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Future reputation categories for faction diversity

whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
The reputation system has changed the dynamic of character progression in STO. While there are certain things that could be tweaked to enhance or streamline the user experience (having to run back to a starbase to replicate hyposprays? In stacks of 20? I'm looking at you.), I think that there's a huge potential to do very cool things with the system.

Specifically, reputation systems could really help distinguish each faction in terms of tier bonuses, equipment rewards, and gameplay.

Right now, there are a few differences between Federation and Klingon gameplay, but to me they seem fairly cosmetic. Sure, Klingons can grind dilithium more quickly, there are different ships and races involved, and a few missions are unique to each faction... but there could be a lot more done to distinguish them.

While I'd love to see a fully fleshed-out Klingon faction (and a Romulan faction, but that's another argument entirely), reputation could help to add flavor and distinction to both factions in a much shorter timeframe.

The idea would be to give the factions distinct bonuses and equipment that fit the flavor of the faction in question, as well as provide an alternative to fleet and stf content at high levels. So, those of you who prefer not to join a fleet or constantly fight the borg would finally have access to some of the game's most interesting gear. Below are a few ideas to get the ball rolling.

Federation bonuses and gear

-Provide primarily defensive, exploratory, and diplomatic passive bonuses.

-Space gear includes new sets exemplifying some of the "hero" ships we've seen in the shows and movies:
*A Galaxy-class inspired set, with a special non-consumable device, a burst-fire photon torpedo launcher, and a unique console. Emphasis on tanking and team buffing. Noncombat bonus to Diplomacy CXP.
*A Defiant-class inspired set, with a beam turret that benefits from CRF and CSV, a dual quantum torpedo launcher, and a special armor console. Emphasis on hitting hard and maneuvering.
*An Intrepid-class inspired set, with an impulse engine, a shield, and a navigational deflector. Emphasis on crowd control, speed, and science powers.
*A Sovereign-class inspired set, with a rapid fire quantum torpedo (think the Romulan hyper plasma launcher, but with quantums), a special console, and a heavy beam array. Emphasis on durability and debuffing. 3-piece set might grant a reconnaissance-by-fire ability.
-Ground gear includes new sets and equipment exemplifying some of the "hero" archetypes in the shows and movies.

Klingon bonuses and gear

-Provide primarily offensive, speed, and military passive bonuses.

-Space gear includes new sets exemplifying some of the "hero" ships, as well as some of the non-Klingon races in the Empire.
*A bird-of-prey inspired set, with a special console, dual heavy cannons, and a photon torpedo launcher with bonus shield penetration. Emphasis on stealth and shield penetration. (think "Generations")
*A battlecruiser inspired set, with a dual beam bank, a special console, and a wide-angle photon torpedo launcher. Emphasis on enemy immobilization. (See this article for inspiration.)
*A Gorn inspired set, with a special console, a high-power disruptor turret, and a plasma mine launcher. Emphasis on damage over time and laying traps.
*An Orion inspired set, with a beam array, a new interceptor type, and a special console. Emphasis on confusion and redirecting enemy fire. Noncombat bonus to Marauding CXP.

-Ground gear includes new sets and equipment exemplifying some of the "hero" archetypes in the shows, as well as race-themed gear. Suggestions have included a Targ handler kit.

The end goal of these reputation projects would be to equip factions with equipment, skill, and gameplay elements that would *feel* unique and useful, as well as adding a good deal of IP-friendly Trekness.

Thoughts? I will update this post periodically, as I receive new feedback and ideas from others.

Additional thoughts on ground gear for the proposed faction reputation system can be found here.
Post edited by whatinblueblazes on

Comments

  • kaiserkactokaiserkacto Member Posts: 482 Arc User
    edited January 2013
    Not a bad idea by itself, but since the give us a MACO set with the bonus and the stats of the KHG, and a KHG set with the bonus and stats of the MACO set, i think faction diversity wasn't on the mind of the devs when the made the reputation system :(
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  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    Yeah I'd agree that giving those cross-faction sets was an odd choice. I think that part of the reason why more people don't play KDF is because it doesn't currently offer a drastically different gameplay experience. I really think that they are underestimating a great opportunity to diversify the player base.

    Then again, if enough people get on board with something like this as the start to a fully fleshed-out and diverse series of factions with different and fun game mechanics, the devs will almost certainly reconsider.
  • malkarrismalkarris Member Posts: 797 Arc User
    edited January 2013
    I would stear away from Engines, deflectors, and shields in the sets for the reason that those are already covered by the STF sets, unless like in your intrepid set you have all three.

    Other than that, sounds cool, I'd drop the dilithium for it. Just some additional suggestions.

    The Galaxy set, maybe have a bonus to DOFFing and/or diplomacy, since half of TNG was about either people going off on their own or something diplomatic.

    The defiant set, maybe instead of a DHC, a beam turret so along with the Quad heavy cannons from the C store ship and the dual quantums you can build an almost exact replica.

    The ground sets, oh the possibilities. Like finally adding in TNG/movie weapons.

    Maybe a FED EVA suit set, with phaser rifle and shield, would be nice. But since the C-store ones exists, probably wouldn't happen.

    Being silly, how about a Kirk set. When you equip it, your uniform becomes ripped or the top is removed (males only) and you gain the ability to never die, only stunned for increasingly longer periods. Or the ability to fire a bow and arrow or rocks or something.

    Or KDF side, being serious, a Trag Handler set, with the ability to spawn targs, or one for gorns for their pets. Or a two weapon set that gives you amassive bonus to resist ranged weapons fire, but one of the weapons you have to carry is a weak disruptor pistol and the other is a bat'leth, so if you stay ranged, you do weak damange, but you have the resistances to rush into melee.
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  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    malkarris wrote: »
    I would stear away from Engines, deflectors, and shields in the sets for the reason that those are already covered by the STF sets, unless like in your intrepid set you have all three.

    The Galaxy set, maybe have a bonus to DOFFing and/or diplomacy, since half of TNG was about either people going off on their own or something diplomatic.

    The defiant set, maybe instead of a DHC, a beam turret so along with the Quad heavy cannons from the C store ship and the dual quantums you can build an almost exact replica.

    These are good suggestions, and I'll edit the original post with these and others that I receive. The beam turret is a particularly cool idea, particularly if it were also to benefit from Rapid Fire.

    I actually really like your ideas for ground sets. I didn't want to go overboard with the initial idea. I can see a Kirk set that unlocks a barechested costume option for males, hahaha. There could be an ability to build a bamboo cannon to automatically gank the nearest Gorn...

    The Targ Handler (or Attack Saur Handler option, maybe?) for Klingons would be actually really cool and different from the existing options. I think ground skills are one area where the game could really stand to be differentiated between factions. Aside from easy balancing, what real reason is there for each faction to have identical kits for each faction? It really doesn't lend itself to having cool and distinct asymmetrical (but equivalent) factions.
  • kurtzroykurtzroy Member Posts: 0 Arc User
    edited January 2013
    Incredibly cool idea OP.

    I would grind through a whole reputation system just to have those torpedo's, not only is this a cool idea OP it's got trek written all over it.

    Funny coincidence me and a fleet mate where just talking about a rapid fire Quantum torpedo launcher.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    kurtzroy wrote: »
    Incredibly cool idea OP.

    Aw, thanks :D.

    The idea came about from just watching the way the Romulan Hyper-Plasma Torpedo Launcher works. The volleys of three are pretty spot-on perfect for how the torpedoes seem to fire in First Contact.

    Then I thought about the many MANY threads I've seen about canon builds, and the way both factions seem to play so similarly with a few exceptions. This seems like the quickest and most cost-effective way for Cryptic to begin remedying some of these latent issues. I think that people would seriously get into these. I know that I certainly would.

    I'd also be really excited to see what ideas people have for ground sets or new kits.
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    From the other perspective, what groups would be interesting to have reputation content for?


    My thoughts:
    Starfleet Corps of Engineers (go go Bynars!)

    Various absorbed militias within KDF...

    (Mind you, these would be faction-specific reputation groups)
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • hrisvalarhrisvalar Member Posts: 0 Arc User
    edited January 2013
    I, for one, have seen nothing here I didn't like!

    I know Cryptic isn't big on the whole faction-specific content anymore, but the KDF and Federation sides have gotten just too similar. Using faction-specific reputation tracks to at least change up their playstyles a bit, should make for different experiences, and more reason for people to want to try both. (Although admittedly, some of that has to be present before a month long grind for that to really work.) And best of all, there's something to get to T5 in that I'll actually use. (I am not putting Romulan junk on my ship. I've done the lore missions. I know that stuff is loaded with viruses! Plus, I like to leave the proper energy signature. Some of us take pride in our work, you know. Not going to let some Romulan take credit.)

    For the ground side, I'd like to see them redo some high-mk weapons with mk I skins, or create new variations thereof. The mk I skins are the only ones that look even a little bit like the ones on the show. After that, every two marks they start growing, until the devs ran out of imagination at mk XI. (Or perhaps they looked upon what bloated monstrocity they'd wrought in their pursuit of design evolution and despaired before a horror that would drive H.R. Giger mad! It's a coinflip.)
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  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    The other faction-specific groups or sub-factions present other interesting possibilities. I envision at least some of these being career- and faction-specific. For example:

    A Fed engineer player might have access to the Starfleet Corps of Engineers reputation track, while his Klingon counterpart might use the Klingon Engineering Guild (or another more fitting name).

    These might be mini-reputation tracks, offering things like unique kits, ground weapons, and duty officers, as well as passive bonuses to CXP progress in the appropriate fields, etc.

    I'd also enjoy seeing a couple of mini-reputation tracks focusing on the major races in the IP, like the Vulcans, Andorians and so on for the Feds, or the Gorn, Orion, and so on for the Klingons. These would be career-neutral but faction-specific, and they could offer unique kits, ground and space weapons, and bridge/duty officers. Maybe a costume unlock at the top tier?

    I wonder, however, at what point there would be too many concurrent reputation projects. I think part of the key would be to balance the kinds of resources needed for each of them, and to ensure that not all of the reputation tracks are as major an undertaking as the Romulan and Omega reputations.

    So with that said, how does a structure like this sound:

    Reputation Tab

    Faction-Specific
    Federation or Klingon faction reputation, as outlined in OP (5 Tiers)
    Major species reputation sub-tracks, ie Vulcan, Orion (3 tiers?)

    Storyline
    Omega Force (5 tiers)
    New Romulus (5 tiers)
    Others that will inevitably develop from the STO storyline, as hinted at by DStahl: Tholians? Iconians?

    Personal
    Career-oriented reputation projects: (3 tiers)
    Starfleet Security/Klingon Honor Guard
    Starfleet Corps of Engineers/Klingon Engineering Guild
    Starfleet Research/Klingon Hall of Science
    PvP Reputation (5 tiers)
    Crafting Reputation (5 tiers)
  • weylandjuarezweylandjuarez Member Posts: 0 Arc User
    edited January 2013
    Well if we're talking 'real' reputation, I'd like to see a system that allows you to bias towards specific factions - for instance, for KDF you could have various Houses that you can either work for or against - starting off from a 'neutral' point your actions would close some doors and open others.

    Feds could have something similar with Starfleet Departments and/or non-Federation races - the end result being much like the skill tree - you can customize your Captain's experience in directions that appeal but you can't 'have it all' - i.e. gaining reputation with one species might diminish your rep with another.

    Of course, the current Reputation System is completely useless for this (since all it's intended to be is a resource sink and shop-front), but the CXP system could (and should) work for a 'true' Reputation System.

    But to do this, you'd need far more faction-specific content than the Devs are able (or willing) to provide so I won't hold out much hope - heck, they couldn't even differentiate the Romulan set for Season 7 beside assigning it a new texture and insignificant stat changes.
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  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    On the ground, the game pretty much plays identically for Federation and Klingon players. This makes balance dead simple, but it also drains a lot of the fun and flavor out of ground play. It discourages players from creating cross-faction alt characters. Furthermore, it simply doesn't fit with what we know about the differences between Klingons and Starfleet.

    Cryptic has hinted at such diversification through the elite fleet weapon procs for each faction. Federation ground phasers have a chance to heal their users, while Klingon ground disruptors have a chance to vaporize low-health opponents outright. Totally different abilities that actually suit their respective factions. That's a cool and exciting start. I'd like to see a lot more like that.

    One of the key things that needs to be addressed in my opinion is the fact that the two factions share an identical pool of ground powers. Assuming the existing powers are plausible for both powers to use, that means that at least a handful of others need to be developed for each faction. These would suit their respective factions in tone and purpose.

    So, in line with the original post in this thread, here are some ideas for ground gear that players could acquire through the factional reputation systems.

    Federation Ground Gear

    A new series of sets that exemplify the style and flavor of some of the shows and movies. These would be specialized for PvE situations, but with plenty of application for PvP:

    A Deep Space Nine inspired set, emphasizing AoE and stealth detection. 2-piece bonus grants resistance to flanking damage. 3-piece bonus grants a phaser sweep ability. Includes armor, a personal shield, and a split-beam rifle (hopefully one that looks like this). Anti-Dominion?

    A Voyager inspired set, emphasizing damage resistance and resistance debuffs. Anti-Undine. 2-piece set grants resistance to psionic and melee damage. 3-piece grants some kind of nanoprobe-infused beam. Includes armor, personal shield, and full-auto rifle (hopefully looks like this).

    A Next Generation inspired set, emphasizing team buffs, durability, and stuns. 2-piece grants a bonus to exploration CXP. 3-piece grants a heavy stun setting with an AoE on impact. Includes armor, personal shield, and stun pistol. Dustbuster phaser? No?

    New kits with abilities that emphasize core Federation values and some uniquely Starfleet tactics:

    New tactical kits:
    Kirk-style "original thinking" kit, emphasizing precision, trickery, and leadership.
    A Dominion-war inspired "go down fighting" kit, emphasizing multi-targeting and fighting uphill battles.

    New science kits:
    A cultural observation kit, with stealth, confusion, and placate powers.
    A temporal mechanics kit, emphasizing cooldown manipulation, holds, and direct damage.

    New engineering kits:
    A tractor beam officer kit, focusing on attracting, repulsing, and damaging enemies.
    An armory officer kit, emphasizing weapon enhancement, overloads, and buffs.

    Klingon Ground Gear

    Some new sets inspired by various Klingon appearances in the shows and movies. These would be specialized for PvP, but still with plenty of applications for PvE:

    A Kahless/Kuvah'magh-inspired set, emphasizing melee damage and energy weapon resistance. Includes armor, shield, and a special bat'leth.

    A Chang-inspired set, emphasizing stealth and Shakespearean quotations. Includes armor, shield, and inspiring rhetoric. (kidding, mostly, but it could work.)

    A Duras sisters-inspired set, emphasizing shield penetration and trickery. Includes armor, shield, and dual pistols.

    New kits with abilities that demonstrate the honor and warrior prowess of the Klingon Empire:

    New tactical kits:
    A boarding party kit, emphasizing surprise, AoE damage, and enemy debuffing.
    A bat'leth tournament kit, emphasizing melee damage, team buffs, and enemy debuffs.

    New science kits:
    A vivisectionist kit, with debuffs, damage over time, and high damage in close quarters.
    A targ handler kit, with targ summoning, heals, and a defensive buff.

    New engineering kits:
    A demolitionist kit, emphasizing explosions. Lots of explosions.
    An area denial kit, emphasizing traps, AoE damage, and knockbacks.

    As always, thoughts and comments are welcome. These are obviously kind of ambitious, but I maintain that they're doable if Cryptic feels that this is something enough people want.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    Well if we're talking 'real' reputation, I'd like to see a system that allows you to bias towards specific factions - for instance, for KDF you could have various Houses that you can either work for or against - starting off from a 'neutral' point your actions would close some doors and open others.

    Feds could have something similar with Starfleet Departments and/or non-Federation races - the end result being much like the skill tree - you can customize your Captain's experience in directions that appeal but you can't 'have it all' - i.e. gaining reputation with one species might diminish your rep with another.

    Here, you're touching upon something that I absolutely feel should be included in the reputation system. Like yourself, I feel as though the "reputation" system is something of a misnomer. The existing two categories (Omega Force and New Romulus) do operate as unlockable shopfronts and resource sinks. They give the playerbase something to aspire towards, albeit in a grind-intensive manner. They don't have much to do with "reputation" as most people understand the word.

    Since we have the system as it currently stands (and it's unlikely to change any time soon), I've patterned my factional suggestions after that system. It's an unlockable store and resource sink that provides cool, faction-specific, and canon (or canon-inspired) rewards for participation. Hopefully the faction reputation could be designed to be less obviously grindy, but it would be a long term investment for players to acquire awesome stuff over time.

    But I also think, like you, that there's room for a more traditional reputation system. Maybe call it renown? I think it's something that should depend on choices much more so than resource investment.

    The Klingon houses are a great example of something that should be faction-specific and unique to that faction. There's really not a Starfleet analog for Klingon houses. There probably shouldn't be.

    Houses could tie into the fleet system on a large scale, and into individual reputation on a smaller scale. I can see fleets periodically receiving gifts of resources or combat support from friendly houses, and occasionally being sabotaged or attacked by enemy houses. The support of some houses would be mutually exclusive from other houses. Eventually, it would be totally awesome to see different Klingon fleets align with various houses and fight among each other for power and glory. Of course, that's a long ways off... but we can dream, right?

    I agree that the CXP and doff content could serve personal reputation among houses, and have various consequences for players. That way, choices would be favored over expenditures. I'd like to see choices matter more in the game. Respecs could help reverse choices if a player was unhappy with them. There's a balance to be struck between experimentation and choice. I'm just not sure where it is.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Of a higher priority to fancy new rep abilities should be the ability to respec your rep powers without having to burn a respec token.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    Of a higher priority to fancy new rep abilities should be the ability to respec your rep powers without having to burn a respec token.

    Presumably that would be an easy inclusion to any meaningful reputation system modifications/additions.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Presumably that would be an easy inclusion to any meaningful reputation system modifications/additions.

    A lot of things that are presumably easy inclusions have yet to be put in by Cryptic.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    A lot of things that are presumably easy inclusions have yet to be put in by Cryptic.

    No argument there. My idea in this thread is to try to provide them with a roadmap or a collection of ideas gathered from the community. The more productive and constructive our ideas, the more likely they are to read them and perhaps be inspired by them.

    I agree that reputation system bonuses should allow for a greater degree of experimentation by players. Should these bonuses be hot-swappable to the degree that powers are in say, Diablo 3? Or should there be a middle ground? I'm not sure.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    I agree that reputation system bonuses should allow for a greater degree of experimentation by players. Should these bonuses be hot-swappable to the degree that powers are in say, Diablo 3? Or should there be a middle ground? I'm not sure.

    Personally, make them hot swappable. There are already enough crazy resource sinks in-game, and for any heavily branched system to be taken seriously the capability to tweak power choices has to be there with minimal or no cost to the player.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    I do like the idea of the reputation powers being hot swappable to suit a given situation.

    Building on that idea, I wish that there were a way to save certain gear builds and switch them with a few clicks. Retooling for PvP, Borg, Fleet mark runs, Tholians, etc... it's time consuming, obnoxious, and doesn't add to the overall gameplay experience. I'd like to eventually see a gear menu like the costume swap menu that would allow players to swap to specific gear (and reputation powers) for specific ground circumstances. This would be especially valuable if ground sets were diversified.

    It makes sense in-universe, since away teams and landing parties generally chose their equipment on-the-go depending on the situation. Unfortunately, I suspect that this is some ways off. The hot-swappable reputation power respec could be an important step along the way, however.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    I do like the idea of the reputation powers being hot swappable to suit a given situation.

    Building on that idea, I wish that there were a way to save certain gear builds and switch them with a few clicks. Retooling for PvP, Borg, Fleet mark runs, Tholians, etc... it's time consuming, obnoxious, and doesn't add to the overall gameplay experience. I'd like to eventually see a gear menu like the costume swap menu that would allow players to swap to specific gear (and reputation powers) for specific ground circumstances. This would be especially valuable if ground sets were diversified.

    It makes sense in-universe, since away teams and landing parties generally chose their equipment on-the-go depending on the situation. Unfortunately, I suspect that this is some ways off. The hot-swappable reputation power respec could be an important step along the way, however.

    While I'm uncertain if this will extend to gear loadouts, I do believe Stahl mentioned in the most recent Ask Cryptic that saveable/loadable boff ability loadouts are on the docket for S8.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    While I'm uncertain if this will extend to gear loadouts, I do believe Stahl mentioned in the most recent Ask Cryptic that saveable/loadable boff ability loadouts are on the docket for S8.

    Well, that's something, at least. Thanks for the heads up. He also hinted at future reputation categories. I doubt they'd be as... generous as my proposal in the original post, but one can hope.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Well, that's something, at least. Thanks for the heads up. He also hinted at future reputation categories. I doubt they'd be as... generous as my proposal in the original post, but one can hope.

    For the next two generations of reputation categories I find it highly unlikely that you'll see anything beyond the dual-option system we currently have in the Omega/Romulan categories. After that...who knows.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    For the next two generations of reputation categories I find it highly unlikely that you'll see anything beyond the dual-option system we currently have in the Omega/Romulan categories. After that...who knows.

    You may be right.

    I've mostly attached to the reputation system as a fairly cost-effective way for them to add diversity of gameplay, gear, and flavor to the factions. Right now the game hardly encourages players to branch out and try the other faction. Ultimately, I think the continued success of the game would be greatly served by making the factions feel distinct.

    I'd be curious to know your thoughts on other (perhaps more likely) ways to achieve the same goal. Or do you think the goal of gameplay diversity is even worth pursuing?
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Unfortunately, until Cryptic gets off it's TRIBBLE and adds something worth doing to the klink side (no offense KDF folks) besides PvP, no amount of sugar coating from rep systems will change that.

    In addition, since the rep system is currently per-character instead of per-account, there is massive disincentive to play more than one character.

    Those are two massive hurdles that aren't going to be easily solved, nor do I truly think they ever will be.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited January 2013
    I think that part of the reason why more people don't play KDF is because it doesn't currently offer a drastically different gameplay experience.

    I would wager that most people primarily spend time with one character. If you switch to KDF, you're essentially discarding 40 levels worth of time investment. Add in the fact that you could have C-Store items, and the disincentives add up.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited January 2013
    To be Honest I'd like to see FED and KDF Repustations.

    Fed build rep with KDF and vice verse.

    THis will help build towards the supposed reunification of the two factions in end game in a future season.


    I know players who played Fed until they unlocked KDF and never looked back and would love to be able to party with them beyond STFs.

    I've been invited to a KDF Bridge but I know for a fact that KDF can't be invited to a Fed fleet base, this cross rep thing would make that possible.


    THe final tier would allow for limited access to each factions homeworld, but just like visiting your own world you can't open fire on anyone.


    Other reputations can focus on combat and abilities, these two would foster trust between two warring factions.



    PVP would still exist, just like FED v FED it could be tossed off as War game exercises.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited January 2013
    foundrelic wrote: »
    To be Honest I'd like to see FED and KDF Repustations.

    Fed build rep with KDF and vice verse.

    THis will help build towards the supposed reunification of the two factions in end game in a future season.


    I know players who played Fed until they unlocked KDF and never looked back and would love to be able to party with them beyond STFs.

    I've been invited to a KDF Bridge but I know for a fact that KDF can't be invited to a Fed fleet base, this cross rep thing would make that possible.


    THe final tier would allow for limited access to each factions homeworld, but just like visiting your own world you can't open fire on anyone.


    Other reputations can focus on combat and abilities, these two would foster trust between two warring factions.



    PVP would still exist, just like FED v FED it could be tossed off as War game exercises.

    Could cross-faction reputation not be represented by the existing diplomacy experience system? After all, it's only with maximum rank in Diplomacy that one can visit the core Klingon systems, and with maximum rank in Marauding that one can visit the core Federation systems.

    I agree that there should be some way of fleshing this out further, but I wonder if/when Cryptic would ever choose to end the war between the UFP and the KDF.
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