Before I go into detail on what I'm needing help with, a bit of background info; This is my FIRST science character, and my first attempt at running anything other than a damage build. When I rolled this character I went straight for the B'rel and have been running a torp boat- But now that I have the Temporal Science Vessel and such, I am wanting to utilize it in a different role! Here's what I'm after:
A support PVP build that; ~ Preferably does not use STF gear
~ Assists allies by providing hull or shield healing
~ Is capable of debuffing enemies
As I said, I have never run a support role in this game before. I have no concept of what skills I should take and where. I want to join the rest of the Klingon faction in epic battle against the Federation 'petaQ, but I need help! I greatly appreciate any advice you can give.
Centurion Tenir - R.R.W. Taldor
Legacy of Romulus, Round One Closed Beta Tester
"The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
Someone in-game suggested something along the lines of the following...
Lt Commander Universal (Eng) -
EPtS I, ES I, AtS II
Lieutenant Universal (Tac) -
FaW I, TT II
Ensign Engineering -
ET I
Commander Science -
(any Ensign ability), TSS II, ST III, FBP III
Lieutenant Science -
ST I, HE II
...Which looks really sloppy to me. Assuming I juggled the shared cooldowns correctly, would this actually work? I've never run support/heals before and need guidance.
Centurion Tenir - R.R.W. Taldor
Legacy of Romulus, Round One Closed Beta Tester
"The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
Someone in-game suggested something along the lines of the following...
Lt Commander Universal (Eng) -
EPtS I, ES I, AtS II
Lieutenant Universal (Tac) -
FaW I, TT II
Ensign Engineering -
ET I
Commander Science -
(any Ensign ability), TSS II, ST III, FBP III
Lieutenant Science -
ST I, HE II
...Which looks really sloppy to me. Assuming I juggled the shared cooldowns correctly, would this actually work? I've never run support/heals before and need guidance.
thats quite possibly the sloppiest layout... -shakes head-
ok, heres what you do BO wise-
universal- engineering lt cmdr
emergency power to shields 1
aux to sif 1
extend shields 2
I'm running what i think is a nice healer this way:
Lt Commander Universal (Eng)
EPtS I, ES I, EPtS III (Two EPtS to tank, ES I to support)
Lieutenant Universal (Tac)
TT I, FaW II
Ensign Engineering
ET I (Mainly, in combination with HE III when its needed, or just a quick heal in case HE is in cooldown)
Commander Science
PH I, TSS II, HE III, whatever (TSS II i use to hit it in combination with tac team - HE III with full aux is almost OP).
Lieutenant Science
whatever, whatever
To be able of debuffing, you have your SBN ability (if you're a sci captain) and your target subsystems. You can use tyken rift and energy syphon to get more energy drain. I prefer running tractor beam, repulsors and gravity well, sometimes combining it with deffubing consoles as Graviton Pulse Generator, that works very good.
I'm running what i think is a nice healer this way:
Lt Commander Universal (Eng)
EPtS I, ES I, EPtS III (Two EPtS to tank, ES I to support)
Lieutenant Universal (Tac)
TT I, FaW II
Ensign Engineering
ET I (Mainly, in combination with HE III when its needed, or just a quick heal in case HE is in cooldown)
Commander Science
PH I, TSS II, HE III, whatever (TSS II i use to hit it in combination with tac team - HE III with full aux is almost OP).
Lieutenant Science
whatever, whatever
Yeah, putting EPTS 3 on a Sci vessel is a little excessive IMO. If you're going to use that bridge for Eng powers, you should take a heal for your teammates instead.
You only really need two EPTS 1 on a healer. Almost no one save for carriers or zombie cruisers take a higher EPTS level than 1.
Mai's setup is really nice. SS1 is still useful too, I was surprised about that one. I may go back to it on my Sci vessels.
yeah, it also saves the ams console from being needed so you can boost the science powers even more imo.
also, he did say he wanted to heal and be annoying.... the problem is the timeship isnt the best to do that in nin the game, sadly it sounds like its the best he has atm so itll have to do.
(the thoilan carrier/science ship would be way better to annoy and heal)
Thanks for all the replies, guys! Gave me a good base for my healing build.
You mentioned that the Temporal is not best for heals and annoying, though- What about straight-up healing? Will I still be slightly less effective for using this ship? I was just really excited to get a rare lockbox ship and had hoped I could utilize it in PVP.
Centurion Tenir - R.R.W. Taldor
Legacy of Romulus, Round One Closed Beta Tester
"The Republic may need to work with Starfleet and the Klingons now, but trust neither of them."
Thanks for all the replies, guys! Gave me a good base for my healing build.
You mentioned that the Temporal is not best for heals and annoying, though- What about straight-up healing? Will I still be slightly less effective for using this ship? I was just really excited to get a rare lockbox ship and had hoped I could utilize it in PVP.
Oh don't get me wrong, the timeship is a great ship for annoying and killing. It's officer layout though I feel leaves it lacking in the healing department since you'd HAVE to use a universal for an engineer to even get close to healing capability.
I'm not personally familiar with Klingon ships so I can't tell you what would be better, but I new the carrier is a good choice for healing. (The only reason I know feedback on the time ship is its the same for federation or Klingons)
I'd give some of the older threads in this section of the forum a gander to see some builds.
If you'd like a really good timeship build use the one I posted in my timeship/vesta build thread. It's a good annoy/kill build but takes a little more skill (lack of self heals) to use then a normal science build.
I was under the impression that Gravity Well wasn't worth carrying in PVP!
I'm not sure about that. It seems pretty useful if you're using other holds in combination with it like tractor beam or eject warp plasma or viral matrix. I'm not so sure about using it in combination with TBR unless you're specifically using TBR to push a target away from healers or push a healer away from a target. The reason being is because TBR can do some decent hull damage if you can keep the target in range. This means you don't want to put any skill points into graviton, but for gravity well I'd imagine you would want at least 6 if not 9 in graviton.
Comments
Lt Commander Universal (Eng) -
EPtS I, ES I, AtS II
Lieutenant Universal (Tac) -
FaW I, TT II
Ensign Engineering -
ET I
Commander Science -
(any Ensign ability), TSS II, ST III, FBP III
Lieutenant Science -
ST I, HE II
...Which looks really sloppy to me. Assuming I juggled the shared cooldowns correctly, would this actually work? I've never run support/heals before and need guidance.
thats quite possibly the sloppiest layout... -shakes head-
ok, heres what you do BO wise-
universal- engineering lt cmdr
emergency power to shields 1
aux to sif 1
extend shields 2
cmdr science-
viral matrix 3
shockwave 1
scramble sensors 1
science team 1
lt science-
transfer shields 2
hazzard emitter 1
lt universal- tacitcal
attack pattern delta 1
tactical team 1
ensign engineering-
emergency power to shields 1
thats the bo layout, the weapons and gear arnt that important really.
the borg set would help though.
doffs-
2 shield distro doffs, 1 vm multi hit or spread doff, 1 extend shields doff, and 1 heal over time with aux to sif doff. (i think)
Do you even Science Bro?
Lt Commander Universal (Eng)
EPtS I, ES I, EPtS III (Two EPtS to tank, ES I to support)
Lieutenant Universal (Tac)
TT I, FaW II
Ensign Engineering
ET I (Mainly, in combination with HE III when its needed, or just a quick heal in case HE is in cooldown)
Commander Science
PH I, TSS II, HE III, whatever (TSS II i use to hit it in combination with tac team - HE III with full aux is almost OP).
Lieutenant Science
whatever, whatever
To be able of debuffing, you have your SBN ability (if you're a sci captain) and your target subsystems. You can use tyken rift and energy syphon to get more energy drain. I prefer running tractor beam, repulsors and gravity well, sometimes combining it with deffubing consoles as Graviton Pulse Generator, that works very good.
Yeah, putting EPTS 3 on a Sci vessel is a little excessive IMO. If you're going to use that bridge for Eng powers, you should take a heal for your teammates instead.
You only really need two EPTS 1 on a healer. Almost no one save for carriers or zombie cruisers take a higher EPTS level than 1.
yeah, it also saves the ams console from being needed so you can boost the science powers even more imo.
also, he did say he wanted to heal and be annoying.... the problem is the timeship isnt the best to do that in nin the game, sadly it sounds like its the best he has atm so itll have to do.
(the thoilan carrier/science ship would be way better to annoy and heal)
Do you even Science Bro?
You mentioned that the Temporal is not best for heals and annoying, though- What about straight-up healing? Will I still be slightly less effective for using this ship? I was just really excited to get a rare lockbox ship and had hoped I could utilize it in PVP.
Oh don't get me wrong, the timeship is a great ship for annoying and killing. It's officer layout though I feel leaves it lacking in the healing department since you'd HAVE to use a universal for an engineer to even get close to healing capability.
I'm not personally familiar with Klingon ships so I can't tell you what would be better, but I new the carrier is a good choice for healing. (The only reason I know feedback on the time ship is its the same for federation or Klingons)
I'd give some of the older threads in this section of the forum a gander to see some builds.
If you'd like a really good timeship build use the one I posted in my timeship/vesta build thread. It's a good annoy/kill build but takes a little more skill (lack of self heals) to use then a normal science build.
Sorry I can't be of Much more help
Do you even Science Bro?
TT1, APD1
EPtA1, AtS1, EWP1
EPtS1
HE1, TSS2, TBR2. GW3
PH1, ST2
DOFFs: MAS (EWP Immobilize), ME (+Shield/Hull Heal w/ EPtA), DLS (ST +Shield Heal), DCE (AtS Hull HoT), SDO (BFI)
D/E/S: Aegis
Weapons
Fore: 2x Rapid Trans, Breen Cluster
Aft: Polarized Disruptor Beam Array, Breen Cluster, Hargh'peng
Consoles
Tac: 3x Trans Compressor
Eng: SIF, 2x Neut
Sci: 2x Emitter, AMS, PDS
And yes, I know there was this part...
...which is missing in the traditional sense. It provides annoying in other ways.
Again, this isn't a recommendation - it's a question.
I was under the impression that Gravity Well wasn't worth carrying in PVP!
I'm not sure about that. It seems pretty useful if you're using other holds in combination with it like tractor beam or eject warp plasma or viral matrix. I'm not so sure about using it in combination with TBR unless you're specifically using TBR to push a target away from healers or push a healer away from a target. The reason being is because TBR can do some decent hull damage if you can keep the target in range. This means you don't want to put any skill points into graviton, but for gravity well I'd imagine you would want at least 6 if not 9 in graviton.
@DevolvedOne