So people, what do you think the next adventure zone and reputation / Fleet structure we'll be grinding for?
I'm going to say.. it'll be... based on the Mirror Unvierse and will in someway include a fleet espionage and trade grinder.. (aka its time to defect to the evil side :P)
I hope there isn't an adventure zone like New Romulus, Nukara, or Defera never spent to much time in any of these places before getting bored and leaving. I hope new content for rep will be more of a STF format, much more straight foward and better rewards.
Yeah, it gets boring and even tedious after the masses give up on a place and move on. And the stuff they leave behind is not fun with no reward.
New Romulus will soon be the same, because the adventure zones offer nothing but points and the amount is miserable compared to Epohh tagging or doing the Sector Daily.
So while Cryptic is on the right path, they need to think of longer terms than replaying over and over again for accolades. They need these places to drop items worth going back for, even if it means doing it for months to get a super rare item.
So while Cryptic is on the right path, they need to think of longer terms than replaying over and over again for accolades. They need these places to drop items worth going back for, even if it means doing it for months to get a super rare item.
I know Stahl indicated that the Breen and Tholian rep systems are out there. I would love to see an UFP and KDF rep system where each faction get their own adventure zone like Andoria and Gorn.
I hope none. Those adventure area are boring really quick.
I went once or twice on New Romulus to do the grind, and will never come back except for the storyline quests.
Nukara, I've been there twice. Deferi ? Once.
If I wanted to grind an area with fecth & kill quests, I would play GW2.
Expanding on current locations would be nice and probably quicker. I really like New Rom and using that model for Bajor, Defaria, Vulcan, Andoria. Risa, etc, along adding social zones would be nice.
I know Stahl indicated that the Breen and Tholian rep systems are out there. I would love to see an UFP and KDF rep system where each faction get their own adventure zone like Andoria and Gorn.
No, seriously. Ker'rat needs a lot of fixing. It's time they spent a month working on the code, no matter how complicated it is. Fix the spawnpoint issue. Fix the Borg stretching. Fix the 'getting stuck on objects' thing. Have the zones hold more people, and fix the zone switching.
It's time.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
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My character Tsin'xing
well... if im evil.. maybe my counterpart isn't? :O in which case i'll need to kill it and takes it place :P
We have too much intermingling of these "Waring" factions as it is. We need things to do that that is faction specific.
New Romulus will soon be the same, because the adventure zones offer nothing but points and the amount is miserable compared to Epohh tagging or doing the Sector Daily.
So while Cryptic is on the right path, they need to think of longer terms than replaying over and over again for accolades. They need these places to drop items worth going back for, even if it means doing it for months to get a super rare item.
Kinda like the STFs use to be?
Well, if the missions connected to something similar to the old STFs, then yes. But not entirely as an instanced mission, but a classic MMO dungeon.
Really this is what the game needs more of than the instant gratification culture F2P has turned this game into.
IE. Breen / Tholians
Borg / Undine
Alpha Jem'hadar / Gamma Jem'hadar
The planet of eternal peace ?
Well... give us 5 minutes and that'll change.
Wasn't exactly peaceful in ST5 either ...
Viva la Gorn Resistance!
I went once or twice on New Romulus to do the grind, and will never come back except for the storyline quests.
Nukara, I've been there twice. Deferi ? Once.
If I wanted to grind an area with fecth & kill quests, I would play GW2.
Kill it with fire.
hmm money says it'll be the tholians.
No, seriously. Ker'rat needs a lot of fixing. It's time they spent a month working on the code, no matter how complicated it is. Fix the spawnpoint issue. Fix the Borg stretching. Fix the 'getting stuck on objects' thing. Have the zones hold more people, and fix the zone switching.
It's time.