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Invisible one-shot deaths

darramouss1darramouss1 Member Posts: 1,811 Arc User
PWE, you really need to fix these invisible one-hit deaths being dished out by the Borg in Elite STFs.

At first I though it was just me not being vigilant enough, so I started to always keep my view on the cubes to watch for anything being fired by it. Then I got told by other players that it's a known issue. If it's a known issue then it should be fixed as a priority over non-essential things like incorrect descriptions or new visuals.

I'm tired of seeing nothing hitting my ship yet POP!! Full shields and full hull mean nothing.

If you want to make these missions harder, fair enough, but don't do it by inflicting instantaneous death that has no rhyme or reason.
Post edited by darramouss1 on

Comments

  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited December 2012
    It's not just a known issue... This problem hasn't been fixed for at least 1/2 year, so don't expect any immediate reaction from Cryptic/Perfect World.
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited December 2012
    Patch Notes, December 20, 2012:
    http://sto-forum.perfectworld.com/showthread.php?p=7146251#post7146251
    Systems: *Borg STF Enemies:

    Reduced damage variance on all Plasma Torpedo abilities from 10% to 5%.
    Plasma DOTs applied by Torpedo hits have been reduced to 80% of prior magnitude.

    Looks to me like tomorrow they are FINALLY going to fix this annoying-as-hell issue. :D
  • natejam101natejam101 Member Posts: 172 Arc User
    edited December 2012
    Patch Notes, December 20, 2012:
    http://sto-forum.perfectworld.com/showthread.php?p=7146251#post7146251



    Looks to me like tomorrow they are FINALLY going to fix this annoying-as-hell issue. :D

    The plasma DOT is the plasma fire , damage over time that some of their weapons inflict..has nothing to do with the invisible torpedo that hits you for 75,000 and kills u instantly.
    So a reduction in this damage is not going to change that.

    Also, the damage from the torpedo...im assuming this is the visible torpedo we can all see coming at us, and going from 10% to 5% in the variance is not going to be much.

    You will still be one shotted in STF's by invisible TRIBBLE, thus causing injury to your ship for no reason and no way to defend against it..effectively causing loss of control and enjoyment of your character.

    Thanks PWE...and BTW please fix the broken Tholian red alert by 2014...
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited December 2012
    This would be the line in the patch notes relevant to the invisitorps:
    Updated the FX for High Yield torpedoes so they should remain visible and will no longer linger after they explode.

    Though, it does have that "should" there...we'll have to see if they actually do remain visible.
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited December 2012
    Well if the Borg torps were visible and used the same coding as the Undine torps from the starter Fed mission we cannot shoot the thing anyhow. Not managed to hit the destructable plasma torp once in a few mission runs.

    Still waiting to be able to use forum titles
  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    edited December 2012
    ... no longer linger after they explode.
    The bug...
  • artanisenartanisen Member Posts: 431 Arc User
    edited December 2012
    those invisible one shots are the insane critical hits form the borg cutting beam from the borg.
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    no, invisible one shots are from non critical hit, non high yield plasma torpedoes that deal 50k+ damage. I've posted several clips from my combat logs showing this.
  • vesolcvesolc Member Posts: 244 Arc User
    edited December 2012
    darimund wrote: »
    no, invisible one shots are from non critical hit, non high yield plasma torpedoes that deal 50k+ damage. I've posted several clips from my combat logs showing this.

    This. Its the "normal" torpedoes.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2012
    in my opinion, that is a lagg issue...my guess is, the dmg was received already seconds before you actually blow...

    meaning, that heals applied after do start count, but if you got hit for 40k before but explode from it 15 seconds later it does not matter what kind of heals you hit during those 15 seconds...your were dead already 15 seconds before you actually exploded.

    thats what i think the problem comes from.
    Go pro or go home
  • mikearoomikearoo Member Posts: 342 Arc User
    edited December 2012
    So we'll still be getting the 'omg that torpedo hit me for 100k damage' splat-pedos.. but at least you'll be able to see them first :D
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