see BO3, they're dead.

    Go 3 pc KHG, as you don't need the acc from Omega deflector. You really will like the 3 piece set bonus.


    Happy flying!!!
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    thissler wrote: »
    If you use TB, you don't need the acc. Def goes to zero in a TB, so you're going to hit and likely crit. If you don't use TB, acc x3 will get you around 75% hits with BO3.

    You really don't even need the cannons. I reccomend you don't even fire them until the moment you trigger the BO3. People see cannon fire they tend to react if they are able. By the time they see BO3, they're dead.

    Go 3 pc KHG, as you don't need the acc from Omega deflector. You really will like the 3 piece set bonus.


    Happy flying!!!

    I have noticed many times the BO and HY kill the targets before I even need to fire cannons. Sometimes when after killing a first target, I can use the cannons to attack and help bring down a second target instead of immediatley recloaking, so I am firing at targets sometimes that arent tractored. I notice I can still get enough hits to do decent damage on targets without any acc mods sometimes.

    I use the 3pc set sometimes, I like the def bonus and being able to hide while capping for a little while so I may try that again, thanks.
    Tala -KDF Tac- House of Beautiful Orions
  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    bespin18 wrote: »
    none of what you said made any sense to me lol why no DBB and how does an all energy build make cloak useless? and sorry buy a fed tac build is no good to me considering the feds dont have anything like the BoP
    also whats wrong with antiproton weaponry, i figured crit would be a good thing for a tac officer in a BoP?

    It would if you were a Tac officer and no dbb because it is not needed .Eergy build makes the battle cloak useless because you can't fire you energy weapons under cloak,where did I say buy Tac build I said I would resec if I were you as you have no points in projectile weapons and stealth.It doesn't matter wether you see my build or not I do do extreme amounts of dps with that.

    High Crit maybe nice but it is Torps that do the over all damage and if you want damage get dsiruptors but you still need torps.

    I don't think you know much about this ship so you need to read up on it and look at other builds.There is no need for the leet speak as that is agiasnt the board rules.

    He may not have the B'rel but it what i would go with on my kdf geer

    @mustafatennick I have not and I would never get beaten by any Klink ship in my escorts infact I would defeat you.I will even tell you this I will defeat you in my B'rel with my kdf geer.btw i have posted in several times as i got a kdf geer and orion sci off.

    It is just that my main is Fed Tac and Feds make better escorts.

    I never use the battle coak.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    age03 wrote: »

    Snip snippety snip snip!!


    It is just that my main is Fed Tac and Feds make better escorts.

    I never use the battle coak.

    Whoa simmer down tiger. The things your suggesting are for a Brel, that he doens't have.

    Or for an escort, that a bird of prey is not. So I totally see you're trying to help here, it's just a bit off.

    And hell yes torpedoes and steallth are important.

    Cheers happy flying and stay fiesty!
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited January 2013
    How could you beat me

    If you can't see me until I'm about 3km off your aft I cloaking with all sorts of hell to rain down

    But back on topic feisty fed
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    thissler wrote: »
    Whoa simmer down tiger. The things your suggesting are for a Brel, that he doens't have.

    Or for an escort, that a bird of prey is not. So I totally see you're trying to help here, it's just a bit off.

    And hell yes torpedoes and steallth are important.

    Cheers happy flying and stay fiesty!

    Yeah.It is his ship anyway.

    @mustafatennick

    You maybe cloaked but I can still see you all it takes is attack pattern delta.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
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