test content
What is the Arc Client?
Install Arc

Help with Temporal Science PVP Support build?

tatyanasergeitatyanasergei Member Posts: 186 Arc User
edited December 2012 in PvP Gameplay
Hi again all!


Before I go into detail on what I'm needing help with, a bit of background info; This is my FIRST science character, and my first attempt at running anything other than a damage build. When I rolled this character I went straight for the B'rel and have been running a torp boat- But now that I have the Temporal Science Vessel and such, I am wanting to utilize it in a different role! Here's what I'm after:

A support PVP build that;
~ Preferably does not use STF gear
~ Assists allies by providing hull or shield healing
~ Is capable of debuffing enemies


As I said, I have never run a support role in this game before. I have no concept of what skills I should take and where. I want to join the rest of the Klingon faction in epic battle against the Federation 'petaQ, but I need help! I greatly appreciate any advice you can give.
Centurion Tenir - R.R.W. Taldor
Legacy of Romulus, Round One Closed Beta Tester
"The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
Post edited by tatyanasergei on

Comments

  • tatyanasergeitatyanasergei Member Posts: 186 Arc User
    edited December 2012
    Someone in-game suggested something along the lines of the following...

    Lt Commander Universal (Eng) -
    EPtS I, ES I, AtS II

    Lieutenant Universal
    (Tac) -
    FaW I, TT II

    Ensign Engineering -
    ET I

    Commander Science -
    (any Ensign ability), TSS II, ST III, FBP III

    Lieutenant Science -
    ST I, HE II


    ...Which looks really sloppy to me. Assuming I juggled the shared cooldowns correctly, would this actually work? I've never run support/heals before and need guidance.
    Centurion Tenir - R.R.W. Taldor
    Legacy of Romulus, Round One Closed Beta Tester
    "The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    Someone in-game suggested something along the lines of the following...

    Lt Commander Universal (Eng) -
    EPtS I, ES I, AtS II

    Lieutenant Universal
    (Tac) -
    FaW I, TT II

    Ensign Engineering -
    ET I

    Commander Science -
    (any Ensign ability), TSS II, ST III, FBP III

    Lieutenant Science -
    ST I, HE II


    ...Which looks really sloppy to me. Assuming I juggled the shared cooldowns correctly, would this actually work? I've never run support/heals before and need guidance.

    thats quite possibly the sloppiest layout... -shakes head-



    ok, heres what you do BO wise-

    universal- engineering lt cmdr

    emergency power to shields 1
    aux to sif 1
    extend shields 2

    cmdr science-
    viral matrix 3
    shockwave 1
    scramble sensors 1
    science team 1

    lt science-
    transfer shields 2
    hazzard emitter 1

    lt universal- tacitcal
    attack pattern delta 1
    tactical team 1

    ensign engineering-
    emergency power to shields 1


    thats the bo layout, the weapons and gear arnt that important really.

    the borg set would help though.

    doffs-
    2 shield distro doffs, 1 vm multi hit or spread doff, 1 extend shields doff, and 1 heal over time with aux to sif doff. (i think)
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • lterlter Member Posts: 0 Arc User
    edited December 2012
    I'm running what i think is a nice healer this way:


    Lt Commander Universal (Eng)
    EPtS I, ES I, EPtS III (Two EPtS to tank, ES I to support)


    Lieutenant Universal (Tac)
    TT I, FaW II


    Ensign Engineering
    ET I (Mainly, in combination with HE III when its needed, or just a quick heal in case HE is in cooldown)


    Commander Science
    PH I, TSS II, HE III, whatever (TSS II i use to hit it in combination with tac team - HE III with full aux is almost OP).


    Lieutenant Science
    whatever, whatever


    To be able of debuffing, you have your SBN ability (if you're a sci captain) and your target subsystems. You can use tyken rift and energy syphon to get more energy drain. I prefer running tractor beam, repulsors and gravity well, sometimes combining it with deffubing consoles as Graviton Pulse Generator, that works very good.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2012
    Mai's setup is really nice. :) SS1 is still useful too, I was surprised about that one. I may go back to it on my Sci vessels.
    [SIGPIC][/SIGPIC]
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2012
    lter wrote: »
    I'm running what i think is a nice healer this way:


    Lt Commander Universal (Eng)
    EPtS I, ES I, EPtS III (Two EPtS to tank, ES I to support)


    Lieutenant Universal (Tac)
    TT I, FaW II


    Ensign Engineering
    ET I (Mainly, in combination with HE III when its needed, or just a quick heal in case HE is in cooldown)


    Commander Science
    PH I, TSS II, HE III, whatever (TSS II i use to hit it in combination with tac team - HE III with full aux is almost OP).


    Lieutenant Science
    whatever, whatever

    Yeah, putting EPTS 3 on a Sci vessel is a little excessive IMO. If you're going to use that bridge for Eng powers, you should take a heal for your teammates instead.

    You only really need two EPTS 1 on a healer. Almost no one save for carriers or zombie cruisers take a higher EPTS level than 1.
    [SIGPIC][/SIGPIC]
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    snoge00f wrote: »
    Mai's setup is really nice. :) SS1 is still useful too, I was surprised about that one. I may go back to it on my Sci vessels.

    yeah, it also saves the ams console from being needed so you can boost the science powers even more imo.


    also, he did say he wanted to heal and be annoying.... the problem is the timeship isnt the best to do that in nin the game, sadly it sounds like its the best he has atm so itll have to do.

    (the thoilan carrier/science ship would be way better to annoy and heal)
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • tatyanasergeitatyanasergei Member Posts: 186 Arc User
    edited December 2012
    Thanks for all the replies, guys! Gave me a good base for my healing build.

    You mentioned that the Temporal is not best for heals and annoying, though- What about straight-up healing? Will I still be slightly less effective for using this ship? I was just really excited to get a rare lockbox ship and had hoped I could utilize it in PVP.
    Centurion Tenir - R.R.W. Taldor
    Legacy of Romulus, Round One Closed Beta Tester
    "The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    Thanks for all the replies, guys! Gave me a good base for my healing build.

    You mentioned that the Temporal is not best for heals and annoying, though- What about straight-up healing? Will I still be slightly less effective for using this ship? I was just really excited to get a rare lockbox ship and had hoped I could utilize it in PVP.

    Oh don't get me wrong, the timeship is a great ship for annoying and killing. It's officer layout though I feel leaves it lacking in the healing department since you'd HAVE to use a universal for an engineer to even get close to healing capability.

    I'm not personally familiar with Klingon ships so I can't tell you what would be better, but I new the carrier is a good choice for healing. (The only reason I know feedback on the time ship is its the same for federation or Klingons)

    I'd give some of the older threads in this section of the forum a gander to see some builds.

    If you'd like a really good timeship build use the one I posted in my timeship/vesta build thread. It's a good annoy/kill build but takes a little more skill (lack of self heals) to use then a normal science build.

    Sorry I can't be of Much more help :(
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    This isn't a recommendation - it's a question.

    TT1, APD1
    EPtA1, AtS1, EWP1
    EPtS1

    HE1, TSS2, TBR2. GW3
    PH1, ST2


    DOFFs: MAS (EWP Immobilize), ME (+Shield/Hull Heal w/ EPtA), DLS (ST +Shield Heal), DCE (AtS Hull HoT), SDO (BFI)

    D/E/S: Aegis

    Weapons
    Fore: 2x Rapid Trans, Breen Cluster
    Aft: Polarized Disruptor Beam Array, Breen Cluster, Hargh'peng

    Consoles
    Tac: 3x Trans Compressor
    Eng: SIF, 2x Neut
    Sci: 2x Emitter, AMS, PDS

    And yes, I know there was this part...
    ~ Is capable of debuffing enemies

    ...which is missing in the traditional sense. It provides annoying in other ways.

    Again, this isn't a recommendation - it's a question.
  • tatyanasergeitatyanasergei Member Posts: 186 Arc User
    edited December 2012

    HE1, TSS2, TBR2. GW3

    I was under the impression that Gravity Well wasn't worth carrying in PVP!
    Centurion Tenir - R.R.W. Taldor
    Legacy of Romulus, Round One Closed Beta Tester
    "The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
  • skurfskurf Member Posts: 1,071 Arc User
    edited December 2012
    I was under the impression that Gravity Well wasn't worth carrying in PVP!

    I'm not sure about that. It seems pretty useful if you're using other holds in combination with it like tractor beam or eject warp plasma or viral matrix. I'm not so sure about using it in combination with TBR unless you're specifically using TBR to push a target away from healers or push a healer away from a target. The reason being is because TBR can do some decent hull damage if you can keep the target in range. This means you don't want to put any skill points into graviton, but for gravity well I'd imagine you would want at least 6 if not 9 in graviton.
Sign In or Register to comment.