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oncaraoncara Member Posts: 0 Arc User
I am wondering if there's anything that Cryptic can do about AFKers in PvE missions. Could we be provided with the ability to shoot them in future updates. That would be really great. I know that sounds bad from a business point of view but judging from their participation in-game, it's not likely that they spend money on this game anyway.
Post edited by oncara on

Comments

  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited January 2013
    This was also discussed in this thread:

    http://sto-forum.perfectworld.com/showthread.php?t=481301

    And I for one totally AGREE! It's worse than bailing! This happens sometimes and depending on which STF I am playing I try to attract the enemy over to the lazy bugger by making myself too good a target to ignore.

    It's indicative of just how lazy society has gotten - when ppl are being lazy even in game play.... pathetic. I get things come up, you gotta get off quickly or a distraction occurs (especially if you have kids) but generally these ppl say something, even if just a quick apology.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited January 2013
    I have suggested several times that they change the loot mechanics to stop this. These people AFK after joining groups just so they can get free stuff without putting forth any effort.

    Change the loot drops so that in order to roll on a loot, you need to have caused damage to the enemy that dropped that loot.

    This means you can't roll on anything unless you are shooting stuff. Also in order to roll on the end-mission loot (the good stuff) you need to cause damage to the boss.

    This isn't a perfect fix, but it's a step in the right direction, and will drastically reduce the amount of free loot that these leechers are able to get. It will also be a completely un-noticeable safeguard to players that actually fight alongside their groups. I mean, unless you fly around and never shoot anything? Why would you do that?
  • kagurazaka77kagurazaka77 Member Posts: 0 Arc User
    edited January 2013
    I still think someone had the best suggestion:

    You can't be queued with someone on your ignore list.

    Granted, you'll be stuck with them at least one, but eventually the AFKers will be whittled away.

    Obviously the bestest suggestion is not to PUG, but that's not always an option, sadly.
    [SIGPIC][/SIGPIC]
    500 years in the future and we still look like schmucks when getting our ID photos taken...
  • z69evermoonz69evermoon Member Posts: 91 Arc User
    edited January 2013
    This has been happening a lot in Omega ground missions I now fully support adding a loss of 1000 dilith to the 1 hour ban I know this is a huge penalty but the abuse by some fleet members has made these ground missions unplayable now.

    Everyone thinks its a big joke to drop out right at the end boss well when your losing 1000 dilith every match you drop out of you wont will be laughing.

    I refuse to join any fleet right now untill they clean up thier members.

    Thanks
  • oncaraoncara Member Posts: 0 Arc User
    edited January 2013
    "..but the abuse by some fleet members has made these ground missions unplayable now." Wow! Your own fleet members do that to you?
  • paneth48paneth48 Member Posts: 95 Arc User
    edited January 2013
    I have suggested several times that they change the loot mechanics to stop this. These people AFK after joining groups just so they can get free stuff without putting forth any effort.

    Change the loot drops so that in order to roll on a loot, you need to have caused damage to the enemy that dropped that loot.

    This means you can't roll on anything unless you are shooting stuff. Also in order to roll on the end-mission loot (the good stuff) you need to cause damage to the boss.

    This isn't a perfect fix, but it's a step in the right direction, and will drastically reduce the amount of free loot that these leechers are able to get. It will also be a completely un-noticeable safeguard to players that actually fight alongside their groups. I mean, unless you fly around and never shoot anything? Why would you do that?

    I spend most of my time healing and doing support, this would get me to stop doing either of these things as less damage would mean less loot for me. I already get TRIBBLE rewards for doing this, if I get a total of nothing I'm gonna say TRIBBLE it and go escort.

    Also it wont stop afk people, they are after the end rewards, not drops (mostly anyway).
  • sollvaxsollvax Member Posts: 4 Arc User
    edited January 2013
    maybe positive reinforcement??

    let people at the end vote for a MVP (but NOT themselves or a fleet member)
    and those with a vote get a small reward (like 20 fleet marks or a signed picture of Riker in a Skant)
    Live long and Prosper
  • kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited January 2013
    paneth48 wrote: »
    I spend most of my time healing and doing support, this would get me to stop doing either of these things as less damage would mean less loot for me. I already get TRIBBLE rewards for doing this, if I get a total of nothing I'm gonna say TRIBBLE it and go escort.

    Also it wont stop afk people, they are after the end rewards, not drops (mostly anyway).

    Well like I said, in order to roll on the end-mission rewards you would need to do damage to the boss.

    Even if you are flying a science vessel, you should have guns on your ship. I'm not suggesting a % based system where the guy who does the most damage gets the loot, I'm suggesting everyone who does any damage to an enemy, gets a chance to roll on the loot.

    So if you deal 1 damage to an enemy, you are allowed to roll on any loot it has. If you don't deal any damage, you don't get to roll on any loot.

    Again, it's not a perfect system, but this way the leechers would have to at least move around and shoot at things.
  • lewstelamon01lewstelamon01 Member Posts: 924 Arc User
    edited January 2013
    It's too bad there isn't an ability to focus all threat on an AFKer....and making it such that you cannot collect drops/rewards while dead or waiting to respawn would be a little bit overkill...

    I'd say the best way would be to tie loot to effort made (other MMOs use this system) but alas, as stated above, most AFKers aren't after the loot, but rather, the rewards for completing the STF.

    ROLL TIDE ROLL
  • paneth48paneth48 Member Posts: 95 Arc User
    edited January 2013
    It's too bad there isn't an ability to focus all threat on an AFKer....and making it such that you cannot collect drops/rewards while dead or waiting to respawn would be a little bit overkill...

    I'd say the best way would be to tie loot to effort made (other MMOs use this system) but alas, as stated above, most AFKers aren't after the loot, but rather, the rewards for completing the STF.

    heh, like in ******** with 'Misdirect' on hunters, give all your damage aggro to one person on your team (The rogue!). Would be a good Science ability I would think

    Edit: lawl at the censor blanking out mmo names. that just made my day
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited January 2013
    This is why channels like PublicEliteSTF exists [/channel_join PublicEliteSTF] :D

    Pugging for an STF, especially elite STFs is going to be a horrible experience 3 out of every 5 times. That is why, a community of experienced STFers is needed, and that need is supported by dedicated channels, PESTF (see above), being one. We have 2000+ subscribed members, and growing on a daily basis. We are very laid back and tolerant group of people. Our members are very helpful and if you ask nicely, I'm sure you will always find somebody there to teach you the ropes of STF. The only thing that might tick off the members, is if you don't listen to the plan and as a result, you become a liability and fail optional, or the mission itself (if they wanted that, they would have pugged;) )

    Take a brief glance at channel rules (here). We looking forward to seeing your presence in the channel :)
    Elite Defense Starfleet
    Elite Defense Stovokor
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    While people can avoid 99% of them by doing dedicated STF channels, I don't think there is any for Fleet or Romulan Events, so its probably better if Cryptic did implement a Boot System.

    Yes, it has potential to be abused, but I'm sure CSR can quickly determine if it's being abused if the same people keep booting people.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited January 2013
    sollvax wrote: »
    maybe positive reinforcement??

    let people at the end vote for a MVP (but NOT themselves or a fleet member)
    and those with a vote get a small reward (like 20 fleet marks or a signed picture of Riker in a Skant)

    So how wil this work if i and my fleet mates going to do stf's ??? sometimes we get 1 or 2 from ESTF, they will always be the mvp if we can't vote 4 fleet members.
  • paulymanpaulyman Member Posts: 228 Arc User
    edited January 2013
    Honestly if Cryptic would take seriously the "report to GM" feature for these incidents they would work themselves out. If you get a certain number of spam reports your chat is disabled for a time period. Why not do the same if you receive 6 reports of AFK during an event in a 24 hour period then you are ineligible to queue for pve content for 24 hours. the 2nd offense is a one week ban and a warning in game mail. 3rd offense is a total pve queue ban.

    Its like this really you have to accept the queue pop. Rarely it is more than one minute. If you click accept and sit there for the entire event you are camping or trolling. If you have a phone call or your grandma is on fire at least notify the group or drop usually if you drop early a replacement will be found.

    There is no realistic explanation for somebody to sit and do nothing but need roll the entire event never leaving the spawn point. These people are not playing the game they are abusing the system. I know cryptic can look at the data and see what went on. Stahl tells us every ask the dev that they know exactly this or that or the other whenever somebody suggest something is not working right. So either he is wrong or not.
  • bortjinxbortjinx Member Posts: 397
    edited January 2013
    oncara wrote: »
    Could we be provided with the ability to shoot them in future updates.

    With guaranteed critical ship/personal injuries.
    [SIGPIC][/SIGPIC]
  • buzzoutbuzzout Member Posts: 119 Arc User
    edited January 2013
    There are some good ideas about the problem here, but I think the original poster's was the best...just let us shoot them.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited January 2013
    buzzout wrote: »
    There are some good ideas about the problem here, but I think the original poster's was the best...just let us shoot them.

    Add in a "Kicked from run if not respawned" and we're good.


    Otherwise, they're just going to stay dead until the loot drop at the end and then spawn, grab their **** and run.
  • picardtheiiipicardtheiii Member Posts: 151 Arc User
    edited January 2013
    The fact that there is an unforgiving STF leaver penalty in place but
    absolutely nothing has been done to address STF AFKers defies
    comprehension. I would a hundred times rather someone just leave than
    take up a spot which won't be filled and get the rewards for no work
    to boot.

    Do I use the report button to notify a GM about STF AFKers?
    Absolutely. Do I encourage my fellow players to also report the AFKer?
    Absolutely. Yet never have I seen an AFKer removed from a STF. I know
    the party line is "Well, you don't know what action the GMs take
    against reported players." FALSE. Week after week I notice the same
    users doing the same thing, ruining STF gameplayer for others.
    Therefore obviously either no action is being taken against them or
    the action is ineffective.

    We aren't even allowed to name and shame those who participate in this
    deplorable behavior. Now I do understand the need for a "no calling
    out" policy because of what it would lead to in the forums - HOWEVER -
    if you are going to put that restriction on us, the players, the one
    mechanism we do have to combat this sort of bad behavior then the onus
    is doubly on the devs to take action.

    I want to give PWE entertainment the benefit of the doubt, but at this
    point it is getting hard to believe the reports aren't going straight
    in the "cylindrical filing bin" or that certain players are exempt
    from serious action being taken against their account due to the
    amount of financial support they have put into the game.

    Now, I understand that rewards for STFs aren't meant to be
    individually performance based and I like that. It is a team event,
    and if your team succeeds then everyone gets equal rewards. This
    encourages diverse gameplay as everyone may not contribute to the team
    effort in the same way and it is hard to measure the performance of
    different playstyles against eachother. For example, how do you
    measure a player using crowd control against someone who is dealing
    damage? That being said, right now a player can enter a STF and NOT
    MOVE A SINGLE INCH, NOT USE A SINGLE ABILITY, NOT HIT A SINGLE KEY,
    and the reward drop appears at their ship at the end of the match.
    There MUST be a better solution than this.

    There are many controls which could be implemented that wouldn't
    adversely effect folks at all who were genuinely playing the game. A
    bare minimum amount of damage and/or healing. A much shortened AFK
    timer. A requisite number of abilities fired off. Requirements to
    travel a certain distance. The ability for a vote to kick a player (4
    votes required.) Could someone still find a way around some of these
    measures? Yes. Might someone still get over on the system? Yes. But it
    is still better than doing nothing!!!

    The feet dragging on this is inexcusable. This should be priority
    number ONE. And oh yeah... in the meantine, if you get AFKers in your
    match, just leave so that they won't benefit from your hard work (As
    long as you're ready to get a 1 hour STF BAN! :rolleyes: OOOOH THE IRONY...)
  • themariethemarie Member Posts: 1,055 Arc User
    edited January 2013
    It's too bad there isn't an ability to focus all threat on an AFKer....and making it such that you cannot collect drops/rewards while dead or waiting to respawn would be a little bit overkill...

    I'd say the best way would be to tie loot to effort made (other MMOs use this system) but alas, as stated above, most AFKers aren't after the loot, but rather, the rewards for completing the STF.


    Make the fixed rewards much smaller and tie effort into getting top rewards. Total DPS/Healing, number of kills/assists, and number of needs vs greeds vs passes.
  • ajstonerajstoner Member Posts: 0 Arc User
    edited January 2013
    This is annoying as hell but it doesn't happen so often that I think anything needs to be "done about it." Most solutions would themselves be abused and just make things worse in the end.
    [SIGPIC][/SIGPIC]
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