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A meaningful Fleet Starbase Red Alert / Defence system please

jkstocbrjkstocbr Member Posts: 0 Arc User
The Starbase defence system is nice and all, but I'ld love to see a move Dymanic Starbase Defence like the Red Alert system. Think DS9 when Sisko lost the station. I won't write a wall of text, but just some very simple points on how this would work.

Mechanics
  • A Fleet Red Alert pops up requesting all members that are logged in to defend an attack on the fleet starbase.
  • Scales to the amount of members currently logged in (5 members min)
  • Count down of 10 minutes to get yourself / fleet together.
  • Max one every 6 hours.

Fleet Reputation type system
  • Scale of -3, -2, -1, 0 ,+1 ,+2 ,+3
  • Start at 0
  • Successful defence grants 1 point
  • Unsuccesful defence removes 1 Point
  • If you reach -3 status, you loose visiting rights, and contribution rights to projects.
  • If you reach +3, you receive discounts to fleet project contributions, and reduced project duration timers.
  • Awards fleet marks and Dilithium.

Pretty simple idea to add some function, and changes Fleet Starbase from more than an item store and resource sink.
Post edited by Unknown User on

Comments

  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    They seemed to had something like this in early Fleet Starbase Testing, where you had a Fleet Red Alert button. Perhaps that could be revisted and enhanced.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited January 2013
    jkstocbr wrote: »
    [*]If you reach -3 status, you loose visiting rights, and contribution rights to projects.

    You lost me right here. I am not in favor of that penalty. Fleet Starbases are at least in part Social Zones and should never be subject to a "Denial of Service".

    I get that you're going for realism... the starbase is damaged, hence it can't be used. But I think the negative impact outweighs the value to immersion.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • haravikkharavikk Member Posts: 278
    edited January 2013
    It's a nice idea, but I think it would be better to just have it as a way to earn more fleet credits or even some of the other fleet commodities such as provisions and military experience. If the mission is lost, then the starbase is damaged, which could open up some bonus missions for engineers to do, science officers could research new countermeasures while tactical officers work on drilling starbase tactical staff. I don't think there should be any hard penalties, but some new ways to earn rewards that feels more directly related to actions around your starbase could be nice.


    I think some fleet vs fleet actions involving one fleet attacking another's starbase could be a good alternative, with both sides gaining military experience and the winner gaining provisions. Could also offer this as fleet training exercises to earn just experience without involving another fleet.


    It could however be used for bragging rights, with a rating system that represents how successful a starbase is at defensive alerts, and how good the fleet is at fleet vs fleet actions.
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