Something that has been a real eye opener since joining a mega fleet not too long ago - is that the biggest complaint is that people can't contribute Fleet marks or dilthium as we work toward Tier 5. Not to mention Xp.
With all 3 slots running full bore and the 2 embassy slots as well the projects are filled some times within seconds of opening up. The ones that require duty officers take a little longer. People set their alarms to when the projects open to try and get some contributions in.
Some people were even hoping Cryptic would increase the requirements!!
Its so different from being in a fleet of 25 people to a fleet of 500.
The whole point of this is that seeing things from both the large and small end I really think Cryptic has to work on some kind of mechanic that would scale the resources required based on fleet size.
I know that there are lots of concerns about abuse - but surely they could add tiers like 5-25, 25-50, 50-100, 101-150 - etc and that would increase your requirements each tier. To prevent fleets from kicking loads of people they could have a system that once you move into a tier you are locked at that tier for X amount of weeks.
They could keep the tier sizes secret until release to prevent dumping before the change - and make the tier changes at weird numbers like 5-19 or 234-277 or 311 to 390 and then round them off at a later time.
I actually find it the other way around. I'm in a fleet of roughly 200 members at the minute (a FED fleet). Most of the more common projects are typically filled and sent on their way within 48 hours, if not sooner. It is the Dilithium projects that don't seem to go anywhere.
We've had that Dilithium Project for the FED Crew Uniforms up for a fair while now (pushing three weeks plus) and out of the 200k required, about 3k has been submitted. The prices are too high, and many of those in our fleet are somewhat new, thus cannot afford to contribute, or otherwise don't wish too; especially at around the early levels where people don't earn so much dilithium, and tend to keep it for their own personal goodies.
I agree that something needs to be done, but I don't think it'll ever be a simple transaction. There are too many variables.
The solution should be obvious: the bigger the fleet, the more project slots they unlock. That way they could keep the requirements the same, but still allow big fleets to earn their credits.
I'm in a fleet of around 200+. Not everyone shows up daily or even weekly at times. That's cool. We alternate between surplus and shortfall on some projects and I don't think that's so much related to the availability of any given item as it is related to the interest of my fleet mates. If they feel like playing, they show up and we have surpluses. Sometimes they don't and it's all on a few of us. The stupid bartender bled me dry because not many people wanted to bother once the project was started, or just didn't have the time to try and find dosi rotgut. It would seem (to steal a phrase) it's not the size of the waves, it's the motion of the ocean.
The solution should be obvious: the bigger the fleet, the more project slots they unlock. That way they could keep the requirements the same, but still allow big fleets to earn their credits.
That, or making them unlockable for a Zen or dil price regardless of fleet size. It seems unlikely as that would mess with the time gating a bit though.
I'll sell you some weapons from New Romulus. Never fired, only dropped once.
Most fleets don't want to run the extra projects that reward 5xp - basically zero when 250,000 is needed to reach tier 5 - even the mega fleets - why? Because most people don't like the idea of contributing to a project that does not advance the base in any meaningful way.
The extra projects that can be run every 30 min are just a waste of space in my opinion and I don't think many fleets run them.
If you are a fleet running these 30 min resource suckers for 5xp toward your base with no problems - let me know I could be wrong.
Most fleets don't want to run the extra projects that reward 5xp - basically zero when 250,000 is needed to reach tier 5 - even the mega fleets - why? Because most people don't like the idea of contributing to a project that does not advance the base in any meaningful way.
The extra projects that can be run every 30 min are just a waste of space in my opinion and I don't think many fleets run them.
If you are a fleet running these 30 min resource suckers for 5xp toward your base with no problems - let me know I could be wrong.
how the fleet i am in treats them is by request only, if some says they need so extra FC they can request one to be started if they can cover most of the cost them selfs
how the fleet i am in treats them is by request only, if some says they need so extra FC they can request one to be started if they can cover most of the cost them selfs
So do you argee with my point that most people/fleets don't like these 30 min because players don't want to contribute to something that does not progress the starbase?
It wouldn't be so bad if you could merge fleets or something. But it sucks that you can get a tier or two in and the fleet dries up and ... yeah, all that work gone.
Campaign: The Fenwick Cycle NWS-DKR9GB7KH
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I've thought from the beginning that the contribution system badly broken.
There should simply be a terminal where ANYTHING can be dropped and converted into 'fleet resources' for the base and fleet credits for the player. The more rare/advanced the item the more it is worth.
All projects would cost fleet resources and would draw from the pool of resources and run for the normal time as they do now.
This way no one is ever not able to get credits and resources would be much easier to obtain.
Comments
We've had that Dilithium Project for the FED Crew Uniforms up for a fair while now (pushing three weeks plus) and out of the 200k required, about 3k has been submitted. The prices are too high, and many of those in our fleet are somewhat new, thus cannot afford to contribute, or otherwise don't wish too; especially at around the early levels where people don't earn so much dilithium, and tend to keep it for their own personal goodies.
I agree that something needs to be done, but I don't think it'll ever be a simple transaction. There are too many variables.
(not really, but try being in a KDF fleet with about 5 active members)
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
that's not a Fleet, that is a STF group
if you want to be in a small fleet great, but dont expect to get the same shinnys as the larger/more active fleets
As mentioned above, I'm in a fleet of around 200, and we're only currently completing the Tier #2 items (and Tier #1 Embassy).
That, or making them unlockable for a Zen or dil price regardless of fleet size. It seems unlikely as that would mess with the time gating a bit though.
The extra projects that can be run every 30 min are just a waste of space in my opinion and I don't think many fleets run them.
If you are a fleet running these 30 min resource suckers for 5xp toward your base with no problems - let me know I could be wrong.
how the fleet i am in treats them is by request only, if some says they need so extra FC they can request one to be started if they can cover most of the cost them selfs
So do you argee with my point that most people/fleets don't like these 30 min because players don't want to contribute to something that does not progress the starbase?
Frankly i think they are pretty useless.
but, i can see there use once fleets hit the cap
Yeah. Why?
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
anything above that is more than one fleet
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
There should simply be a terminal where ANYTHING can be dropped and converted into 'fleet resources' for the base and fleet credits for the player. The more rare/advanced the item the more it is worth.
All projects would cost fleet resources and would draw from the pool of resources and run for the normal time as they do now.
This way no one is ever not able to get credits and resources would be much easier to obtain.