I am probably going to get laughed at but. I LOVE THIS SHIP! Is there a link or someone have a pvp set up for this ship so that if I were to show up in a match people may think "Fail boat." But, after the match they are thinking: "Damn, that's a good ship!"
My vision for the ship is an engineering/Sci fusion using beam weapons and an Engineer captain. I enjoy crowd control, but don't mind throwing out heals here and there.
I know that I am asking a lot and maybe the Devs should have fixed the ship before releasing it. Would someone be able to advise me on a proper PVP set up?
I tend to switch around Extend 1/2 and Aux to SIF 1/2 depending on whether I've got more hull or shield healing. If I've got more hull healing, I use Extend 2 for the SDR boost. If I've got more shield healing, Aux to SIF 2 makes an awesome (relatively high) spot heal and resistance boost.
Don't forget to look into the DOff that adds a HoT proc to Aux to SIF.
Comments
i love mine to death (the fleet is even better of course)
i can help ya out in game at some point or wait a few days and i'll find my old layouts and post'm here for ya.
Do you even Science Bro?
Here's what I used for it, as a healBoat.
- 6x Beam Arrays
- 100 Weapons, 50 Aux (~119/95 after skills)
- Lt Tac: FAW 1, Delta 1
- Ens Sci: Tractor Beam 1
- Cmdr Sci: HE 1, TSS 2, SciTeam 3, Scramble 3
- LtC Eng: EPtS 1, Aux to SIF 1, Extend 2
- Lt Eng (Uni): EPtS 1, EngTeam 2
Alternate
- Lt Tac: FAW 1, Delta 1
- Ens Sci: Tractor Beam 1
- Cmdr Sci: HE 1, TSS 2, SciTeam 3, Scramble 3
- Lt Sci (Uni): HE 1, TSS 2
- LtC Eng: EPtS 1, Extend 1, Aux to SIF 2
I tend to switch around Extend 1/2 and Aux to SIF 1/2 depending on whether I've got more hull or shield healing. If I've got more hull healing, I use Extend 2 for the SDR boost. If I've got more shield healing, Aux to SIF 2 makes an awesome (relatively high) spot heal and resistance boost.
Don't forget to look into the DOff that adds a HoT proc to Aux to SIF.