Replaying:
http://sto-forum.perfectworld.com/showthread.php?t=441081
I usually avoid Cure space elite and the hive
i will never do this two stf missions ever again
even if my life of my account depended on it.
cure space needs to be redesigned completely.
and the hive needs a nerf. i know i love a challenge
but this mission seems to be one sided.
Comments
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
If you pug no wonder you hate those, you get in there with new players, rainbow or skittle boat or someone who doesn't have a clue and you'll end up in a disaster which is why I don't pug those 2. I'd rather get a good team going and go at it.
Hive has been nerfed enough as it is, almost too much if you ask me, Its the heart of the borg unimatrix, its suppposed to be tough real tough.
E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 fleet fully completed Starbase and fleet property
Check out this past Guest Blog for advice and contact info for a group that runs them all time: http://sto.perfectworld.com/news/?p=597671
I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per). Some are more difficult than others, but all completable with a good group and a good strategy.
Cheers,
Brandon =/\=
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
If they are not intended for PuGs they should be removed from the PvE Queue and you should have to form private groups to run them.
I for one do not think they need their difficulty reduced, simply removed from the PuG system that gives one a false expectation on what their difficulty level will be. After all every style of player should have some content more their style.
That combo of shield engine and deflector has been nerfed since the blog was written. Infact a lot of whats in that blog is outdated and should either be updated or the entire blog removed from the site. There's a reason we don't revive old forum threads and the same reasons applies to bringing up outdated blogs like this. There may be good info in it but there is also a lot of misinformation in it now as well that may confuse people who aren't up on the subject.
Some people are fine PUGging for it.
(I mean, personally, I wouldn't PUG an elite, and I agree it's an exercise in futility, but hey, I'm all for letting people do their thing)
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
you can only complete infected ground elite and cure space elite with a good group
good luck getting good team in those in a random que because no proper way to unlock elite
now that could be different next week when I close out tier 5 on main toon
so season 8 test I will have atleast one 5
I was more of thinking of the weapons and consol loadout not the shields/engines etc.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Why?
Cure goes like clockwork with a good team who are all on the same page strategy-wise - and who aren't afraid to ask for help if needed - and people are starting to figure out Hive isn't pants-wettingly scary if you approach it correctly (spheres before cubes, and try and focus on and take out one cube and its attendant spheres at a time).
All Hive needs is a pass on the Queen's sickeningly powerful torpedo spread, and, as ever, ships instantly exploding for no reason/3 seconds before a plasma torpedo explosion actually appears out of nowhere.
[SIGPIC][/SIGPIC]
a couple of us on OPVP made a team and tackled all 4 space maps, probably beat them all in 30-45 minutes. it was crazy how quick we just stomped through it, in cure there was only 1 wave of ships launched at the kang before we had a cube dead and then only waves launched directly after a cube dies. it says a lot about the quality of all the pugs i have played of these missions. the only thing that slowed us down was hive, and all the 1 shots. spread=dead. they really are a cake walk if you know how to build a good ship, and have a talented team.
going through the pvp boot camp would be the best way to learn how to do any space content in the game better, theres so much just doing pve cant teach you. you don't have to pvp afterward, you will just learn how to not be so infective at pve too.
easy when you have good team but super tough with real bunch of newbs not set up right
infected grond and cure space elite need a nerfing so us vets can finaly close out the option
I avoid the hive elite in particular now only because of the latter issue. I always end up in a PVE match with ppl bailing half way through and its infuriating! I may not be the best player myself but at the very least I can draw enemy fire and be a target whilst better players kill off the main enemy targets.
Frankly if the elite wasn't as hard as it can be I'd have gotten bored ages ago and left the game. I wish there were more PVE and PVP matches though, with story board attached that can be further developed. But now I digress.
intfected ground needs nerfing infected space turn up a bit
infected space is too easy
I've 3 manned CSE. It is easy as long as you know the method. The easiest way is MRRMLL, meaning that you take out the middle probes and ships, leave the cube alone, take out the right completely, hit the middle cube, then rush to deal with the Neg'vars. finally take out the left and hail the kang. As to HOE, there needs to be some power balancing on the queens ship. It is built to punish you if you are in an escort (insta kill within 5km)
For normals yes. But you can run normals in a ship with no consoles. For elites, no. You are focusing too much on energy damage defense, when the majority of damage in elites comes from torps. Also your builds aren't tank focused enough. Your oddy is just horrible, your Intrepid isn't focused, and your patrol escort is probably one of the only ones that doesn't need a complete overhaul.
For your oddy, please please PLEASE take those SIF generators off. Replace them with another neutronium and a monotanium. If you aren't concerned with dealing damage you can leave your sci consoles and your weapons as is.
Your intrepid should either run full beams or full cannons. None of this mix and match. And your science consoles should either be set to healing or set to damage output with your abilities.
Tbh, we can't give you ANY recommendations without knowing your full loadouts, including but not limited to your BOff layout, ALL of your consoles, exact weapons, shields/engines/deflectors, your DOffs, and the exact ship it's being used on.
With a proper team of people who either know the strategy, or at least are willing/able to follow direct orders given by a willing/able knowledgable leader during play, *ALL* STF Elite missions are completable, as are their Optionals. I've completed all the original six (ground/space) thanks to Fleetmates and friends in the Accolades Channel. I haven't got around to really trying the new Hive missions yet (only did Space once and we failed Optional, but we're ignorant on how to do it, give us time
STFs are intended to be "advanced" play. They work best when done by a coordinated group, especially the Elite versions. Personally, I won't play any of the STF Ground missions via a PUG. That's asking for trouble. I'll PUG any Space Normal... Those are stompy good fun. I'll even PUG Elite Infected and Elite KA. It's usually pretty easy to get the former's Optional (unless there's a griefer in the group), and the latter's Optional get about 50/50 in PUGs.
Cure Space Elite? Of the "Classic" STFs, this is the hardest space battle. Why? It takes more coordinated effort and one of the few who's primary objective can actually be failed. I won't usually PUG CSE unless I'm looking to fail. lol
That being said, I can't remember the last time I've failed a Space Elite Mission, including Optional (Hive notwithstanding) with a premade.
To the OP, for CSE (Cure Space Elite), by the way, I'll give you a strategy: MRRMLL
In a nutshell this means:
1) Have someone guard the Kang. Usually this is has to be a pretty self-reliant person who has decent DPS and Heal (for self and Kang).
2) Everyone else ("Attack Team") go straight to the Middle Cube Tower, take out all ships and nanite borg, leaving the cube alive, by itself.
3) Attack Team then goes to the Right Cube Tower, clear all, including the Cube.
4) Attack Team helps pick-up any waves attacking Kang, then returns to the Middle, take out Cube.
5) Full team (including Kang Guard) takes out Left Cube Tower, giving priority to any spawn that try to head to Kang.
6) Signal Kang, Defeat Boss. Win.
There's some finesse to the above. For example, the Attack Team should remove any Kang-bound waves they encounter while moving between Towers. And generally be aware of the state of Kang and it's Guard. Communication is important. If you're a Kang Guard and need assistance, ask for it before you're overwhelmed. Then one or two break off from the Attack Team (usually a fast Escort or two, but should NOT need the whole team) to assist, then return to the Attack Team as able.
Anyway, if you and four of your friends can learn the above. You'll ace it every time.
Feel free to drop me a line in-game (@PatricianVetinari). We can set up some time to make any Space Run (my favorites)... Come solo or with other friends, and we can put together a team to get you through. (Disclaimer: I'm not likely to do any Ground Runs, just don't much enjoy Ground Combat, STF or otherwise. :P)
Edit: I see Sollaf described MRRMLL while I was typing mine response. GMTA. :cool:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
last night I flew up to it and with out even fireing a shot or even targeting the ship I got one shotted. I respawned flew back up and got one shotted again before I could even shoot. Within 30 seconds I was up to a 150 min cooldown timer and by then 2 people quit beacuse the same was happening to them. The team was not even able to attack before a Plasma spread killed everyone within a few seconds. What makes the Hive unplayable is the command ships uber one shot AOE attacks and the spamming of regen probes. I tried once to fly low and under to see if I could just target the probes and nope, once i got with in 9k of the commanf ship I just exploded without even seeing what shot me.
Hive space elite doesn't seem to me to be overly hard, or impossible to complete. The problem with it is however that you just keep being one-shotted (ok, I personally keep being one shotted; maybe, probably others are faring better). That leads to unpleasant times in respawn hell (and rather long, after a while).
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
We completed it with all optional objectives and took down the queen in a relatively short period of time. Faster than some of the pug hive normals I've done, and every single one of us was sitting there scratching our heads and wondering why people were complaining about the difficulty of the mission, cause frankly, we were expecting alot more than what we got.
Was it harder than the other 3 STFs? Yes, without a doubt. Did it live up to the horror stories that I've read while lurking on these forums? **** no.
Some of you guys that complain on here need to get better tactics and/or stop pugging so much. Doubly so to the guys that think they're big shots cause their fleet can carry them through other STFs.
I used to send out this message to anyone in a PUG with a rainbow build/clueless/etc, but haven't lately because the PUGs have been pretty decent overall:
Just a friendly message with some space STF hints:
1. Create a separate chat tab for fleet/team/tell messages. Keep it open.
2. Specialize in one energy weapon type, and get specific consoles to improve that type. White/green are very cheap.
3. Listen to your teammates when they're talking. No, seriously, keep the team chat tab open and READ IT.
4. Don't go it alone. If you're alone you can't get healed or heal a teamate, can't concentrate DPS with your team, or share incoming damage. Blowing up nanites or generators alone can spawn spheres you can?t handle. Stick with your team.
5. If you know what you're doing, call KANG or GOALIE in the team channel if you are willing to guard for the optional; focus on that, not on getting other stuff. The rest of the team can handle it. Call for help WELL before you're in trouble. Better to request it too early than too late.
6. Tradition has the team go right in Cure, left in Infected, and left in Khitomer Accord. Pay attention where your specific team goes.
7. For Cure, blow up the nanites from the bottom up. Try to blow up the BoP/Raptors/Negh'Var warships near your cube heading for KANG. In Infected, blow up the nanite probes and nanite spheres ON SIGHT; you will lose the optional and they'll HEAL the transformer. In KA, blow up probes if they are near you to keep pressure off the goalie.
8. Keep looking around at the other side of the map in case that player gets busy, especially when a cube or gate blows up.
9. Make sure to bring some crowd control with you. Chronitons+Torpedo Spread, Gravity Well, Tractor Beam can stop enemies.
10. Get Plasma and Kinetic resists. Fill ALL your eng consoles with Neutronium until you know better.
11. Get a Covariant shield with [Cap][Pla] from the exchange until you get a STF shield. Plasma resist is more important than Mk. level, so a Mk X would do fine.
12. Read the forums for hints on how to best beat the STFs. http://bit.ly/STO-STF
If you have any questions, feel free to ask! Happy STOing!
Just did both tonight with out any issues. Beat the Cure with 5 or so mins left and only missed the first optional in the Hive. Both elite. Maybe you need a better team? Msg me in game and we can try to set something up.
No offense Bran , but the Raiders (while being very good) , often play like they have a fire lit under their aft .
Comparing them w/your average pug is really ... -- well there's no fair comparison .
No it does not .
And usually the one who guards the Kang needs to be in a Tac ship .
This means using cannons , and not a beam boat .
Only a relatively few can do this with beams and usually you won't find them in a pug .
Don't volunteer for Kang duty unless you can actually do it .
Well then , maybe that should be the clue as to stay out of the 5km radius of the Queen's ship ?
You know ... like you do in KASE so Donatra does not cloak ?
Except the Queen moves about a lot more .
Besidse , you think you have it tough ?? Try chasing/retreating from the Queen in a Carrier . They're a lot less agile then your escort . :cool:
Usually people tell me to get a team together and do it that way,
but i am a PuGer, i cant sit around and wait for a team, just dont
have the patience for that. so i pug.
the only reason why i complain about Cure space elite and refuse
to ever do it again till they change it. reason is kang defense hasnt
been upgraded in the last 2 seasons so little by little kang dies faster
and faster as the devs twick the borg, and other reason is people
who ruin the match day after day for kicks and it ticks me off.
and the hive is, well i am not even going to go there.
and dont give me that TRIBBLE about getting a team together
there isnt really any need for teams any more,
since the devs removed all the equipment pieces from stf.
dont get me wrong i like cure space and the hive
it just that it needs to be changed. or rather restructured
and make it more team play rather then all blaze and glory.
Well, there should be a challenge. And the kang doesnt die from a few hits. And of course you can heal it and give it a TT.
Well if your only PUG'ing them you will very rarely win. These missions are meant as team play. As far as setting up teams there are tons of players waiting to play, the STF channel is one place, or as as I said, send me a msg. There is very little waiting when we play. Just because you don't want to join a good team is no reasons to make then nuke it for the rest.
Just my thoughts.
Public queue PuGs, sorry to say, are far from the best choice in doing STFs. They always tend to frustrate me to no end, especially when someone claiming to be "know STFs", gives bad advice.
If you want to do good in STFs, sign up for one of the EliteSTF channels and work with those who are well versed in the STFs and you will soon realize things are much easier than you thought they were.
if you don't have a carrier a decent cruiser can do it
a Cannon armed escort is a poor choice
the trick is to HEAL the Kang and close protect it
absorbing fire and destroying attackers
if you are in a GOOD team very little will come at you anyway