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Fleet Norgh Follies

thisslerthissler Member Posts: 2,055 Arc User
edited January 2013 in Klingon Discussion
So I purchased a Fleet Norgh. I had spent the bulk of the previous year in a Heavy. Nice ship. I dabbled in PvP a bit here and there.

I like both ships but I think I will stick to the Norgh for the time being. I'ts super tuff and rugged, and that extra Lt Cmdr slot is quite the game changer.

I purchased Fraps and took some screen captures of my ship. Here they are.

https://www.youtube.com/watch?v=NINTlwpVAz8

Maybe if anyone else has a Fleet Norgh this could give them ideas of ways to have fun.

Cheers and happy flying!
Post edited by Unknown User on

Comments

  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited January 2013
    Enthrauled as ever thissler any chance of build tips currently running a heavy bop with BO And dhcs seem to be able to pop everything but tank concentrated cruisers and things which can move faster than my BO
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited January 2013
    Well, at first I was shocked when I saw the stats of the Fleet Norgh, but on a second thought hullpoints don't really matter anyway when flying a BoP: You are always toast when shields drop, no matter if you fly a Norgh, B'rel or a Fleet Hoh'Sus. I think in the end it all comes down to personal preferences when choosing a BoP, be it one with another tac console, an enhanced cloak or another LtC BOff power.

    I will stay with my Hoh'Sus for now, but if I can think of a good build (which is not just a copy of Thisslers BoP of Doom :D) I may purchase a Norgh.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    For a tactical solution I've found its all about optimizing that 20 seconds out of cloak. For me it's beam overload and torpedeos as it's pretty hard to 'surprise' someone with cannon fire. That plink plink plink on someones shields sometimes wakes up those sleepy captains. It may not SEEM like a long time, but 5 seconds vs 2 seconds is pretty huge in PVP. I like to be running away LONG before the 5 second mark!

    That being said DHC's work wonders when you've been watching a targets buff cycle or a friendly Sci or Eng came along and helped you out with some debuffing action.

    But for SURE what Bird you choose is all about what you like to do!
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited January 2013
    I run dual beam 3 dhc and 2 turrets with crf 1 and 2 apb3 then BO3 on the other tac


    I was think about switching to BO 3 with 2 x crf 1 and a torpedo high yield 3 instead would you recommend dual cannons instead of dhc
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    I run dual beam 3 dhc and 2 turrets with crf 1 and 2 apb3 then BO3 on the other tac


    I was think about switching to BO 3 with 2 x crf 1 and a torpedo high yield 3 instead would you recommend dual cannons instead of dhc

    Dual Heavies would be the way to go. Is there Omega 3 at the top there somewhere? Like in the commander slot? Ah no I see. You're using the beta debuff with the cannons. Roger that.

    I don't use my cannons much. It LOOKS like a bit of cannon fire is making its way to the target when I alpha, but thats really just due to the delay in the "firing" of Beam Overload. I've fired the torpedo. Those are on the way. Then I'll trigger the overload, and you'll see a couple of cannons shots before the overload animation.

    Just saying. In case it looked like I was using a CRF or something in there. Choice of tactics I would say!:)
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited January 2013
    Thanks again I must admit when I was just using cannons there shield just seemed to heal around my cannon shots as soon as I started usin beam overload the results were amazing and I started usin that thanks to your vids :)
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    If I've helped one klingon warrior in his quest to send federation captains to the great club 47 in the sky, I call it mission accomplished.

    Is it club 47? I forget.
  • lolimpicardlolimpicard Member Posts: 309
    edited January 2013
    The Fleet Norgh and Hohsus are both quite decent, what really bugs me is the Fleet B'Rel.

    It's a T5 ship, and what does it get compared to the ordinary B'Rel?
    Hull like the Hohsus.
    Shield power it has no use for whatsoever. The shields are offline 95% of the time.
    An Engineering console, so better armor or an additional universal console - compared to the Hohsus 4th Tactical console and Norghs BOff ability.

    The Hohsus also has a bigger crew complement.

    Not sure if it's Cryptics plan to have T4 ships in the same class that are strictly better than the T5 ones.
    I suspect it's just KDF getting screwed over once again.
    [SIGPIC][/SIGPIC]
    He's dead, Jim.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited January 2013
    thissler wrote: »
    So I purchased a Fleet Norgh. I had spent the bulk of the previous year in a Heavy. Nice ship. I dabbled in PvP a bit here and there.

    I like both ships but I think I will stick to the Norgh for the time being. I'ts super tuff and rugged, and that extra Lt Cmdr slot is quite the game changer.

    I purchased Fraps and took some screen captures of my ship. Here they are.

    https://www.youtube.com/watch?v=NINTlwpVAz8

    Maybe if anyone else has a Fleet Norgh this could give them ideas of ways to have fun.

    Cheers and happy flying!


    Very nice video.

    If anything it shows that this game is best enjoyed when its not so damn fast. Slow motion in the video is great to see the action but just IMAGINE if the game was about 25% faster than the video itself. It would make for incredible and very tactical combat and would TRULY bring out the graphic power of the game.

    Instead however, things zoom by at ridiculous speeds and one is forced to ignore the ships,graphics and explosions just to focus on moving, firing and watching your shields and the target's. Its a chore more than a game.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited January 2013
    The Fleet Norgh and Hohsus are both quite decent, what really bugs me is the Fleet B'Rel.

    It's a T5 ship, and what does it get compared to the ordinary B'Rel?
    Hull like the Hohsus.
    Shield power it has no use for whatsoever. The shields are offline 95% of the time.
    An Engineering console, so better armor or an additional universal console - compared to the Hohsus 4th Tactical console and Norghs BOff ability.

    The Hohsus also has a bigger crew complement.

    Not sure if it's Cryptics plan to have T4 ships in the same class that are strictly better than the T5 ones.
    I suspect it's just KDF getting screwed over once again.

    You're quite right.

    Not only is the fleet B'rel a joke, it is also getting nerfed (or got nerfed) along with the regular cstore brel.

    Its a torpedo stealth ship and minelayer... yet they nerf mines to kingdom come. Torpedoes are weak vs shields (not accurate in trek) and cannot be spammed like energy and cannon rounds due to their own timers plus weapon buff timers.

    IF... and IF... torpedoes were given the same rules as cannon attacks..aka high yield/spread functions over 10 seconds time and affects all launchers... then MAYBE torpedoes would be functional in the b'rel to a point where theyd be competitive with a from-stealth cannon run.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    Very nice video.

    If anything it shows that this game is best enjoyed when its not so damn fast. Slow motion in the video is great to see the action but just IMAGINE if the game was about 25% faster than the video itself. It would make for incredible and very tactical combat and would TRULY bring out the graphic power of the game.

    Instead however, things zoom by at ridiculous speeds and one is forced to ignore the ships,graphics and explosions just to focus on moving, firing and watching your shields and the target's. Its a chore more than a game.

    I agree that this game really is a good looking game, and I mysefl was very surprised at how well it rendered in slow motion. Check this vid out, it has a full speed recap at the end, feature the ridiculous speeds you mentioned!

    https://www.youtube.com/channel/UCAAgaD-zbotq2By_2-8qqIg

    And PLEASE for anyone watching this stuff, especially the slow motion stuff. These are great tools to use to see how combat works. You can see the buffs on both ships as it happens in the split seconds that you can miss while you are actually playing. You can see how a full health ship is actually very vulnerable if it isn't proactively running defenses!

    https://www.youtube.com/watch?v=VwioA-jUgPA&list=PLEEFBCB5E088B924C

    those are some helpful tutortials!
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited January 2013
    Question: how is the Fleet Norgh "super tuff and rugged" in any special way? Do the two universal LtCdr slots really open up that much defensive capability? Personally, I don't really think that being able to decloak, kill, and recloak makes it rugged, per se, just a starship assassin... which your videos show it doing a really good job of.
  • edited January 2013
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    patrickngo wrote: »
    as a user whose tac alternates between Fleet Norgh and Hoh'sus, I can say that "Yes", the Norgh seems to have a gestalt to it that exceeds what can reasonably be expected from the stats.

    Particularly in how well it survives (for a Bird of Prey).

    Part of that, of course, as with ANY BoP, is due to the choice of the right Bridge Officer abilities, and part of it is the correct parts and Doffs.

    But a goodly chunk of it, is just that it's a fun little ship.

    Yes, what you say, no question about it.

    I was joking before. My ship has 21.5 K hull.

    But the careful choice of bridge powers and the timely use of them, make it SOOPER for about 20 seconds or so. For my build. Others have different builds and demands they put on thier ships.

    And dead things don't shoot back much. So again it was a little bit of levity on my part.

    Cheers!!!
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    It was a touch choice between the Norgh Retrofit and the Hoh'sus, but I chose the Hoh'sus for the extra tac console and because I believed the Norgh was a death trap.

    Now I may get one and alternate between the two for my Alpha Strike needs. Maybe invest in Photonic Shockwave instead of Tractor Beam 3
  • edited January 2013
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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited January 2013
    I could be more the fleet b'rel if it catered more to the design that it was in canon of shooting torpedoes while cloaked. I'm assuming though they do not have the tech needed to do what a lot of us who loved that ship in Star Trek 6: Undiscovered Country have. Even though it did get destroyed by two federation Starships it was still a great ship it was just the General in command was a bit too cocky LOL.

    Without going into a rant and not explaining my views is you have 2 major issues why the KDF and the game as a whole doesn't like the Fleet B'rel. It will still carry its major weakness of fighting without any shields where any opponent in the game either npc or player has tractor beams, sensor scan, tachyon grid, charged particle burst, gravity well, emr to auxillary, antiproton sweep, and there are some others I may have forgotten but its way unabalanced and the only real hope is burning down a target with plasma or hoping to hit a 5% proc with the tier 4 omega passive. What it needs there is a function to balance the ship as in when it fires torpedos it has a red flash of the ship but doesn't actually decloak it because the way it works now even without all those skills I mentioned the sheer amount of times required to decloak to shoot torpedoes makes it where you do not even have to have any of those above mentioned skills to bring one down. The sad thing is that too as the KDF any time we try to get anything in the game we have all these people crying about that it wouldn't be fair but yet I am thinking of all the negative things vs any possible perk of using the b'rel and it becomes so limited everytime there becomes an advantage the whiners come out and then it goes and collects dust after its re-nerfed.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited January 2013
    Set my heghta up,

    Fore - 2 dhc, quantum torp, dual beam bank

    Aft - turret, breen cluster torp

    tac - tt1, high yield2, crf2, APB3 - soon to be - tt1, crf1, high yield3, apo3

    Tac - tt1, BO2, APO1 - soon to be - tt1, apb1, BO3

    Sci - he1, TSS2

    Eng - epts, rotate shield

    I'm going to buy a respec token tomorrow as when I built my tac u wasn't a fan or torpedos at the time so when I respec my tac will have bo3 and high yield 3 and apo3 and I'm maybe toyin with a tractor beam in there somewhere

    I'm toying with the idea of buying a fleet norgh

    This is mainly pvp use when there finally is enough people in the que to play however it does do well enough in ESTF's due to the sheer dmg output of the bop

    Can any norgh users tell me if it is usable in ESTF's just with that hull?

    Any recommendations are welcome or criticisms
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • edited January 2013
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  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    Doesn't this ship hae weak hull comared to the Raptors even the fleet version?

    nice vid btw.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    age03 wrote: »
    Doesn't this ship hae weak hull comared to the Raptors even the fleet version?

    nice vid btw.

    Mine is a Rock Solid 21.5 K!!

    Take THAT Raptor Captains!

    And ty.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited January 2013
    thissler wrote: »
    Mine is a Rock Solid 21.5 K!!

    Take THAT Raptor Captains!

    And ty.
    age03 wrote: »
    Doesn't this ship hae weak hull comared to the Raptors even the fleet version?

    nice vid btw.

    Like flying a fiber glass dinghy through a tornado while wearing nothing more than a maple leaf and a psychopathic grin.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    Like flying a fiber glass dinghy through a tornado while wearing nothing more than a maple leaf and a psychopathic grin.

    THAT'S the spirit!!
  • age03age03 Member Posts: 1,664 Arc User
    edited January 2013
    Like flying a fiber glass dinghy through a tornado while wearing nothing more than a maple leaf and a psychopathic grin.

    Watch what you say about the Maple Leaf as I ma from that country that has its on it flag or the country William Shatner or as my avatar Nicole deBoar is from.

    Don't forget the Sommow fleet Raptor.I thought it said 16.5 for the fleet Norgh sort of like the one you get as Cdr.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • redrickyredricky Member Posts: 1,004 Arc User
    edited January 2013
    As kind of a personal rebellion at my irritation with the rep grind I've been flying a completely un-kitted toon and making alpha strikes work. I freaking love it.

    I know you've probably tried most of the combinations out there, what are your thoughts on:

    1. CPB as another opener since you're so close most of the time anyway.

    2. PSW as a final kick in the pants.

    3. 3 piece Omega ability with the -kinetic res and -defense. Worth giving up hot restart and torp damage on KHG?

    4. Are you using the shield drain TB doff, even though it would only tick once or twice?

    5. What are you going for with doffs in general? Evasive doffs?

    As always thanks for the vids and inspiration.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    https://www.youtube.com/watch?v=zMArobiYv0Y

    Again this is just how I do it. It isn't a sci build, it isn't the only build. It's a build focused on doing the most amount of damage in the briefest amount of time and living to tell the tale. And that's it. No dogfighting, none of that bit. That's what raptors are for. This ship has 21.7k hull or so and its never getting any better. My heavy I could buff up to 43k hull. See a difference there? Good you do! No dog fighting, no hanging around.

    Uncloak, kill/dont kill, evade, cloak.

    Lol, enough of me being a noob! Hope choo all like the vid and here's the answers to what u asked. Cheers!


    1. Since the name of the game is really bringing defense down to zero, that leaves you with TB or EWP. I really can't think of anything else that does it so quickly. And as EWP is behind you....that leaves TB. So specifically for what I'm trying to do, just TB.

    2. That could be useful. Or a scramble, or some other brief stun or confuse to help you get away if you're in a bit of a tight spot. As a final killing blow with THIS type of build, I don't know really. You'd need to drop TB3 and to get those crits you'd need a TB somewhere. So that drops you down to one sci buff. So could it get a kill in that situation where they're hanging by a thread? Sure. And I know that losing one sci buff seems trivial, but PH and HE combine to remove you from dots or tb's that could prevent you from cloaking. And its all about the cloaking.

    3. KHG for all those reasons plus the 3 pc bonus. Really these hits are soooooo fast and close. 1.5k out decloaking and closing range. That's tight. How much can you really fit in there. GA actually has a flight time. So it could be tricky to actually apply it.

    4. I had a TB doff so I did try it for a bit. And straight up, sometimes I used the TB only. I'd pop out and just pin someone for others to shoot when MY alpha as down. It works

    5. The doffs are in the vid. I use impulse cap as my second evasion. I have evasion doffs, but they aren't making themselves useful inside that twenty second window. So I have a mix of doffs I use to enhance my get away abilities.
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