Most engineer powers involve self or team heals, moar power to subsystems, or moar hull/shield resistance. Precious few do something different , or - heaven FORBID - something offensively inclined. Aceton beam is a good single-use power that shuts down a target's damage potential for a while. DEM is a joke ability that hurts shields a tiny bit more than usual. Eject Warp Plasma is nice if you have the agility to make it work.
So here's my idea: Torpedo Remodulation - Shield Burst
- Upgrades the next torpedo attack to damage shields with zero damage applied to a target's hull.
- Fires a single torpedo.
- Shares cooldown with (cannot be used in conjunction with) all tactical torpedo powers.
- Cannot modify targetable projectiles like the hyper-plasma torpedo launcher or tricobalt torpedoes.
- 1 minute cooldown.
Rank 1:
Lieutenant ability
50% of torpedo damage drains one shield facing. (For example, a photon torpedo that normally does 3000 damage to bare hull will do 1500 damage to the shield facing it hits while hull is unaffected)
Rank 2:
Lieutenant Commander ability
70% of torpedo damage drains one shield facing.
Rank 3:
Commander ability
90% of torpedo damage drains one shield facing.
It'd be essential for a torp boat...although I'm not sure they'd put it as a eng ability..modifications like that seem more the preserve of a sci in my opinion - plus as most escorts do not have many sci boff slots, it prevents giving yet another ability to a tacscort but leaves it viable for sci ships and cruisers who do not have the luxury of dual (heavy) cannons
Also I'd suggest Lt starts at 20% rather than 50% as 50% would turn a tac/hy3 buffed tric torp into a shield side killer with little defence, even on a sci ship with the highest spec shielding, wheras 40% for commander would at least leave a sliver of shield on a sci or cruiser
The problem I could see with this ability would be that the HEC could use it if you kept it with Engineering and the MVAM could use it if you made it science even if you made Rank 1 lt. cmdr.
This throws all sorts of balancing issues into the mix when you consider that the HEC (for example) could have this skill, DEM, and the Omega Weapon Proc thingy.
Which all in all would make it even more OP than it already is.
Forgot about the MVAM... Lets face it, they've blurred the lines of each ship type in the pursuit of p2w riches so far you cannot balance for individual ship classes
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Whatever is best for game balance. Bear in mind that if it did still allow the proc to happen, that would only allow the proc for a single bog standard non HY plasma torpedo. Liike I said at the beginning, a HY plasma torp as a targetable projectile would not be upgraded to damage shields by the ability.
Alright, I was wondering about that.
I'd guess they would still go on the same crit stuff? Like if it crit, it'd crit for that against shields mostly.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
Now then, the idea is an interesting one. I'm assuming skill point investments would bring the CD down to 30 seconds?
Also I'd suggest Lt starts at 20% rather than 50% as 50% would turn a tac/hy3 buffed tric torp into a shield side killer with little defence, even on a sci ship with the highest spec shielding, wheras 40% for commander would at least leave a sliver of shield on a sci or cruiser
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This throws all sorts of balancing issues into the mix when you consider that the HEC (for example) could have this skill, DEM, and the Omega Weapon Proc thingy.
Which all in all would make it even more OP than it already is.
Nice idea though.
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I would love to see any anti-shield torpedo enter STO just to add more variety to the game.
Like a plasma still putting a plasma fire on the opponent.
Alright, I was wondering about that.
I'd guess they would still go on the same crit stuff? Like if it crit, it'd crit for that against shields mostly.