We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20121210a.8
General:
Embassy Update: - The Kit Vendor will now properly unlock upon reaching T1 Recruitment, instead of incorrectly requiring T1 Diplomacy.
Romulan Reputation Updates:
The Tier 4 "Romulan Plasma Torpedo" project now properly rewards a "Romulan Hyper-Plasma Torpedo Launcher" instead of the Rapid Fire torpedo.
Players that have already completed this project will find the torpedo they previously acquired has changed from the Rapid Fire plasma into the Hyper-Plasma Torpedo, which will now also register as part of the "Romulan Singularity Harness" gear set.
Players under max level will be able to travel between the System and Embassy maps on New Romulus.
Updated the tooltips for the Queues header in the journal.
Searching for Foundry missions will no longer always report that the search failed, even when it's successful.
Resolved an issue that caused the gameclient to freeze when being auto-teamed for PvE and PvP maps.
Resolved issue that occasionally caused character creation to fail when creating a character for the Foundry editor.
Resolved issue with Defera mission Memento Vitae that caused it to fail to turn in with an Inventory Full message.
Systems:
Drastically reduced the shield healing provided by Superior Shield Repair.
Fixed a typo in Reactive Shielding.
Sensor Targeting Assault will now properly apply a 12-second Placate Immunity effect to the target after it expires.
The different ranks of Covert Operative now have different display names.
Emergency Secondary Shielding should now work properly.
Reactive Shielding should now work properly.
Reactive Shielding and Emergency Secondary Shielding now heal for flat values rather than a percentage of your maximum shields. This should generally represent a performance improvement.
Quantum Singularity Manipulation now also increases the Starship Shield Systems stat while it is active.
Changed the icon for Sensor Targeting Assault to a more appropriate icon.
Their speed on fixing this has been a recent improvement in their promptness to reading our feedback. We have ourselves to thank to provide the feedback that was necessary to nerf all the PvE unsinkable Kirk Battleships.
And..
A special thanks to the Dev team for working on it. Hopefully the changes will be applicable to pvp game play. Please in the future gather PvPers or select them from this sub forum to test these kinds of stuff. Unimaginable progress can be made through this reform. Thanks again.
anyone even test the other one? it seamed everyone and their mom picked the shield one because it was op... I didn't pick either but if someone did pick the DEM one is it op to? may have to test this on trib or if anyone has it just let us know!
Very glad to hear, but for those of us who picked the wrong T4 ability, will we be given a respec to change?
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
anyone even test the other one? it seamed everyone and their mom picked the shield one because it was op... I didn't pick either but if someone did pick the DEM one is it op to? may have to test this on trib or if anyone has it just let us know!
Thank you for your quick fix to this problem!
The other one? The +kinetic proc?
2.5% for energy weapons
5% for torps/mines
Adds 751.4 Kinetic Damage.
So far, nothing I do nor anything the target does - changes that.
When it procs, it's 751.4 Kinetic damage to the hull - ignores shields. For that matter, it appears to ignore resists and debuffs - since like I said, it's always 751.4... that however, may simply be a display bug.
Honestly, I don't think they expected anybody to be at T4 yet - given all the issues. If they hadn't reduced the time to Tier up - nobody would have gotten here yet. They might have been counting on that time for additional testing and to get things done. Oh well...
They say reduce this, reduce that ,flat number this and that, but what ARE the actual numbers???
With certain things, where it's going to vary - I can see being somewhat vague - but at least giving an idea. Other things though, that should just be X and they don't give X is frustrating.
So from what should have been 175/s but was the broken 1050/s down to 48/s...?
I figure we get more visits from angry PvErs...
48/s? Erh? And thats a tier 4 passive they call superior shield heal? Thats a rather timid value for its name. But oh well, Cryptic in its infinite wisdom.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
48/s? Erh? And thats a tier 4 passive they call superior shield heal? Thats a rather timid value for its name. But oh well, Cryptic in its infinite wisdom.
Haven't seen that 288/6s number myself - don't have the shield passive even to look on Tribble.
Course, when I first saw he posted the 288/6s - I had to chuckle - figuring that 6s was the same 6s the 1050 had. As in, 288/s instead of 288/6s...
48/s? Erh? And thats a tier 4 passive they call superior shield heal? Thats a rather timid value for its name. But oh well, Cryptic in its infinite wisdom.
Considering my MACO shields heal under 150 every 6 seconds, I'd say this would definitely be a superior to what I currently have.
The 1050 was supposed to be every 6 seconds. It was every second.
Thus in seeing the 288/6s... 288 a second instead of every 6.
Carrying over the "display bug" concept.
So yes, in the end it would actually be a buff compared to what they originally wanted with the 1050/6s... since it would be that 1728/6s. But not quite the 6300/6s, eh?
Very glad to hear, but for those of us who picked the wrong T4 ability, will we be given a respec to change?
the standard respec token already resets the reputation specs....and the skill tree lol, if you want to keep your current skill tree then make a copy of it at stoacademy or something then just respec into what you had, while choosing different passives for the reputation.
So Tribble was patched the 18th.. and Holo's being patched the 20th.
They never learn....
Why they have a tribble server???
This policy results in longer duration before those "errors' (which could have been prevented by proper testing in the first place) are adjusted to acceptable stats.
the standard respec token already resets the reputation specs....and the skill tree lol, if you want to keep your current skill tree then make a copy of it at stoacademy or something then just respec into what you had, while choosing different passives for the reputation.
I'm aware of that, but i don't see why my stipend should pay for somebody else's mistake.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I'm aware of that, but i don't see why my stipend should pay for somebody else's mistake.
exactly.... with this change they should reset EVERYONES rep choices and allow them the free respect other games that find some problem in their skill system usually give a free re-spec to everyone to help them accommodate the new changes.....
give EVERYONE a re-spec token to allow for Cryptic's Error which they are going to fix or have fixed or what ever just give everyone a re-spec
Major Xi'Zzin I.R.W. Raptor's Claw Storm Eagle Class WarbirdFleet Ha'feh I have never trusted humans, and I never will
Comments
now, lets do more tribble testing next time!
have fun kill bad guys
Thank you for your quick fix to this problem!
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
The other one? The +kinetic proc?
2.5% for energy weapons
5% for torps/mines
Adds 751.4 Kinetic Damage.
So far, nothing I do nor anything the target does - changes that.
When it procs, it's 751.4 Kinetic damage to the hull - ignores shields. For that matter, it appears to ignore resists and debuffs - since like I said, it's always 751.4... that however, may simply be a display bug.
Honestly, I don't think they expected anybody to be at T4 yet - given all the issues. If they hadn't reduced the time to Tier up - nobody would have gotten here yet. They might have been counting on that time for additional testing and to get things done. Oh well...
He got the new values for the t4 shield passive.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
With certain things, where it's going to vary - I can see being somewhat vague - but at least giving an idea. Other things though, that should just be X and they don't give X is frustrating.
So from what should have been 175/s but was the broken 1050/s down to 48/s...?
I figure we get more visits from angry PvErs...
48/s? Erh? And thats a tier 4 passive they call superior shield heal? Thats a rather timid value for its name. But oh well, Cryptic in its infinite wisdom.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Haven't seen that 288/6s number myself - don't have the shield passive even to look on Tribble.
Course, when I first saw he posted the 288/6s - I had to chuckle - figuring that 6s was the same 6s the 1050 had. As in, 288/s instead of 288/6s...
288 x 6 = 1728
The 1050 was supposed to be every 6 seconds. It was every second.
Thus in seeing the 288/6s... 288 a second instead of every 6.
Carrying over the "display bug" concept.
So yes, in the end it would actually be a buff compared to what they originally wanted with the 1050/6s... since it would be that 1728/6s. But not quite the 6300/6s, eh?
the standard respec token already resets the reputation specs....and the skill tree lol, if you want to keep your current skill tree then make a copy of it at stoacademy or something then just respec into what you had, while choosing different passives for the reputation.
http://sto-forum.perfectworld.com/showthread.php?p=7146251#post7146251
So Tribble was patched the 18th.. and Holo's being patched the 20th.
Er... so how much testing was done with those changes?
edit: And I guess I need to get back to farming the Rom Marks for the Hyper...no, I won't tag bunnies.
They never learn....
Why they have a tribble server???
This policy results in longer duration before those "errors' (which could have been prevented by proper testing in the first place) are adjusted to acceptable stats.
@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
I'm aware of that, but i don't see why my stipend should pay for somebody else's mistake.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
exactly.... with this change they should reset EVERYONES rep choices and allow them the free respect other games that find some problem in their skill system usually give a free re-spec to everyone to help them accommodate the new changes.....
give EVERYONE a re-spec token to allow for Cryptic's Error which they are going to fix or have fixed or what ever just give everyone a re-spec
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
They've been very careful in all of their wording regarding the change to avoid saying they made any error...meh.