I'm an Engineering player, and typically stick to Cruisers cause I've found them best suited to my skills. I do however enjoy playing in Escorts (especially where the cannons are concerned).
Suffice to say, I was looking over the fleet ships earlier, specifically the Fleet Patrol Escort and the Fleet Assault Cruiser; one of these two ships (I sure ain't buying both) are going to get some fleet modules out of me when I deem it necessary to purchase one.
However, what I would like to see (and purchase) instead, even if it costs me a 5th fleet module is a 'Fleet Assault Escort'. Specifically, the Fleet Patrol Escort with the Bridge Officer slots of the Fleet Assault Escort. As follows:
Drop a little off the hull, add some to the shields, maybe a third device slot and you've got yourself a new Escort. I'd put the money toward it. What are the chances?
aceshigh is right. The Heavy Escort Carrier (the armitage) is pretty much what you ask for. The only difference is that it has an Tactical Ensign slot instead of a universal. But, it also comes with a hangar bay, which really helps out in my opinion. I know because I fly one.
The only difference is that it has an Tactical Ensign slot instead of a universal. But, it also comes with a hangar bay, which really helps out in my opinion. I know because I fly one.
The Boff slots are similar, yeah, but I'd rather have an extra Engineering console over a Science console (you'd be surprised what a difference that makes), and as per the fighters; they're taking up a device slot that is already short. There would be little point me having that ship without the fighters, yet at the same time I'd rather use device slots for other purposes.
Edit: Add to the fact the Akira is a Starbase Tier #5 ship? The Patrol Escort is a Starbase Tier #1. My fleet has a long way to go before we reach Tier #5.
Fighters have their own dedicated item slot, they don't take up a device slot.
The bottom line is, what you want pretty much already exists. You ca neither choose not to go for it, or deal with the aesthetic issues (personally, I highly recommend a Thunderchild/Armitage mashup. Fill in the saucer and nacelles with Thundy bits, and the rest as Armitage and you've got what looks like a next generation Akira instead of a flying doughnut) and get what you're looking for.
The bottom line is, what you want pretty much already exists.
If it was a case of 'we can't do that cause we've already got one' then we wouldn't have the Fleet Long Range Science Vessel Retrofit and the Fleet Science Vessel Retrofit nor would we have the Fleet Reconnaissance Science Vessel Retrofit, nor would we have the Fleet Deep Space Science Vessel. Short of turn rate, hull and shield strength, there is no difference in the first two and the second two again have very little distinguishing them apart from the other, in addition to distinguishing them apart from the first two.
The same can be applied to many vessels in-game that are 'pretty much the same as another'. It doesn't hurt to ask for more variety on an already existing variety, and as we're all aware here, aesthetics do matter.
However, what I would like to see (and purchase) instead, even if it costs me a 5th fleet module is a 'Fleet Assault Escort'. Specifically, the Fleet Patrol Escort with the Bridge Officer slots of the Fleet Assault Escort. As follows:
Drop a little off the hull, add some to the shields, maybe a third device slot and you've got yourself a new Escort. I'd put the money toward it. What are the chances?
What you ask for is already available in-game, it's the Heavy Destroyer-class starships.
If it was a case of 'we can't do that cause we've already got one' then we wouldn't have the Fleet Long Range Science Vessel Retrofit and the Fleet Science Vessel Retrofit nor would we have the Fleet Reconnaissance Science Vessel Retrofit, nor would we have the Fleet Deep Space Science Vessel. Short of turn rate, hull and shield strength, there is no difference in the first two and the second two again have very little distinguishing them apart from the other, in addition to distinguishing them apart from the first two.
Except, following your own analogy, we already have the Fleet Escort Retrofit that corresponds to the Fleet Tac Escort and Fleet Patrol Escort with similar variances.
I get that you're not a fan of the Armitage. But like it or not, that is what you're asking for.
Except, following your own analogy, we already have the Fleet Escort Retrofit that corresponds to the Fleet Tac Escort and Fleet Patrol Escort with similar variances.
That's my point though; we've got ships already with similar variances, so what is the trouble in adding another ship in that has some slight variances of it's own? It's nothing new, they've been adding 'similar' ships in to this game ever since the fleet system came about. Why stop now?
I'm sure there will be a similar ship in the future that F2P's can fork over $25 for.
I wouldn't necessarily need to be paying $25. Fleet Ship Modules are around 4.5k (if not a bit more) on the exchange right now. All I need are four, or five of them (which I can already afford).
Regardless of everything, this is merely a request. Nothing may come of it (I'm hopeful it will, but I've got to be realistic). If you don't ask, you don't get, so I asked with optimism.
I wouldn't necessarily need to be paying $25. Fleet Ship Modules are around 4.5k (if not a bit more) on the exchange right now. All I need are four, or five of them (which I can already afford).
Fleet Modules are only good for ships that are available in the Fleet Shipyard. :rolleyes:
That's my point though; we've got ships already with similar variances, so what is the trouble in adding another ship in that has some slight variances of it's own? It's nothing new, they've been adding 'similar' ships in to this game ever since the fleet system came about. Why stop now?
Because this game is already a giant parade of cash shop stupidity, with barely enough playable content to keep folks interested. Diverting resources from creating more content to effectively re-skinning an already existing ship would not only be a waste of time, it would likely not be a financial success (there's only so many ways you can wrap the same product).
Let's face it, Cryptic is already struggling to put out finished content as it is. Having them jump around trying to fulfill every skin request (especially for a faction that's eyeball deep in terms of starship variety) won't help matters.
If you want a Cruiser that can use Cannons, get a Galaxy Dreadnaught.
Unfortunately, here we are restricted to Scatter Volley and Rapid Fire 1 only. Hardly seems worth it. Besides, I don't specifically want a Cruiser, I would like an Escort with a little big of an Engineering buff. Hence my proposal.
Diverting resources from creating more content to effectively re-skinning an already existing ship would not only be a waste of time, it would likely not be a financial success (there's only so many ways you can wrap the same product).
They don't need to touch the skin. All they need to is alter some code and create a new ship slot. I've done a bit of programming in college, and trust me when I say my proposal really isn't that hard. If they know what they're doing (I'd assume they do) it would take an hour, if that.
I'm pretty much convinced that they're going to toss it in a lockbox unfortunately.
The Andorian Cruiser? Nah. I can't see them putting that in a lock box. The reason these other alien ships are in the boxes is cause CBS allegedly didn't want every Tom, **** and Harry flying around in them. The Vulcan ship they didn't have a problem with (Vulcan is a member of Starfleet, it stands to reason they'd have a couple of their own ships still in service; same applies to the Andorian). I'd be very surprised if the Andorian ship was a lock box ship.
Sounds like there are already options ingame - they're just not as.. accessable.. or appealing as you'd like.
Me, I'm still waiting (hopelessly) for a nice science ship with a commander tactical boff slot(to fit Dispersal Pattern Beta III). It's taken this long just to get a nice, aggressive science ship like the Vesta. Count yourself lucky you at least have close options to choose from. :P
That said, the Fleet Patrol Escort is a fine ship. Even with its bridge layout, it's perfectly able to tank an elite tactical cube for the time it takes to dust one. It's not as lenient as a cruiser, but stuff won't be beating on you as long once you've got your cannons roaring.
They don't need to touch the skin. All they need to is alter some code and create a new ship slot. I've done a bit of programming in college, and trust me when I say my proposal really isn't that hard. If they know what they're doing (I'd assume they do) it would take an hour, if that.
Creating a new model, tying in LoD skins, skins from various sets, damage vfx, weapon hardpoints, engine trails and more will take a hell of a lot more than an hour. They're not going to take an existing ship, change two data points and re-sell it for 25 bucks.
The Andorian Cruiser? Nah. I can't see them putting that in a lock box. The reason these other alien ships are in the boxes is cause CBS allegedly didn't want every Tom, **** and Harry flying around in them. The Vulcan ship they didn't have a problem with (Vulcan is a member of Starfleet, it stands to reason they'd have a couple of their own ships still in service; same applies to the Andorian). I'd be very surprised if the Andorian ship was a lock box ship.
It's coming with a bridge. No ship released post Odyssey/Bortasqu that comes with a bridge has been a non-lockbox ship. Add in the known demand for it, and it's 100% ripe for yet another PWE cash grab.
Comments
it has most of those boff slots, except the ensign slot is a tac. That's arguably better, because you can equip tac team.
The Boff slots are similar, yeah, but I'd rather have an extra Engineering console over a Science console (you'd be surprised what a difference that makes), and as per the fighters; they're taking up a device slot that is already short. There would be little point me having that ship without the fighters, yet at the same time I'd rather use device slots for other purposes.
Edit: Add to the fact the Akira is a Starbase Tier #5 ship? The Patrol Escort is a Starbase Tier #1. My fleet has a long way to go before we reach Tier #5.
The bottom line is, what you want pretty much already exists. You ca neither choose not to go for it, or deal with the aesthetic issues (personally, I highly recommend a Thunderchild/Armitage mashup. Fill in the saucer and nacelles with Thundy bits, and the rest as Armitage and you've got what looks like a next generation Akira instead of a flying doughnut) and get what you're looking for.
If it was a case of 'we can't do that cause we've already got one' then we wouldn't have the Fleet Long Range Science Vessel Retrofit and the Fleet Science Vessel Retrofit nor would we have the Fleet Reconnaissance Science Vessel Retrofit, nor would we have the Fleet Deep Space Science Vessel. Short of turn rate, hull and shield strength, there is no difference in the first two and the second two again have very little distinguishing them apart from the other, in addition to distinguishing them apart from the first two.
The same can be applied to many vessels in-game that are 'pretty much the same as another'. It doesn't hurt to ask for more variety on an already existing variety, and as we're all aware here, aesthetics do matter.
What you ask for is already available in-game, it's the Heavy Destroyer-class starships.
Commander Tactical
Universal LT Commander
Universal Ensign
LT Engineering
LT Science
Except, following your own analogy, we already have the Fleet Escort Retrofit that corresponds to the Fleet Tac Escort and Fleet Patrol Escort with similar variances.
I get that you're not a fan of the Armitage. But like it or not, that is what you're asking for.
That's my point though; we've got ships already with similar variances, so what is the trouble in adding another ship in that has some slight variances of it's own? It's nothing new, they've been adding 'similar' ships in to this game ever since the fleet system came about. Why stop now?
I've asked for one less Ensign Tactical slot as far as the Armitage goes.
Then don't. :rolleyes:
I'm sure there will be a similar ship in the future that F2P's can fork over $25 for. :P
Regardless of everything, this is merely a request. Nothing may come of it (I'm hopeful it will, but I've got to be realistic). If you don't ask, you don't get, so I asked with optimism.
You missed the part where I said I liked my cannons.
Fleet Modules are only good for ships that are available in the Fleet Shipyard. :rolleyes:
No, I didn't. Because the Heavy Destroyer is able to use cannons too. :P
If you want a Cruiser that can use Cannons, get a Galaxy Dreadnaught.
The Kumari has some potential to re-fill this niche (though with Cryptic, you never know how far out of left field they're going to come).
It's possible, we shall soon find out.
Because this game is already a giant parade of cash shop stupidity, with barely enough playable content to keep folks interested. Diverting resources from creating more content to effectively re-skinning an already existing ship would not only be a waste of time, it would likely not be a financial success (there's only so many ways you can wrap the same product).
Let's face it, Cryptic is already struggling to put out finished content as it is. Having them jump around trying to fulfill every skin request (especially for a faction that's eyeball deep in terms of starship variety) won't help matters.
I'm pretty much convinced that they're going to toss it in a lockbox unfortunately.
Edit: Starter Cruiser, NX, Constitution, and Oberth are excluded.
That's great, but check my post. I was quoting (and replying too) the guy talking about the Excelsior there.
Unfortunately, here we are restricted to Scatter Volley and Rapid Fire 1 only. Hardly seems worth it. Besides, I don't specifically want a Cruiser, I would like an Escort with a little big of an Engineering buff. Hence my proposal.
They don't need to touch the skin. All they need to is alter some code and create a new ship slot. I've done a bit of programming in college, and trust me when I say my proposal really isn't that hard. If they know what they're doing (I'd assume they do) it would take an hour, if that.
The Andorian Cruiser? Nah. I can't see them putting that in a lock box. The reason these other alien ships are in the boxes is cause CBS allegedly didn't want every Tom, **** and Harry flying around in them. The Vulcan ship they didn't have a problem with (Vulcan is a member of Starfleet, it stands to reason they'd have a couple of their own ships still in service; same applies to the Andorian). I'd be very surprised if the Andorian ship was a lock box ship.
Me, I'm still waiting (hopelessly) for a nice science ship with a commander tactical boff slot(to fit Dispersal Pattern Beta III). It's taken this long just to get a nice, aggressive science ship like the Vesta. Count yourself lucky you at least have close options to choose from. :P
That said, the Fleet Patrol Escort is a fine ship. Even with its bridge layout, it's perfectly able to tank an elite tactical cube for the time it takes to dust one. It's not as lenient as a cruiser, but stuff won't be beating on you as long once you've got your cannons roaring.
Creating a new model, tying in LoD skins, skins from various sets, damage vfx, weapon hardpoints, engine trails and more will take a hell of a lot more than an hour. They're not going to take an existing ship, change two data points and re-sell it for 25 bucks.
It's coming with a bridge. No ship released post Odyssey/Bortasqu that comes with a bridge has been a non-lockbox ship. Add in the known demand for it, and it's 100% ripe for yet another PWE cash grab.