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artanisenartanisen Member Posts: 431 Arc User
Replaying: http://sto-forum.perfectworld.com/showthread.php?t=441081

I usually avoid Cure space elite and the hive
i will never do this two stf missions ever again
even if my life of my account depended on it.

cure space needs to be redesigned completely.
and the hive needs a nerf. i know i love a challenge
but this mission seems to be one sided.
Post edited by artanisen on
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Comments

  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    The problem with The Cure is lag and the Hive well it could some tweaking.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited December 2012
    I don't see any problem with those on a good team. Hive is supposed to be tough, I've run quite a few successfull run with fleetmates. And I never had any problem doing cure with a good team.

    If you pug no wonder you hate those, you get in there with new players, rainbow or skittle boat or someone who doesn't have a clue and you'll end up in a disaster which is why I don't pug those 2. I'd rather get a good team going and go at it.

    Hive has been nerfed enough as it is, almost too much if you ask me, Its the heart of the borg unimatrix, its suppposed to be tough real tough.
    Jamal : Tactical space specialist. USS Bug Warrior and many others
    E'Mc2 : Science Reman torp T'Varo, deadly annoyance :P
    Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
    Ka -tet Tier 5 fleet fully completed Starbase and fleet property
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited December 2012
    artanisen wrote: »
    Replaying: http://sto-forum.perfectworld.com/showthread.php?t=441081

    I usually avoid Cure space elite and the hive
    i will never do this two stf missions ever again
    even if my life of my account depended on it.

    cure space needs to be redesigned completely.
    and the hive needs a nerf. i know i love a challenge
    but this mission seems to be one sided.

    Check out this past Guest Blog for advice and contact info for a group that runs them all time: http://sto.perfectworld.com/news/?p=597671

    I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per). Some are more difficult than others, but all completable with a good group and a good strategy.

    Cheers,

    Brandon =/\=
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    Does this load out really work well.
    Odyssey Tactical Cruiser

    Weapons: 8x Beam Arrays
    Science Consoles: 2x Field Generators, Assimilated Module
    Engineering Consoles: Electroceramic Plating, 2x SIF Generators, 1x Neutronium Armor
    Other Gear: MACO Resilient Shield Array, Assimilated Subtranswarp Engines, Assimilated Graviton Deflector Array

    Intrepid Retrofit

    Weapons: 2x Dual Beam Banks, 1x Tricobalt Torpedo Launcher, 3x Turrets
    Science Consoles: 1x Field Generator, 2x Particle Generator, 1x Emitter Array
    Engineering Consoles: Electroceramic Plating, Ablative Generator, Assimilated Module
    Other Gear: MACO Resilient Shield Array, Assimilated Subtranswarp Engines, Assimilated Graviton Deflector Array

    Fleet Escort

    Weapons: 4x Dual Heavy Cannons, 3x Turrets
    Science Consoles: 2x Field Generator
    Engineering Consoles: Electroceramic Plating, Neutronium Armor, Assimilated Module
    Other Gear: MACO Resilient Shield Array, Assimilated Subtranswarp Engines, Assimilated Graviton Deflector Array
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    There is a problem with those two. And No Win Scenario.

    If they are not intended for PuGs they should be removed from the PvE Queue and you should have to form private groups to run them.

    I for one do not think they need their difficulty reduced, simply removed from the PuG system that gives one a false expectation on what their difficulty level will be. After all every style of player should have some content more their style.
  • kalanikalani Member Posts: 0 Arc User
    edited December 2012
    age03 wrote: »
    Does this load out really work well.

    That combo of shield engine and deflector has been nerfed since the blog was written. Infact a lot of whats in that blog is outdated and should either be updated or the entire blog removed from the site. There's a reason we don't revive old forum threads and the same reasons applies to bringing up outdated blogs like this. There may be good info in it but there is also a lot of misinformation in it now as well that may confuse people who aren't up on the subject.
    [SIGPIC][/SIGPIC]
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited December 2012
    If you don't personally think they are suitable for PUGging... don't queue up for them?

    Some people are fine PUGging for it.

    (I mean, personally, I wouldn't PUG an elite, and I agree it's an exercise in futility, but hey, I'm all for letting people do their thing)
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • edited December 2012
    This content has been removed.
  • sean2448sean2448 Member Posts: 815 Arc User
    edited December 2012
    Check out this past Guest Blog for advice and contact info for a group that runs them all time: http://sto.perfectworld.com/news/?p=597671

    I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per). Some are more difficult than others, but all completable with a good group and a good strategy.

    Cheers,

    Brandon =/\=

    you can only complete infected ground elite and cure space elite with a good group
    good luck getting good team in those in a random que because no proper way to unlock elite
    now that could be different next week when I close out tier 5 on main toon

    so season 8 test I will have atleast one 5
  • age03age03 Member Posts: 1,664 Arc User
    edited December 2012
    kalani2 wrote: »
    That combo of shield engine and deflector has been nerfed since the blog was written. Infact a lot of whats in that blog is outdated and should either be updated or the entire blog removed from the site. There's a reason we don't revive old forum threads and the same reasons applies to bringing up outdated blogs like this. There may be good info in it but there is also a lot of misinformation in it now as well that may confuse people who aren't up on the subject.

    I was more of thinking of the weapons and consol loadout not the shields/engines etc.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
    USS WARRIOR NCC 1720 Commanding Officer
    Star Trek Gamers
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited December 2012
    artanisen wrote: »
    Replaying: http://sto-forum.perfectworld.com/showthread.php?t=441081

    I usually avoid Cure space elite and the hive
    i will never do this two stf missions ever again
    even if my life of my account depended on it.

    cure space needs to be redesigned completely.
    and the hive needs a nerf. i know i love a challenge
    but this mission seems to be one sided.

    Why?

    Cure goes like clockwork with a good team who are all on the same page strategy-wise - and who aren't afraid to ask for help if needed - and people are starting to figure out Hive isn't pants-wettingly scary if you approach it correctly (spheres before cubes, and try and focus on and take out one cube and its attendant spheres at a time).

    All Hive needs is a pass on the Queen's sickeningly powerful torpedo spread, and, as ever, ships instantly exploding for no reason/3 seconds before a plasma torpedo explosion actually appears out of nowhere.
    ----
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    Check out this past Guest Blog for advice and contact info for a group that runs them all time: http://sto.perfectworld.com/news/?p=597671

    I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per). Some are more difficult than others, but all completable with a good group and a good strategy.

    Cheers,

    Brandon =/\=

    a couple of us on OPVP made a team and tackled all 4 space maps, probably beat them all in 30-45 minutes. it was crazy how quick we just stomped through it, in cure there was only 1 wave of ships launched at the kang before we had a cube dead and then only waves launched directly after a cube dies. it says a lot about the quality of all the pugs i have played of these missions. the only thing that slowed us down was hive, and all the 1 shots. spread=dead. they really are a cake walk if you know how to build a good ship, and have a talented team.

    going through the pvp boot camp would be the best way to learn how to do any space content in the game better, theres so much just doing pve cant teach you. you don't have to pvp afterward, you will just learn how to not be so infective at pve too.
  • sean2448sean2448 Member Posts: 815 Arc User
    edited December 2012
    Check out this past Guest Blog for advice and contact info for a group that runs them all time: http://sto.perfectworld.com/news/?p=597671

    I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per). Some are more difficult than others, but all completable with a good group and a good strategy.

    Cheers,

    Brandon =/\=

    easy when you have good team but super tough with real bunch of newbs not set up right
    infected grond and cure space elite need a nerfing so us vets can finaly close out the option
  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited December 2012
    Honestly, I sympathize but having won these PVE elite matches before I can tell you that it comes down to two important things: 1) Teamwork and 2) Sticking with what you started!

    I avoid the hive elite in particular now only because of the latter issue. I always end up in a PVE match with ppl bailing half way through and its infuriating! I may not be the best player myself but at the very least I can draw enemy fire and be a target whilst better players kill off the main enemy targets.

    Frankly if the elite wasn't as hard as it can be I'd have gotten bored ages ago and left the game. I wish there were more PVE and PVP matches though, with story board attached that can be further developed. But now I digress.
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • sean2448sean2448 Member Posts: 815 Arc User
    edited December 2012
    in month or so I will wait till update comes
    intfected ground needs nerfing infected space turn up a bit
    infected space is too easy
  • sollafsollaf Member Posts: 164 Arc User
    edited December 2012
    artanisen wrote: »
    Replaying: http://sto-forum.perfectworld.com/showthread.php?t=441081

    I usually avoid Cure space elite and the hive
    i will never do this two stf missions ever again
    even if my life of my account depended on it.

    cure space needs to be redesigned completely.
    and the hive needs a nerf. i know i love a challenge
    but this mission seems to be one sided.

    I've 3 manned CSE. It is easy as long as you know the method. The easiest way is MRRMLL, meaning that you take out the middle probes and ships, leave the cube alone, take out the right completely, hit the middle cube, then rush to deal with the Neg'vars. finally take out the left and hail the kang. As to HOE, there needs to be some power balancing on the queens ship. It is built to punish you if you are in an escort (insta kill within 5km)
    Sollaf: Join date Sep 2009, Lifer. Disgruntled with the JHSS, my Bug feels less shiny now.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    age03 wrote: »
    Does this load out really work well.

    For normals yes. But you can run normals in a ship with no consoles. For elites, no. You are focusing too much on energy damage defense, when the majority of damage in elites comes from torps. Also your builds aren't tank focused enough. Your oddy is just horrible, your Intrepid isn't focused, and your patrol escort is probably one of the only ones that doesn't need a complete overhaul.

    For your oddy, please please PLEASE take those SIF generators off. Replace them with another neutronium and a monotanium. If you aren't concerned with dealing damage you can leave your sci consoles and your weapons as is.

    Your intrepid should either run full beams or full cannons. None of this mix and match. And your science consoles should either be set to healing or set to damage output with your abilities.

    Tbh, we can't give you ANY recommendations without knowing your full loadouts, including but not limited to your BOff layout, ALL of your consoles, exact weapons, shields/engines/deflectors, your DOffs, and the exact ship it's being used on.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • lordhavelocklordhavelock Member Posts: 2,249 Arc User
    edited December 2012
    I really wish people would stop calling for nerfs or redesign just because they are unable or unwilling to learn how to complete the missions.

    With a proper team of people who either know the strategy, or at least are willing/able to follow direct orders given by a willing/able knowledgable leader during play, *ALL* STF Elite missions are completable, as are their Optionals. I've completed all the original six (ground/space) thanks to Fleetmates and friends in the Accolades Channel. I haven't got around to really trying the new Hive missions yet (only did Space once and we failed Optional, but we're ignorant on how to do it, give us time :))

    STFs are intended to be "advanced" play. They work best when done by a coordinated group, especially the Elite versions. Personally, I won't play any of the STF Ground missions via a PUG. That's asking for trouble. I'll PUG any Space Normal... Those are stompy good fun. I'll even PUG Elite Infected and Elite KA. It's usually pretty easy to get the former's Optional (unless there's a griefer in the group), and the latter's Optional get about 50/50 in PUGs.

    Cure Space Elite? Of the "Classic" STFs, this is the hardest space battle. Why? It takes more coordinated effort and one of the few who's primary objective can actually be failed. I won't usually PUG CSE unless I'm looking to fail. lol

    That being said, I can't remember the last time I've failed a Space Elite Mission, including Optional (Hive notwithstanding) with a premade.

    To the OP, for CSE (Cure Space Elite), by the way, I'll give you a strategy: MRRMLL

    In a nutshell this means:

    1) Have someone guard the Kang. Usually this is has to be a pretty self-reliant person who has decent DPS and Heal (for self and Kang).
    2) Everyone else ("Attack Team") go straight to the Middle Cube Tower, take out all ships and nanite borg, leaving the cube alive, by itself.
    3) Attack Team then goes to the Right Cube Tower, clear all, including the Cube.
    4) Attack Team helps pick-up any waves attacking Kang, then returns to the Middle, take out Cube.
    5) Full team (including Kang Guard) takes out Left Cube Tower, giving priority to any spawn that try to head to Kang.
    6) Signal Kang, Defeat Boss. Win.

    There's some finesse to the above. For example, the Attack Team should remove any Kang-bound waves they encounter while moving between Towers. And generally be aware of the state of Kang and it's Guard. Communication is important. If you're a Kang Guard and need assistance, ask for it before you're overwhelmed. Then one or two break off from the Attack Team (usually a fast Escort or two, but should NOT need the whole team) to assist, then return to the Attack Team as able.

    Anyway, if you and four of your friends can learn the above. You'll ace it every time.

    Feel free to drop me a line in-game (@PatricianVetinari). We can set up some time to make any Space Run (my favorites)... Come solo or with other friends, and we can put together a team to get you through. (Disclaimer: I'm not likely to do any Ground Runs, just don't much enjoy Ground Combat, STF or otherwise. :P)

    Edit: I see Sollaf described MRRMLL while I was typing mine response. GMTA. :cool:

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • admgreeradmgreer Member Posts: 0 Arc User
    edited December 2012
    Cure is fine unless you just have a really bad group. But the Hive on Elite is a Joke. After you clear the 1st wave of Spheres and Tac cubes and attack the Command ships is where it gets reidiculous
    last night I flew up to it and with out even fireing a shot or even targeting the ship I got one shotted. I respawned flew back up and got one shotted again before I could even shoot. Within 30 seconds I was up to a 150 min cooldown timer and by then 2 people quit beacuse the same was happening to them. The team was not even able to attack before a Plasma spread killed everyone within a few seconds. What makes the Hive unplayable is the command ships uber one shot AOE attacks and the spamming of regen probes. I tried once to fly low and under to see if I could just target the probes and nope, once i got with in 9k of the commanf ship I just exploded without even seeing what shot me.
  • toivatoiva Member Posts: 3,276 Arc User
    edited January 2013
    Cure space elite is pretty much fine (haven't even been killed by an iso charge for a while). With a decent team, it's actually the STF that takes the least time to complete. All the art here is to have a common strategy on your team.

    Hive space elite doesn't seem to me to be overly hard, or impossible to complete. The problem with it is however that you just keep being one-shotted (ok, I personally keep being one shotted; maybe, probably others are faring better). That leads to unpleasant times in respawn hell (and rather long, after a while).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • hebrown59hebrown59 Member Posts: 1 Arc User
    edited January 2013
    I understand some folks may have completed the hive but DANG!!! I have to agree with a lot of the readers....This mission is BOGUS. I have played with a number of teams and NONE have been able to complete it. And heaven help you if you get destoryed. The timer increases and when it finally does return I have NO CONTROL over my ship!!!! What the heck!!!!!
  • trenthowelltrenthowell Member Posts: 52 Arc User
    edited January 2013
    I did Hive last night on Elite for the first time with my fleet, in fact it was the first time for all but one of us on Hive Elite. We knew what to expect but we've also heard the horror stories that I even see in this thread.

    We completed it with all optional objectives and took down the queen in a relatively short period of time. Faster than some of the pug hive normals I've done, and every single one of us was sitting there scratching our heads and wondering why people were complaining about the difficulty of the mission, cause frankly, we were expecting alot more than what we got.

    Was it harder than the other 3 STFs? Yes, without a doubt. Did it live up to the horror stories that I've read while lurking on these forums? **** no.

    Some of you guys that complain on here need to get better tactics and/or stop pugging so much. Doubly so to the guys that think they're big shots cause their fleet can carry them through other STFs.
  • moronwmachinegunmoronwmachinegun Member Posts: 0 Arc User
    edited January 2013
    I have taken two freshly minted L50's through CSE (the rest of us were experienced players), however we were in a fleet with Mumble. Having verbal communication and/or paying attention to the team messages and/or doing 360 sweeps every half minute or so is essential.

    I used to send out this message to anyone in a PUG with a rainbow build/clueless/etc, but haven't lately because the PUGs have been pretty decent overall:

    Just a friendly message with some space STF hints:

    1. Create a separate chat tab for fleet/team/tell messages. Keep it open.

    2. Specialize in one energy weapon type, and get specific consoles to improve that type. White/green are very cheap.

    3. Listen to your teammates when they're talking. No, seriously, keep the team chat tab open and READ IT.

    4. Don't go it alone. If you're alone you can't get healed or heal a teamate, can't concentrate DPS with your team, or share incoming damage. Blowing up nanites or generators alone can spawn spheres you can?t handle. Stick with your team.

    5. If you know what you're doing, call KANG or GOALIE in the team channel if you are willing to guard for the optional; focus on that, not on getting other stuff. The rest of the team can handle it. Call for help WELL before you're in trouble. Better to request it too early than too late.

    6. Tradition has the team go right in Cure, left in Infected, and left in Khitomer Accord. Pay attention where your specific team goes.

    7. For Cure, blow up the nanites from the bottom up. Try to blow up the BoP/Raptors/Negh'Var warships near your cube heading for KANG. In Infected, blow up the nanite probes and nanite spheres ON SIGHT; you will lose the optional and they'll HEAL the transformer. In KA, blow up probes if they are near you to keep pressure off the goalie.

    8. Keep looking around at the other side of the map in case that player gets busy, especially when a cube or gate blows up.

    9. Make sure to bring some crowd control with you. Chronitons+Torpedo Spread, Gravity Well, Tractor Beam can stop enemies.

    10. Get Plasma and Kinetic resists. Fill ALL your eng consoles with Neutronium until you know better.

    11. Get a Covariant shield with [Cap][Pla] from the exchange until you get a STF shield. Plasma resist is more important than Mk. level, so a Mk X would do fine.

    12. Read the forums for hints on how to best beat the STFs. http://bit.ly/STO-STF

    If you have any questions, feel free to ask! Happy STOing!
  • pjlietz1pjlietz1 Member Posts: 41 Arc User
    edited January 2013
    artanisen wrote: »
    Replaying: http://sto-forum.perfectworld.com/showthread.php?t=441081

    I usually avoid Cure space elite and the hive
    i will never do this two stf missions ever again
    even if my life of my account depended on it.

    cure space needs to be redesigned completely.
    and the hive needs a nerf. i know i love a challenge
    but this mission seems to be one sided.

    Just did both tonight with out any issues. Beat the Cure with 5 or so mins left and only missed the first optional in the Hive. Both elite. Maybe you need a better team? Msg me in game and we can try to set something up.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited January 2013
    I ran all 8 STFs last night on elite with the STFRaiders. We completed all optionals and runs in 2 hours and 18 minutes (~17 min average per).

    No offense Bran , but the Raiders (while being very good) , often play like they have a fire lit under their aft .
    Comparing them w/your average pug is really ... -- well there's no fair comparison .
    sean2448 wrote: »
    intfected ground needs nerfing

    No it does not .

    To the OP, for CSE (Cure Space Elite), by the way, I'll give you a strategy: MRRMLL

    In a nutshell this means:

    1) Have someone guard the Kang. Usually this is has to be a pretty self-reliant person who has decent DPS and Heal (for self and Kang).

    And usually the one who guards the Kang needs to be in a Tac ship .
    This means using cannons , and not a beam boat .
    Only a relatively few can do this with beams and usually you won't find them in a pug .
    Don't volunteer for Kang duty unless you can actually do it .

    sollaf wrote: »
    As to HOE, there needs to be some power balancing on the queens ship. It is built to punish you if you are in an escort (insta kill within 5km)

    Well then , maybe that should be the clue as to stay out of the 5km radius of the Queen's ship ?
    You know ... like you do in KASE so Donatra does not cloak ?
    Except the Queen moves about a lot more . :)
    Besidse , you think you have it tough ?? Try chasing/retreating from the Queen in a Carrier . They're a lot less agile then your escort . :cool:
  • artanisenartanisen Member Posts: 431 Arc User
    edited January 2013
    pjlietz1 wrote: »
    Just did both tonight with out any issues. Beat the Cure with 5 or so mins left and only missed the first optional in the Hive. Both elite. Maybe you need a better team? Msg me in game and we can try to set something up.

    Usually people tell me to get a team together and do it that way,
    but i am a PuGer, i cant sit around and wait for a team, just dont
    have the patience for that. so i pug.

    the only reason why i complain about Cure space elite and refuse
    to ever do it again till they change it. reason is kang defense hasnt
    been upgraded in the last 2 seasons so little by little kang dies faster
    and faster as the devs twick the borg, and other reason is people
    who ruin the match day after day for kicks and it ticks me off.

    and the hive is, well i am not even going to go there.

    and dont give me that TRIBBLE about getting a team together
    there isnt really any need for teams any more,
    since the devs removed all the equipment pieces from stf.

    dont get me wrong i like cure space and the hive
    it just that it needs to be changed. or rather restructured
    and make it more team play rather then all blaze and glory.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited January 2013
    artanisen wrote: »
    Usually people tell me to get a team together and do it that way,
    but i am a PuGer, i cant sit around and wait for a team, just dont
    have the patience for that. so i pug.

    the only reason why i complain about Cure space elite and refuse
    to ever do it again till they change it. reason is kang defense hasnt
    been upgraded in the last 2 seasons so little by little kang dies faster
    and faster as the devs twick the borg, and other reason is people
    who ruin the match day after day for kicks and it ticks me off.

    and the hive is, well i am not even going to go there.

    and dont give me that TRIBBLE about getting a team together
    there isnt really any need for teams any more,
    since the devs removed all the equipment pieces from stf.

    dont get me wrong i like cure space and the hive
    it just that it needs to be changed. or rather restructured
    and make it more team play rather then all blaze and glory.

    Well, there should be a challenge. And the kang doesnt die from a few hits. And of course you can heal it and give it a TT.
  • pjlietz1pjlietz1 Member Posts: 41 Arc User
    edited January 2013
    artanisen wrote: »
    Usually people tell me to get a team together and do it that way,
    but i am a PuGer, i cant sit around and wait for a team, just dont
    have the patience for that. so i pug.

    the only reason why i complain about Cure space elite and refuse
    to ever do it again till they change it. reason is kang defense hasnt
    been upgraded in the last 2 seasons so little by little kang dies faster
    and faster as the devs twick the borg, and other reason is people
    who ruin the match day after day for kicks and it ticks me off.

    and the hive is, well i am not even going to go there.

    and dont give me that TRIBBLE about getting a team together
    there isnt really any need for teams any more,
    since the devs removed all the equipment pieces from stf.

    dont get me wrong i like cure space and the hive
    it just that it needs to be changed. or rather restructured
    and make it more team play rather then all blaze and glory.

    Well if your only PUG'ing them you will very rarely win. These missions are meant as team play. As far as setting up teams there are tons of players waiting to play, the STF channel is one place, or as as I said, send me a msg. There is very little waiting when we play. Just because you don't want to join a good team is no reasons to make then nuke it for the rest.

    Just my thoughts.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    Yeah, there is nothing wrong with the STFs. If there is a problem, 9 out of 10 times its the group itself.

    Public queue PuGs, sorry to say, are far from the best choice in doing STFs. They always tend to frustrate me to no end, especially when someone claiming to be "know STFs", gives bad advice.


    If you want to do good in STFs, sign up for one of the EliteSTF channels and work with those who are well versed in the STFs and you will soon realize things are much easier than you thought they were.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited January 2013
    Best ship to guard the kang is a Carrier
    if you don't have a carrier a decent cruiser can do it

    a Cannon armed escort is a poor choice

    the trick is to HEAL the Kang and close protect it
    absorbing fire and destroying attackers

    if you are in a GOOD team very little will come at you anyway
    Live long and Prosper
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