So I purchased a Fleet Norgh. I had spent the bulk of the previous year in a Heavy. Nice ship. I dabbled in PvP a bit here and there.
I like both ships but I think I will stick to the Norgh for the time being. I'ts super tuff and rugged, and that extra Lt Cmdr slot is quite the game changer.
I purchased Fraps and took some screen captures of my ship. Here they are.
https://www.youtube.com/watch?v=NINTlwpVAz8
Maybe if anyone else has a Fleet Norgh this could give them ideas of ways to have fun.
Cheers and happy flying!
Comments
I will stay with my Hoh'Sus for now, but if I can think of a good build (which is not just a copy of Thisslers BoP of Doom
That being said DHC's work wonders when you've been watching a targets buff cycle or a friendly Sci or Eng came along and helped you out with some debuffing action.
But for SURE what Bird you choose is all about what you like to do!
I was think about switching to BO 3 with 2 x crf 1 and a torpedo high yield 3 instead would you recommend dual cannons instead of dhc
Dual Heavies would be the way to go. Is there Omega 3 at the top there somewhere? Like in the commander slot? Ah no I see. You're using the beta debuff with the cannons. Roger that.
I don't use my cannons much. It LOOKS like a bit of cannon fire is making its way to the target when I alpha, but thats really just due to the delay in the "firing" of Beam Overload. I've fired the torpedo. Those are on the way. Then I'll trigger the overload, and you'll see a couple of cannons shots before the overload animation.
Just saying. In case it looked like I was using a CRF or something in there. Choice of tactics I would say!:)
Is it club 47? I forget.
It's a T5 ship, and what does it get compared to the ordinary B'Rel?
Hull like the Hohsus.
Shield power it has no use for whatsoever. The shields are offline 95% of the time.
An Engineering console, so better armor or an additional universal console - compared to the Hohsus 4th Tactical console and Norghs BOff ability.
The Hohsus also has a bigger crew complement.
Not sure if it's Cryptics plan to have T4 ships in the same class that are strictly better than the T5 ones.
I suspect it's just KDF getting screwed over once again.
He's dead, Jim.
Very nice video.
If anything it shows that this game is best enjoyed when its not so damn fast. Slow motion in the video is great to see the action but just IMAGINE if the game was about 25% faster than the video itself. It would make for incredible and very tactical combat and would TRULY bring out the graphic power of the game.
Instead however, things zoom by at ridiculous speeds and one is forced to ignore the ships,graphics and explosions just to focus on moving, firing and watching your shields and the target's. Its a chore more than a game.
You're quite right.
Not only is the fleet B'rel a joke, it is also getting nerfed (or got nerfed) along with the regular cstore brel.
Its a torpedo stealth ship and minelayer... yet they nerf mines to kingdom come. Torpedoes are weak vs shields (not accurate in trek) and cannot be spammed like energy and cannon rounds due to their own timers plus weapon buff timers.
IF... and IF... torpedoes were given the same rules as cannon attacks..aka high yield/spread functions over 10 seconds time and affects all launchers... then MAYBE torpedoes would be functional in the b'rel to a point where theyd be competitive with a from-stealth cannon run.
I agree that this game really is a good looking game, and I mysefl was very surprised at how well it rendered in slow motion. Check this vid out, it has a full speed recap at the end, feature the ridiculous speeds you mentioned!
https://www.youtube.com/channel/UCAAgaD-zbotq2By_2-8qqIg
And PLEASE for anyone watching this stuff, especially the slow motion stuff. These are great tools to use to see how combat works. You can see the buffs on both ships as it happens in the split seconds that you can miss while you are actually playing. You can see how a full health ship is actually very vulnerable if it isn't proactively running defenses!
https://www.youtube.com/watch?v=VwioA-jUgPA&list=PLEEFBCB5E088B924C
those are some helpful tutortials!
Yes, what you say, no question about it.
I was joking before. My ship has 21.5 K hull.
But the careful choice of bridge powers and the timely use of them, make it SOOPER for about 20 seconds or so. For my build. Others have different builds and demands they put on thier ships.
And dead things don't shoot back much. So again it was a little bit of levity on my part.
Cheers!!!
Now I may get one and alternate between the two for my Alpha Strike needs. Maybe invest in Photonic Shockwave instead of Tractor Beam 3
Without going into a rant and not explaining my views is you have 2 major issues why the KDF and the game as a whole doesn't like the Fleet B'rel. It will still carry its major weakness of fighting without any shields where any opponent in the game either npc or player has tractor beams, sensor scan, tachyon grid, charged particle burst, gravity well, emr to auxillary, antiproton sweep, and there are some others I may have forgotten but its way unabalanced and the only real hope is burning down a target with plasma or hoping to hit a 5% proc with the tier 4 omega passive. What it needs there is a function to balance the ship as in when it fires torpedos it has a red flash of the ship but doesn't actually decloak it because the way it works now even without all those skills I mentioned the sheer amount of times required to decloak to shoot torpedoes makes it where you do not even have to have any of those above mentioned skills to bring one down. The sad thing is that too as the KDF any time we try to get anything in the game we have all these people crying about that it wouldn't be fair but yet I am thinking of all the negative things vs any possible perk of using the b'rel and it becomes so limited everytime there becomes an advantage the whiners come out and then it goes and collects dust after its re-nerfed.
Fore - 2 dhc, quantum torp, dual beam bank
Aft - turret, breen cluster torp
tac - tt1, high yield2, crf2, APB3 - soon to be - tt1, crf1, high yield3, apo3
Tac - tt1, BO2, APO1 - soon to be - tt1, apb1, BO3
Sci - he1, TSS2
Eng - epts, rotate shield
I'm going to buy a respec token tomorrow as when I built my tac u wasn't a fan or torpedos at the time so when I respec my tac will have bo3 and high yield 3 and apo3 and I'm maybe toyin with a tractor beam in there somewhere
I'm toying with the idea of buying a fleet norgh
This is mainly pvp use when there finally is enough people in the que to play however it does do well enough in ESTF's due to the sheer dmg output of the bop
Can any norgh users tell me if it is usable in ESTF's just with that hull?
Any recommendations are welcome or criticisms
nice vid btw.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Mine is a Rock Solid 21.5 K!!
Take THAT Raptor Captains!
And ty.
Like flying a fiber glass dinghy through a tornado while wearing nothing more than a maple leaf and a psychopathic grin.
THAT'S the spirit!!
Watch what you say about the Maple Leaf as I ma from that country that has its on it flag or the country William Shatner or as my avatar Nicole deBoar is from.
Don't forget the Sommow fleet Raptor.I thought it said 16.5 for the fleet Norgh sort of like the one you get as Cdr.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
I know you've probably tried most of the combinations out there, what are your thoughts on:
1. CPB as another opener since you're so close most of the time anyway.
2. PSW as a final kick in the pants.
3. 3 piece Omega ability with the -kinetic res and -defense. Worth giving up hot restart and torp damage on KHG?
4. Are you using the shield drain TB doff, even though it would only tick once or twice?
5. What are you going for with doffs in general? Evasive doffs?
As always thanks for the vids and inspiration.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Again this is just how I do it. It isn't a sci build, it isn't the only build. It's a build focused on doing the most amount of damage in the briefest amount of time and living to tell the tale. And that's it. No dogfighting, none of that bit. That's what raptors are for. This ship has 21.7k hull or so and its never getting any better. My heavy I could buff up to 43k hull. See a difference there? Good you do! No dog fighting, no hanging around.
Uncloak, kill/dont kill, evade, cloak.
Lol, enough of me being a noob! Hope choo all like the vid and here's the answers to what u asked. Cheers!
1. Since the name of the game is really bringing defense down to zero, that leaves you with TB or EWP. I really can't think of anything else that does it so quickly. And as EWP is behind you....that leaves TB. So specifically for what I'm trying to do, just TB.
2. That could be useful. Or a scramble, or some other brief stun or confuse to help you get away if you're in a bit of a tight spot. As a final killing blow with THIS type of build, I don't know really. You'd need to drop TB3 and to get those crits you'd need a TB somewhere. So that drops you down to one sci buff. So could it get a kill in that situation where they're hanging by a thread? Sure. And I know that losing one sci buff seems trivial, but PH and HE combine to remove you from dots or tb's that could prevent you from cloaking. And its all about the cloaking.
3. KHG for all those reasons plus the 3 pc bonus. Really these hits are soooooo fast and close. 1.5k out decloaking and closing range. That's tight. How much can you really fit in there. GA actually has a flight time. So it could be tricky to actually apply it.
4. I had a TB doff so I did try it for a bit. And straight up, sometimes I used the TB only. I'd pop out and just pin someone for others to shoot when MY alpha as down. It works
5. The doffs are in the vid. I use impulse cap as my second evasion. I have evasion doffs, but they aren't making themselves useful inside that twenty second window. So I have a mix of doffs I use to enhance my get away abilities.