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How's this for a Advanced Heavy Cruiser Retrofit build?

latiasracerlatiasracer Member Posts: 680 Arc User
edited December 2012 in Federation Discussion
So a freind is getting me 2000Zen for christmas, and i like the look of them and it's genrally got positive feedback about it. Ability is cool too.


This is what i was thinking for it, could you guys rate it, and suggest changes?

Shield, Engine, Deflector: Aegis set.

Fore : Phaser Array, Q Torpedo, Phaser Cannon, Phaser Cannon.
Back : Phaser Turret, Phaser Turret, Q Torpedo, Cutting Beam.


Going to use the same consoles as my Galaxy-R, as it has the same layout.

Thoughts, Suggestions?
warp plasma can't melt neutronium beams
Post edited by Unknown User on

Comments

  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    I have 1 suggestion, look this up:
    http://sto-forum.perfectworld.com/showthread.php?t=484781

    This is my build for the fleet Excelsior (1 console difference), throws out on average 7-8k per volley while surviving pretty much anything in the game.

    Notes:
    1: If you don't have purple DCE doffs you will have to run 2 copies of each EPtX skill
    2: If you don't have keybinding skills you may not get the most out of it
    ZiOfChe.png?1
  • sirokksirokk Member Posts: 990 Arc User
    edited December 2012
    I love the ship!

    I tried the cannon build, it's fun to play with but IMHO it doesn't seem to do as much damage as beam arrays. I still prefer use cannons in an escort/destroyer, I have a plain Advanced Escort/Prometheus with AP DHCs that is my favorite for STFs.

    I'm going totally by memory, but here's my layout. I also have the spacebar set to activate all abilities in Slot 7:

    Weapons
    Fore: 2x phaser BA, 1x dual beam phaser, 1 torp (Breen Transphasic Cluster Torp)
    Aft: 4x phaser BA (Full MACO Mk XI or XII, I have a mix.)

    Sometimes I swap out the Phasers for Antiprotons but the Phasers seem to do more, maybe because the Phaser Relay consoles have higher specs than my AP consoles.


    Equipment
    MACO Shield, Borg Deflector and Engine.
    Consoles
    Eng: 3x Neutronium Mk XI, Borg
    Sci: 2x Field Gen mk XI (Blue)
    tac: 4x Phaser Relays Mk XI (Blue)

    Boffs
    LTC Tac: TT1, FAW2, ?
    CMDR Eng: EPtW1, RSP1, Aux2SIF2, EWP3
    LT Eng: ET1, DEM1
    Ens Eng: EPtS1
    LT Sci: HE1, Polarize Hull

    Doffs
    3x Shield Distrib. Officer
    2x Energy Weapons Officer (Beam related)

    Power Levels
    W: 100
    S: 50
    E: 25
    A: 25
    Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
    SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
  • alexhurlbutalexhurlbut Member Posts: 292 Arc User
    edited December 2012
    You're supposed to get close in with cannons as they have a fall off range for damage. Beam has a better fall off range. Cannons also do more damage vs hull than beam when shield is down.
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