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Where the space weapons?Bring back Roxy

age03age03 Member Posts: 1,664 Arc User
Where are the sapce weapons in the Omega Rep system.I don't see any except the borg cutting beam and torpedo.

The only other weapons I see are the ground antiproton pistals and rifles.I don't even see any other type of weapon such as phaser or disruptors.

I ma really beginning to hate this as I need over 4000 omega marks just to get what I need to balance out my space sets.This is for char only.

I would really like to see Roxy back as it was much easier to plan what you wanted.I would say for the Omega XII set make it cost say 60 to 80 EDCs.
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Post edited by age03 on

Comments

  • zerobangzerobang Member Posts: 0 Arc User
    edited January 2013
    there are also no Anitproton Pulswave Weapons from what i hear and see, can you confirm that or am i just blind and listen to zonechat? *not sure if going crazy here*
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited January 2013
    age03 wrote: »
    Where are the sapce weapons in the Omega Rep system.I don't see any except the borg cutting beam and torpedo.

    The only other weapons I see are the ground antiproton pistals and rifles.I don't even see any other type of weapon such as phaser or disruptors.

    I ma really beginning to hate this as I need over 4000 omega marks just to get what I need to balance out my space sets.This is for char only.

    I would really like to see Roxy back as it was much easier to plan what you wanted.I would say for the Omega XII set make it cost say 60 to 80 EDCs.

    As I understand it, the [Borg] space modifier was buggy and tended not to work. So they want the weapons gone from the game.

    Would have been nice to let people trade them in for marks but, oh well.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    I never noticed it not working at 7.5% chance inflicting an additional 1k dmg seems like it works for me, but instead of fixing this so called issue they would rather just eliminate the weapons driving the cost of any found thru drops or lockboxes and crafting sky high. The older borg space weapons were still decent obtainable weapons for a relatively low cost. Instead they give us 2 unique weapons that only allow for one of each type be fitted on any ship. A very TRIBBLE poor way to handle the issue on pwe/cryptics end.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2013
    I just hope she's sunning on a beach on Risa now. Dealing with so many pushy players at a time, day after day, for however long, she's earned a nice vacation.
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited January 2013
    I never noticed it not working at 7.5% chance inflicting an additional 1k dmg seems like it works for me, but instead of fixing this so called issue they would rather just eliminate the weapons driving the cost of any found thru drops or lockboxes and crafting sky high. The older borg space weapons were still decent obtainable weapons for a relatively low cost. Instead they give us 2 unique weapons that only allow for one of each type be fitted on any ship. A very TRIBBLE poor way to handle the issue on pwe/cryptics end.

    they replaced the borg modifier with a 100% direct hull kinetic damage modifier that applies a 2.5% to energy weapons and a 5% chance to torps and mines. I think its 739 damage or around that number....its pretty useful :)
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    cynder2012 wrote: »
    they replaced the borg modifier with a 100% direct hull kinetic damage modifier that applies a 2.5% to energy weapons and a 5% chance to torps and mines. I think its 739 damage or around that number....its pretty useful :)

    Still a poor exscuse for the older weapons as rare and very rare mk xi on exchange are getting outrageous in cost and pretty much forcing you to have to pick that perticular inate ability with a lower proc percentage to boot.
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  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited January 2013
    I remember that when F2P came out, the developers assured us that the dilithium system was not a money grab, because, after all, the best weapons in the game were only obtainable for free by playing the toughest content in the game. . .

    . . . Well, so much for that. :rolleyes:
  • starkaosstarkaos Member Posts: 11,557 Arc User
    edited January 2013
    Considering that the Borg space weapons only worked against regular Borg enemies so it didn't affect most enemies in Cure Space and its basically a rare weapon against everything else, then it makes sense it was taken out. Only problem with the borg weapons is that the ground weapons only come in antiproton flavor and no shotgun.
  • avarseiravarseir Member Posts: 0 Arc User
    edited January 2013
    I remember that when F2P came out, the developers assured us that the dilithium system was not a money grab, because, after all, the best weapons in the game were only obtainable for free by playing the toughest content in the game. . .

    . . . Well, so much for that. :rolleyes:

    Actually dil is still free. You can earn dil in game in various ways. The issue is players are impatient.

    Prices are exorbitant but its still completely free if you're patient enough.

    Heck, actually the entire game is free if you're patient enough and not wanting everything immediately.
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited January 2013
    Yes, unlike many f2p MMOs, 99% of the content in STO can be gotten completely free, just with a lot of patience and grinding.

    The only things I can think of that require you to fork out money is the Red Matter Capacitor and the other Legacy Unlocks, and the Veteran and Lifetime rewards.
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  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    You mean this has been broken all this time the 1K damage to borg?i just wish I had more fleet credits being in 3 man fleet.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    age03 wrote: »
    You mean this has been broken all this time the 1K damage to borg?i just wish I had more fleet credits being in 3 man fleet.

    I still have some of the old borg weapons and they do work when it is an actual borg enemy, however instead of the devs doing a simple fix to this issue they would sooner eliminate them all together. The old borg mk x, xi, xii were still good weapons for very little cost, while yes they are not as versatile as most very rare weapons they still have dmg rates compareable to the same very rare of it's exact specs.
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  • lolimpicardlolimpicard Member Posts: 309
    edited January 2013
    age03 wrote: »
    You mean this has been broken all this time the 1K damage to borg?i just wish I had more fleet credits being in 3 man fleet.

    Do you even know what you're talking about?

    If anything it's easier to earn fleet credits in a small fleet since there are more open projects to donate to.
    Worst case it's the same.

    The problem small fleets have is getting to a high Tier within any reasonable amount of time.
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  • john98837john98837 Member Posts: 761 Arc User
    edited January 2013
    zerobang wrote: »
    there are also no Anitproton Pulswave Weapons from what i hear and see, can you confirm that or am i just blind and listen to zonechat? *not sure if going crazy here*

    Yes I can confirm there is no pulsewave in the omega rep store, I am slightly less mad about it now that i have my adapted maco pulsewave.
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited January 2013
    age03 wrote: »
    Where are the sapce weapons in the Omega Rep system.I don't see any except the borg cutting beam and torpedo.

    The only other weapons I see are the ground antiproton pistals and rifles.I don't even see any other type of weapon such as phaser or disruptors.

    I ma really beginning to hate this as I need over 4000 omega marks just to get what I need to balance out my space sets.This is for char only.

    I would really like to see Roxy back as it was much easier to plan what you wanted.I would say for the Omega XII set make it cost say 60 to 80 EDCs.

    I am going to stick my neck out and hazard a guess here as to why there will never be any phaser or disruptors int he Omega store. They are needed to give an incentive for you to grind one of the next reputation systems. The weapons are being divided so no one system will give access to all weapon types, hence you will need to do the other rep systems when they come out.

    Still waiting to be able to use forum titles
  • trellabortrellabor Member Posts: 209 Arc User
    edited January 2013
    avarseir wrote: »
    Actually dil is still free. You can earn dil in game in various ways. The issue is players are impatient.

    Prices are exorbitant but its still completely free if you're patient enough.

    Heck, actually the entire game is free if you're patient enough and not wanting everything immediately.

    I see what you are saying and it is true in that the resources needed are inherently 'free' in exchange for your time. However these Omega/MACO store items previously purchasable on DS9(in a very easy to see store where you could plan what u wanted) are now Reputation store items which require you to first put these resources into simply unlocking the ability to SEE these items, then purchase, with even MORE resources. A lot of these items were previously free in the respect you could obtain them for just a time investment alone, not 'double dipping' you for time AND your resources to boot. Now, it's a decision between spending your resources on Rep store unlock, a new ship, Fleet gear, craft an item, Fleet project, Romulan Rep item, Omega Rep item, Embassy item, trade for ZEN....you get the picture. Though, it's totally possible to bypass the entire Reputation system as a whole if you played enough of S6 to get your Omega/MACO/Borg sets/Assimilated console, etc. etc. before the changes were made and be just fine with your playing experience.
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  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited January 2013
    I think they expect you to use Fleet weapons now, which is stupid, as not everyone is in a fleet. They need to come out with Mark 12 fleet like weapons you can get through the reputation system, so solo people can have them.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    Do you even know what you're talking about?

    If anything it's easier to earn fleet credits in a small fleet since there are more open projects to donate to.
    Worst case it's the same.

    The problem small fleets have is getting to a high Tier within any reasonable amount of time.

    May be easy to get fleet credits, but tons of small fleets yet to even get to Tier 3. And we are talking about Tier 4 space weapons.
  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    Do you even know what you're talking about?

    If anything it's easier to earn fleet credits in a small fleet since there are more open projects to donate to.
    Worst case it's the same.

    The problem small fleets have is getting to a high Tier within any reasonable amount of time.

    Yes.I do it just that those other 2 beat me to them or I run out of what is needed especially now as it justs gets ingnored.
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  • logicalspocklogicalspock Member Posts: 836 Arc User
    edited January 2013
    avarseir wrote: »
    Actually dil is still free. You can earn dil in game in various ways. The issue is players are impatient.

    Prices are exorbitant but its still completely free if you're patient enough.

    Heck, actually the entire game is free if you're patient enough and not wanting everything immediately.

    You missed the point. You have to pay now to get the best weapons in the game. They completely eliminated the XII purple gear from the STFs and even the special sets costs a ton of dilithium.

    And dilithium is conflated with zen, so it is not really "free". It is just earned in a different way. But spending dilithium has an oppertunity cost, because that is dilithium that could have been converted to zen.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited January 2013
    I remember that when F2P came out, the developers assured us that the dilithium system was not a money grab, because, after all, the best weapons in the game were only obtainable for free by playing the toughest content in the game. . .

    . . . Well, so much for that. :rolleyes:

    Well, the best weapons are now either Fleet Weapons; or the sets in the Rep systemm - but, since you earn Dilithium and Fleet Marks and EC by playing STO - I fail to see how it's a 'money-grab' - as you can equip your ship 100% this way without spending a real world cent; or selling Zen on the exchange.

    While I am an LTS (was from the first day they offered it during the original beta) I have a full set of M.A.C.O Space gear (had to get two pieces via the new Rep system); the new Borg Console set (also had to get two pieces via the Rep system); a full ground M.A.C.O. set (had to again get two pieces via the rep system) - a full set of MkXII Fleet Beam/Cannon/Turret/Torp weapons....

    ^^^
    All without selling my stipend to the Dil exchange - or spending a real world cent. If you have just a little patience and play the game, it's easily doable. The only time I could see where a player needs to spend cash is if they have to have it nao! - or don't have a lot of free time to play - but still really want what is considered the 'better' gear. And if that's indeed the case, that's their individual choice to make.
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  • seathemacseathemac Member Posts: 0 Arc User
    edited January 2013
    As a member of a very small fleet I don't have access to fleet ship weapons.

    Pre season 7 this wasn't such an issue, you could easily buy weapons of ANY energy type with decent(ish) modifiers in the DS9 store, now you are stuck with plasma from the reputation trees.
    Every other energy type has been nerfed to death. The modifiers on the crafted and dilithium store weapons are so pathetic you would be mad to waste resources on them and since last week's patch, decent weapon drops of any kind appear to have dried up in both Fleet Action and STF rewards.

    Antiproton weapons have been consigned to the dustbin altogether, there are a few decent AP weapons on the exchange but the prices are ridiculous. When these are gone that's it, no new Antiproton builds.

    Same with MK XII Quantum torpedoes, they don't exist anymore. I am lucky enough to have kept one from pre season 7 but anyone else wishing to acquire one is out of luck.

    I started playing STO with the intention of building my character up in PvE and then eventually switching to PvP when I reached a level where I could compete and not just be cannon fodder. This relies heavily on having weapons that are at least as good as the opposition's.
    That plan is now out of the window.

    So, returning to the question in the topic, where have they all gone?
    Where can anyone nowadays get the weapons they need to be competitive in PvP if they aren't in a huge fleet?
    Is PvP now the domain of those who have either been playing for a long time and already have the weapons they need or those who are part of some impersonal mega fleet?
    Am I missing something and there is actually a source of good ship weapons out there that I don't know about?

    The way I see it neither luck, money nor grinding can get you the gear you need and it means that a large swathe of the playing community will never be able to play PvP.
  • jivedutchjivedutch Member Posts: 358 Arc User
    edited January 2013
    Cant confirm from last patch, but the 1st week of january i got a shiny purple XII Disruptor Array from an STF
    Been a long time since i got nice loot from Starbas24, but i keep hearing from fleet mates they get nice purple stuff from Scoutforce & Minefield.

    It's not all hopeless
  • seathemacseathemac Member Posts: 0 Arc User
    edited January 2013
    We are a small fleet as I said but we play dozens of fleet actions every day.
    Between us we take literally hundreds of 1st and 2nd places on Fleet Actions every week and not one of us has dropped a decent weapon since the patch.
    It's the same with STF's, it's all engines these days which are good for a quick 50k but no good for my PvP aspirations.

    I wouldn't mind, but there is simply nowhere else in the game where we can acquire decent Mk XII stuff.

    Like the OP, I am sitting on thousands of Omega marks and hundreds of BNP's and there's not a damned thing I can do with them. They are utterly pointless.

    Come back Roxy, all is forgiven :)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    dirlettia wrote: »
    I am going to stick my neck out and hazard a guess here as to why there will never be any phaser or disruptors int he Omega store. They are needed to give an incentive for you to grind one of the next reputation systems. The weapons are being divided so no one system will give access to all weapon types, hence you will need to do the other rep systems when they come out.

    The mention of the Fed/KDF Warfront Reputation... Phaser/Disruptor weapon stores, respectively - eh?

    Q: (warp04) Will the Heavy Jem?Hadar Escort be playable as well? Will there be more factions that offer reputation systems?

    Dstahl: The upcoming release of the Dominion Lock Box will also introduce new playable Jem?Hadar ships to STO, and the Heavy Escort might be one of those ships. As far as Reputations go, we are planning to introduce several new Reputations over the next two years. Some of the reputations being considered include PvP, FED/KDF Warfront, Tholian Task Force, Foundry Play, and Crafting, to name a few.
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited January 2013
    seathemac wrote: »

    Like the OP, I am sitting on thousands of Omega marks and hundreds of BNP's and there's not a damned thing I can do with them. They are utterly pointless.

    They are worth a ton of dilithium... which you can turn in for fleet weapons or reputation weapons. If they'd add back the whole STF shop, do you think you'd still get the weapons for just some BNPs and marks? They'd cost 30k dilithium per weapon anyway. Might as well buy the fleet weapons.

    But yeah, I'd also like easier access to more weapon variety besides fleet or plasma weapons. As virusdancer said, I also think they are holding them back for future reputation systems. In which case we'll just have to be steadfast for a few months...
  • seathemacseathemac Member Posts: 0 Arc User
    edited January 2013
    They are worth a ton of dilithium... which you can turn in for fleet weapons or reputation weapons. If they'd add back the whole STF shop, do you think you'd still get the weapons for just some BNPs and marks? They'd cost 30k dilithium per weapon anyway. Might as well buy the fleet weapons.


    I've said in two separate posts that our fleet is tiny, we are only tier 1 and it will take longer than our lifetimes to get access to proper fleet weapons.

    I also stated that the reputation plasma weapons are not for me, I don't like plasma because of the horrible noise the weapons make while firing (makes my teeth itch) and the fact that they are absolutely the worst weapon in the game for PvP.

    As for dilithium, I already have almost a quarter million unrefined in my inventory, what possible use would I have for more I can't refine?

    You should try reading a thread before posting in it next time dude.
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