Yes u says that the biggest ship ever made by federation oddessey class and they are can't use dual heavy weapons.Ok I understand u r made for game balacel logical but u have to let them equip beam banks at the aft.Because its getting really boring on PvP all times they r behind u firing on heavy dual cannons with their shuttle sized ships...U r not alllow to biggest ship to equip cannons its ok but let to equip beam banks to aft for balance.Also its really ridiculous Oddessey class ships has no any hangar.They r not carrier I know but they r not a less then carrier too.How could be 2500 crew ship has no any hangar this is ridiculous too...
I'm just going to tell you right now, you aren't going to get what you want, and you are probably about to be subject to a ton of laughing. Soooo good luck with your valiant quest for it shall pan out to nothing.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
As for the hanger issue, I have started to say that in-game carriers or hybrid carriers have what are known as "combat hanger bays" As opposed to the standard hanger bays that all Starships have.
It is one thing to launch a shuttle. It is another thing to launch a fighter craft in an active battle. So a carrier will have a hanger bay that has a Fast launch system, Shielding and screening to protect the fighters as they engage, And some sort of quick retrieval system in order to retreat quickly if needed.
The Odyssey class is an exploration and flagship mostly. So it has not been designed to have a combat hanger.
As for the DDB in the aft, A Tricolbat torp is a better determent for tailgater
Live on Earth. Work in Space. Play with Dragons. Join the best add on to STO, the Neverwinter holodeck program! Only 14 GPL a month.
As for the DDB in the aft, A Tricolbat torp is a better determent for tailgater
How's that. A single torpedo launch every minute, that's going to do completely negligible damage because the tailgating tacscort is going to be chaining Tac Team to shrug whatever beam arrays or turrets you have in the back, so your torpedo hits shields...
No, the real solution to tailgaters is that escorts should get a massive defense and damage resist debuff if they aren't moving quickly. How often did you see the Defiant just park next to the target and unload? Escort captains should be forced to embrace Move Or Die, and promptly explode if they try to park next to a target in their optimal firing position.
No, the real solution to tailgaters is that escorts should get a massive defense and damage resist debuff if they aren't moving quickly. How often did you see the Defiant just park next to the target and unload? Escort captains should be forced to embrace Move Or Die, and promptly explode if they try to park next to a target in their optimal firing position.
The Defiant was also capable of going to full impulse while at red alert and had weapons range longer than 10km.
How's that. A single torpedo launch every minute, that's going to do completely negligible damage because the tailgating tacscort is going to be chaining Tac Team to shrug whatever beam arrays or turrets you have in the back, so your torpedo hits shields...
I have found a single Tricobalt mine launcher to work very well on tailgaters. Shields are negliable against the damage and the stun can be helpful as well. One doesn;t even need DpB or DpA to use it and if one hides it in a EWP cloud or other ability that obscures it it can be quite the surprise.
No, the real solution to tailgaters is that escorts should get a massive defense and damage resist debuff if they aren't moving quickly. How often did you see the Defiant just park next to the target and unload? Escort captains should be forced to embrace Move Or Die, and promptly explode if they try to park next to a target in their optimal firing position.
As to the Escorts turreting up and shooting, It should be the easiest to hit at that time, thier Bonus defense (movement based) should be at -15 (-5 if they have elusive trait or are running the Aegis set).
The only thing keeping them alive to fire is the stacking of EPTS for the shield heals and 30 second resist buff it gives, possibly TSS or HE for the same reasons (resist stacking) and two copies of Attack Pattern Omega for the Defense buffs it brings to the build. Or they are using a ATB build to do the same thing with less powers thanks to Techinician DOffs..
The Escorts loss of Bonus defense is being over ridden by a build designed by someone who knows the game, how it works and is using those legitimate abilities given the Tactical player in game to achieve it.
It makes me wonder why the Cruiser pilots can't do the same in thie own defense when they see the Escort park on them? It makes me wonder why they can't do it better since almost every Cruiser ingame has better access to healing than any escort ingame?
In fact the whole Cruiser fanbase seems to be under the missconception that the Escorts are pulling something "wonky" or that the game is out of balance defensively in the Escorts favor when it merely an example of the Escort player knowing what they are doing gamewise or that they are using a proven build concept perfected by someone else. Its sad how the Cruiser fans crucify them for not cheating and doing something correctly.
Comments
It is one thing to launch a shuttle. It is another thing to launch a fighter craft in an active battle. So a carrier will have a hanger bay that has a Fast launch system, Shielding and screening to protect the fighters as they engage, And some sort of quick retrieval system in order to retreat quickly if needed.
The Odyssey class is an exploration and flagship mostly. So it has not been designed to have a combat hanger.
As for the DDB in the aft, A Tricolbat torp is a better determent for tailgater
How's that. A single torpedo launch every minute, that's going to do completely negligible damage because the tailgating tacscort is going to be chaining Tac Team to shrug whatever beam arrays or turrets you have in the back, so your torpedo hits shields...
No, the real solution to tailgaters is that escorts should get a massive defense and damage resist debuff if they aren't moving quickly. How often did you see the Defiant just park next to the target and unload? Escort captains should be forced to embrace Move Or Die, and promptly explode if they try to park next to a target in their optimal firing position.
The Defiant was also capable of going to full impulse while at red alert and had weapons range longer than 10km.
The Enterprise NCC 1701, travelled at warp during space encounters and could fire phasers at several thousand KM. (TOS The Ultimate Computer)
(Balance of Terror)
The Sovereign could also recon by fire with its phasers to locate cloaked ships.
(Nemesis)
Many ships in Star Trek could use manual targetting when they couldn't achieve a weapons lock.
(too many to count)
R.I.P