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mai tri-force of vestas

maicake716maicake716 Member Posts: 0 Arc User
edited February 2013 in PvP Gameplay
heres my 3 vesta's that i'll be seen around in. each has mutiple roles they can fill.

MMSE (vesta class) Science version

weapons-

duel chrono beam bank, temporal torp, chrono torp.
phased polaron beam, chrono mine, tachyon mines

red matter
rechargable shield battery
subspace modulator

maco shield
maco engine
maco deflector

Duty Officers-
2 shield distro's
1 deflector cooldown
1 tractor shield drain
1 aoe placate with charged partical burst

engineering consoles-
borg, tachyokentic

science consoles-
flow capacitor x 5

tactical consoles-
auto defense turret, vesta fermion and quantum field consoles.

shuttle-
very rare delta flyers.

science powers-
viral matrix 1 (or shockwave 1), transfer shields 2, sci team 1.
polarize hull 1.
tractor beam 1, hazzard emitter 2, tachyon beam 3, charged partical burst 3.

tactical powers-
tactical team 1, attack pattern delta 1.

engineering powers-
emergency power to shields 1, aux to sif 1.

ideal role- shield stripping and disable on demand and heals

MMRE (Vesta) Tactical version

Weapons-
3x aux dual heavy cannons
2 tricobalt mines, 1 phased tetryon beam array.

devices-
red matter cap.
subspace modulator
rechargable shield battery

maco shield
maco engine
maco deflector

Duty officers-
2 shield distro's
2 attack pattern doffs
damage control engineer (reduce recharge on epts)

engineering consoles-
borg console
quantum field focus (vesta) console

science consoles-
2 partical gens
subspace jump
iso charge

tactical consoels-
4x phaser relays

hanger-
peregrine fighters

Bridge officers-

lt commander universal (tactical)-
tac team 1
rapid fire 1
attack pattern omega 1

Ensign universal (science)-
science team

Lt tactical-
tac team 1
scatter volly 1

lt engineering-
epts 1
aux to sif 1

commander science-
shockwave 3
grave well 1
transfer 2
hazzard 1


Ideal role- PvE, disable on demand, aoe damage to mutiple targets, anti pet.

MMSE (Vesta) Engineering version.

weapons-
front: phased tetryon beam
breen cluster mine torp
rapid fire missile launcher
rear:phased tetryon beam
2 chrono mine launchers

devices-
red matter cap.
subspace modulator
rechargable shield battery

Borg engines
Borg shields
Borg Deflector

Duty officers-
2 shield distro's
extend shield doff
aux to sif HOT doff
extra power on use of epts doff

Engineering consoles-
2 neutronium armor
1 sif generator

science consoles-
2 emitter arrays
sympathetic fermion (vesta aoe heal) console
field generator

tactical consoles-
borg console
auto defense turret
resonance cascade console

Hanger-
shield repair shuttles.

Bridge Officers-

Lt Commander Universal (engineering)-
epts 1
aux to sif 1
extend shields 2

Ensign universal (science)-
polarize hull

lt tactical station-
tac team 1
attack pattern delta 1

lt engineering-
engineering team 1
epts 2

commander science-
science team 1
transfer shields 2
hazard emitter 3
photonic offcier 3

Ideal role- extreme team healing, aoe healing, team defense boosts, enemy team debuff.

any questions on these or how theyre used feel free to ask.
i'm not shy :)
mancom wrote: »
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Post edited by maicake716 on

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    whats the vesta best at? everything
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    whats the vesta best at? everything

    its best at everything so long as you dont try to do everything all at once :P

    jack of trades doesnt mean do it all all the time.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    maicake716 wrote: »
    its best at everything so long as you dont try to do everything all at once :P

    jack of trades doesnt mean do it all all the time.

    oh of course, everything 1 at a time. min/max 1 thing, or things that are all buffed by 1 thing, or don't even bother queing up. well, don't expect to do all that well if you do
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited December 2012
    whats the vesta best at? everything

    MMmmm No.

    I own the full set. I would have to say the Vesta is best at nothing. But does everything. It's like a utility belt if anything...
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • rooster75rooster75 Member Posts: 0 Arc User
    edited December 2012
    paxottoman wrote: »
    MMmmm No.

    I own the full set. I would have to say the Vesta is best at nothing. But does everything. It's like a utility belt if anything...

    I've played every Science ship in this game for a pretty fair amount of time. I've seen the pendulum swing both in the direction of Science and away from it. I also own the full set and I would have to totally disagree with this. For one example, shield stripping is actually making a comeback and is a viable build on this ship simply because it has the ability to turn and can support Delta Flyers. Yes, every other Sci ship can perform variations of the same layout but it's the pets that give the Vesta an advantage.

    • Tachyon Beam
    • Charged Particle Burst
    • Concentrated Tachyon Mine Dispersal Patterns
    • Very Rare Delta Flyers
    • 2 Copies of Tractor Beam with Tractor Beam DOffs


    It can also outperform any other Sci ship for holds/disables if you spec it that way because of it's ability to support pets.

    • Gravity Well
    • Eject Warp Plasma
    • Viral Matrix
    • Tractor Beam(s)
    • Danube runabouts
    • Innate Target Subsystems
    • Chronitons
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Does this lack focus?

    MME-Strategic

    Science Captain

    Passives
    Romulan: +3% CrtH, +PlacProc
    Omega: +30 SWS, +KineticProc

    TT1, THY2
    EPtW1, AtS1, EWP1
    EPtS1, RSP1

    TSS1, HE2, TBR2, GW3
    PH1


    DOFFs: MAS(EWP), 2x DCE(EPt), DCE(AtS), GS(GW)

    Weapons
    Fore: Romulan Plasma DHC [Acc]x2, Romulan Plasma DBB [Acc]x2, Hyper-Plasma Torp
    Aft: Cutting Beam, Romulan Plasma Turret [Acc]x2, Omega Torp

    D/E/S: AKHG

    Hangar: VR Scorpions

    Devices: RMC, Aux Batt, Scorpions

    Consoles
    Tac: 2x Plasma Infuser, Borg
    Eng: Neut, RCS, Tachyok
    Sci: 0Point, Fermion, Romulan Part (Shield), Romulan Part (Plasma)

    Crew Recovery: +7
    Crew Resistance: +70%
    CrtH: +3%, +0.76%, +1.8%, +0.92%
    CrtD: +7.6%, +9.2%
    Damage (Plasma): +7.6%, +9.6%
    Damage (Torp): +25%
    Damage Resistance: +17.5
    Damage Resistance (Plasma): +20%
    EPS: +15.2, +8.8
    Flow Cap: +18
    Graviton: +17.2, +23, +18
    Hull Repair: +5.1
    Particle: +18
    Power Insulators: +19.7, +31.9, +31.9
    Stealth: +8.8
    Structural Integrity: +18
    Subspace Decomp: +18
    Subsystem Power (All): +1.8
    Subsystem Power (Aux): +10, +3.8, +7
    Subsystem Power (Shield): +5, +3.8
    Subsystem Power (Wep): +5, +3.8
    Turn Rate: +22.9%, +35%
    Weapon Skill: +30

    2.5% -10.5 Target Damage Resistance
    ?% +? Self Damage Resistance
    2x 30-35% Reduce Recharge 30% on EPt (depending on Blue or Purp)
    25%, 20%, 15% (10%) Additional Grav Well (depending on Blue or Purp)
    20-40% Hull HoT w/ AtS (depending on Green, Blue, or Purp)
    20-25% 3s Immobilize w/ EWP (depending on Blue or Purp)
    2.5% (Energy)/5% (Torps) 751.4 Kinetic Dmg that ignores Shields
    5% (w/Crit) to Placate
    2.5% Plasma DoT (DHC, DBB, Turret)
    2.5% Plasma DoT (Cutting Beam)
    2.5% Shield Heal (when receiving damage, 10s CD)
    25% Subvert Targeting: -25% Accuracy, 1s Placate
    2.5% Weapon Power +10

    Dampening Field
    Engine Hot Restart
    Mask Energy Field
    Photonic Fleet
    Science Fleet
    Sensor Analysis
    Sensor Scan
    Subnuke
    Subsystem Targeting

    Hull Heals: AtS, HE, (possible AtS Hull HoT)
    Hull Resists: AtS, HE, PH
    Shield Heals: TT*, EPtS, RSP, TSS
    Shield Resists: EPtS, TSS

    Single Target Attacks: DHC, DBB, Hyper-Plasma, Omega Torp, Cutting Beam, Turret
    AoE Attacks/Spam Clearing: GW, EWP, TBR

    Since I don't have the ship, I don't have access to the stats for the Fermion. It's supposed to heal shields/hull of yourself and allies (apparently the friendly shield heal is not working according to a few threads) as well as buff Particle Generators.
  • rooster75rooster75 Member Posts: 0 Arc User
    edited December 2012
    Devices: RMC, Aux Batt, Scorpions

    Why bother with those in the device slot? Don't they have like 1 hull point?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    rooster75 wrote: »
    Why bother with those in the device slot? Don't they have like 1 hull point?

    Spam collectors.

    Somebody uses FAW, TS, THY Targetables, Targetables, Mines, DPB, TBR, etc... they have a chance to eat the damage instead of you or something else you don't want to be damaged (such as the THY Hyper or THY Omega). Bless their souls, they took one for the team.

    Course, they can be problematic against ISO...heh.

    edit: I've never really thought of them as being anything other than chaff.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    paxottoman wrote: »
    MMmmm No.

    I own the full set. I would have to say the Vesta is best at nothing. But does everything. It's like a utility belt if anything...

    well, to be completely objective, it a fleet level ship that matches any of the traditional sci ship layouts, only the wells, orb, nova and vulcan/ballship have a variation it cant create. for certain builds, those ships may be able to have a slightly more ideal setup, its personal preference at that point.

    and just because it can have its stations spread widely among the varies types, that doesn't mean that its just an unoptimized jack of all trades. quite the opposite, with ether tactical or eng LTC stations its got new disable, hold, or heal options other ships that specialize in those things don't have access too.

    plus all its nice built in perks, the great station flexibility, useful console powers, 3 very nice console setups to chose from, 2 AtB fits it like a glove, the hanger, DHC use, and the aux powered DHCs
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    well, to be completely objective, it a fleet level ship that matches any of the traditional sci ship layouts, only the wells, orb, nova and vulcan/ballship have a variation it cant create. for certain builds, those ships may be able to have a slightly more ideal setup, its personal preference at that point.

    and just because it can have its stations spread widely among the varies types, that doesn't mean that its just an unoptimized jack of all trades. quite the opposite, with ether tactical or eng LTC stations its got new disable, hold, or heal options other ships that specialize in those things don't have access too.

    plus all its nice built in perks, the great station flexibility, useful console powers, 3 very nice console setups to chose from, 2 AtB fits it like a glove, the hanger, DHC use, and the aux powered DHCs

    dont forget that the turn rate is nice and the inertia isnt too bad.

    its the best all around science ship that can also focus on a single aspect of being a science.

    the only thing itd need to make it even better is a 4th fore weapon slot. but then itd be an "escort" and not a science ship -rolls eyes-
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    maicake716 wrote: »
    dont forget that the turn rate is nice and the inertia isnt too bad.

    its the best all around science ship that can also focus on a single aspect of being a science.

    the only thing itd need to make it even better is a 4th fore weapon slot. but then itd be an "escort" and not a science ship -rolls eyes-

    Hey, it could be a Heavy Science Destroyer! Maybe a Science Warship?

    How about a Heavy Battle Science Flight-Deck War Cruiser?

    MMRE vs. Fleet Armitage:

    -7300 Hull
    +0.36 Shield Modifier
    -1 Fore Weapon
    +550 Crew
    +1 Device Slot
    -1 Eng Console
    +1 Sci Console
    -10 Wep Power
    +10 Aux Power
    -3 Turn Rate
    -0.05 Impulse Modifier
    ? Inertia ?
    Cmdr Tac, LT Tac, En Tac, LCdr Eng, Lt Sci vs. Lt Tac, Lt Eng, Cmdr Sci, LCdr Uni, En Uni
    +Sensor Analysis
    +Subsystem Targeting
    Different consoles...
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    Hey, it could be a Heavy Science Destroyer! Maybe a Science Warship?

    How about a Heavy Battle Science Flight-Deck War Cruiser?

    MMRE vs. Fleet Armitage:

    -7300 Hull
    +0.36 Shield Modifier
    -1 Fore Weapon
    +550 Crew
    +1 Device Slot
    -1 Eng Console
    +1 Sci Console
    -10 Wep Power
    +10 Aux Power
    -3 Turn Rate
    -0.05 Impulse Modifier
    ? Inertia ?
    Cmdr Tac, LT Tac, En Tac, LCdr Eng, Lt Sci vs. Lt Tac, Lt Eng, Cmdr Sci, LCdr Uni, En Uni
    +Sensor Analysis
    +Subsystem Targeting
    Different consoles...

    SHHHHH dont give them anymore bad ideas! i thought you knew better! :P

    although.... maybe they'll add a "warship voyager" class of intrepid science heavy escort ships..... hmmmm a photonic cannon would be awesome too! i saw the doctor vaporize borg ships with it!
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    maicake716 wrote: »
    SHHHHH dont give them anymore bad ideas! i thought you knew better! :P

    Jem'Hadar Heavy Science Destroyer Escort

    Hull: 36,000
    Shield Modifier: 1.1
    Weapons: 4 Fore/3 Aft
    Crew: 500
    BOFFs: Cmdr Sci, LCdr Uni, Lt Tac, Lt Eng, En Uni
    Device Slots: 3
    Consoles: 4 Tac, 3 Eng, 3 Sci
    Turn Rate: 16
    Impulse Modifier: 0.20
    Inertia Rating: 50
    Bonus Power: +10 Wep, +10 Aux
    Sensor Analysis
    Subsystem Targeting
    Can use Dual Cannons.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    Jem'Hadar Heavy Science Destroyer Escort

    Hull: 36,000
    Shield Modifier: 1.1
    Weapons: 4 Fore/3 Aft
    Crew: 500
    BOFFs: Cmdr Sci, LCdr Uni, Lt Tac, Lt Eng, En Uni
    Device Slots: 3
    Consoles: 4 Tac, 3 Eng, 3 Sci
    Turn Rate: 16
    Impulse Modifier: 0.20
    Inertia Rating: 50
    Bonus Power: +10 Wep, +10 Aux
    Sensor Analysis
    Subsystem Targeting
    Can use Dual Cannons.

    too many sci consoles. make it 4 tac and 4 engy and 2 sci lol. thats a jem ship for ya.

    the breen variant can have 4 tac and 3 sci and 3 engy. since they seem more sciency
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited February 2013
    4 fore weapon slots makes the sensor analisys disappear, only the sci oddy violates that rule, and if you have a cmdr sci, the ship needs at least 4 sci consoles,
    wtf ? commander sci with 4 tac and 4 eng consoles ? lol

    make it with less hull and 1.5 shield mod ship <.<

    you dont need the high hull, average shield and high turn rate, that would be jhas TRIBBLE like

    the perfect ship for me would be :

    4 fore weapons
    1 aft weapon slots ( to compensate the gain of 1 fore weapon slot with sensor analisys ?)
    can use aux cannons
    24k hull
    1.5 shield mod
    300 crew
    16 turn rate
    0.22 speed mod
    sensor analisys and subsys targeting
    1 hangar

    stations
    cmndr sci
    ens sci
    ltcmndr tac
    lt eng
    lt uni

    consoles:
    5 sci
    4 tac
    1 eng

    special console: secondary shield array generator
    splits the shield in two, primary with 0.8 shield mod, and secondary with 0.4 shield mod, when the secondary shield is destroyed, the primary shield gains 1 sec of immunity, due to the energy dissipation of the secondary shield array destruction, 30 secs duration, 3min cooldown, this would prevent alpha strikes <.<

    how about that ? >.<
    i know its stupid xP
  • maicake716maicake716 Member Posts: 0 Arc User
    edited February 2013
    4 fore weapon slots makes the sensor analisys disappear, only the sci oddy violates that rule, and if you have a cmdr sci, the ship needs at least 4 sci consoles,
    wtf ? commander sci with 4 tac and 4 eng consoles ? lol

    make it with less hull and 1.5 shield mod ship <.<

    you dont need the high hull, average shield and high turn rate, that would be jhas TRIBBLE like

    the perfect ship for me would be :

    4 fore weapons
    1 aft weapon slots ( to compensate the gain of 1 fore weapon slot with sensor analisys ?)
    can use aux cannons
    24k hull
    1.5 shield mod
    300 crew
    16 turn rate
    0.22 speed mod
    sensor analisys and subsys targeting
    1 hangar

    stations
    cmndr sci
    ens sci
    ltcmndr tac
    lt eng
    lt uni

    consoles:
    5 sci
    4 tac
    1 eng

    special console: secondary shield array generator
    splits the shield in two, primary with 0.8 shield mod, and secondary with 0.4 shield mod, when the secondary shield is destroyed, the primary shield gains 1 sec of immunity, due to the energy dissipation of the secondary shield array destruction, 30 secs duration, 3min cooldown, this would prevent alpha strikes <.<

    how about that ? >.<
    i know its stupid xP
    Why should it lose 2 rear weapon slots? The Andy ship only lost one rear weapon slot...
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
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