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Season 7 Dev Blog #29

pwebranflakespwebranflakes Member Posts: 7,741
edited January 2013 in Galactic News Network [PC]
Lead Content Designer Scott "Goatshark" Shicoff shares details about the twelfth Starbase Featured Project in this entry of the Season 7 News Dev Blog series.


Link to the blog.
Post edited by pwebranflakes on
«13

Comments

  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2013
    Just Ferasans and Exocomps....?

    That's..... disappointing..... :(
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited January 2013
    lol, more useless NPCs for 200,000 dilithium?

    No...
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  • thay8472thay8472 Member Posts: 6,376 Arc User
    edited January 2013
    cant we get macos in the ent maco outfit? or strippers? :O
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  • giliongilion Member Posts: 686 Arc User
    edited January 2013
    I thought Exo-Comps are sentient?
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  • flash525flash525 Member Posts: 5,441 Arc User
    edited January 2013
    I'm sorry, but really? I'd not even consider this cosmetic. For 200,000 Dilithium, the Federation Fleet I am apart of gets... exocomps? You guys must seriously be running out of ideas if you're providing us with this. I can't speak for all of my fleet, but I'm not going to be putting a single dilithium crystal towards this.
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  • rbatalla1977rbatalla1977 Member Posts: 132 Arc User
    edited January 2013
    Give me the Orion dancers from the KDF for my Fed Starbase, and I'll give you my dilithium. :D
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  • felderburgfelderburg Member Posts: 857 Arc User
    edited January 2013
    gilion wrote: »
    I thought Exo-Comps are sentient?

    I think they've said that the in game exocomps are non-sentient versions, so that we don't feel bad about summoning them to get blown up so often.
  • clannmacclannmac Member Posts: 279 Arc User
    edited January 2013
    Not that we have any intention to do this project - all of them are still WAY too overpriced for not much - but, since no matter how many holiday bundles I have purchased, how much grind I did during the winter event, or how many times I try to go and buy them from the Exchange (at RIDICULOUSLY, extortionally high prices), there were NEVER enough of the Bajoran Gratitude Beads to be had to finish the Holiday Fleet SB "Breen Ornament" project! That has even been among multiple toons' daily grinding (fighting snowmen, mining snowball piles, running DOff assignments) among multiple Fleet members - and I'm going to assume the prices will just continue to go up and, if more boxes are purchased, the beads will still be in scarce enough supply prior to the 31st that we'll never reach 250! We are going to be stuck "completing" this project until next Winter Event... I have bumped into quite a few others out there in this predicament as well.

    You all REALLY need to think about lowering some of the numbers required for these SB projects, "special" and otherwise, and REALLY need to think about allowing us the ability to abandon them completely, or en lieu of others we decide to take on instead!
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  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited January 2013
    These projects are getting more ridiculous every time.

    Stock models, no functionality.

    At least put some effort into those projects. It feels they're something that was done by interns.

    "After you get me a fresh coffee, could you copy and paste some exocomps into Fleet 4's starbase real quick?"
  • broodwynbroodwyn Member Posts: 0 Arc User
    edited January 2013
    Really? This was the best you could come up with? Useless NPCs,

    If I wanted to go to a starbase were the NPCs are as thick as a bag of bricks I'd stay on ESD

    Here, this link might help you with future projects for the Sinkhole, I mean starbase >>This<<
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  • bryguy#1741 bryguy Member Posts: 122 Arc User
    edited January 2013
    I usually keep quiet in these announcement threads, but I just can't with this one. Exocomps? This is a joke right? If exocomps were going to be added to the base via featured project, then they should have been included with the equally useless "Post two guards at every door" project.

    There has to be more to this, right? The blog mentioned passing travelers. Does this mean random NPCs are going to start showing up and strolling though the base, like they would in an actual spaceport, as part of this project? Or was that written to just to add fluff and smooth over the fact that for 200,000 dilithium all we get are a couple of flying toasters?

    It would be great if one of these projects would actually do something with the big white dot in the middle of the floor. It's called "Ops" yet doesn't look like a command center of any kind. It's shaping up to be more of an airport lounge.
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  • gamerjoshgamerjosh Member Posts: 158 Arc User
    edited January 2013
    Or a functional shooting range we can use for target practice and to vet new gear builds? Something that actually gives us a real reason to go to the base, not just decorative and npc fluff that does nothing.

    I'm not saying don't have the fluff projects, but maybe also have some functional special projects too. Maybe a fleet tribble terrarium that would store tribbles of value and food items for them to eat. It could have a guided breeding program that would take the guess work out as long as the fleet owned the needed parent and food. You'd just order it off the menu and it would unlock to your inventory.

    Another fun idea, would be to allow fleets to unlock aspects of time limited events to last beyond their time. For example, the winter epoh doff contact would have been a good one. Then folks with leftover winter epoh tags could still breed new epohs, but still nobody would get new tags for winter epohs. Maybe a limited version of the winter award vendor, with some of the cosmetic items available whenever you have the winter commodities.

    Just to flesh out the possibilities, here is another idea, we could unlock different ships to fleet ownership, either with a c store ship by running a project for it specifically, or for a lockbock type ship by submitting the ship package to a generic project. Once owned by the fleet, a ship can be unlocked to a single fleet member at a time by fleet leaders for a short time, say a few hours. Just long enough to test drive it or so folks who aren't able to own the ship to at least get to play for a little bit, but not so long that people would stop buying ships.

    Maybe baseside minigames would be another unlock. Poker? Dabo? Kadis Kot? 3D Chess? The games would let you gamble with fleet marks, with an actual "pot" of marks that fleet members have bet.
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  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited January 2013
    Pathetic project, devs should know better especially with the negative feedback most leave on here and the dev blogs comment section about some of these p poor projects for 200k dilithium. Come on add useful stuff not vanity TRIBBLE this is suppose to a place to work not just go to the station and look about cryptic. Add some functional stuff like a computer library u can access for lore, a holodeck that has a few actual programs to do i.e simulations of stuff on ship or a relaxation program. A shuttlebay that works i.e you can climb in and manually undock and dock a shuttle from a ship and base?

    Really hate this not trying and just going the cheap and easy routes for stuff in sto lately its really disappointing. F2P doesnt have to equal lazy ideas and lazy content just because its free...
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  • zensutrazensutra Member Posts: 0 Arc User
    edited January 2013
    felderburg wrote: »
    I think they've said that the in game exocomps are non-sentient versions, so that we don't feel bad about summoning them to get blown up so often.

    Right, like the red shirts we keep beaming down. ;)

    Going to pass on this as well. I'm usually all for things that make the base more lively or militaristic, but unless the Exocomps stop once in a while, turn on disco lights and force people in the immediate area to dance for a few seconds, then continue on, there are many many MANY better things to spend 200k dilithium on. Like +300 DOff capacity. 20+ lock box keys. A ship or two. A few dozen DOffs.

    One day, the return on the base investments will be balanced with the dilithium cost...but it is NOT THIS DAY!
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    Oh nice, Ferasans. The Ferasan Shadow Force will welcome them all warmly! :D

    And bythe way the KDF costume is wonderful, it's been redesigned for these cats isn't it? I can remember the fur messing with Ferasan heads...
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  • thay8472thay8472 Member Posts: 6,376 Arc User
    edited January 2013
    can we get some targey bouys/dummies to shoot at to test out our weapons?

    ie.. dump a Ensign, Lieutenant, Commander and Captain Dummie in the holodeck and bouys in space for us to shoot at.



    failing that... can we a new deck on our starbase? .. somthing that would make us go "owww" not "da TRIBBLE?"
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  • havamhavam Member Posts: 1,735 Arc User
    edited January 2013
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited January 2013
    Nice, but they are just not as cool as a MSE-6-series repair droid :p
  • kingdoxykingdoxy Member Posts: 0 Arc User
    edited January 2013
    suaveks wrote: »
    lol, more useless NPCs for 200,000 dilithium?

    No...

    Ah its a new year and I really missed the folks complaining about the 200K each project costs.

    All the projects will cost 200K just get used to it.
  • rbatalla1977rbatalla1977 Member Posts: 132 Arc User
    edited January 2013
    I think the problem with the projects is the cost/benefit part. When you look all the projects, it's hard to find the value on them. But that beign said, all the projects toghether they look nice. But the cost is too high.
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  • zerobangzerobang Member Posts: 0 Arc User
    edited January 2013
    i don't know....

    isn't this game like supposed to be an MMO or something?

    would we not rather want REAL people visiting our Starbase, instead of having to pay for NPCs to (badly) simulate that?


    heck since this horrible chrome Breen Ship "2012" logo hangs in the center of our starbase i don't even like to go there anymore, nothing but immersion breaking to have a 2012 sign in a game that is supposed to be in 2409, and a Breen Ship advertisement that won't even stay OFF when i press the button, every time the instance is reloaded it is ON again... bleh
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  • synthscanner#2101 synthscanner Member Posts: 470 Arc User
    edited January 2013
    Thank you, this is a fantastic project for the FSF fleet!!!

    Qapla'
  • dova25dova25 Member Posts: 475
    edited January 2013
    I have a proposition :make a vendor from the NPC's .
    It could sell things like hypos/regens and ship batteries.
    It should be able to buy back loot from players .

    This way everybody would be happier I think
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  • hyplhypl Member Posts: 3,719 Arc User
    edited January 2013
    That's nice...I guess.

    Why not instead of just adding more NPCs, give them some flavor. Give them some interesting dialogue tidbits and behavior quirks while they wander around. Maybe make a lore NPC available that dives a little bit into the background of the Ferasans and Exocomps. (voiceovers would make it even better)
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited January 2013
    The projects are NOT the problem ... Its the COST that's the problem.

    Our fleet stopped attempting these because of all the OTHER resources sinks bleeding us dry. :|
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  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited January 2013
    dova25 wrote: »
    I have a proposition :make a vendor from the NPC's .
    It could sell things like hypos/regens and ship batteries.
    It should be able to buy back loot from players .

    This way everybody would be happier I think

    Projects that serve a purpose would complete make them more worth considering.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited January 2013
    More recycling of existing game assets for profit. Waste of time.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited January 2013
    Exocomps ??? Realy ??? Copy/past, boss im ready, l8r. Is this how you guys work ???
  • synthscanner#2101 synthscanner Member Posts: 470 Arc User
    edited January 2013
    hypl wrote: »
    That's nice...I guess.

    Why not instead of just adding more NPCs, give them some flavor. Give them some interesting dialogue tidbits and behavior quirks while they wander around. Maybe make a lore NPC available that dives a little bit into the background of the Ferasans and Exocomps. (voiceovers would make it even better)

    That's a brilliant idea! :)
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