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PrimetimeUGC Interviews dStahl

pwebranflakespwebranflakes Member Posts: 7,741
edited December 2012 in Galactic News Network [PC]
The team at PrimetimeUGC has released their interview with Executive Producer Daniel Stahl. Check out the episode, made completely with the Foundry, here.


Link to the interview.
Post edited by pwebranflakes on
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    Welcome back PrimetimeUGC! :D
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  • cerberusfilmscerberusfilms Member Posts: 40 Arc User
    edited December 2012
    The team at PrimetimeUGC has released their interview with Executive Producer Daniel Stahl. Check out the episode, made completely with the Foundry, here.


    Link to the interview.

    It was a pleasure to have him on.

    We're really excited for the stuff he talked about.



    Make sure you all catch the full episode (you can see the Index/Chapter Selection of the show at the very beginning of the video)
    Foundry Enthusiast
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    Did some things back in the day

    Now a Games Developer and Researcher
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    Thanks for coming on, dstahl. It's a great interview, even if most of it is fairly blunt admissions of "Yeah that would be awesome, but we don't have time or people to work on it."

    I would like to ask for clarification on a point. It sounded like you said that scaling rewards (based on time) for Foundry missions are coming in January. Is that a correct interpretation of the comments, or are the new changes to the officer reports "the" changes that we'd get in January? I'm just a little confused about what exactly was said there.
    [SIGPIC][/SIGPIC]
  • bghostbghost Member Posts: 0 Arc User
    edited December 2012
    after listening to the dstahl interview this is how i feel about the future of STO: :D
  • cerberusfilmscerberusfilms Member Posts: 40 Arc User
    edited December 2012
    bghost wrote: »
    after listening to the dstahl interview this is how i feel about the future of STO: :D

    THAT'S HOW I FELT WHEN WE RECORDED IT... AND STILL DO :P

    *calms down*
    Foundry Enthusiast
    Machinima Person
    Did some things back in the day

    Now a Games Developer and Researcher
  • metalkorekingmetalkoreking Member Posts: 0 Arc User
    edited December 2012
    That was great :) first one I've watched I'm gonna watch the rest now!
    [SIGPIC][/SIGPIC]
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited December 2012
    bghost wrote: »
    after listening to the dstahl interview this is how i feel about the future of STO: :D
    THAT'S HOW I FELT WHEN WE RECORDED IT... AND STILL DO :P

    *calms down*

    That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.
    Only YOU can prevent forum fires!
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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited December 2012
    tacofangs wrote: »
    That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.

    I can clear up the confusion... My KDF toons seem to have massive outbreaks by being poisoned by Fed Diets being passed on to them :(
  • edited December 2012
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  • flotahispanaflotahispana Member Posts: 78 Arc User
    edited December 2012
    An entire hour talking about the Foundry... I fell asleep.Nice show anyway :)
  • cletusdeadmancletusdeadman Member Posts: 248 Arc User
    edited December 2012
    I can clear up the confusion... My KDF toons seem to have massive outbreaks by being poisoned by Fed Diets being passed on to them :(

    Beat me to it...

    The Klingon Faction shows just how you feel everyday?
  • tachyonharmonictachyonharmonic Member Posts: 292 Arc User
    edited December 2012
    tacofangs wrote: »
    That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.

    I can clear that up for you. A few things that come to mind are the dishonesty surrounding the Season 7 launch, KDF left out in the cold for content possibly because they don't make as much money as the FED stuff, and the increasing amounts of grind/time gated content the game is moving towards.
  • edited December 2012
    This content has been removed.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    sophlogimo wrote: »
    "Dishonesty"? What do you mean? :confused:

    You mean other than Stahl coming onto the forums and blatantly lying to the face of every single player?
  • castsbugccastsbugc Member Posts: 830 Arc User
    edited December 2012
    You mean other than Stahl coming onto the forums and blatantly lying to the face of every single player?

    Would you care to actually spell out exactly what you are referring to, for those of us who haven't kept a checklist of everything that gets said everywhere
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    tacofangs wrote: »
    That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.

    if you'd like, im sure i can round up a ton of "promised" content, updates, stuff, pvp, that has been said by him and various other employees that has yet to ever happen, been told wont happen, out right lied about.


    that might be while theres so much doom and gloom.

    3 years of "misleading information" tends to do that to a player base.

    yet most of those people still have high hopes for the future of this game...

    actions speak louder then words.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    castsbugc wrote: »
    Would you care to actually spell out exactly what you are referring to, for those of us who haven't kept a checklist of everything that gets said everywhere

    "the cloaking bug will be fixed"

    later became-

    "the cloak is working as intended"


    or maybe-

    "new pvp content is in the works"

    becomes-

    "pvp will be the focus of season 6..... no 7..... no 9"

    take your pick.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • doubleohninedoubleohnine Member Posts: 818 Arc User
    edited December 2012
    Thank you Dan for that interview. One of your better ones. I love to bust your chops when you dont deliver or give spin. I felt like we got a lot of honesty and great explanations into why things are why they are and why they take longer than we think they should. When you explain things you do with good detail, and how you are trying to protect the brand as well, we may not like that, but we can understand that. Every interview you do needs to be this quality. We dont need smoke blown up our chimneys, just clear logical explanations of things behind the scenes and the smart and reasonable fans can truly understand what you are saying and where you are coming from.

    I will say this though. You care about your brand a lot and not wanting things circulating on the net showing your game in a bad light. I get that. But I think you need to aim some of that care for your brand as care for the Star Trek brand as well. And you all make a lot of bad decisions in how the STAR TREK brand is portrayed across the net through this game via pictures and forum talk. The reputation of the Star Trek IP is more important than the individual reputation of Star Trek Online the game. Please remember that, and dial it back when you all are tempted to do over the top silly things we'd NEVER see done on any one of the TV series or movies.

    You allotted Foundry time after your work on seasons is done. Thanks for that, but you need to remember Foundry can crank out potentially awesome content much faster than you all can. Authors shouldnt have to wait for asset updates that long. I think you should seriously consider adding Foundry hours to the schedule of those who can add to the Foundry. Like last 4 hours of every Friday or something. Take constant little bites of progress out of it weekly, then take a big bite out when the Season work is over. STO is first and foremost judged by the CONTENT it releases. And when Star Trek fans say content, we are talking STORY. So, even if those four hours every Friday hold back a Season launch back by a week or so, fine, accept that and schedule for that. It makes little sense to hold back potential Foundry stories that could be coming out while authors are waiting for assets in the time you guys are making your big Season story production. Keep feeding the Foundry progress weekly so the odds of good foundry content getting produced and released during your season production time is higher. If you want authors to help you build the STO brand, you gotta keep them steadily fed with encouragement and inspiration of seeing new assets added weekly, instead of starving their inspiration for months at a time as they try to develop content off of all the old set pieces and limitations.
    STO: @AGNT009 Since Dec 2010
    Capt. Will Conquest of the U.S.S. Crusader
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    castsbugc wrote: »
    Would you care to actually spell out exactly what you are referring to, for those of us who haven't kept a checklist of everything that gets said everywhere

    Certainly.

    In the runup to S7s launch there were major concerns on Tribble regarding removal of rewards from STFs, as well as worries about the conversion from salvage items into marks and bnp.

    Stahl came in and made statements to the effect of "we're not going to touch payouts on STFs" and "you'll be getting equivalent buying power". (In a different thread awhile back I put together a clip show of most of these, post is here).

    Then S7 launched, and all of those statements were proved to be patently false. If it wasn't for the uproar of a united population you'd likely still have zero dilith or loot payouts from STFs, and a completely useless Daily Reports (foundry) mission.
  • khamseenairkhamseenair Member Posts: 2,644 Bug Hunter
    edited December 2012
    tacofangs wrote: »
    That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.

    To be honest, I think a lot of that can be put down to the fact that you guys look at the game with "long term" vision. You know the changes you plan to make, you envision the content you plan to add etc. Where as the player base actually play the game today, sure we love the fact that more content is coming, that more changes (for the better) are coming, but that doesn't help us out if you guys do something that effects the game negatively today, while we're playing it.

    I enjoyed the interview. With the recent feedback from the team in multiple sources to let us know what sort of things are on the way, I am pretty excited. I'm also much happier with season 7 now than I was at it's launch thanks to many of the changes which have been made due to feedback.

    Now if you could make Lobi Crystals account bound so I could actually use them to buy things, and fix the cut-scenes in the featured and remastered episodes so they can be skipped when you've seen them 20 times before (nothing stops people playing good missions like a 15 minute cut-scene they can't skip), that'd be great thanks. :)
    Join date is wrong, I've actually been around since STO Beta.
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  • seekerkorhilseekerkorhil Member Posts: 472
    edited December 2012
    To be honest, I think a lot of that can be put down to the fact that you guys look at the game with "long term" vision. You know the changes you plan to make, you envision the content you plan to add etc. Where as the player base actually play the game today, sure we love the fact that more content is coming, that more changes (for the better) are coming, but that doesn't help us out if you guys do something that effects the game negatively today, while we're playing it.

    This. I'm sure the game would be great if everything you wanted to put into the game was in game already. Its been 3 years and the game is still not approaching a "finished product" in MMO terms. Its still not there with only 1 full faction and no pvp to speak of. This game is still missing a lot that passes as standard in any proper MMO.

    Getting from A to B is what people are unhappy about. Especially when we don't seem to be making any real progress towards B. And you spend vast amounts of your time reworking A so that people are distracted from the fact you haven't moved any closer to B.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    tacofangs wrote: »
    That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.

    That's a matter of point of view Taco. We can't see where the game is going, we see it where it is. The only way we can share your feelings is if we know what you guys know, unless you tell us, we have no idea.
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    the only thing I got out of that interview is overlord stahl getting giddy about letting players develop content for free. Hell that could be a boon *shrugs*
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited December 2012
    Very clever use of demo record, that must have taken some time to put together. I really liked watching this interview. :D

    I like seeing the dev interviews, they really come across that you guys love the game you are making and are enthusiastic about its future. It's come a long way in the past couple of years, I'm pleased the game is still here, and it's good to hear your ideas for the games future developments, and that STO will be around long term. :)
  • lterlter Member Posts: 0 Arc User
    edited December 2012
    STO is first and foremost judged by the CONTENT it releases. And when Star Trek fans say content, we are talking STORY

    Not certanly for players from the Americas (and Latin Europe). For us "story" is the last in our list of prioties, since STO isn't translated yet into Spanish.

    And considering this, we also believe that CONTENT, in a STO MMO implies more than single-coop player story missions, but more and less instancied interactive content (specially PVP), that get us INTO the Star Trek universe.


    Cause that is what is about the entire idea of an Star Trek videogame. For tell us histories we have the series, movies and also the books, but in a videogame is not the point, but the possibility of you being the captain of your own adventire, and that your decitions affects to the quadrants, something that is the basis on every MMO, but not this one yet.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    lter wrote: »
    ...
    And considering this, we also believe that CONTENT, in a STO MMO implies more than single-coop player story missions, but more and less instancied interactive content (specially PVP), that get us INTO the Star Trek universe.
    ...

    Does the New Romulus Adventure Zone count?
    StarbaseUGC Discord Chat
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    Check out my Foundry missions:
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    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2012
    Would you mind not attributing words that others have posted to me please?

    Thanks.
  • lterlter Member Posts: 0 Arc User
    edited December 2012
    zorbane wrote: »
    Does the New Romulus Adventure Zone count?

    Well, its a great innovation meaning an adventure zone full of social "mini-games". It's kinda cool, but... I personaly would like to feel myself into a grat Star Trek adventure, defeating klingons (true pvpeers klingons) in order to dominate some sector of the quadrant.


    Bout New Romulus, well, the same problem mentioned above for Americas and South Europe, tons of text that are meaningless for us (I personally understand some english, but when im playing i dont like to put too much effort translating tons of text).


    I dont understand why the producer of STO hasnt yet decided to launch the game into the huge Star Trek fanbase and gamer community of Americas and Spain.


    Then we may agree with those who ask for more Story content but for now, we only past our time Pvpeing, cause "pew pew" is an universal language :)
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    I'm actually surprised it hasn't been translated to Spanish. It's one of the most common languages in the world
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
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    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited December 2012
    tacofangs wrote: »
    That's how we feel all the time! That's why we're always confused by the doom and gloom we see on here sometimes.

    If I may...

    I always feel better after these chats/interviews.

    Especially Stahl's.

    I think one thing that happens is that you guys don't want to swamp us with details, design philosophies that aren't set in stone, etc.

    And maybe Dan could leak too much in the past.

    But I think sometimes the aversion to leaking, from the outside, feels to members of the community like marketing speak, like we're being talked down to.

    And that's probably what most players want. They want simple info and a sales pitch.

    But the folks on the forums are long timers and I think almost everyone here has pretty surprisingly deep knowledge of the game IN SOME ASPECT. (Not always the same aspect.) And have pet features they've also been waiting on longer than the average player and have spent more than the average player. (It feels like everybody here has at least one lockbox ship, whether they got it from a lockbox or not. And if they got it elsewhere, they took considerable time or knowledge of the game's economy.)

    And so, maybe spinning things a bit, folks here are eager to learn. The philosophies behind the game. How projects work (in order to pitch a way to get their pet project through). How Cryptic's financial accounting works (I'll cop to being very fascinated with that and having spent hours talking through this with folks off the forums).

    And any MMO forum has negativity. But moreso than any other MMO I've played, the folks here seem to almost crave job training in what you do. And this is probably what somebody eager for job training looks like when you let the politeness wear off and don't have a paycheck to look forward to. We've all gone full Hobbit to Gollum at some point.

    But I think this is one of the best communities out there. And I'd be intrigued to see what one of Dan's proposed Foundry author weekends would look like. I've always wanted to see the studios and been jealous of the folks who got to fly out there.

    Maybe after awhile to you guys, it's all cubicles and co-workers after awhile. I had the same experience with jobs and colleges I attended. But I know that for me, it's insight into how something works. I eat insight up. And even with NDAs out the wazoo (I've never broken one), knowing how something works is rewarding and not knowing how something works generally leads me to run around reading tea leaves. With me, I know, there is no "not knowing." There's pretty much what I know and what I can make up that fits what I have.

    And that's probably not all that uncommon for other folks here who are like me.
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