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Fleet Assault Escort (request)

flash525flash525 Member Posts: 5,441 Arc User
I'm an Engineering player, and typically stick to Cruisers cause I've found them best suited to my skills. I do however enjoy playing in Escorts (especially where the cannons are concerned).

Suffice to say, I was looking over the fleet ships earlier, specifically the Fleet Patrol Escort and the Fleet Assault Cruiser; one of these two ships (I sure ain't buying both) are going to get some fleet modules out of me when I deem it necessary to purchase one.

However, what I would like to see (and purchase) instead, even if it costs me a 5th fleet module is a 'Fleet Assault Escort'. Specifically, the Fleet Patrol Escort with the Bridge Officer slots of the Fleet Assault Escort. As follows:

x1 Tactical Commander
x1 Engineering Lt. Commander
x1 Tactical Lieutenant
x1 Science Lieutenant
x1 Engineering Ensign (or, if desired, Universal Ensign)

Drop a little off the hull, add some to the shields, maybe a third device slot and you've got yourself a new Escort. I'd put the money toward it. What are the chances?
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Post edited by flash525 on

Comments

  • f9thaceshighf9thaceshigh Member Posts: 1 Arc User
    edited December 2012
    actually, you might want to check out the Heavy Escort Carrier Retrofit.

    it has most of those boff slots, except the ensign slot is a tac. That's arguably better, because you can equip tac team.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited December 2012
    aceshigh is right. The Heavy Escort Carrier (the armitage) is pretty much what you ask for. The only difference is that it has an Tactical Ensign slot instead of a universal. But, it also comes with a hangar bay, which really helps out in my opinion. I know because I fly one.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • flash525flash525 Member Posts: 5,441 Arc User
    edited December 2012
    actually, you might want to check out the Heavy Escort Carrier Retrofit.
    aceshigh is right. The Heavy Escort Carrier (the armitage) is pretty much what you ask for.
    The Armitage is a butt-ugly looking ship to start with, and whilst I am a fan of the Akira, there are reasons why I don't want to be flying one.
    it has most of those boff slots, except the ensign slot is a tac. That's arguably better, because you can equip tac team.
    The only difference is that it has an Tactical Ensign slot instead of a universal. But, it also comes with a hangar bay, which really helps out in my opinion. I know because I fly one.
    The Boff slots are similar, yeah, but I'd rather have an extra Engineering console over a Science console (you'd be surprised what a difference that makes), and as per the fighters; they're taking up a device slot that is already short. There would be little point me having that ship without the fighters, yet at the same time I'd rather use device slots for other purposes.

    Edit: Add to the fact the Akira is a Starbase Tier #5 ship? The Patrol Escort is a Starbase Tier #1. My fleet has a long way to go before we reach Tier #5.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    Fighters have their own dedicated item slot, they don't take up a device slot.

    The bottom line is, what you want pretty much already exists. You ca neither choose not to go for it, or deal with the aesthetic issues (personally, I highly recommend a Thunderchild/Armitage mashup. Fill in the saucer and nacelles with Thundy bits, and the rest as Armitage and you've got what looks like a next generation Akira instead of a flying doughnut) and get what you're looking for.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited December 2012
    Fighters have their own dedicated item slot, they don't take up a device slot.
    This is news to me, but fair enough.
    The bottom line is, what you want pretty much already exists.
    If it was a case of 'we can't do that cause we've already got one' then we wouldn't have the Fleet Long Range Science Vessel Retrofit and the Fleet Science Vessel Retrofit nor would we have the Fleet Reconnaissance Science Vessel Retrofit, nor would we have the Fleet Deep Space Science Vessel. Short of turn rate, hull and shield strength, there is no difference in the first two and the second two again have very little distinguishing them apart from the other, in addition to distinguishing them apart from the first two.

    The same can be applied to many vessels in-game that are 'pretty much the same as another'. It doesn't hurt to ask for more variety on an already existing variety, and as we're all aware here, aesthetics do matter. :)
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    flash525 wrote: »
    However, what I would like to see (and purchase) instead, even if it costs me a 5th fleet module is a 'Fleet Assault Escort'. Specifically, the Fleet Patrol Escort with the Bridge Officer slots of the Fleet Assault Escort. As follows:

    x1 Tactical Commander
    x1 Engineering Lt. Commander
    x1 Tactical Lieutenant
    x1 Science Lieutenant
    x1 Engineering Ensign (or, if desired, Universal Ensign)

    Drop a little off the hull, add some to the shields, maybe a third device slot and you've got yourself a new Escort. I'd put the money toward it. What are the chances?

    What you ask for is already available in-game, it's the Heavy Destroyer-class starships.

    Commander Tactical
    Universal LT Commander
    Universal Ensign
    LT Engineering
    LT Science
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    flash525 wrote: »
    If it was a case of 'we can't do that cause we've already got one' then we wouldn't have the Fleet Long Range Science Vessel Retrofit and the Fleet Science Vessel Retrofit nor would we have the Fleet Reconnaissance Science Vessel Retrofit, nor would we have the Fleet Deep Space Science Vessel. Short of turn rate, hull and shield strength, there is no difference in the first two and the second two again have very little distinguishing them apart from the other, in addition to distinguishing them apart from the first two.

    Except, following your own analogy, we already have the Fleet Escort Retrofit that corresponds to the Fleet Tac Escort and Fleet Patrol Escort with similar variances.

    I get that you're not a fan of the Armitage. But like it or not, that is what you're asking for.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited December 2012
    What you ask for is already available in-game, it's the Heavy Destroyer-class starships.

    Commander Tactical
    Universal LT Commander
    Universal Ensign
    LT Engineering
    LT Science
    The Chimera? Like I'm going to pay a monthly subscription to this game for a single ship. :rolleyes:
    Except, following your own analogy, we already have the Fleet Escort Retrofit that corresponds to the Fleet Tac Escort and Fleet Patrol Escort with similar variances.
    That's my point though; we've got ships already with similar variances, so what is the trouble in adding another ship in that has some slight variances of it's own? It's nothing new, they've been adding 'similar' ships in to this game ever since the fleet system came about. Why stop now?
    I get that you're not a fan of the Armitage. But like it or not, that is what you're asking for.
    I've asked for one less Ensign Tactical slot as far as the Armitage goes. :)
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    flash525 wrote: »
    The Chimera? Like I'm going to pay a monthly subscription to this game for a single ship. :rolleyes:

    Then don't. :rolleyes:

    I'm sure there will be a similar ship in the future that F2P's can fork over $25 for. :P
  • born2bwild1born2bwild1 Member Posts: 1,329 Arc User
    edited December 2012
    TRIBBLE the escort - go with the best crusier in the game that mostly fits your wants - the Fleet Excel - beauty of a ship! T3 shipyard
  • flash525flash525 Member Posts: 5,441 Arc User
    edited December 2012
    I'm sure there will be a similar ship in the future that F2P's can fork over $25 for.
    I wouldn't necessarily need to be paying $25. Fleet Ship Modules are around 4.5k (if not a bit more) on the exchange right now. All I need are four, or five of them (which I can already afford).

    Regardless of everything, this is merely a request. Nothing may come of it (I'm hopeful it will, but I've got to be realistic). If you don't ask, you don't get, so I asked with optimism.
    TRIBBLE the escort - go with the best crusier in the game that mostly fits your wants - the Fleet Excel - beauty of a ship! T3 shipyard
    You missed the part where I said I liked my cannons. ;)
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    flash525 wrote: »
    I wouldn't necessarily need to be paying $25. Fleet Ship Modules are around 4.5k (if not a bit more) on the exchange right now. All I need are four, or five of them (which I can already afford).

    Fleet Modules are only good for ships that are available in the Fleet Shipyard. :rolleyes:
    flash525 wrote: »
    You missed the part where I said I liked my cannons. ;)

    No, I didn't. Because the Heavy Destroyer is able to use cannons too. :P

    If you want a Cruiser that can use Cannons, get a Galaxy Dreadnaught.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    I'm sure there will be a similar ship in the future that F2P's can fork over $25 for. :P

    The Kumari has some potential to re-fill this niche (though with Cryptic, you never know how far out of left field they're going to come).
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    The Kumari has some potential to re-fill this niche (though with Cryptic, you never know how far out of left field they're going to come).

    It's possible, we shall soon find out.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    flash525 wrote: »
    That's my point though; we've got ships already with similar variances, so what is the trouble in adding another ship in that has some slight variances of it's own? It's nothing new, they've been adding 'similar' ships in to this game ever since the fleet system came about. Why stop now?

    Because this game is already a giant parade of cash shop stupidity, with barely enough playable content to keep folks interested. Diverting resources from creating more content to effectively re-skinning an already existing ship would not only be a waste of time, it would likely not be a financial success (there's only so many ways you can wrap the same product).

    Let's face it, Cryptic is already struggling to put out finished content as it is. Having them jump around trying to fulfill every skin request (especially for a faction that's eyeball deep in terms of starship variety) won't help matters.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    It's possible, we shall soon find out.

    I'm pretty much convinced that they're going to toss it in a lockbox unfortunately.
  • flash525flash525 Member Posts: 5,441 Arc User
    edited December 2012
    Fleet Modules are only good for ships that are available in the Fleet Shipyard.
    True, but there are few Starfleet ships that aren't available as fleet ships. Name me one (from neither the future, nor past) that isn't. :)

    Edit: Starter Cruiser, NX, Constitution, and Oberth are excluded.
    No, I didn't. Because the Heavy Destroyer is able to use cannons too.
    That's great, but check my post. I was quoting (and replying too) the guy talking about the Excelsior there. ;)
    If you want a Cruiser that can use Cannons, get a Galaxy Dreadnaught.
    Unfortunately, here we are restricted to Scatter Volley and Rapid Fire 1 only. Hardly seems worth it. Besides, I don't specifically want a Cruiser, I would like an Escort with a little big of an Engineering buff. Hence my proposal.
    Diverting resources from creating more content to effectively re-skinning an already existing ship would not only be a waste of time, it would likely not be a financial success (there's only so many ways you can wrap the same product).
    They don't need to touch the skin. All they need to is alter some code and create a new ship slot. I've done a bit of programming in college, and trust me when I say my proposal really isn't that hard. If they know what they're doing (I'd assume they do) it would take an hour, if that.
    I'm pretty much convinced that they're going to toss it in a lockbox unfortunately.
    The Andorian Cruiser? Nah. I can't see them putting that in a lock box. The reason these other alien ships are in the boxes is cause CBS allegedly didn't want every Tom, **** and Harry flying around in them. The Vulcan ship they didn't have a problem with (Vulcan is a member of Starfleet, it stands to reason they'd have a couple of their own ships still in service; same applies to the Andorian). I'd be very surprised if the Andorian ship was a lock box ship.
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited December 2012
    Sounds like there are already options ingame - they're just not as.. accessable.. or appealing as you'd like.


    Me, I'm still waiting (hopelessly) for a nice science ship with a commander tactical boff slot(to fit Dispersal Pattern Beta III). It's taken this long just to get a nice, aggressive science ship like the Vesta. Count yourself lucky you at least have close options to choose from. :P


    That said, the Fleet Patrol Escort is a fine ship. Even with its bridge layout, it's perfectly able to tank an elite tactical cube for the time it takes to dust one. It's not as lenient as a cruiser, but stuff won't be beating on you as long once you've got your cannons roaring.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    flash525 wrote: »
    They don't need to touch the skin. All they need to is alter some code and create a new ship slot. I've done a bit of programming in college, and trust me when I say my proposal really isn't that hard. If they know what they're doing (I'd assume they do) it would take an hour, if that.

    Creating a new model, tying in LoD skins, skins from various sets, damage vfx, weapon hardpoints, engine trails and more will take a hell of a lot more than an hour. They're not going to take an existing ship, change two data points and re-sell it for 25 bucks.
    flash525 wrote: »
    The Andorian Cruiser? Nah. I can't see them putting that in a lock box. The reason these other alien ships are in the boxes is cause CBS allegedly didn't want every Tom, **** and Harry flying around in them. The Vulcan ship they didn't have a problem with (Vulcan is a member of Starfleet, it stands to reason they'd have a couple of their own ships still in service; same applies to the Andorian). I'd be very surprised if the Andorian ship was a lock box ship.

    It's coming with a bridge. No ship released post Odyssey/Bortasqu that comes with a bridge has been a non-lockbox ship. Add in the known demand for it, and it's 100% ripe for yet another PWE cash grab.
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