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Best Weapons in the game and where to get them?

born2bwild1born2bwild1 Member Posts: 1,329 Arc User
If you don't want to go fleet then exchange seems to pretty much be your only choice for Purple M12?

I have been looking at Disruptor dual Heavy [Acc]x2 [CrtH] - Plus the same for beams and turrents - better than fleet weapons?

I like disruptor but is there a better general type for elite level PvE?
Post edited by born2bwild1 on

Comments

  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2013
    Since the removal of the STF store, the only place to get Mk XII stuff is either Fleets, playing the exchange, or getting lucky with Doff missions. :(

    As for weapon types, that really depends on the ship you're in.
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited January 2013
    Since the removal of the STF store, the only place to get Mk XII stuff is either Fleets, playing the exchange, or getting lucky with Doff missions. :(

    As for weapon types, that really depends on the ship you're in.

    Yeah but does the exchange stuff I mentioned which is about $7 mill a piece beat top fleet stuff?

    I am not wacko crazy to spend $60 mill+ on accx3 - which for PvE is a total waste

    how does Purple M12 exchange accx2 + CrtH compare to fleet?
  • starkaosstarkaos Member Posts: 11,557 Arc User
    edited January 2013
    The STF store weapons was pretty much rare weapons against everything, but Borg. Just do STFs, then they are great, but for everything else there is better weapons.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited January 2013
    Yeah but does the exchange stuff I mentioned which is about $7 mill a piece beat top fleet stuff?

    I am not wacko crazy to spend $60 mill+ on accx3 - which for PvE is a total waste

    how does Purple M12 exchange accx2 + CrtH compare to fleet?

    Basically all Fleet Weapons are ACCx1 and DMGx3 or DMGx3 and CrtH by default. So not much difference. :(
  • lolimpicardlolimpicard Member Posts: 309
    edited January 2013
    Basically all Fleet Weapons are ACCx1 and DMGx3 or DMGx3 and CrtH by default. So not much difference. :(

    I'd say:

    ACC is best, followed by DMG and CtrH on AP.
    ACC can be almost as good as DMGx2, but not quite.

    I dare say ACCx1 DMGx3 is best and only ACCx3 is superior in some circumstances.
    ACCx2 DMG would be roughly equal to fleet weapons, ACCx2 CtrH only if it's Antiproton.

    The disruptors you mentioned would be rather exactly one standard ability (using it as some kind of measurement) worse than a fleet weapon, which is only rather slightly.
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  • zahinderzahinder Member Posts: 2,382 Arc User
    edited January 2013
    I like a lot of elements of the new Rep system, but I'm a little annoyed that there are not more ways to get MK XII gear.

    I think Omega should give antiprotons and perhaps a few other damage types (phaser, disruptor?)
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  • raj2012#5735 raj2012 Member Posts: 988 Arc User
    edited January 2013
    What about the Spiral Wave Disruptors? Or other hybrid weapons?
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited January 2013
    Basically all Fleet Weapons are ACCx1 and DMGx3 or DMGx3 and CrtH by default. So not much difference. :(

    Clarification: these are 'Advanced' fleet weapons. 'Elite' fleet weapons will have another special modifier or ability. But you'll need T5 fabricator to unlock those.

    For ground weapons, the Elite fleet weapons are better than the purple mark XII, imo.
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  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited January 2013
    latinumbar wrote: »
    Clarification: these are 'Advanced' fleet weapons. 'Elite' fleet weapons will have another special modifier or ability. But you'll need T5 fabricator to unlock those.

    For ground weapons, the Elite fleet weapons are better than the purple mark XII, imo.

    Well I Have access to T4 fed base and T4 KDF base - but I am EC rich rich rich($600 million) - and dilthium poor poor poor!
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited January 2013
    you can get the Holy Avenger +5 but you need to kill the Dragon of Twinkles.
    Should I start posting again after all this time?
  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited January 2013
    Phased Tetryon weapons at Mk XII sell very cheaply on the exchange.
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  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited January 2013
    walshicus wrote: »
    Phased Tetryon weapons at Mk XII sell very cheaply on the exchange.

    They are cheap for a reason. You are basically trading a modifier for a proc.
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  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited January 2013
    latinumbar wrote: »
    They are cheap for a reason. You are basically trading a modifier for a proc.

    I will stay away from tets - shield strippings good but hull dmg is not.

    Its Disruptor or Phaser.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    I have sets of fleet phaser DHC [Dmg] x3 [Acc] and turrets, [Acc]x3 set, [Borg] weapon set, and recently just got a set of Mk XII [CrtH]x3 phaser DHC and turrets. THe [CrtH]x3 weapons are doing the best for me in STFs out of all those weapons and were only 1-2 mil each. [Acc] is not really useful in pve except against fighters. CritH and CritD tend to work best in pve, especially for tacs and characters with lots of points in energy or projectile weapon specilization. Maybe the Fleet weapons could be better for non tacs or characters not specced into critting as then the Dmg mod might be more useful then crit.
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  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited January 2013
    raj011 wrote: »
    What about the Spiral Wave Disruptors? Or other hybrid weapons?

    As mentioned earlier Phased Tetryon weapons are cheap, though the reason they're cheap won't matter if you're not especially hardcore about maximum optimization. If you just want to carry your weight and don't have Rep or Fleet gear available to you, they're perfectly adequate.

    You can also try running the "2800" feature episode series a few times to collect Jem'Hadar Phased Polaron Weapons (now called Dominion Polarons I think). Polarons are popular in PVP and Dommie Polarons have a phaser proc for even more subsystem-killing goodness.

    Polarized Disruptors are by far the most popular of the hybrid weapons (since you can't get Spiral Wave weapons without lucking out with or splurging on a Galor), since they combine the two most useful procs in the game: Polaron Power Drain and Disruptor Resistance Debuff (the Antiproton boost to crit severit doesn't count as a proc). AND since they're basically Disruptor weapons, you can use normal disruptors to fill out your setup and not suffer a power penalty.

    PD's are appropriately expensive, but are cheaper than most other purple Mk XII weapons with the PVP-favored modifiers.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2013
    I will stay away from tets - shield strippings good but hull dmg is not.

    Its Disruptor or Phaser.
    It's very good when combined with torps. Burn shields with beams, then crack the hull with torps.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2013
    To me they are all the same other than what dmg type it does and any bonuses to crits, base dmg or accuracy. Hybrids or not most have the same old crappy 2.5% to inflict some special debuff with very little time of effectiveness. That's why lots of people say pick your color and sound because the difference between them is so small.
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  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited January 2013
    I will stay away from tets - shield strippings good but hull dmg is not.

    Its Disruptor or Phaser.

    Phased Tetryons basically *are* Phasers if you accept that you're trading in a standard [mod] for an extra [proc] which gives about double the extra DPS against shields as a [DAM] mod. *Plus* the energy type is technically Tetryons so your tactical consoles are significantly cheaper on the Exchange!
    http://mmo-economics.com - analysing the economic interactions in MMOs.
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