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Crazy idea for new Engineer boff power.

fulleatherjacketfulleatherjacket Member Posts: 980 Arc User
Most engineer powers involve self or team heals, moar power to subsystems, or moar hull/shield resistance. Precious few do something different , or - heaven FORBID - something offensively inclined. Aceton beam is a good single-use power that shuts down a target's damage potential for a while. DEM is a joke ability that hurts shields a tiny bit more than usual. Eject Warp Plasma is nice if you have the agility to make it work.

So here's my idea: Torpedo Remodulation - Shield Burst

- Upgrades the next torpedo attack to damage shields with zero damage applied to a target's hull.
- Fires a single torpedo.
- Shares cooldown with (cannot be used in conjunction with) all tactical torpedo powers.
- Cannot modify targetable projectiles like the hyper-plasma torpedo launcher or tricobalt torpedoes.
- 1 minute cooldown.

Rank 1:
Lieutenant ability
50% of torpedo damage drains one shield facing. (For example, a photon torpedo that normally does 3000 damage to bare hull will do 1500 damage to the shield facing it hits while hull is unaffected)

Rank 2:
Lieutenant Commander ability
70% of torpedo damage drains one shield facing.

Rank 3:
Commander ability
90% of torpedo damage drains one shield facing.


What do you guys think? Worth considering?
Post edited by fulleatherjacket on

Comments

  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Minor quibble: DEMs damage is applied directly to the hull of the target, not the shields.

    Now then, the idea is an interesting one. I'm assuming skill point investments would bring the CD down to 30 seconds?
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2013
    It'd be essential for a torp boat...although I'm not sure they'd put it as a eng ability..modifications like that seem more the preserve of a sci in my opinion - plus as most escorts do not have many sci boff slots, it prevents giving yet another ability to a tacscort but leaves it viable for sci ships and cruisers who do not have the luxury of dual (heavy) cannons

    Also I'd suggest Lt starts at 20% rather than 50% as 50% would turn a tac/hy3 buffed tric torp into a shield side killer with little defence, even on a sci ship with the highest spec shielding, wheras 40% for commander would at least leave a sliver of shield on a sci or cruiser
  • tc10btc10b Member Posts: 1,549 Arc User
    edited January 2013
    The problem I could see with this ability would be that the HEC could use it if you kept it with Engineering and the MVAM could use it if you made it science even if you made Rank 1 lt. cmdr.

    This throws all sorts of balancing issues into the mix when you consider that the HEC (for example) could have this skill, DEM, and the Omega Weapon Proc thingy.

    Which all in all would make it even more OP than it already is.

    Nice idea though.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2013
    Forgot about the MVAM... Lets face it, they've blurred the lines of each ship type in the pursuit of p2w riches so far you cannot balance for individual ship classes
  • tc10btc10b Member Posts: 1,549 Arc User
    edited January 2013
    That's possibly true, but it doesn't mean you should introduce a power that could further exploit this mindset.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2013
    I could see some wicked B'rel torp boats running this.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited January 2013
    This sounds more like the borg anti-shield torpedo used against the Enterprise in their initial encounter.

    I would love to see any anti-shield torpedo enter STO just to add more variety to the game.
  • edited January 2013
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2013
    Question: Would the torpedo affected by this ability still give it's proc (or whatever else it might do)?

    Like a plasma still putting a plasma fire on the opponent.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • edited January 2013
    This content has been removed.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2013
    Whatever is best for game balance. Bear in mind that if it did still allow the proc to happen, that would only allow the proc for a single bog standard non HY plasma torpedo. Liike I said at the beginning, a HY plasma torp as a targetable projectile would not be upgraded to damage shields by the ability.

    Alright, I was wondering about that.

    I'd guess they would still go on the same crit stuff? Like if it crit, it'd crit for that against shields mostly.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • nobscunobscu Member Posts: 136 Arc User
    edited January 2013
    This would probably work better as a universal console, and knowing Cryptic, the odds are that will be how this feature would be implemented anyway.
    [SIGPIC][/SIGPIC]
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