only read the green lines if you don't feel like reading a wall of text. all the whit stuff are details that help get the point across.
I think that
the reputation system is a good thing but it
has a huge downside. the cost is to great. In reality however
its a symptom of an unbalanced economy in STO. Honestly it has never been balanced. For that very reason the system has been overhauled once already. Not that i am suggesting to do it again but
a few tweaks to the economy are needed right now to prevent it.
If we take the reputation system as an example we can quickly spot a few flaws to the current economy of STO. let me just run the numbers that i estemated to get everything at adapted MK XII for the OMEGA faction onlydilitium: 613500
(will take a gold member 77 days to refine)
borg neral procesors: 255 (lucky me i run elite space STF by default;
imagine finding this out at tier V)
Expertise: 1728000 (
equivalent to leveling a character from scratch to max level 4,7 times!!! WTF!!!)
omega marks: 20700 (
equal to running 345 STFs without getting the bonus objective)
notes:
i had to estimate the cost for the adapted ground sets and the omega space set because i still need to unlock those.
i don't even know if its possible to get an adapted assimilated space set MK XII. If so all number go up!!!
I don't know the cost for the costume unlocks for the ground sets. so i did not calculate them in this total since i have no way of knowing what the price will be.
it was just to much work to individuality check the EC cost of all the commodities that would go into them as well but i am sure that the number would be equally shocking as the others
remember this is only the OMEGA faction i have 2 more days to go until i can get any data on the romulan faction at tier V. I expect to be in for a very unpleassent surprise when i get there. neither does it cover the cost of getting to tier V on either of them but you can find the data on that subject can be found
here.
now there are already topics out there explaining that
the expertise cost is just to high. therefore i would say
remove expertise costs from the reputation system all together.
Instead
allow us to trade expertise for dilitium ore. there must be a ferengi out there in STO that has a lot of dilitium ore but needs the expertise of starfleet and KDF officers. (expertise or expert opinions are bought in the real world more often than you realize)
because of the time gate on dilitium refining this wont impact the economy much but it will
give seasoned players another way to burn of excess amounts of expertise which was probably what was intended by including it as a cost to the reputation system. however this is not the best way to achieve that because
the current system is hurting newer and less active players.
another option is to allow players to use expertise to increase the maximum amount of dilitium they can refine each day. spending 1 expertise per dilitium up to half the daily cap each day. will give seasoned players a very good reason to spend it. there must be another ferengi out there whit a poorly working dilithium refinery who's willing to allow limited use of his facility in exchange for the expertise needed to keep it running.
allowing both will give players a choice what to do whit there expertisein the Ask Cryptic January 2013 it has been revealed that the level cap will go up in 2013 how will this impact what we are grinding for in the reputation system right now? I like the idea of finally becoming a real admiral but will we get an automatic upgrade to the next MK for all the items unlocked through the reputation system?
we are currently working our buts off to get all this stuff. Will it be worthless when we become admirals? i strongly advise to not make our efforts go to waist whit the next season.
Crypic if you make the stuff we are farming for right now worthless at the launch of season 8 or 9 (or even later) you are going to seriously TRIBBLE-off your entire player base!! if you let us become admirals automatically upgrade everything that can be unlocked though the reputation system the the new maximum MK. don't let us go though the treadmill of farming all over again!
Also i suggest
allowing us to refine more dilitium each day everything and by that i mean literally everything (of any value) in STO costs dilitium. the current refinement cap of
8K each day is to low. this can be seen by the rise of the price for dilitium since the release of season 7.
in the 2 months since season 7 has been released prices at the dilitum exchange have risen at least 25%! such inflation would in the real world be considered a financial crisis....
Cryptic didn't you notice this? if so how could you miss it?
i suggest raising the dilitium refinement cap to 15K for silver members and 20K for gold members
if players can farm for ore all day but only refine 8K each day they are sill going nowhere fast. even whit the ability to increase the amount buy spending expertise silver players can still only refine 22,5K and gold members 30K each day. these are more realistic numbers in the current STO economy.
also remove dilitium as a cost for crafting! as long as crafting requires unreplicateable components that can only be bought whit dilitium its not going to be popular.
there really isn't any diffidence between directly spending dilitium to craft or buying something whit dilitium that you must have to craft! Realistically why would you? everything you can craft is second grade stuff! you can craft any MK XII gear, the MK XI consoles are rare(blue) at best.
we have already been grinding for the data samples and particle traces there is no need for dilitium! i can understand that crafting shouldn't be able to get players the all the best items but it is a great way to make consoles. so allow us to create the highest MK consoles at very rare (purple) quality than crafting would at least be useful in some way.
if you need a time gate that can be achieved simply by letting it take time for an item to be crafted similar to how it takes time to complete a project in the reputation system.imho crafting should be used to adapt items. allow us to change the modifiers on our items. for example change [dmg] to [CritD] or other unique modifiers only available through crafting. but overhauling crafting is a different topic altogether.
the
romulan marks are gained to slowly i realize there are more way to get them than omega makrs but if you look at
time spend vs. marks rewarded omega marks are much easier to get.
omega marks are in a good place right now but certain missions need to reward more romuman marksto sum it up
remove expertise as a cost to the repuation system.
remove dilitium as a cost to crafting.
allow players to spend expertise to buy dilitium ore
allow players to spend expertise each day to in crease their refinement cap up to 150% of normal.
increase the dilitium refinement cap to 15K for silver players and 20K for gold members.
increase the romulan mark rewarded for some missions
most of these changes don't have to take to long to to do. increasing the dilitium refinement cap is a hot fix. while removing the expertise cost entirely from the reputation system may take time (redoing the UI etc) but the amount needed can be severely reduced while you are busy doing that. Isihl at the Vlugta Asteroid Field could be used to trade expertise for dilitium ore using an existing NPC would save considerable time. placing a new ferengi at the drozana station that allows players to spend expertise to increase the refinement cap will take longer but writing the necessary scripts will take some time as well. removing dilitium from crafting can be done when crafting gets a true overhaul.
Comments
All of the efforts you make now will be invalidated when (if) Cryptic introduces Tier 6/Admiral play - if all that was required was Expertise, many of us would instantly be full Admirals on the introduction of any such system - no. It'll be a reputation grind, much like the current ones although I'd expect it to take longer than a month to complete.
If you doubt that, then look at the Emblems->Dilithium conversion and the STF rewards->Omega conversion - Cryptic has shown repeatedly that they care little for your past achievements.
Regarding the Dilithium refining cap - it's not going to change - not now, possibly not ever - with the Dilithium->Zen exchange rate currently favouring Dilithium so highly, they'd lose money since the more I can refine, the more stuff I can buy from the C-Store for free.
If Zen starts rising in value again at some point (only possible via sales, new C-Store items or new lockboxes) then perhaps it'd be favourable to Cryptic to raise the Refining cap - but once they've done that, they can't take it back - and even when Zen was at its highest versus Dilithium, they didn't feel the need to change the cap.
I do like your idea about exchanging Expertise for Ore though, but again - those of us that have been playing for a long time have millions of surplus Expertise - allowing us to change it into Ore is tantamount to re-enabling the Officer Reports clickies since I could just log in for a couple of minutes a day, change up some Expertise and refine it. And we all know, that's not what Cryptic wants.
So that just leaves us with removing the Expertise requirements from the Rep System and I fully support this - by having that requirement, all you're doing is penalizing new players and since Cryptic have so little love for the old-timers here, it's probably not worth annoying the newbies over...
2 maybe i do need a reality check but to me its not about whether its realistic or not its the principle of the thing.
now this is whats really bothering me!
the reason why the dilitium exchange was a bad idea. as long as people are buying dilitium and selling zen all is well but vice versa is really bad for cryptic. than again the lockbox scam should more than make up for it...
still whit the current dilitium cost for everything in the game it the cap needs to go up.
i didn't say the excess could be burned off immediately that will take time but if what you can get for it is good enough most players will eventually spend it all! and i belive getting more dilitium is good enough.
thank you
First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.
They're going to be adding more reputation systems. And with them, more costs. Everyone is going to have to adopt a Zen (philosophy, not currency) attitude toward this- it's only human to say NEED ALL THE THINGS, but we're all going to have to take a hard look at what we want and need and set priorities accordingly.
i am the kind of person that wants it all!!! take what i need most first and then the rest( so i do set priories accordingly). is just a game not my life. spending humongous times online and not enjoying my real life is not what i am in for.
this system is just hurting newer and more casual players. i am fine whit grinding dilitium but allow us to refine more to then. whit the current economy i am confident cryptic can keep up supplying way to spend it before we go buying zen on a massive scale...
and the very fact more reputation system are coming up requiring even more expertise make things only worse.
either burn it off in another way or not at all..
First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.
The main problem for me is the Dilithium cost of store items; I'd rather they were subsidised by neural processors and/or marks to reduce some of that. Either that or the items should have more impact. For example, the Mk XII borg engines/deflector/shields set is pretty underwhelming, though it seems like that might be changing in a nearby update.
Personally I'd rather they just removed the need for commodities and just let me hit a big button that subtracted marks, expertise and energy credits/dilithium as appropriate. Otherwise the costs are okay, except for store items really.
Game Balance - Ship Size and Wingmates
you can turn marks and neural processor into dilthium if you have need to. It two sperate upgrade slots projects with a quick turn around.
no its not Dan Stahl already confirmed it here: http://sto.perfectworld.com/news/?p=800861
EDIT: ill just quote it rather make you read it all you do realize that once you hit tier V you need 8 times that amount for just the omega faction. the romulan faction is probably gonna be just as bad.
like you i didn't mind expertise cost going up to tier V but i was shocked once i got there...
First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.
However, the main issue is the cap. As I've said to many people Dilithium / Starbase Projects / Reputation System / Embassy - All great ideas. However, they have been implemented poorly. I'd prefer to see the Dilithium System gone and go back to Emblems truth be told.
I don't know why the crafting is so expensive with dilithium, especially when it could use an overhaul to improve what you can craft. One point I would add to your list is the increase in price of upgrading your DoFFs. Now I could maybe understand a slight increase, even just doubling the dilithium requirement, but having a Very Rare Doff Upgrade go from 500 to 5000 is just ludicrous.
How do they expect all of their players to enjoy a majority of the aspects of the game with this refinement cap. The whole concept of using dilithium to get gear just sounds silly anyway in the Trek universe. Even if they made a cap increase available as a purchase off the C-Store, it would be something. Make it free for Gold Members for a single cap increase and then if they want to increase it again its say 500 ZEN or 1000 ZEN. You could allow a max of 3 purchases (not including the free one that gold players get).
If they intend to keep it how it is though, I'd rather be without the dilithium system.
Those projects are fine if you've finished everything that needs marks, or just need a little extra Dilithium to hit your quota for the day, but for financing something expensive it's not quite so ideal. Maybe if there were higher yield projects, e.g - 100 marks for 1000 Dilithium and so-on, or a project where you just dump as many marks into it as you like and it gives you an appropriate amount Dilithium back once you tell it to begin.
Sure, that lump of expertise meant I mostly coasted through the earlier projects, but still expertise is pretty easy to earn and you earn it from practically everything you do in STO. Do a few rounds of Elite Task Force Omega PvE and you can easily fill your Dilithium cap for the day and should have enough expertise for the next day's reputation experience projects. I'm not saying it's easy, my main problem with it is that the Tier V rewards aren't quite all that they should be; the Romulan ones are okay (but their marks are a pain in the TRIBBLE to earn), but the omega stuff needs tweaking, plus there's a lot of Omega stuff missing. I'd love a Tier V omega project to get myself a Very Rare borg duty officer for example.
Game Balance - Ship Size and Wingmates
1 i think there a plenty of way to get dilitium ore
2 i think the current dilitium prices are quite normal.
the problem is the refinement cap. if i can get 20K ore in a day its annoying to wait 3 days to get it all refined. i wanna refine it today and another 20K tomorrow if i have spend enough time to get it.
the whole point of my first topic is time spend vs. reward gained. (and the expertise cost is ridiculous find another way to burn it off or don't burn it of at all)
beleve me i did the exact same thing i still have a resnable bunch of expertise left but i am shure i am going to run out long before have all that i want...
First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.
Honestly, this seems to be somewhat normal for MMOs in general (at least the ones I'm familiar with).
WoW's done it every expansion, for example - yeah, people spent most of a year grinding through several tiers of raids, maxing out their uber-rare gear & reputations to amazing levels..... but the stuff gets obsoleted by the new level cap/etc. Yeah, there's usually some forum grumbling "but you're making all my work be for nothing!?!?", but it's overall accepted.
Just one of the hazards of increasing the level cap in games with long periods of "End Game Content" at those level caps. /shrug
1) Everybody has millions
2) It is a form of leveling and continue to level
3) It is rewarded for all game content somewhat fairly
So the perfect Reputation system would require:
Expertise + Marks of the specific reputation
The end.
(if it really needs to kill EC, please do it in a way, that does not require 1000 of clicks)
I know that this is rather usual in the MMO world but i know plenty of people who quit WoW for just that reason. they are annoyed by it. they feel all their efforts have been laid to waits and then they quit. lucky for WoW always plenty of new players filled the gap. but i am not so sure this is going to happen to STO.
also release-day of a new expansion in WoW is the day half the guilds fall apart. also due to the fact that some players level up faster than others.
i cant say its always wise to increase the level cap.
i think STO has more to benefit from continuity. the sets released shoud be catering to a certain niche. for example the romulans have always been using cloaked ships their spies and covert operation made them powerful. so a romulan set should cater to that niche (starship stealth).
any item gained though their faction should remain relative even if the level cap is increased. we have worked hard enough to get it. just allow it to scale as we level up. however other factions may have sets that excel in other areas and will still be desirable if you already have a perfectly good romulan set. ofcourse you will still have people like me wanting to have them all just because they look cool.
i could also live whit that if the game considers dilitium to be dilitium whether its refined or not exept ofcourese in som specific case where you must have reined dilitium.
i don't completely agree. i am fine whit exchanging expertise for commodities and ECs though if we must burn it off.
however i do agree that dilitium and some other items in the game are not rewarded fairly by all aspects of the game. PvP is especially poor in that department one of the reason its not that good/popular in STO is the lack of reward. getting some good set catered to doing PvP should be rewarded by doin PvP.
First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.
I feel the biggest issue is
1) Dilithium is involved in literally EVERYTHING. Omega AND Romulan Rep systems, Fleet Store and Projects, VA Requisitions, Crafting....its just TOO much.
2) This one amplifies the severity of the 1st: The Reward of Dilithium and ways of obtaining Dilithium are way out of scale. For the amount of things that require dilithium now, we should be getting 2-3 times as much for everything we do.
So, my thoughts are
1) Remove the cost of dilithium for Fleet Activities and purchases, and/or reduce the cost of dilithium for all reputation projects.
2) If you haven't already, make it so all missions stop giving skill points to VAs, and pool those skill points we would have earned into expertise. Now we should be getting ~2 times as much expertise when before we would have lost skill points. Not only that, you just encouraged us to replay and play al of your episodes, do more patrols, and play different fleet actions purely for grinding expertise. Right now, we pretty much limit ourselves to Dilithium Fleet Actions, STFs and missions.
Yeah, it does that already. (Just finished an Exploration mission. On completion, got two status report lines "You received 945 Expertise" and "You received 825 Expertise."
That's why a lot of VA's have expertise to burn - everything's giving double. (My main's gotten Rom to T5 and bought a few items, and still has 1.8mil expertise. And I've been playing about two months.)
I think the Starbase / Embassy project costs needs to be looked at again. I can't understand how anyone worked out the pricing structure for the projects and thought it made sense.
For example: To upgrade the Diplomacy to Tier I on Embassy costs 78k Dilithium. But to get a bartender on your Starbase it's 80k Dilithium. Now correct me if I'm wrong, but surely a tier upgrade is far more beneficial than some NPC bartender that sells drinks you probably wont use?
Same for the Special Projects. They should be changed to costs Starbase Provions / Embassy Provisions - I wouldn't mind spending Fleet Credits for cosmetic stuff.
Still the main 2 issues they need to look at:
1 - Refinement Cap - Either allow us to donate ore to projects or give us the option to increase our cap, even if it means it is something we buy off the C-Store like increasing bank slots.
2 - Pricing Structure - Review Crafting, Doff Upgrades, Projects and have the pricing structure actually make more sense.
I'd love crafting to feel more worthwhile, but with the cost and low refinement cap, i just end up making MKX Very Rare Kits if I want some extra EC. I've currently got 3-4 members in my fleet struggling their way through the refinement cap, they have about 50-100k dilithium on their account on average unrefined. I understand a game has to have a challenge, but then gaming is suppose to be a social thing where people get together and have fun to escape reality, not to log on and get disheartened because we got 2 projects with over a million dilithium to fill.
And guess what, it's complaining about cost. Wow. What a new concept.
I will skip my usual long wall of text as to why I think this thread needs to just be closed and locked and instead just say this:
This is a long-term commitment system. Just like the Starbase system. It requires time, effort, and resources. If you are unwilling to commit said time, effort, and resources, then you are undeserving of the rewards.
If you do not have the resources to commit, then you get them. Everything in the rep system is VERY easy to acquire. And I mean VERY EASY. Allow me to elaborate:
Commodities? Freighters in Sirius and Regulus, some DOff missions.
Regens/Shield Charges? DS9, Q'onos, ESD.
Expertise? EVERY BLOODY MISSION IN THE FRAKKIN GAME (including DOff missions).
Dilithium? STFs, FAs, Explore Strange New Worlds, Orellius Sector, Eta Eridani Trio, Dilithium Mining, Foundry, Academy Event/Quiz, DOff missions.
Marks? With Omega, ESTFs. With Romulan, Epohhs, Tau Dewa Sector Patrol, New Romulus missions.
I seem to have run out of things required. So let's look at the above list of sources... are any of them particularly difficult or time consuming to exploit/use/acquire? No. Are any of them particularly difficult to do? No. Do any of them require a particularly large amount of brain power to do? No.
So stop being lazy and actually take the time to bother to do things in the rep system. If you cannot be bothered to put in the effort for this rep system, then you are unworthy of the rewards.
And before you comment on me not knowing what I am talking about, I also have multiple characters that are Tier 5 for both rep systems. And I also have items for both rep systems. So I am fully aware of the costs and time commitment required.
But here's a little kicker:
This rep system is NOTHING compared to the original. Total cost for this system has been reduced DRASTICALLY. Total cost of commodities required has been cut by almost 60% from what it originally was. Time commitment has been cut by 50% (anyone who was around for 40 hour long rep projects knows what I mean). Resource commitment (by resources I mean marks and dil and expertise) has been drastically reduced. In fact, the refined dilithium requirement was REMOVED from the reputation advancement missions.
So please, don't complain about costs. Compared to the original, this rep system is wimpy, cheap, insanely easy, and fast.
I'm not 100% sure, but if they DIDN'T invalidate all level 50 gear when raising the level cap, they might very well be the first MMO in history to do this. I can say definitively that E verquest and E verquest 2 did it every time they raised the level cap. WoW's devs stated on the forums they wouldn't then did anyway way back with the release of Outlands and again every time since. L ineage and L ineage II. Hell even lowly R unescape. This was the major decision behind NOT raising the level cap in City of Heroes but instead adding "incarnate progression" as an alternative, since when they did go from 40-50 way way back it not only made gear irrelevant, it made a whole slew of content useless also.
But I strongly recommend that you prepare for all the existing sets and mark xii gear to become equal to what mark x or xi is currently. Because that's how everyone else has always done it.
I'd be overjoyed to be wrong on this.
Even myself and the OP have both stated that the main issue isn't necessarily the cost, its the cap. I have no issue with the cost in some aspects, just the pricing doesnt make sense.
I make my cap each day easily, but the issue is the refinement. Some of the cost increases I think were not necessary and in some aspects the costs are expensive for some people especially the more casual players.
What seems to make it expensive for some players isn't just necessarily the Reputation system but everything else in the game. Increasing the cap would definately take away some of the pain of getting over these costs, and like I had stated, even if it was available to increase the cap as a C-Store purchase. I know I'd definatley buy it.
Theres also no need for the sarcasm and making assumptions. When more and more things are costing dilithium, some people may just not have the free time to be able to enjoy all aspects of the game. At the end of the day, all these aspects of STO are great ideas, the implementation was just not done very well in my opinion - again the issue isn't earning the dilithium, its the cap IMO.
Hmm. A number of other games I've seen, cosmetic or "fluff" projects cost more than functional stuff. For exactly that reason - functional things are basically required. Whereas fluff items are optional & a sign that the player/group has the time/energy/resources to throw into stuff for the flash & luxury of it.
re: starbase costs.... the people who made the pricing structure probably thought it made sense based on 1. lots of people contributing, and 2. it taking time to do. 25-50 people, over a week? 200k dil = 25 people x 8000. One day of refining. Or 1/4th of each persons refining spread over four days - so that they still have 6k each day for their own purchases. No hardship at all. Now, if you've got a 5-man fleet, or one guy funding it all Right Now!!!!!! with zen.... that's a different story. But that's also not likely what they balanced it around.
If someone is a casual player, then they don't need the cap raised because they will not be pouring all of their play time into getting, say, a Romulan super torp. These things are for the hardcore munchkin player who will put in the time and effort to get their one shot kill gear.
So in the end, this thread remans a "Me want all NAO!" thread and the sarcasm was deserved.
Well I'm not one for the "Me want all NAO!" either, still even if people view that way I still don't think it was necessary. Either way, I consider myself a casual player and I hit the cap constantly, even a few of my friends are struggling with the cap and have tons of dilithium still to refine.
Like I've said before, as an additional C-Store item to increase the cap would be probably be a good way to do it. I'm not just focusing on the REP system in regards to costing and the reason I'd like the Cap increased, if it was just Reputation that required the dilithium, I'd probably say the Cap is fine. But it isn't, theres alot more to the game and from my perspective, I'd rather be without the dilithium system as things stand. I feel alot of aspects of this game are great ideas, but need some tweaking.
Either way, thats just how I feel about the game. Not every person would do it the same way, the least we can do is give our feedback and then at least Cryptic can hopefully work towards what the majority would like.
@kiralyn - yeah, I understand the reasoning, I guess I personally just wish it wasn't that way lol oh well can't have it all.
There is ZERO MMOs in the entire history of MMOs to accomplish this feat.
Dan has confirmed that whilst there is a new Adventure Zone that there will also be episodes to go along with it. As well as something else.
i feel like i am being punished for cryptic oversight. there are plenty of way s to allow us to spend our expertise. i have given a couple in my OP but i am just as fine whit converting it into ECs or commodities. it can still give seasoned players an edge in getting there but it wont hurt those that haven't been running all the story-line missions 10 times over in the last 3 years whit this rediculess demand.
i am ok whit farming for the marks needed.
i am ok whit farming for the dilitium needed
i am ok whit farming for the ECs needed to buy the commodities.
but expertise why do we have to spend expertise. honestly if i have to run all the story missions 5 times over id go crazy. really i have been there, i've done that. I HATE THE GROUND GAME!! and every mission you need to go through at leas 2 to 3 areas of ground game. really doing this is the only way and the 150 expertise for killing an NPC during elite STFs end the 100 expertise per doff mission are never gonna be enough to fill the requirements. it will get you there 10/20% how are we gonna get the other 80/90% we need?
expertise requirements this high are out of balance whit the other requirement needed for the reputation system. if you don't have a huge pile lying around from the last 3 years you are pretty much screwed.
the other point i was making is that this system creates a huge strain on the dilium economy. you need it for pretty much everything you want. you can farm ore all day long if you like but you can only refine 8K each day. this refinement cap creates a limit that is just to low for our current needs! if i can get myself more than 8K of ore each day i want to be able to refine more than 8K each day...
just increase the cap it stupid to have enough ore to complete the project but having to wait 3 day do get it refined. only after people get what they need for themselves they will be contributing dilitium to fleet and embassy projects. if it was just the reputation system waiting a couple a days would be stupid but doable but you need dilitium for everything else as well.
right now people are spending zen to buy refined dilitium to keep up whit their needs. soon when those needs are met these people will be grinding dilitium and selling it for zen.
by the time they are stockpiling dilitium and zen they are in effect the first people to complete Season 7 and waiting in line for Season 8....
First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.