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Visual range

princedimwitprincedimwit Member Posts: 230 Arc User
If a ship or ships are within visual range (I can see them), the targeting reticle should be able to get a lock on them/it.

As you can see in this screen grab, there's an enemy sitting off to port quite a distance away. I can't see it by my sensors tell me it's there. The squadron of scorpions coming in, my sensors have n idea about yet I can see them.

http://i4.photobucket.com/albums/y131/SG1fan1/iseeyou_zpsf3bf28b9.png

Also, If I'm far enough away to shoot and destroy an enemy, I should be able to collect loot from the kill from as far away as I am. Just saying.
[SIGPIC][/SIGPIC]
Post edited by princedimwit on

Comments

  • edited December 2012
    This content has been removed.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited December 2012
    If a ship or ships are within visual range (I can see them), the targeting reticle should be able to get a lock on them/it.

    As you can see in this screen grab, there's an enemy sitting off to port quite a distance away. I can't see it by my sensors tell me it's there. The squadron of scorpions coming in, my sensors have n idea about yet I can see them.

    http://i4.photobucket.com/albums/y131/SG1fan1/iseeyou_zpsf3bf28b9.png

    Also, If I'm far enough away to shoot and destroy an enemy, I should be able to collect loot from the kill from as far away as I am. Just saying.

    The problem you're having is that the targeting setup doesn't register fighters, mines, and other small objects by default, in order to reduce 'clutter' on the screen (lots of target reticles leads to UI lag). There is an option within your settings that allows you to activate targeting for those objects.

    Edit: As for the loot, I agree. Should be able to pick it up from 10km away.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
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