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Fleet Hoh'Sus Bird-of-Prey (Is this the right thread for this?)

bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
edited March 2013 in Klingon Discussion
Ok I'm going to share my build, C&C/ suggestions welcome!! :D

I.K.S. Bloody Mary
Fleet Hoh'Sus Bird-of-Prey

Build Modified - December 16th 2012 (3rd Build)
Drizzle@bubblygumsworth
KDF Tactical
Traits - Accurate, Covert, Efficient Captain, Warp Theorist
Skill Tree
Max Recorded DPS - TBC

Equipment
Fore
[Polarized Disruptor Dual Heavy Cannons Mk XII [Acc]x2]
[Polarized Disruptor Dual Heavy Cannons Mk XII [Acc]x2]
[Polarized Disruptor Dual Heavy Cannons Mk XII [Acc]x2]
[Polarized Disruptor Dual Beam Bank Mk XII [Acc]x2]

Deflector
[Omega Force Tachyon Deflector Array Mk XII]

Impulse
[Omega Force Hyper-Impulse Engines Mk XII]

Shields
[Honor Guard Covariant Shield Array Mk XII]

Aft
[Polarized Disruptor Turret Mk XI [Acc]x2]
[Polarized Disruptor Turret Mk XII [Acc]x2]

Devices
[Weapons Battery]
[Subspace Field Modulator]

Engineering
[Console - Engineering - Neutronium Alloy Mk XI]
[Console - Engineering - Neutronium Alloy Mk XI]
[Console - Engineering - Neutronium Alloy Mk XII]

Science
[Console - Universal - Plasmonic Leech]
[Console - Science - Flow Capacitor Mk XI]
[Console - Universal - Point Defense System]

Tactical
[Console - Tactical - Disruptor Induction Coil Mk XI]
[Console - Tactical - Disruptor Induction Coil Mk XI]
[Console - Tactical - Disruptor Induction Coil Mk XI]
[Console - Tactical - Disruptor Induction Coil Mk XI]

Power Settings
Attack
W - TBC
S - TBC
E - TBC
A - TBC

Defence
W - TBC
S - TBC
E - TBC
A - TBC

Speed
W - TBC
S - TBC
E - TBC
A - TBC

Balanced
W - TBC
S - TBC
E - TBC
A - TBC


Active Space Doffs
2x Con officers - Reduce Evasive Maneuvers cool down.
1x Energy Weapon Officer - Chance to reduce beam special attack cool down.
1x Maintenance Engineer - Additional buffs applied based on type of battery used

1x Quartermaster - Recharge time reduced on all batteries

Bridge officers
Lethean Science Bridge officer (Efficient)
Lethean Tactical Bridge officer (Efficient)
Lethean Tactical Bridge officer (Efficient)
Human Engineering Bridge officer (Leadership)

Reputation Passives
- TBC
[SIGPIC][/SIGPIC]
I drink, I vote, and I PvP!
Post edited by bubblygumsworth on

Comments

  • thisslerthissler Member Posts: 2,055 Arc User
    edited December 2012
    I have a couple boxes of mirror raptors and cruisers. If you want one to put all that stuff in, just send me a mail. I'll ship one out to you.

    Cheers happy flying!
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited December 2012
    Ok I'm going to share my build, C&C/ suggestions welcome!! :D

    I.K.S. Bloody Mary
    Fleet Hoh'Sus Bird-of-Prey

    Build Modified - December 16th 2012 (3rd Build)
    Drizzle@bubblygumsworth
    KDF Tactical
    Traits - Accurate, Covert, Efficient Captain, Warp Theorist
    Skill Tree
    Max Recorded DPS - TBC

    Equipment
    Fore
    [Polarized Disruptor Dual Heavy Cannons Mk XII [Acc]x2]
    [Polarized Disruptor Dual Heavy Cannons Mk XII [Acc]x2]
    [Polarized Disruptor Dual Heavy Cannons Mk XII [Acc]x2]
    [Polarized Disruptor Dual Beam Bank Mk XII [Acc]x2]

    Deflector
    [Omega Force Tachyon Deflector Array Mk XII]

    Impulse
    [Omega Force Hyper-Impulse Engines Mk XII]

    Shields
    [Honor Guard Covariant Shield Array Mk XII]

    Aft
    [Polarized Disruptor Turret Mk XI [Acc]x2]
    [Polarized Disruptor Turret Mk XII [Acc]x2]

    Devices
    [Weapons Battery]
    [Subspace Field Modulator]

    Engineering
    [Console - Engineering - Neutronium Alloy Mk XI]
    [Console - Engineering - Neutronium Alloy Mk XI]
    [Console - Engineering - Neutronium Alloy Mk XII]

    Science
    [Console - Universal - Plasmonic Leech]
    [Console - Science - Flow Capacitor Mk XI]
    [Console - Universal - Point Defense System]

    Tactical
    [Console - Tactical - Disruptor Induction Coil Mk XI]
    [Console - Tactical - Disruptor Induction Coil Mk XI]
    [Console - Tactical - Disruptor Induction Coil Mk XI]
    [Console - Tactical - Disruptor Induction Coil Mk XI]

    Power Settings
    Attack
    W - TBC
    S - TBC
    E - TBC
    A - TBC

    Defence
    W - TBC
    S - TBC
    E - TBC
    A - TBC

    Speed
    W - TBC
    S - TBC
    E - TBC
    A - TBC

    Balanced
    W - TBC
    S - TBC
    E - TBC
    A - TBC


    Active Space Doffs
    2x Con officers - Reduce Evasive Maneuvers cool down.
    1x Energy Weapon Officer - Chance to reduce beam special attack cool down.
    1x Maintenance Engineer - Additional buffs applied based on type of battery used

    1x Quartermaster - Recharge time reduced on all batteries

    Bridge officers
    Lethean Science Bridge officer (Efficient)
    Lethean Tactical Bridge officer (Efficient)
    Lethean Tactical Bridge officer (Efficient)
    Human Engineering Bridge officer (Leadership)

    Reputation Passives
    - TBC


    nice build tho i would go with diff consoles

    get rid of all ur sci consoles and stack field gen

    also i would change engi consoles to inculde borg console and romulan console for for crits and power u may also want to use the temporal console from lobi store as it gives some nice crits.

    i have simlar build only i use 3 con officers warpcore doff and engery reduce cool down to special attacks
    [SIGPIC][/SIGPIC]
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited December 2012
    also i would change engi consoles to inculde borg console and romulan console for for crits and power u may also want to use the temporal console from lobi store as it gives some nice crits.

    I was going to recommend the same. You are flying a Bird of Prey, when your shields go down you are toast regardless how many armor consoles you stick on your ship. As you are obviously going for a Beam Overload 3 build the increase in critical chance from both the Borg and Romulan consoles will suit you better. Just keep one of those neutroniums and stack two field generators in your science slots.
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited January 2013
    To grab this thread again ...

    I tested some configuration to find out my suited play style

    First, I oriented myself on Thissler's configuration for PvP:

    2x DHC, 1x DBB, 1xQTL (Full KHG)

    Com. Tac.: TT1, CRF1, BO3, APO3
    Lt. Com. Tac.: TT1, CRF1, THY3
    Lt. Sci. : HE1, TB1
    Lt. Eng: EPTW1, EPTS2

    (With 3x DC Eng DOs, 2xBFI)

    Result: Nice for PvP. Quite powerfull alpha strike due to 4 tac console. However, only medicore sustain dps. Average for PvE.

    Currently I try an cannon only build:

    2xDHC, 2xDC (2 piece MACO + KGH shield)

    Com. Tac.: TT1, CRF1, APO1, CRF3
    Lt. Com. Sci.: HE1, TTS2, <your favorite science power, currently FPB1>
    Lt. Tac. : TT1, AtP:D1
    Lt. Eng: EPTS1, Aux2SIF1

    (With DO: 3x DC, 2xBFI)

    Result: Not so breaking in PvP, good damage but no burst to kill fast. However, constant DPS feels good in PvE, escpacially Aux2SIF1 gives you much more survivability in PvE where Borg plasma dots burn your hull faster down than you can say "hazard emitters".

    Another idea would be still full cannon:

    Com. Tac.: TT1, CRF1, APO1, CRF3
    Lt. Com. Sci.: HE1, TTS2, <your favorite science power, maybe FPB1>
    Lt. Eng.: EPTS1, RSP1
    Lt. Eng: EPTS1, Aux2SIF1

    (With 3x Conn, 2xBFI)

    Result: unkown, still farming for the 3 purple Conn DOs :-)



    Miss one ensign unsiversal for the overkill BoP hrhr :-)
    [SIGPIC][/SIGPIC]
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited January 2013
    a little tip from another BoP pilot:

    When flying any BoP except the B'rel always, always equip mask energy signature.

    Why? Its your ghetto enhanced cloak.


    Activate mask energy signature.. approach and do attack run...

    on your exit your regular cloak will be available. Voila. No need to wait 20 seconds to recloak.

    By the time you egress out of enemy range your mask energy sig. will be up again, decloak, hit mask energy and repeat. By the time you set up your next attack run your regular cloak will be ready to be used.

    You do need to have some capt skills that improve mask energy sig. for it to work decently though.
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    a little tip from another BoP pilot:

    When flying any BoP except the B'rel always, always equip mask energy signature.

    Why? Its your ghetto enhanced cloak.


    Activate mask energy signature.. approach and do attack run...

    on your exit your regular cloak will be available. Voila. No need to wait 20 seconds to recloak.

    By the time you egress out of enemy range your mask energy sig. will be up again, decloak, hit mask energy and repeat. By the time you set up your next attack run your regular cloak will be ready to be used.

    You do need to have some capt skills that improve mask energy sig. for it to work decently though.

    I just use the KHG 3 piece ability
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited January 2013
    You should be using the omega deflector for the added accuracy & the extra crit rate it generates rather than that imo. mask energy sig is available in ensign station :P
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    You should be using the omega deflector for the added accuracy & the extra crit rate it generates rather than that imo. mask energy sig is available in ensign station :P



    The OP should be putting his build on a raptor. Maybe a cruiser.

    You don't need an Omega Deflector. Okay YOU may. From the way the other guy plays I know he doesn't. Acc is way more suited to a Raptor's play style.

    If you need proof. Like actualy proof and not just "what I think this morning" you can look here.

    https://www.youtube.com/channel/UCAAgaD-zbotq2By_2-8qqIg

    If you don't want to look that's cool. If you don't understand why that shows how a bop doens't need acc or added crit from the Omega deflector, that's cool too. And that's to say doesen't need. I'm sure someone out there could construct some type of effective (blows **** up with regularity) build that does need it, I just can't imagine a more efficient way of doing things. With Tactical.

    So acc is way more suited to random plink plink plink cannon use. Maybe some guys prefer to fly a BoP that way, I don't know why, but sure. I suppose if a person wanted to pretend they were in a Raptor that works. Role playing an insane KDF or something.

    Mask energy sig is a good idea though. If I wasn't so tight on what I needed in Sci I would consider it. But since I already get KHG...... I don't.

    https://www.youtube.com/watch?v=zMArobiYv0Y

    That's what I actually use. PH and HE keep you out of things that would prevent you from using battle cloak. So. Gotta have em. And if THAT fails....I just activate KHG. See you can activate IN combat now so its sooper.

    That's a recent change.

    Cheers man and happy flying!
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited January 2013
    If you dont need the extra acc and have the KHG 3 piece set you still should have mask energy sig. A reduntant backup so to speak. Cloak is the BoP's lifeblood.

    I use the omega deflector because the accuracy bonus is quite noticeable to me. :)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2013
    cliftona91 wrote: »
    I just use the KHG 3 piece ability



    Oddly I am using (2) Aegis and the KHG shield and finding it adequite for PvP, though I agree better versions need to exist.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    If you dont need the extra acc and have the KHG 3 piece set you still should have mask energy sig. A reduntant backup so to speak. Cloak is the BoP's lifeblood.

    I use the omega deflector because the accuracy bonus is quite noticeable to me. :)

    If you don't have PH and HE, that means there are some very common things you aren't addressing that prevent you from using battle cloak even if it isn't on cd. So even by using MES to save ur BC cooldown, to bad, you aren't using it if your in a TB or a EWP with dot. What you will be doing is respawning. And that makes us all sad. That's the why on that. The KHG 3 piece though, CAN be activated in combat and DOES give a hefty defense boost. So. If you have that you have your redundancy.

    Watch the video. Honest. I worked hard on that!

    And here's the deal on ACC. Once your ACC is greater than thier DEF, you hit. No matter what, you hit. A target with TB on it has zero DEF. And that's why you don't need ACC. Or at least why I don't. You're on your own. But to be fair, I have a few hours of video showing plenty of "how to" kills without using TB. Cause I would never give up PH and HE for TB.

    Unless you're playing escort style with CRF's and dogfigting and just spamming spacebar all willy nilly. And that's a different duck entirely. Quack! But that would be what raptors are for.
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited January 2013
    thissler wrote: »
    Once your ACC is greater than thier DEF, you hit. No matter what, you hit. A target with TB on it has zero DEF. And that's why you don't need ACC. Or at least why I don't. You're on your own. But to be fair, I have a few hours of video showing plenty of "how to" kills without using TB. Cause I would never give up PH and HE for TB.

    Unfortunately, TB is on a 45 sec cooldown. :(
    [SIGPIC][/SIGPIC]
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2013
    xiphenon wrote: »
    Unfortunately, TB is on a 45 sec cooldown. :(

    It's ok. Its a BOP. You get 20 seconds out of cloak. 3 seconds of that is for killing something. 17 is for leaving. Okay now you have 25 seconds to while away the time and find another target.

    Unless you're thinking of NOT cloaking and NOT doing an alpha. But that would be something a Raptor might do. And I know you wouldn't do that. So be happy and kill stuff.
  • kronplah78kronplah78 Member Posts: 153 Arc User
    edited February 2013
    xiphenon wrote: »
    To grab this thread again ...

    I tested some configuration to find out my suited play style

    First, I oriented myself on Thissler's configuration for PvP:

    2x DHC, 1x DBB, 1xQTL (Full KHG)

    Com. Tac.: TT1, CRF1, BO3, APO3
    Lt. Com. Tac.: TT1, CRF1, THY3
    Lt. Sci. : HE1, TB1
    Lt. Eng: EPTW1, EPTS2

    (With 3x DC Eng DOs, 2xBFI)

    Result: Nice for PvP. Quite powerfull alpha strike due to 4 tac console. However, only medicore sustain dps. Average for PvE.

    Hey there xiphenon, but what kind of doff does 'BFI' stand for? Or does anyone know?
    [SIGPIC][/SIGPIC] THE POWER OF KRATOS!!!
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited February 2013
    BFI = "Brace for Impact" duty officer. I always forget the category in which this Doff is, however, it gives you an chance to regain a shield heal during brace for impact.
    [SIGPIC][/SIGPIC]
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited February 2013
    xiphenon wrote: »
    BFI = "Brace for Impact" duty officer. I always forget the category in which this Doff is, however, it gives you an chance to regain a shield heal during brace for impact.

    Shield distribution officer.
    Elite Defense Starfleet
    Elite Defense Stovokor
  • ironmakoironmako Member Posts: 770 Arc User
    edited February 2013
    I went on youtube to see the Hoh sus perform, and amazingly, there is not a single video. The Hoh'sus still a mysterious ship...
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited March 2013
    Ok, I have tested the Hoh'Sus quite detailed with many, sometimes exotic builds now over some month.

    The performance of the Hoh'sus highly depends on the build and the situation.

    Here some of my experiences:

    1. "Shields? What are Shields?"-build
    Loadout: Directed Energy Modulation build with 4 Dual Cannons and 2 Turrets
    Result: Not very impressive. My science BortasQ with 9 Turrets perform better (Sensor Analysis for the win).

    2. "Hey, I'm an Raptor ... Realy! But don't shoot at me, please!"-build
    Loadout: 4 DHCs, 2 Turrets back, Borg set for the borg procs, and 2 eng stations to have Aux2SIF1
    Result: It's hard to completely fail with 4 DHCs and 4 disruptor coils ... and the Hoh'Sus becomes quite tanky with borg set and aux2sif ... however, with the Fleet Somraw will perform better here.

    3. "beam overlord"-build
    - Loadout: as 2) -1 DHC +1 Dual Beam Bank with BOIII
    Result: Slightly better than 2), more spike damage, tear down the shields with DHCs and strike with BOIII hurts ... seriously.

    4. "Shields! You puny shields dont stop a Klingon warrior, PetaQ!"-build
    - Loadout: 2 DHCs, 1 DBB, 1 Quantum Torpedo, 2 turrets, BOIII, CRFIII, THYII and alot of weapon energy batteries
    Result: The tactic here is to activate burst abilities ... and more burst abilities ... and more burst abilities. I found this more reliable then the copy Thisslers Norgh build with just BOIII and THYIII.

    I currently tend to build 3 or 4 ... Build 4 is hard work to get the right timing and often quite frustrating, however, the reward is quite nice.

    I can recommend the Hoh'sus to those players having fun playing rogues in mmorpgs. However, the choice of your target is quite limited and situational, for a more general purpose and easier gameplay I would suggest to use a raptor.
    [SIGPIC][/SIGPIC]
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited March 2013
    xiphenon wrote: »
    1. "Shields? What are Shields?"-build
    Loadout: Directed Energy Modulation build with 4 Dual Cannons and 2 Turrets
    Result: Not very impressive. My science BortasQ with 9 Turrets perform better (Sensor Analysis for the win).

    NINE turrets?! the bortasqu' only has 8 weapon slots...all 3 versions
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited March 2013
    I only have a few thoughts.

    I wouldn't use hybrids on the front, just the rear. Get x3 weapons for the front. Grab crthx2 hybrids for the rear. Turrets are TRIBBLE dmg, but good for procs. Disruptors on a KDF ships is pretty obvious also.

    Not a fan of your skill tree. The only skills I would spend more than 7 points into are those that effect DMG, Crits, Hull Strength and Shield Strength. You're an "In & Out" fighter, most of those slots that you spent 9 in won't make enough of a difference to warrant the extra 2 points. What you save there can be spent else where.

    The same can be said on Hull & Shield repair skill points. 3 in each is all you need if you are going to stay in a BoP. Your ship will repair on it's own pretty fast under cloak and who says you want your hull @ 100% anyway. Use the dmg from one run to boost the dmg on the next with Go Down Fighting.

    You might even want to consider Driver Coil. Sounds stupid, but it will raise your full impulse speed and allow you to catch up to that Fed who is running away.

    I'd toss out the Omega/Honor mix and just go with either the Borg set for survival or Honor Guard for faster escape.
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited March 2013
    NINE turrets?! the bortasqu' only has 8 weapon slots...all 3 versions

    Ya, I borrowed the wing cannons from the Kumari escort ..no, just a typo ;) It should be 8 :p
    [SIGPIC][/SIGPIC]
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