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Enhancing Fleet Ships

mimey2mimey2 Member Posts: 0 Arc User
I know there's gonna be cries of OP and all that, I'm fully expecting it.

HOWEVER...

I feel that Fleet ships, while nice, aren't really giving you the 'bang for your buck' as I feel they should. The extra console, hull and shields is nice, but a high cost for a low return.

To begin, 'Fleet ships' count as all of the following:

The C-store flagships (Ody and Bortas)
Any ship that can be bought while in a fleet, that includes 'Fleet' in it's title, for example: "Fleet Aquarius Destroyer"

The following would NOT count:

The Vesta-bundle
Any and all lockbox ships, including ones purchased with lobi
Ships that can be bought while in a fleet, that do NOT include the word 'Fleet' in their title, for example: "Aquarius Destroyer"
Any other ten-console ship not mentioned here (such as the Steamrunner)
The 2nd year anniversary versions of the Ody and Bortas.



Now then, a lot of these ideas are going to be kind of an on 'efficiency' scale. Meaning, if it has a lot of something already, it won't gain as much of a bonus from it. But if it has a lot less of something, it might gain more.



+1 Turn rate: For this one, it'd more apply to any ship with a turn rate of less than 10. So virtually every cruiser, and some sci ships. Anything with 10 or more might only gain a .5 bonus.

Better impulse and inertia modifiers: Exactly as it says really. A lot of the bigger ships take awhile to get moving, and stop moving. This would help them from being quite so...space whaly. Wouldn't make em escorts, but could help improve the handling of some ships.

Bonus power: This would only be a bonus to whatever systems it affected to start with. Meaning an Excelsior might only gain an extra +1 across the board, but a Defiant might gain 1 or 2 to weapons.

Unique bonuses: This would basically help set some ships from being copies of each other, or provide an extra boost in other ways. These could be just about anything.

For example, the Fleet Excelsior might gain another +1 to turn rate, giving it a base turn of 10. Or the Fleet Defiant might have a special bonus when using the Quad Phaser Cannons which reduces the recharge on their firing cycle. The Bortas could have an innate 1% crit chance bonus.

And so on from there.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Post edited by mimey2 on

Comments

  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited December 2012
    Some of the Fleet ships could use improvements, others not so much.

    Turn rate boosts: I'm of the opinion that cruisers in general don't really need a turn rate boost. Most cruiser pilots find ways to get their ship moving when they really need to. If you want a nimble cruiser, use KDF battlecruisers which are meant to be that way.

    Impulse and inertia modifiers: I support this, especially the impulse modifiers. The Fleet BoPs, especially, need higher modifiers on impulse. There are now at least 2-3 ships that actually move faster than the BoP, and it has the same impulse mod as the escorts. So, to help further compensate for weak stats, a higher impulse mod would be great. That's a specific example I have in mind.

    Bonus power: I assume you mean the innate power bonuses the ships get. If that's the case, this might be useful for certain ship classes. Classes with 15 additional points in a system probably shouldn't get more.

    Unique bonuses: This might be a useful way of differentiating ships, without taking up slots like universal consoles do.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    As stated many times by me:

    There SHOULD be true fleet versions of the Oddy and Bort (here comes the "c-store versions are fleet strength already"... well YEAH I KNOW THAT. I am just saying there should be fleet versions of flagships... sheesh!!!). And what I would recommend: Unique console slots. Separate from their regular console slots. IE. Fleet Odyssey Star Cruiser: 3 Tactical, 4 Engineering, 3 Science, 3 Unique. The only things that can be slotted in the unique slots are the consoles that come with the ships. Basically give them the set bonus without having to sacrifice 3 consoles. OP probably but meh, that's my idea for an enhancement/addition to fleet ships.

    Fleet BoPs need to be tougher. And faster. And more BoPer. Seriously. I would say give them a slight hull boost (5-10%), slight shield boost (5-10%), and a 10% increase in turn rate and impulse mod. We get BoPs back where they belong, and it's not too OP. Just a tad, but not too much.

    Also, please, adjust the turn axis on at least the Fleet raptors. Or change where their weapon hardpoints are.

    Fleet Battlecruisers are fine. And deadly. And tanky. And fine.

    Fleet Cruisers: I would support a +1 turn rate. But I would NOT support any additional power level increase. I would also support an inertia increase. But no impulse mod increase, and no power level increase. Maybe a .05 shield mod increase too. Nah, scratch that last one.

    Fleet Science Ships: I have limited knowledge and experience with these things, but if they are more powerful than my troll mirror universe recon science ship, then they are fine. I mean seriously, that thing, I built it as a troll boat, but by god does it do some major CC and damage.

    Fleet Escorts: Not much to see here. They are already VERY powerful, and don't need a buff. Seriously. Fleet Defiants tear TRIBBLE apart, FPEs destroy things while staying alive forever, FMVAE CCs and slaps things... As I said, fleet escorts are fine as is. If you MUST buff them, give them a .01 shield mod, bring em up to 1. If you must.

    Fleet Carriers: Vo'Quv = never die, kill lots, CC like boss. Fleet Vo'Quv = die even less, kill even more, CC like boss. I think we're good here. HEC = fast, powerful, lots of damage. FHEC = fast, powerful, lots of damage. Still good here.

    Fleet Destroyers: They're fine. Maybe a slight hull buff, but they're good to go.

    I think I ran out of fleet ships XD. But yeah, my recommendations.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • momawmomaw Member Posts: 0 Arc User
    edited December 2012
    Well it does seem like some ships come off worse than others in terms of a fleet upgrade.

    As an example, Fleet Negh'var. It's a fine ship and all, but what do you actually get for 2000 zen? 10% more hull and shields, 1 extra console, and 1 universal boff slot.

    Compare that to its sister ship the Fleet Vor'cha which gains 10% more hull and shields, 1 extra console, the LTC changes from engineer to tactical (which more than doubles the tactical capability of this offensive-oriented cruiser) and 2 universal boff slots.

    Fleet Neggie is an incremental upgrade along the same pattern it already had, while Fleet Vor'cha is a radical change that rearranges the boff slots to suit its role more decisively as well as having twice as much universal flexibility. Doesn't really seem quite fair.

    Of course it's far far too late to change any of this. Cryptic doesn't want our input, the decisions about what constitutes a "fleet upgrade" was made behind closed doors months ago and they have an extremely good track record of never changing anything like this once it's published.
  • tragamitestragamites Member Posts: 424 Arc User
    edited December 2012
    So how does the Non-Fleetist keep up?

    I've dealt with fleet ships in PvP and my standard ship is simply cannonfodder. Do I get to buy "fleet" quality ships from the Z-Store?

    I'm actually in a Fleet that is very very small. So while I do have a chance at obtaining these ships I do not have the access like those in larger active fleets.

    Currently the Fleet system is giving an unfair advantage to the casual solo player base and that needs to be addressed in a manner so that they can stay competative with Fleet Players.

    Honestly I think that Cryptic and PW are missing an opportuity here for profit. Since the Z-Store is the main sorce of income why are they not offereing us the 2-3 ways of optaining Items?

    Fleet Ships are obtainied by having a Fleet, so why not offer Zen Ships that are compareable for those not in a fleet. I would make them slightly easier to obtain through fleets to encourage fleet participation but it would give you a second way for those to stay competative without a Fleet.

    As long as there is a way for small or non Fleet players to keep up with the larger fleets I am all for improvements to current or future ships.
    [SIGPIC][/SIGPIC]
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