This is a plea to cryptic not to do anything to this wonderful weapon, it is fine as it is and working as intended.
I know some pvp whiners out there are complaining about this unfair weapon which shoots too fast.
I have a solution to satisfy everyone: Make this weapon unusable for PVP. This way doesn't ruin PVE for us and stop the PVP whiners from crying.
That's it!! I have had it up to here with PvP whinners - whine whine whine and then Cryptic comes out and nerfs almost everything they ask.
One time a way back Borticus came on the PvP forum and said to them - Tough - this "thing" is staying like it is - and your going to take it hard!!
Man that time I was like 'yes Borticus -your the man ! '
But I don't know lately he's been giving in to them all the time
Please for the love of pete Borticus - let me come on again and see you make a post that will let me say again -"yes - you da man - tell it to them baby - tell them where they can take that torp!!"
You know it's a really sad indictment of Cryptic's lust for nerfing things when we're already fearful and paranoid that they're going to take something awesome and nerf it before anyone has even complained about it.
Well I will wait patiently and hope that Borticus comes out to any more PvP complainers and says:
I heard of an exploit using this weapon that causes plasma torpedoes to keep on spawning. So anyone targeted by it would face destruction. Haven't seen it in action to confirm it exists, but if the devs fix this weapon, then it would be to fix the exploit.
I heard of an exploit using this weapon that causes plasma torpedoes to keep on spawning. So anyone targeted by it would face destruction. Haven't seen it in action to confirm it exists, but if the devs fix this weapon, then it would be to fix the exploit.
If that is the case they should fix it - but i have seen torp spread of half a dozen HY torps - I love it - that I hope is working as intended and not this "exploit"
I think it's a fantastic weapon and the second thing I got when I got my first toon up to the rep level.
Bugs Fix, but powerful weapons that are great in PvE which is 98% of STO - leave as is - they are pissing a lot of people off by changing things based on a few PvP players concerns.
I must give cudos to some PvPers that work hard to test out new weapons - but when they want changes that take benefits from 98% of the player base so that things are the way 2% wants it - that crosses the line.
I heard of an exploit using this weapon that causes plasma torpedoes to keep on spawning. So anyone targeted by it would face destruction. Haven't seen it in action to confirm it exists, but if the devs fix this weapon, then it would be to fix the exploit.
You're confusing the way the weapon interacts with projectile doff officers with an exploit. The firing animation (the spawning of the three torps) is roughly 2 seconds long (give or take a smidge of a second), which is roughly equal to or slightly longer than it takes for the doff's proc to kick in. This can lead to the appearance of a constant stream of torps when you get chain procs, but in reality you're just firing the weapon on the internal torpedo gcd.
Back it up with a second fast firing torpedo, say an omega torp, to fill in the gaps when the hyper-torp doesn't proc, and you can send a rather hilarious amount of plasma torps down-range. But it is by no means the 100% fire-and-forget unending stream of plasma death that some hysterical players seem to think it is.
I haven't seen widespread complaints about this torpedo amongst the PvP community, largely because most competent PvPers can deal with slow, destructible torpedoes. Rest assured, PvE heroes, your precious weapon probably won't be 'nerfed'.
However, this speaks to a deeper issue. If you need this weapon to succeed admirably in PvE, and a 'nerf' would actually make things difficult for you, then you're doing something wrong. I suggest you examine your own builds, rather than getting paranoid about nerfs and pointing fingers at the community that does its darndest to keep things balanced and working as they should be, while oblivious PvEers Kirk their hearts out against 'tough' STF enemies.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
That's it!! I have had it up to here with PvP whinners - whine whine whine and then Cryptic comes out and nerfs almost everything they ask.
One time a way back Borticus came on the PvP forum and said to them - Tough - this "thing" is staying like it is - and your going to take it hard!!
Man that time I was like 'yes Borticus -your the man ! '
But I don't know lately he's been giving in to them all the time
Please for the love of pete Borticus - let me come on again and see you make a post that will let me say again -"yes - you da man - tell it to them baby - tell them where they can take that torp!!"
Cryptic doesn't 'give in' to PvPers. If that were the case, we would actually have a decent PvP system in this game, not the pathetic excuse for one we have now.
Borticus doesn't 'give in' to PvPers. He's a competent dev who insists that PvPers provide evidence that something is out of whack. THEN he takes action to correct it. Some things are blatantly obvious, and don't need a whole lot of discussion.
Any time a PvEer encounters a bug or imbalanced feature, they exploit the heck out of it and do little or nothing to document it and ensure it's fixed. See: PvEers using epic tricobalt spike damage to bypass steps in STFs (i.e., cheat).
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
You know it's a really sad indictment of Cryptic's lust for nerfing things when we're already fearful and paranoid that they're going to take something awesome and nerf it before anyone has even complained about it.
One person is complaining about it so far, forums wise. It's probably why this thread exists.
The problem is what people think is an exploit or bug might be perfectly legit, so let's remove the launcher from the game so they don't have to deal with it!
Personally I feel it's working as intended, and the behavior of it when using 3 projectile doffs makes those doffs being active much easier to notice when the launcher can fire 3 slow moving plasma torps at once. I've seen as many as 9 or more torps in flight at once. It certainly is not all the time. But the proc rates are perfectly fine compared to other torps. I fire quantums left and right too when using 3 projectile doffs. It's nothing new.
Assuming an exploit or bug exists then they need to fix it. I don't think it will go beyond that. I refuse to believe they did not sit there at their meetings and think long and hard for at least 15 entire minutes about releasing a plasma torp launcher that fires 3 torps at once and the effects of it with BO abilities and doffs, and balance in general. Same with omega launcher.
With all that said, how bout a fix on that there romulan MKXII set? I'm still in awe over it's current condition. I'm not purchasing the reman set twice for a ****thousand dilithium and ****hundred marks.
I haven't seen widespread complaints about this torpedo amongst the PvP community, largely because most competent PvPers can deal with slow, destructible torpedoes. Rest assured, PvE heroes, your precious weapon probably won't be 'nerfed'.
However, this speaks to a deeper issue. If you need this weapon to succeed admirably in PvE, and a 'nerf' would actually make things difficult for you, then you're doing something wrong. I suggest you examine your own builds, rather than getting paranoid about nerfs and pointing fingers at the community that does its darndest to keep things balanced and working as they should be, while oblivious PvEers Kirk their hearts out against 'tough' STF enemies.
Hold on there I am not a PvE hero - but you want to talk builds and balance in PvE - it's total BS
STF as example - getting the optional is based on DPS - the more you have the faster the mission gets done.
This means mostly TAC captians and builds. I was madder then hell today that I failed 2 infected optionals - we did everything by the book- no TRIBBLE ups - 1st run me in my Tac MVAM- 2 sci oddy 1 eng oddy and 1 eng Sov - missed opt by 20 sec
2nd run - MY Sci toon Fleet nebula - 2 eng oddy - 1 tac defiant 1 Sci Vesta - failed optional by 30 seconds
Yes I am quite sure if eveyone had the best build its more than possible with only 1 or no tac's in the group to get the optional - but it's damn HARD - especially on a pug.
WTF - do they have 3 classes - match you up in any config - throw you out there - but no matter the config of the team class wise you have the same time limit?
On the toon that I had this new weapon loaded in another Sci it helped HUGE to get an optioanl on a team that had NO tac's.
Could my build/skill be way better - yes - it could be way better - but the PvE in eSTF is geared too much to DPS - why does my VM3 - with 6 spots in decompiler do almost nothing to a cube? WTF is that??
Hold on there I am not a PvE hero - but you want to talk builds and balance in PvE - it's total BS
STF as example - getting the optional is based on DPS - the more you have the faster the mission gets done.
This means mostly TAC captians and builds. I was madder then hell today that I failed 2 infected optionals - we did everything by the book- no TRIBBLE ups - 1st run me in my Tac MVAM- 2 sci oddy 1 eng oddy and 1 eng Sov - missed opt by 20 sec
2nd run - MY Sci toon Fleet nebula - 2 eng oddy - 1 tac defiant 1 Sci Vesta - failed optional by 30 seconds
Yes I am quite sure if eveyone had the best build its more than possible with only 1 or no tac's in the group to get the optional - but it's damn HARD - especially on a pug.
WTF - do they have 3 classes - match you up in any config - throw you out there - but no matter the config of the team class wise you have the same time limit?
On the toon that I had this new weapon loaded in another Sci it helped HUGE to get an optioanl on a team that had NO tac's.
Could my build/skill be way better - yes - it could be way better - but the PvE in eSTF is geared too much to DPS - why does my VM3 - with 6 spots in decompiler do almost nothing to a cube? WTF is that??
I did a run earlier today with two oddys my carrier and two defiant. We beat ISE with 7 minutes to spare. Yes it is how your ship is built and you are specced. Do it right and it is easy and yes you need DPs but heals also work great.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
However, this speaks to a deeper issue. If you need this weapon to succeed admirably in PvE, and a 'nerf' would actually make things difficult for you, then you're doing something wrong. I suggest you examine your own builds, rather than getting paranoid about nerfs and pointing fingers at the community that does its darndest to keep things balanced and working as they should be, while oblivious PvEers Kirk their hearts out against 'tough' STF enemies.
It's not about "needing the weapon to succeed." The launcher is cool, part of a set and people want to use it. And making it any worse would make it unusable. I had it aft and the Omega launcher fore and returned to my quantums pretty quickly. The projectiles are just too slow and the damage isn't that great either. Nerfing them would make them completely useless.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Y'know this thread just wouldn't be the complete without a PvP Elitist coming in to remind everyone else that they think PvP is the only point to online gaming and act like their opinion is revealed truth.
Nobody needed this weapon to perform 'admirably' in PvE, because everyone survived well enough without it for the last two years playing the game. But is it better than previous weapons? Yes. Is it more fun to use? Hell yes.
I suggest you take your attitude back to Eve Online where it belongs. There are plenty of cold harsh universes for 'l33t' PvPers like you to inhabit.
I don't play EVE, and I'll play where I feel like playing. This game has a PvP aspect, and it requires more skill than the PvE aspect. Only a completely self-deluded fool would deny that. I did not claim that PvP is the only point to online gaming. There are plenty of accomplished PvPers who do PvE for a change of pace.
I responded to this thread because I don't take kindly to people trash-talking the PvP community, which is what the OP did. Heaven forfend one of the 'elitist' PvPers come into the thread to fire a few volleys back, right?
Oh, and a parting shot to all PvP-hating PvE heroes in this thread who are of the same mind as the OP: You lot do a ton more whining, moaning, and complaining. I see it every time a noticeable change is made. You've whined about dilithium changes (especially the lazy twerps who whined about their Foundry mission exploit being removed), you've whined about starbases, you've whined ad naseum about everything. Kindly keep your ignorant trash talk to yourselves.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
1. Get two pieces of the honour guard set and rule 62 console.
2. Get the Assimilated module, the Tachyokinetic converter and the Romulan console that each give critical bonuses. Max out your critical hit skills.
3. Get a ship that can use HY3.
4. Do 25k damage per torp every time you crit. Do 9k damage per torp for non-crits.
1. Too much effort for someone who is still on the way to T5 on the Fed side and includes Lobi.
2. Got the Assimilatede Module and Zero-Point console and have the Romulan +3% crit passive.
3. Aventine. I always use HYT III.
4. If it reaches the target. It happened way too often that others destroyed it and left my torpedoes hanging. It was shameful. Now I'm back to quantums and made 2nd place in two fleet actions and usually get all the love from the tac cube in Infected Elite. If they work for you that's nice, I've put the launcher on my Delta flyer and will give it another experimental beam array and console when I have more dilithium (currently saving it for T5 Borg), but ony my main ship I will stick with quantums.:D
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Romulan Hyper Torpedos have a base damage of ~1.600 which makes it basically the torpedo launcher with the lowest damage in this game. It is therefore understandable, that Cryptic would give it this high firing rate. In fact pure DPS wise the Hyper Torpedo Launcher is inferior to a dual heavy cannon and only gets on par with it if you manage to stack dozens of plasma fires on one target.
Oh and I really wouldn't recommend using any +damage bonus consoles or whatever with it. Pure math: 1.600 + 25%(KHG)/11%(Ferengi Console) does not result in a noticable increase of damage. I tested it and the KHG two-set bonus gave me only +200 kinetic damage. This weapons damage basically stays the same whatever you outfit your ship with.
It's not about "needing the weapon to succeed." The launcher is cool, part of a set and people want to use it. And making it any worse would make it unusable. I had it aft and the Omega launcher fore and returned to my quantums pretty quickly. The projectiles are just too slow and the damage isn't that great either. Nerfing them would make them completely useless.
And if it is decided that it should be nerfed, then you'll have to deal with it. Whether some people want to acknowledge it or not, this game has a PvP aspect, and it's supposed to have a PvP aspect. Hence, the game has to balance by both PvP and PvE standards. Balancing by PvP levels usually results in a workable setup for PvE. . .especially since almost all PvP-oriented builds can do a passable job fighting PvE enemies. The same cannot be said for PvE 'builds'.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Romulan Hyper Torpedos have a base damage of ~1.600 which makes it basically the torpedo launcher with the lowest damage in this game. It is therefore understandable, that Cryptic would give it this high firing rate. In fact pure DPS wise the Hyper Torpedo Launcher is inferior to a dual heavy cannon and only gets on par with it if you manage to stack dozens of plasma fires on one target.
Oh and I really wouldn't recommend using any +damage bonus consoles or whatever with it. Pure math: 1.600 + 25%(KHG)/11%(Ferengi Console) does not result in a noticable increase of damage. I tested it and the KHG two-set bonus gave me only +200 kinetic damage. This weapons damage basically stays the same whatever you outfit your ship with.
Which is why it likely won't be nerfed. There's nothing broken about the setup. This whole thread should be classified as flamebait and just removed, because the OP's attempt was obviously to troll/flame and get a rise out of PvPers such as myself. I've indulged myself
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I'm glad I've never denied it. Personally I've gotten sick of the lack of PvPdevelopment since day one, and I don't feel the need to test my skill against other players in a competition that rewards practically nothing of value.
Interesting that you haven't counted yourself as one of them.
Someone "trash talks" the PvP community and the only way you can think of to express yourself is by "trash talking" the PvE community? How noble of you. :rolleyes:
See above.
Yep. I don't see the point of expending brainpower to come up with reasoned arguments supporting why the PvP community is a good thing for this game, because it'll just bounce off 'certain people's' skulls and they'll proceed to post nigh-incomprehensible posts full of more crude insults on the level of 'U MAD, BRO?'
At this point I'm just having fun and indulging in a little mudslinging, before this thread is shut down.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I don't play EVE, and I'll play where I feel like playing. This game has a PvP aspect, and it requires more skill than the PvE aspect. Only a completely self-deluded fool would deny that. I did not claim that PvP is the only point to online gaming. There are plenty of accomplished PvPers who do PvE for a change of pace.
I responded to this thread because I don't take kindly to people trash-talking the PvP community, which is what the OP did. Heaven forfend one of the 'elitist' PvPers come into the thread to fire a few volleys back, right?
Oh, and a parting shot to all PvP-hating PvE heroes in this thread who are of the same mind as the OP: You lot do a ton more whining, moaning, and complaining. I see it every time a noticeable change is made. You've whined about dilithium changes (especially the lazy twerps who whined about their Foundry mission exploit being removed), you've whined about starbases, you've whined ad naseum about everything. Kindly keep your ignorant trash talk to yourselves.
A direct attack against the majority of the playerbase is a great way to get your point across. We all should strive to be as skilled as you at forum PvP. We all know it is much more difficult to participate in forum PvP than it is in forum PvE.
Although on your 'skill' comment I must disagree. Because you see, I fail to see any application of true player 'skill' in any MMO based PvP, especially one with heavy P2W influences. I'll get my true PvP 'skill' on in any game designed around pvp that has a mostly balanced playing field to begin with such as a shooter, a MOBA, an RTS, chess, etc.
Is PvP fun and enjoyable? Sure. But if you need to get your ego boost about being 'skilled' from this MMO I feel sorry for ya mate.
And if it is decided that it should be nerfed, then you'll have to deal with it. Whether some people want to acknowledge it or not, this game has a PvP aspect, and it's supposed to have a PvP aspect. Hence, the game has to balance by both PvP and PvE standards. Balancing by PvP levels usually results in a workable setup for PvE. . .especially since almost all PvP-oriented builds can do a passable job fighting PvE enemies. The same cannot be said for PvE 'builds'.
PvE and PvP are completely different environments and cannot be balanced against one another. Anyone with any MMO experience can tell you that. For crying out loud it is the main reason Diablo 3 decided to scrap their deathmatch system.
Faceroll powerful and effective PvE builds explode in seconds in PvP. Dedicated PvP builds put out half the sustained DPS a pure PvE build will. They have conflicting requirements always have and always will.
I want cruiser damage buffed and escort survivability nerfed. That would improve balance of the PvE game and completely FUBAR the PvP element that is already fubared to begin with.
And really, nearly any build can do a 'workable PvE setup' but 'workable' does not mean 'effective'. Really any build can be a 'workable PvP setup' as last I checked you get a prize for PvP win or loose by your logic.
I did a run earlier today with two oddys my carrier and two defiant. We beat ISE with 7 minutes to spare. Yes it is how your ship is built and you are specced. Do it right and it is easy and yes you need DPs but heals also work great.
you missed my point completely - why can't an all sci or all eng - or a mix of sci/eng ships with no tacs/escorts - complete the timed optional?
You get mixed up by the system and then penalized because you are not tactical? This is where higher damage weapons really help in PvE - the classes such as Sci and Eng that can't get as high DPS as a Tac in an escort
I mean it's got to stupid levels now where an escort properly built cant take constant direct fire from a cube - even a Tac cube - why delivering constand DHC - high DPS!! WTF is that?
Escorts shoult de hit and run and never be alble to take sustained fire from boss level NPC's
This is not Star trek - it's a Space FPS with biggest gun wins. In Star Trek IP crusiers are the backbone of Starfleet - in STO they are just a handicap in alot of PvE.
you missed my point completely - why can't an all sci or all eng - or a mix of sci/eng ships with no tacs/escorts - complete the timed optional?
You get mixed up by the system and then penalized because you are not tactical? This is where higher damage weapons really help in PvE - the classes such as Sci and Eng that can't get as high DPS as a Tac in an escort
I mean it's got to stupid levels now where an escort properly built cant take constant direct fire from a cube - even a Tac cube - why delivering constand DHC - high DPS!! WTF is that?
Escorts shoult de hit and run and never be alble to take sustained fire from boss level NPC's
This is not Star trek - it's a Space FPS with biggest gun wins. In Star Trek IP crusiers are the backbone of Starfleet - in STO they are just a handicap in alot of PvE.
We once went there with five sci on sci ships and had no problem in completing the optional, even in CSE. So, your argument is invalid. Of course its very easy with an all Tac all escort team, but it is easy with an all sci team too.
Of course that only applies for players who know what to do.
Ah well and dont confuse backbone with ships built to attack. Those are two different things. Escorts are built for battle. Cruiser are for exploration and diplomacy. For large transports. For evacuation. All things escorts suck at.
Cruiser are for exploration and diplomacy. For large transports. For evacuation. All things escorts suck at.
All those things we don't have ingame, or that we don't need a ship to do.
That's a bit sad we do'nt have content that would be better to do with a sci or a cruiser ship. AS you said, diplomacy heavy content, or exploration. The few diplomacy in this game, outside Doff, are done with any ship. And the exploration is a lot faster with an escort, because it will either be ground, give x item or kill x.
We once went there with five sci on sci ships and had no problem in completing the optional, even in CSE. So, your argument is invalid. Of course its very easy with an all Tac all escort team, but it is easy with an all sci team too.
Of course that only applies for players who know what to do.
Ah well and dont confuse backbone with ships built to attack. Those are two different things. Escorts are built for battle. Cruiser are for exploration and diplomacy. For large transports. For evacuation. All things escorts suck at.
Was this a pre-made or pug? The system is supposed to work for any group that joins - as long as they follow the script then they should be able to complete the optional. But this is just not the case. I am not 100% positive but I think they removed a lot of the one shots but made the Borg NPC's a little tougher just recently.
Comments
That's it!! I have had it up to here with PvP whinners - whine whine whine and then Cryptic comes out and nerfs almost everything they ask.
One time a way back Borticus came on the PvP forum and said to them - Tough - this "thing" is staying like it is - and your going to take it hard!!
Man that time I was like 'yes Borticus -your the man ! '
But I don't know lately he's been giving in to them all the time
Please for the love of pete Borticus - let me come on again and see you make a post that will let me say again -"yes - you da man - tell it to them baby - tell them where they can take that torp!!"
Well I will wait patiently and hope that Borticus comes out to any more PvP complainers and says:
"Sorry guys - It's working as Intended!!!"
Yeah Baby!!
If that is the case they should fix it - but i have seen torp spread of half a dozen HY torps - I love it - that I hope is working as intended and not this "exploit"
I think it's a fantastic weapon and the second thing I got when I got my first toon up to the rep level.
Bugs Fix, but powerful weapons that are great in PvE which is 98% of STO - leave as is - they are pissing a lot of people off by changing things based on a few PvP players concerns.
I must give cudos to some PvPers that work hard to test out new weapons - but when they want changes that take benefits from 98% of the player base so that things are the way 2% wants it - that crosses the line.
You're confusing the way the weapon interacts with projectile doff officers with an exploit. The firing animation (the spawning of the three torps) is roughly 2 seconds long (give or take a smidge of a second), which is roughly equal to or slightly longer than it takes for the doff's proc to kick in. This can lead to the appearance of a constant stream of torps when you get chain procs, but in reality you're just firing the weapon on the internal torpedo gcd.
Back it up with a second fast firing torpedo, say an omega torp, to fill in the gaps when the hyper-torp doesn't proc, and you can send a rather hilarious amount of plasma torps down-range. But it is by no means the 100% fire-and-forget unending stream of plasma death that some hysterical players seem to think it is.
*shakes head*
You know, if you're actually getting hit by these things in PvP, you probably deserve it.
However, this speaks to a deeper issue. If you need this weapon to succeed admirably in PvE, and a 'nerf' would actually make things difficult for you, then you're doing something wrong. I suggest you examine your own builds, rather than getting paranoid about nerfs and pointing fingers at the community that does its darndest to keep things balanced and working as they should be, while oblivious PvEers Kirk their hearts out against 'tough' STF enemies.
Cryptic doesn't 'give in' to PvPers. If that were the case, we would actually have a decent PvP system in this game, not the pathetic excuse for one we have now.
Borticus doesn't 'give in' to PvPers. He's a competent dev who insists that PvPers provide evidence that something is out of whack. THEN he takes action to correct it. Some things are blatantly obvious, and don't need a whole lot of discussion.
Any time a PvEer encounters a bug or imbalanced feature, they exploit the heck out of it and do little or nothing to document it and ensure it's fixed. See: PvEers using epic tricobalt spike damage to bypass steps in STFs (i.e., cheat).
The problem is what people think is an exploit or bug might be perfectly legit, so let's remove the launcher from the game so they don't have to deal with it!
Personally I feel it's working as intended, and the behavior of it when using 3 projectile doffs makes those doffs being active much easier to notice when the launcher can fire 3 slow moving plasma torps at once. I've seen as many as 9 or more torps in flight at once. It certainly is not all the time. But the proc rates are perfectly fine compared to other torps. I fire quantums left and right too when using 3 projectile doffs. It's nothing new.
Assuming an exploit or bug exists then they need to fix it. I don't think it will go beyond that. I refuse to believe they did not sit there at their meetings and think long and hard for at least 15 entire minutes about releasing a plasma torp launcher that fires 3 torps at once and the effects of it with BO abilities and doffs, and balance in general. Same with omega launcher.
With all that said, how bout a fix on that there romulan MKXII set? I'm still in awe over it's current condition. I'm not purchasing the reman set twice for a ****thousand dilithium and ****hundred marks.
Hold on there I am not a PvE hero - but you want to talk builds and balance in PvE - it's total BS
STF as example - getting the optional is based on DPS - the more you have the faster the mission gets done.
This means mostly TAC captians and builds. I was madder then hell today that I failed 2 infected optionals - we did everything by the book- no TRIBBLE ups - 1st run me in my Tac MVAM- 2 sci oddy 1 eng oddy and 1 eng Sov - missed opt by 20 sec
2nd run - MY Sci toon Fleet nebula - 2 eng oddy - 1 tac defiant 1 Sci Vesta - failed optional by 30 seconds
Yes I am quite sure if eveyone had the best build its more than possible with only 1 or no tac's in the group to get the optional - but it's damn HARD - especially on a pug.
WTF - do they have 3 classes - match you up in any config - throw you out there - but no matter the config of the team class wise you have the same time limit?
On the toon that I had this new weapon loaded in another Sci it helped HUGE to get an optioanl on a team that had NO tac's.
Could my build/skill be way better - yes - it could be way better - but the PvE in eSTF is geared too much to DPS - why does my VM3 - with 6 spots in decompiler do almost nothing to a cube? WTF is that??
hit HYT 2 or 3 and shoot off 2 or 3 beautiful green balls of death
or TS 1-3...even better XD
it is not overpowered, as the torpedos fly so slow that you HAVE PLENTY of time to react to them. all a question of skill.
I did a run earlier today with two oddys my carrier and two defiant. We beat ISE with 7 minutes to spare. Yes it is how your ship is built and you are specced. Do it right and it is easy and yes you need DPs but heals also work great.
CRUISERS NEED A 206% HULL BUFF
It's not about "needing the weapon to succeed." The launcher is cool, part of a set and people want to use it. And making it any worse would make it unusable. I had it aft and the Omega launcher fore and returned to my quantums pretty quickly. The projectiles are just too slow and the damage isn't that great either. Nerfing them would make them completely useless.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
I don't play EVE, and I'll play where I feel like playing. This game has a PvP aspect, and it requires more skill than the PvE aspect. Only a completely self-deluded fool would deny that. I did not claim that PvP is the only point to online gaming. There are plenty of accomplished PvPers who do PvE for a change of pace.
I responded to this thread because I don't take kindly to people trash-talking the PvP community, which is what the OP did. Heaven forfend one of the 'elitist' PvPers come into the thread to fire a few volleys back, right?
Oh, and a parting shot to all PvP-hating PvE heroes in this thread who are of the same mind as the OP: You lot do a ton more whining, moaning, and complaining. I see it every time a noticeable change is made. You've whined about dilithium changes (especially the lazy twerps who whined about their Foundry mission exploit being removed), you've whined about starbases, you've whined ad naseum about everything. Kindly keep your ignorant trash talk to yourselves.
1. Too much effort for someone who is still on the way to T5 on the Fed side and includes Lobi.
2. Got the Assimilatede Module and Zero-Point console and have the Romulan +3% crit passive.
3. Aventine. I always use HYT III.
4. If it reaches the target. It happened way too often that others destroyed it and left my torpedoes hanging. It was shameful. Now I'm back to quantums and made 2nd place in two fleet actions and usually get all the love from the tac cube in Infected Elite. If they work for you that's nice, I've put the launcher on my Delta flyer and will give it another experimental beam array and console when I have more dilithium (currently saving it for T5 Borg), but ony my main ship I will stick with quantums.:D
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
Oh and I really wouldn't recommend using any +damage bonus consoles or whatever with it. Pure math: 1.600 + 25%(KHG)/11%(Ferengi Console) does not result in a noticable increase of damage. I tested it and the KHG two-set bonus gave me only +200 kinetic damage. This weapons damage basically stays the same whatever you outfit your ship with.
And if it is decided that it should be nerfed, then you'll have to deal with it. Whether some people want to acknowledge it or not, this game has a PvP aspect, and it's supposed to have a PvP aspect. Hence, the game has to balance by both PvP and PvE standards. Balancing by PvP levels usually results in a workable setup for PvE. . .especially since almost all PvP-oriented builds can do a passable job fighting PvE enemies. The same cannot be said for PvE 'builds'.
Which is why it likely won't be nerfed. There's nothing broken about the setup. This whole thread should be classified as flamebait and just removed, because the OP's attempt was obviously to troll/flame and get a rise out of PvPers such as myself. I've indulged myself
Yep. I don't see the point of expending brainpower to come up with reasoned arguments supporting why the PvP community is a good thing for this game, because it'll just bounce off 'certain people's' skulls and they'll proceed to post nigh-incomprehensible posts full of more crude insults on the level of 'U MAD, BRO?'
At this point I'm just having fun and indulging in a little mudslinging, before this thread is shut down.
A direct attack against the majority of the playerbase is a great way to get your point across. We all should strive to be as skilled as you at forum PvP. We all know it is much more difficult to participate in forum PvP than it is in forum PvE.
Although on your 'skill' comment I must disagree. Because you see, I fail to see any application of true player 'skill' in any MMO based PvP, especially one with heavy P2W influences. I'll get my true PvP 'skill' on in any game designed around pvp that has a mostly balanced playing field to begin with such as a shooter, a MOBA, an RTS, chess, etc.
Is PvP fun and enjoyable? Sure. But if you need to get your ego boost about being 'skilled' from this MMO I feel sorry for ya mate.
PvE and PvP are completely different environments and cannot be balanced against one another. Anyone with any MMO experience can tell you that. For crying out loud it is the main reason Diablo 3 decided to scrap their deathmatch system.
Faceroll powerful and effective PvE builds explode in seconds in PvP. Dedicated PvP builds put out half the sustained DPS a pure PvE build will. They have conflicting requirements always have and always will.
I want cruiser damage buffed and escort survivability nerfed. That would improve balance of the PvE game and completely FUBAR the PvP element that is already fubared to begin with.
And really, nearly any build can do a 'workable PvE setup' but 'workable' does not mean 'effective'. Really any build can be a 'workable PvP setup' as last I checked you get a prize for PvP win or loose by your logic.
you missed my point completely - why can't an all sci or all eng - or a mix of sci/eng ships with no tacs/escorts - complete the timed optional?
You get mixed up by the system and then penalized because you are not tactical? This is where higher damage weapons really help in PvE - the classes such as Sci and Eng that can't get as high DPS as a Tac in an escort
I mean it's got to stupid levels now where an escort properly built cant take constant direct fire from a cube - even a Tac cube - why delivering constand DHC - high DPS!! WTF is that?
Escorts shoult de hit and run and never be alble to take sustained fire from boss level NPC's
This is not Star trek - it's a Space FPS with biggest gun wins. In Star Trek IP crusiers are the backbone of Starfleet - in STO they are just a handicap in alot of PvE.
We once went there with five sci on sci ships and had no problem in completing the optional, even in CSE. So, your argument is invalid. Of course its very easy with an all Tac all escort team, but it is easy with an all sci team too.
Of course that only applies for players who know what to do.
Ah well and dont confuse backbone with ships built to attack. Those are two different things. Escorts are built for battle. Cruiser are for exploration and diplomacy. For large transports. For evacuation. All things escorts suck at.
That's a bit sad we do'nt have content that would be better to do with a sci or a cruiser ship. AS you said, diplomacy heavy content, or exploration. The few diplomacy in this game, outside Doff, are done with any ship. And the exploration is a lot faster with an escort, because it will either be ground, give x item or kill x.
Was this a pre-made or pug? The system is supposed to work for any group that joins - as long as they follow the script then they should be able to complete the optional. But this is just not the case. I am not 100% positive but I think they removed a lot of the one shots but made the Borg NPC's a little tougher just recently.