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The New Plasma Proc and the need for more Cleanse powers

azurianstarazurianstar Member Posts: 6,985 Arc User
I'm finding this new Plasma proc to be annoying because if you are fighting Borg or Romulans, its almost mandatory to have Hazard Emitters. And due to tractor beams, its necessary to have Polarized Hull as the second Science abilities (since Cruisers and most Escorts are limited to a LT Science slot).

While Escorts have Pattern Omega, they are free to use a second science ability in it's place. But <most> Cruisers do not have that luxary and are stuck with Polarized Hull and Hazard Emitters. So this leaves Tanking Cruisers without additional shield reinforcement (since they are limited to only Emergency Shields) and Support Cruisers are limited only to Extend shields. Also, with the cleanse effect being a short duration on Hazzard Emitters, if you got multiple stacked plasma, your hull would've baked off before Hazzard Emitters was available again.


So what I would like to see is Engineering Team and Aux to SIF get a heal boost and one of them having a cleanse effect. That or a new Engineering ability be available that has a cleanse effect so that Cruiser would not have to rely on Hazzard Emitters.

If anyone has an idea what canonical ability that this could be, I'm all ears.
Post edited by Unknown User on

Comments

  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    Breaking a tractor beam is pretty unimportant in PvE for cruisers. Although I wouldn't be opposed to having another ability that cleansed it. Aux to Sif wouldn't work though, it's on too short of a cooldown.
  • edited December 2012
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    While APO might help them get out of the TB or not be pushed by the TBR, it does nothing about the damage.

    PH not only helps with the TB/TBR - but it also provides hull resist, which in turn can also help with the damage from the DoTs (as well as any bleed or bare).

    As for the shields, if you're talking about resistance and missing out on TSS or having to get an ES from somebody else... there's also flying with an Engineer for RSF or with a Sci for SF. No, the Tac's not going to have either of those.

    There are both Cruisers and Escorts that will allow you to run PH, HE, and TSS. You have the Lt & En.

    It's also discounting what you could get from RSP, as well as ways to always have EPtS up and running (whether AtB/Tech or using DCE and a second EPt ability). While they may not have the resists, in combination with what you can run and all the ways to get shield heals - it should be workable regardless of the boat you're flying. There's also what you've done with your captain's skill build.

    Getting back to the DoTs though, for the STF Borg - they're reducing the damage from the torp DoTs to 80% on Thursday (the patch notes are up early).

    Even outside of that, there are many ways to improve your hull resist - so even if HE's on CD, you can still reduce the damage that's being done.

    If there were too many ways to cleanse something, then it becomes useless. People have to decide if they want X or Y, acknowledging that if they go with X they can't necessarily have Y as well. Even so, the way STO is - it's more along the lines of choosing X and having y or choosing Y and having x.
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited December 2012
    sophlogimo wrote: »
    Wouldn't it make sense to give Engineering Team that "put out fires" ability, too? I mean, that is what damage control teams do in real life, they put out fires...

    I concur

    BUT

    To be honest, I think they should give Cruisers a higher level sci BO slot. The Cruisers are already at a disadvantage in the realm of space combat - especially in PvP.

    Aren't cruisers already limited in Tactical BO slots - They are also limited in dmg output.

    Cruiser/Eng Cpts are out shined by both sci ships and tactical escorts.

    The one thing Cruisers were meant to handle, they cannot handle, and that is Tanking. I mean there are decent Eng vessels out there, but with a major nerf to MW I think the Cruiser Eng Captain deserves a bit of a buff.

    Afterall not everyone can afford those specialty ships.
    StarTrekIronMan.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    stark2k wrote: »
    To be honest, I think they should give Cruisers a higher level sci BO slot.

    Well, the "basic" difference in regard to BOFFs between the Fed ships is:

    Cruiser - Cmdr Eng, LCdr Eng
    Escort - Cmdr Tac, LCdr Tac
    Science - Cmdr Sci, LCdr Sci

    Where the wiggle room comes into that is with the two Lt and the En slots.

    There are variations available for all of them:

    Lt & En Eng w/ Lt Sci
    Lt & En Eng w/ Lt Tac
    Lt & En Tac w/ Lt Eng
    Lt & En Tac w/ Lt Sci
    Lt & En Sci w/ Lt Eng
    Lt & En Sci w/ Lt Tac

    If it's a case of wanting 3 Sci BOFF abilities - there are both Cruisers and Escorts that provide that.

    If it's a case of wanting 3 Tac BOFF abilities - there are both Cruisers and Science Vessels that provide that.

    If it's a case of wanting 3 Eng BOFF abiltiies - there are both Escorts and Science Vessels that provide that.

    For folks wanting more options, there are ships out there with different rank Uni BOFF slots - En, Lt, LCdr, and Cmdr...and yes, they're going to cost. If you can't afford it, then you have to go without - I can't afford them, so I have to go without. They're a luxury - they're not a necessity.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited December 2012
    sophlogimo wrote: »
    Wouldn't it make sense to give Engineering Team that "put out fires" ability, too? I mean, that is what damage control teams do in real life, they put out fires...

    Hmmm... this is bad. First I'm agreeing with Sollvax, now I'm agreeing with Soph. The Mayans were right after all.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2012
    polarize hul and hazard emitters isn't necessarily a bad thing to carry considering while both add some form of dmg resist and HE also gives a generous hull heal over time to boot. I can understand that it kinda takes away from picking other sci abilities but, it's not all that bad of a choice really. As for my prefered cruiser setup is with 1Lt. Tac 1En. Tac 1Cmnd Eng 1LtCmd Sci 1Lt. Sci for an Oddy cruiser, I feel gives me some flexibility in all fields, but that's just MOP.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • romuzariiromuzarii Member Posts: 0 Arc User
    edited December 2012
    stark2k wrote: »
    I concur

    BUT

    To be honest, I think they should give Cruisers a higher level sci BO slot. The Cruisers are already at a disadvantage in the realm of space combat - especially in PvP.

    Aren't cruisers already limited in Tactical BO slots - They are also limited in dmg output.

    Cruiser/Eng Cpts are out shined by both sci ships and tactical escorts.

    The one thing Cruisers were meant to handle, they cannot handle, and that is Tanking. I mean there are decent Eng vessels out there, but with a major nerf to MW I think the Cruiser Eng Captain deserves a bit of a buff.

    Afterall not everyone can afford those specialty ships.
    I beg to differ. With all due respect to the player that believes they are great cruiser captains, I'm here to inform them they suck. Cruisers can be down right invincible. It's the trade off for crappy DPS. The problem is, it's a pointless trade off when you can't kill nobody and they can't kill you, so why even bother in PVP?

    This game needs some serious balancing, and the idea of classes and roles needs to go out the window because it can't work for STO. There's only so much you can do with the Star Trek brand and three whole classes.
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited December 2012
    Getting back to the DoTs though, for the STF Borg - they're reducing the damage from the torp DoTs by 80% on Thursday (the patch notes are up early).

    One small point. The Borg Plasma DoTs have been reduced TO 80% of their old value not BY 80%.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited December 2012
    Only escorts really need to break tractor beams, I just tank through it if in a sci ship or cruiser. Rather then a polarize hull I rather have extra hazzard emitters.
    Tala -KDF Tac- House of Beautiful Orions
  • jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited December 2012
    For PvE, I rarely have an issue on my Tac/Esc with tractors even on elite. Between AP Omega, Engineering Team and Hazard Emitters, it takes a very long time for plasma DoTs to wear me down. I did go through the pain of getting a Mobius/Wells combo so I could have Backstep for another heal, but it's my emergency last-ditch remedy.

    That is not to say that I won't eventually explode when facing off against a Tac Cube - but between my four shield heals, three hull heals and AP Omega I feel I am doing fine considering I am flying an escort.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    lordfuzun wrote: »
    One small point. The Borg Plasma DoTs have been reduced TO 80% of their old value not BY 80%.

    Thanks for that - I edited my post. That's what I get for typing before I have enough caffeine and nicotine. :)
    jaturnley wrote: »
    That is not to say that I won't eventually explode when facing off against a Tac Cube

    Heh, that's because they cheat. :)

    You'll be sitting their, hull tanking them, trying not to fall asleep, and then you explode. Sure enough, you check the combat log and you got hit by an invisitorp.
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