The Wells is a Science Based Temporal Ship (great for science characters): Commander Science, Lt Science, Lt Cmdr Universal, Lt Universal, Ens Engineer
The Mobius is a Tactical Based Temporal Ship (great for tactical characters): Commander Tactical, Lt. Tactical, Lt Cmdr Univeral, Lt Universal, Ens Engineer
How about we round off this group of vessels with another Temporal Ship, one that can use the special consoles, and have one of it's own, to make a 3-piece temporal set.
I'm not going to assume to know what Gecko has in mind for the Ambassador, But given the back story of the ship as well as knowing that it's coming in a special episode, maybe this would be a great way to have a engineer-based temporal ship as well.
Thoughts?
Formerly Known as Protector from June 2008 to June 20, 2012
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Considering that the Ambassador is a ship from the 24th Century and the Temporal ships are from the 29th Century, then the Ambassador is not a temporal ship. It could be from another timeline like the Galaxy X, but that is it. Otherwise its the same as the NX Enterprise, Excelsior, and the TOS Enterprise.
...Why do people have this notion that the Ambassador should be a time ship? It only traveled through time via a temporal rift caused by crossfire between it and Romulan warbirds, it wasn't built as a temporal vessel. By this logic, the original Enterprise should be a time ship too! And Voyager, the Defiant, the Enterprise E, the NX-01, the Klingon BoP HMS Bounty, and various other small craft that have traveled through time.
The Ambassador wont be a time ship. It'll be a Tier 5 (possibly later Tier #5 Retrofit) I expect. They can't have it any lower than Tier 5 else it'll be an irrelevant release as fewer people will use it.
What we can be safe for knowing is that it'll be an Engineering-focused ship with at least a single Lieutenant Tactical slot and a Commander Engineering slot. I expect it to have a single Universal Ensign slot too.
Considering that the Ambassador is a ship from the 24th Century and the Temporal ships are from the 29th Century, then the Ambassador is not a temporal ship. It could be from another timeline like the Galaxy X, but that is it. Otherwise its the same as the NX Enterprise, Excelsior, and the TOS Enterprise.
You forget the Time Pod that was from the 26th Century. And given that's 100 years in the future, where people are freely time traveling.
Then there is Future Janeway using time travel to alter the past. So in STO's timeline, time travel ships are possible. So it's not impossible the Ambassador could be retrofitted with temporal abilities. But personally, I hope they don't go that route.
...Why do people have this notion that the Ambassador should be a time ship? It only traveled through time via a temporal rift caused by crossfire between it and Romulan warbirds, it wasn't built as a temporal vessel. By this logic, the original Enterprise should be a time ship too! And Voyager, the Defiant, the Enterprise E, the NX-01, the Klingon BoP HMS Bounty, and various other small craft that have traveled through time.
I've suggested, if anything, it should have something like:
Duotronic Plasma Conduits (I had a better name before)
When your unshielded hull receives energy damage, adds X plasma damage to your next energy based attack. Stacks up to 20 times. If your exposed hull takes additional energy damage, your ship will become engulfed in a temporal rift for 30 seconds, removing you from combat. While affected by the temporal rift, your cooldowns and crew will not recover.
Yes. More time shenanigans would always be nice but I think with the Ambassador, it should be something that happens TO you, not something you trigger. A consequence, not a power.
I've suggested, if anything, it should have something like:
Duotronic Plasma Conduits (I had a better name before)
When your unshielded hull receives energy damage, adds X plasma damage to your next energy based attack. Stacks up to 20 times. If your exposed hull takes additional energy damage, your ship will become engulfed in a temporal rift for 30 seconds, removing you from combat. While affected by the temporal rift, your cooldowns and crew will not recover.
Yes. More time shenanigans would always be nice but I think with the Ambassador, it should be something that happens TO you, not something you trigger. A consequence, not a power.
That actually sounds good. But 30 seconds out of combat might be rather inconvienent, especially if you can't even repair your damage.
You forget the Time Pod that was from the 26th Century. And given that's 100 years in the future, where people are freely time traveling.
Then there is Future Janeway using time travel to alter the past. So in STO's timeline, time travel ships are possible. So it's not impossible the Ambassador could be retrofitted with temporal abilities. But personally, I hope they don't go that route.
I think it would be far likelier for ships fitted with temporal abilities to be new ships. And going by registries, the original U.S.S. Relativity has entered service.
So... Modern day time ships? I'd support.
But I think the Ambassador, if it gets a temporal ability, should be the victim of the temporal effect, not the deliberate manufacturer of the effect.
As in "I get a bonus but I have to be careful or the time warp will eat me."
I suppose what I mainly want is a temporal vessel that completes the trinity of classes, since Science and Tactical have temporal ships, was hoping that engineers would get one as well. Since we already have a glut of cruisers I just figured we could take on that's already in the midst of being done and tailor it to the role.
Formerly Known as Protector from June 2008 to June 20, 2012
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
I imagine we will get the bare bones Ambassador for free and there will be a lock box version that will be a +1 with a couple of new skins plus a new console. The updated version could be a temporal ship.
I imagine we will get the bare bones Ambassador for free and there will be a lock box version that will be a +1 with a couple of new skins plus a new console. The updated version could be a temporal ship.
C-Store version not lockbox. No faction ship that belongs in the 25th Century will ever be a lockbox ship.
By the by, if we're looking for a cruiser timeship...
My vote goes to the USS Relativity, NX-474439, no bloody A, B, C, D, E, F, or G. Which, as I say, should be in service based on registry numbers.
Take the basic skeleton of the Wells class but bulk her up. Add nacelles and a more defined saucer area. Do the same for the Korath.
Get a nice, iconic lore figure in command of the ship. Maybe even someone who shouldn't exist or someone odd like Morgan Bateson's daughter, who I believe is alluded to in a couple of the temporal DOffs. Sell it as the 25th century's first proper timeship, an ancestor of the Wells/Mobius classes. Maybe Korath himself as captain of the Klingon counterpart.
Call it something like:
Starfleet - Keeler Class Temporal Guardian
KDF - Kuvagh'magh Class Temporal Guardian
Tank-y but graceful. Kinda like a Destroyer but without dual cannons and with higher tanking stats. High turn cruiser that has high defense from turnrate, high shields, and high hull.
Maybe a very loosely Edith Keeler-inspired ability that causes you to swap positions with a targeted friendly vessel that is within 5km, healing them time-ship style, and taking damage yourself equal to the healing. Placates enemies within 5km for 5 seconds.
Passive: Extends the duration of all other timeship consoles by 20% and reduces their cooldown by 20%.
Alternative console thought:
Does a temporal backstep on an enemy vessel (minus healing) while doing AoE healing to you and your teammates. Passively increases duration and reduces cooldown of all temporal console effects.
Yet another alternative console thought:
Temporal Causality Loop Generator
Ramming-speed-type attack on an enemy target that repeats for 10 seconds. (Ie. you ram them, reappear back 3km, you ram them, reappear back 3km) Broken when either you or your enemy target is destroyed. Resisted by Starship Inertial Dampeners.
Maybe also have some form of Dekyon beam/cannon weapons available in game that boost Inertial Dampeners of a ship that equips them that slow enemies and increase the speed/turnrate of your ship. (The Dekyon weapons being a nod to the Dekyon message from Cause and Effect.)
My idea for Dekyon Weapons:
Have the look of the Dual Chroniton beams from the Lobi store. Like the Dekyon beams, benefit from Antiproton boosting consoles.
Increases your Starship Inertial Dampener Skill by 20
Increases your Starship Threat Control Skill by 20.
To target: 2.5% chance: Reduces Flight Speed and Turn Rate of enemy target. (Half the effect of Chroniton Beams.) Significantly increases your Flight Speed and Turnrate. (Think of it as speed/turnrate sap.)
A temporal tanking weapon, basically.
Maybe also have Anti-Dekyon weapons which reduce threat. Just a thought.
I imagine we will get the bare bones Ambassador for free and there will be a lock box version that will be a +1 with a couple of new skins plus a new console. The updated version could be a temporal ship.
I doubt that a Federation Vessel will be in a Lockbox, if thats the case it will be the first. No, I beg to differ, the +1 Console version will most likely roll unto the scene over at the CStore for around 1.5K Zen Points or up to 2K Zen points.
It is more logical to have the +1 Ambassador at the CStore as it is traditional of CRYPTIC when dealing with federation vessels.
Only exception is the Steamrunner Class - which is a Steam purchase special offer only - So I take it that CRYPTIC will still be under contractual agreement with Valve regarding the Steamrunner - which may never see the light of day in the CStore.
So if you wish for the Steamrunner class - it has to be via a Steam Purchase.
We saw this in Season 1 of TNG of the History Wall, which obviously came a long time before the Ambassador-class was shown on screen. If Cryptic did get permission from Probert to add this to STO, I wouldn't be surprised if it did end up in the C-store and the Probert Ambassdor ends up being a Ambassador Refit. Then again, be interesting how the refit was seen in canon 50 years before STO. :P
Also on Memory Alpha I noticed a possible ability of a Ventral Phaser being used, so it could be like a weaker version of the Phaser Lance or the Vesta Deflector Phaser.
Anyhow, the CGI model used for the Ships of the Line Calander, the creator made other nice screenshots that I think people would like. It's really changes your persective on this ship design.
Comments
What we can be safe for knowing is that it'll be an Engineering-focused ship with at least a single Lieutenant Tactical slot and a Commander Engineering slot. I expect it to have a single Universal Ensign slot too.
You forget the Time Pod that was from the 26th Century. And given that's 100 years in the future, where people are freely time traveling.
Then there is Future Janeway using time travel to alter the past. So in STO's timeline, time travel ships are possible. So it's not impossible the Ambassador could be retrofitted with temporal abilities. But personally, I hope they don't go that route.
I've suggested, if anything, it should have something like:
Duotronic Plasma Conduits (I had a better name before)
When your unshielded hull receives energy damage, adds X plasma damage to your next energy based attack. Stacks up to 20 times. If your exposed hull takes additional energy damage, your ship will become engulfed in a temporal rift for 30 seconds, removing you from combat. While affected by the temporal rift, your cooldowns and crew will not recover.
Yes. More time shenanigans would always be nice but I think with the Ambassador, it should be something that happens TO you, not something you trigger. A consequence, not a power.
That actually sounds good. But 30 seconds out of combat might be rather inconvienent, especially if you can't even repair your damage.
I think it would be far likelier for ships fitted with temporal abilities to be new ships. And going by registries, the original U.S.S. Relativity has entered service.
So... Modern day time ships? I'd support.
But I think the Ambassador, if it gets a temporal ability, should be the victim of the temporal effect, not the deliberate manufacturer of the effect.
As in "I get a bonus but I have to be careful or the time warp will eat me."
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
C-Store version not lockbox. No faction ship that belongs in the 25th Century will ever be a lockbox ship.
Yamaguchi version on C-store
I can guarantee it.
In a awesome world, Probert's version as a skin.
My vote goes to the USS Relativity, NX-474439, no bloody A, B, C, D, E, F, or G. Which, as I say, should be in service based on registry numbers.
Take the basic skeleton of the Wells class but bulk her up. Add nacelles and a more defined saucer area. Do the same for the Korath.
Get a nice, iconic lore figure in command of the ship. Maybe even someone who shouldn't exist or someone odd like Morgan Bateson's daughter, who I believe is alluded to in a couple of the temporal DOffs. Sell it as the 25th century's first proper timeship, an ancestor of the Wells/Mobius classes. Maybe Korath himself as captain of the Klingon counterpart.
Call it something like:
Starfleet - Keeler Class Temporal Guardian
KDF - Kuvagh'magh Class Temporal Guardian
Tank-y but graceful. Kinda like a Destroyer but without dual cannons and with higher tanking stats. High turn cruiser that has high defense from turnrate, high shields, and high hull.
Maybe a very loosely Edith Keeler-inspired ability that causes you to swap positions with a targeted friendly vessel that is within 5km, healing them time-ship style, and taking damage yourself equal to the healing. Placates enemies within 5km for 5 seconds.
Passive: Extends the duration of all other timeship consoles by 20% and reduces their cooldown by 20%.
Alternative console thought:
Does a temporal backstep on an enemy vessel (minus healing) while doing AoE healing to you and your teammates. Passively increases duration and reduces cooldown of all temporal console effects.
Yet another alternative console thought:
Temporal Causality Loop Generator
Ramming-speed-type attack on an enemy target that repeats for 10 seconds. (Ie. you ram them, reappear back 3km, you ram them, reappear back 3km) Broken when either you or your enemy target is destroyed. Resisted by Starship Inertial Dampeners.
Maybe also have some form of Dekyon beam/cannon weapons available in game that boost Inertial Dampeners of a ship that equips them that slow enemies and increase the speed/turnrate of your ship. (The Dekyon weapons being a nod to the Dekyon message from Cause and Effect.)
My idea for Dekyon Weapons:
Have the look of the Dual Chroniton beams from the Lobi store. Like the Dekyon beams, benefit from Antiproton boosting consoles.
Increases your Starship Inertial Dampener Skill by 20
Increases your Starship Threat Control Skill by 20.
To target: 2.5% chance: Reduces Flight Speed and Turn Rate of enemy target. (Half the effect of Chroniton Beams.) Significantly increases your Flight Speed and Turnrate. (Think of it as speed/turnrate sap.)
A temporal tanking weapon, basically.
Maybe also have Anti-Dekyon weapons which reduce threat. Just a thought.
Also, Suricata's "Rigel" as a skin.
Free Version
C-Store Version
:cool:
I doubt that a Federation Vessel will be in a Lockbox, if thats the case it will be the first. No, I beg to differ, the +1 Console version will most likely roll unto the scene over at the CStore for around 1.5K Zen Points or up to 2K Zen points.
It is more logical to have the +1 Ambassador at the CStore as it is traditional of CRYPTIC when dealing with federation vessels.
Only exception is the Steamrunner Class - which is a Steam purchase special offer only - So I take it that CRYPTIC will still be under contractual agreement with Valve regarding the Steamrunner - which may never see the light of day in the CStore.
So if you wish for the Steamrunner class - it has to be via a Steam Purchase.
Most likely this may be the case - I do hate the CStore version Ambassdor skin / it looks like a mutated version the Odyssey Class.
Thank goodness it will share the original Enterprise C design - which I desire the most.
That's the original Ambassador design that Andrew Probert designed and painted.
http://www.probertdesigns.com/#!store/vstc4=probertprints
We saw this in Season 1 of TNG of the History Wall, which obviously came a long time before the Ambassador-class was shown on screen. If Cryptic did get permission from Probert to add this to STO, I wouldn't be surprised if it did end up in the C-store and the Probert Ambassdor ends up being a Ambassador Refit. Then again, be interesting how the refit was seen in canon 50 years before STO. :P
Also on Memory Alpha I noticed a possible ability of a Ventral Phaser being used, so it could be like a weaker version of the Phaser Lance or the Vesta Deflector Phaser.
Anyhow, the CGI model used for the Ships of the Line Calander, the creator made other nice screenshots that I think people would like. It's really changes your persective on this ship design.