Q: (starcommando101) Any news on the Dreadnaught getting a Fleet Version or Saucer Separation?
Dstahl: Animation is working out the kinks in the Saucer Separation for the Dreadnaught and once we have it ironed out, we plan to have an update to promote the new ability. Adding a Fleet variant is a possibility, but hasn?t been confirmed by the ship team as far as I know.
Q: (bridgern) Is the Dilithium Exchange with the exchange rate working as Cryptic wants it to work?
Dstahl: Cryptic does not set the prices on the Dilithium exchange.Players determine what they are willing to barter for and establish prices. Our intention is to ensure that players always have a consistent earning rate of Dilithium for a measured amount of normal game play. We monitor how much Dilithium players are earning hourly and adjust Dilithium Ore rewards accordingly. The benefit of a player driven exchange is that players with no Zen are able to trade the Dilithium they are earning so that they and can easily afford items they would not normally be able to. This allows players with no Zen the ability to get many items from the C-Store without ever spending a dime of their own money. This has been a goal of our F2P design to allow players to play and experience everything in the game without ever spending a dime. Compared to other F2P MMOs, we feel this is a very player friendly approach because the amount of Zen you can obtain via trades is only as much as the other player is willing to trade.
So, you do not want people to spend actual money on zen?
Other than lurking about and testing new recruits, Franklin Drake has been preparing for his appearance in the upcoming 3 Year Anniversary episode.
Thanks for answering my question.
2) The Dominion; around the time of our 3 Year Anniversary.
A Dominion lock box? Intriguing...
The other species were featured in the Enterprise series
That's great news. Enterprise is a massively under-appreciated series and I'm glad to see it getting more love in STO.
The Typhoon Class is a dreadnaught that will most likely not appear as a playable ship until we increase the skill point cap to full Admiral. Even then, we haven?t yet decided if this will be a player ship, but we can be convinced to make it so if there is enough support for it.
Might want to check your sources...the Typhoon is a battleship, not a dreadnought . That means that if anything, it should be inferior to the Galaxy-X Dreadought Cruiser.
Typhoon supporters, this is the time to beg like never before!
These hairstyles and foreheads are specifically reserved for when we offer Romulans and Cardassians as playable species (which will happen) because they are defining characteristics of those species.
Playable Cardies and Rommies are coming? Hmm...playable faction or playable species? I suspect the former for the latter, and the latter for the former. :P
Klingon PvE content from 1-50 with a solid PvE and PvP endgame. Plain and simple. Then after that, real Star Trek exploration.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
good read, a couple of nice bits of information there. it didn't feel to me that this game had peeked, and was soon to be throttled back and put in a maintenance mode, im glad to hear that its nowhere near that point too. a new trek series, especially prime universe related and in the 25th century would be awesome, and likely the best thing that could possible happen to this game!
andorian ship sounds very premium, own bridge, big guns, will likly be at least as cool as the vet ships. is it the anniversary yet? im REALLY looking forward to the ambassador, and whatever the kdf is getting. my guess is a kvort, that ship has always been brel assets reused, and the same could be done in game.
so, the next lock box will be dominion eh? my first guess was breen, second guess was dominain, so i was close! maybe, just maybe the new lock box in season 8 will see a dominion rep and a gamma quadrant sector block added. would be the appropriate time to do it, what better time then with a lock box. finally, we would be able to use the worm hole! delta quadrant sounds fun too, there was that unstable worm hole in tng to the delta quadrant, if it could be made stable thats a reliable way to get to the delta quadrant too.
the alpha quadrant powers and dominion appear to be peacefully coexisting, and not bothering each other. there is great story telling potential here, especially if the unidine, and/or iconians start causing trouble. who knows, the borg could start being a problem for the dominion too, and no one in the galaxy has more experience holding them off then the federation.
So, you do not want people to spend actual money on zen?
Why do people have subscriptions?
Why did I invest all that money into zen?
They do, and people do buy Zen it get what they want "right now", but that isn't, nor was it ever the pont of the Dil Exchange. Some people have plenty of time to play, but not much money to put into a game. Some people have plenty of money, but not much time to play. TaDa!! Dil Exchange.
For their own reasons.
Because you wanted to.
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
Funnily, Dan says he wants to answer questions about the game's future and half of his answers are devoted to store uptades. I guess that's the most significant part of the coming updates then.
Jokes apart, some interesting answers, I just hope it's not wishes to keep us playing the game while the long overdue updates, such as the kdf ones, are still being worked on and delayed, season after season.
Nothing really interesting answered! It would be nice if Dan actually picked questions addressing current player concerns and issues with the game instead of just ignoring the tougher questions to answer.
Q: (drogyn1701) How do you respond to some of the recent player criticism of the Foundry. Specifically that the dilithium grind makes the Foundry a ?waste of time? (quoting other players here, not my own attitude at all), and that the Foundry is a way to make players do the job the devs should be doing.
Dstahl: Some players may be upset that we recently closed a loophole that allowed players to earn massive amounts of Dilithium from playing Foundry missions that were essentially ?click this one thing.? We had hoped that players would police these missions and have them removed (there is functionality in the game for players to do this) but that did not happen and we had to take action. So if the argument is that Foundry missions aren?t an easy source of Dilithium anymore, then that is a valid argument if your entire goal of playing Foundry missions was to exploit the Dilithium economy.
Personally, I don't understand this. You took away the ability of players to earn 1440 dilithium in five minutes with the "loophole" that was active since the introduction of dilithium I believe. However, what keeps being glossed over was that that dilithium was all you could earn from that mission that day. Now, with the latest patch, you can earn 960 dilithium from doing one mission of some length, not a "loophole" mission, but you can keep doing it every 30 minutes. Find the right mission, and I'm sure some people are cooking one up right now, and this is the easiest farming mission ever.
Also, exploit the Dilithium exchange, this is brought up a lot. Now, I assume that you meant that some how this mission means that we get more dilithium that we should for the effort we put in and then use that for zen. Let us examine this. When this exploit was active, the Dilithium exchange hovered around 300 Dilithium for 1 zen, so lets use that as a basis. This means that with 1440 Dilithium from this mission, we could get 4.8, lets round that up to 5 zen. Now, here we have this new mission, that rewards 960 dilithium. Which is less, but at the same time, the dilithium exchange has changed due to all of the other changes in Season 7. Now the exchange rate is about 100 Dilithium to 1 zen. So 960 Dilithium gives us 9.6, lets round up to 10 zen.
Now, as players trying to exploit the dilithium exchange, it makes sense to me that we would want to get the greatest amount of zen for the smallest amout of Dilithium. From where I am standing, that one loophole had very little to do about that. Season 7 seems to have been more of an exploit to the dilithium exchange than anything players ever did.
Q: (whizzledarkfool) Will there be some kind of balancing system for Fleet Projects depending on the size of the Fleet?
Dstahl: In addition to continuing to drop pricing requirements for projects (we?ve done this several times), we have discussed other options related to Fleet Size scaling, but most of the options turn out being areas of potential abuse if we don?t also include penalties for leaving and joining Fleets. For example, if it is easy for a small fleet to complete a Holding, then what is to stop large Fleets from disbanding to dump all the requirements in and then rejoining once the lesser cost is achieved? So for now we prefer to adjust Fleet Projects globally as well as increase rewards and input drops needed for Starbase Projects, because that can have a similar positive impact for small fleets. At the end of the day, Fleet and Guild housing is a sensitive subject no matter what the MMO, and there isn?t a bullet proof solution out there that makes everyone happy. We want players to form Fleets larger than 3 members, but instead of excluding these small Fleets from the system entirely (which was something we discussed), we instead choose a more balanced approach of allowing Fleets of any size to participate with a median cost.
The scaling would need to put stop counters in place just so if a 5 person fleet hits tier 5 and people want to get in just to get tier 5 stuff you would have to put in massive project to increase member capacity make it like if you keep your maximum capacity at 5 players you can get their quicker but also add in incentives like giving a lot more provisions for a 500 member fleet if they are having to donate more. Just so it can scale and give both types of players benefits for the system.
Anyone who doesn't think that the statement of having playable Cardassians and Romulans in the future isn't the teaser from hell for new factions (considering that both have a substantial backstory in STO and only need a larger selection of ships to choose from to make them viable as a faction [although, looking at the KDF....not sure that would even be an issue] ) is probably not thinking logically....
Really liked this month's ask Cryptic just got one question hopefully a dev could answer.
Eventually we want players to be able to have custom looking Starbases based on tier and functionality.
Just wondering if this happens; remember the original Earth Space Dock that was in STO could this become one of the exterior looks we could get? Because to be honest, I really liked the look of it.
TBH the KDF state is kind of like a cross between gowron running the empire but in the TOS era LOL. The way they are trying to fit it in as TOS era but played like its in the DS9 era which they are clashing and just looks like a money grab in the end.
They need to finish off the Fed and KDF stories and I wouldn't mind a reputation system that explains this sort of like how there was that small gap in time where the KDF and Federation were at war over the problems the founders caused. Then a rep system that basically brings back the alliance and then after that make the federation and KDF their own empires but basically add in factions that are all part of the Federation/KDF/Romulan Empire alliance which is where i take it they were going with this new romulus stuff.
Besides that I really want to know how that planet that went from romulan prison to romulus/klingon colony has been impacted or if they know anything about romulus being destroyed or about this new romulus planet where they wouldn't have to be hiding out all the time.
Will there be some kind of balancing system for Fleet Projects depending on the size of the Fleet?
In addition to continuing to drop pricing requirements for projects (we?ve done this several times), we have discussed other options related to Fleet Size scaling, but most of the options turn out being areas of potential abuse if we don?t also include penalties for leaving and joining Fleets.
In this regard, fleet size means nothing. The size of the fleet is in no way equal to the number of people who actually contribute. Case in point? The Fed fleet over which I am an Admiral; we have 70 members, but only myself and 2 others ever contribute much of anything. The rest of our members are essentially dead weight that either never log in, or never contribute of they do log in.
In this regard, fleet size means nothing. The size of the fleet is in no way equal to the number of people who actually contribute. Case in point? The Fed fleet over which I am an Admiral; we have 70 members, but only myself and 2 others ever contribute much of anything. The rest of our members are essentially dead weight that either never log in, or never contribute of they do log in.
It's nice to see that this wasn't another "Hot Topic" AC like previous ones, but Dan still avoided some of the more crucial questions, which in turn affects his standing in my opinion. He should be able to answer those tough questions without any difficulty.
Regarding the scaling problem with fleet costs (too lazy to quote the part of the blog), I may just have thought of a solution that would help smaller fleets (or larger fleets with only a small amount of contributing players for that matter) without any scaling at all.
Why not have a Vendor on the station sell fleet dilithium provisions of some sort.
Those provisions could be bought with fleet credits and have diminishing returns, you need more fleet credits then you got from putting in dilithium to get them.
Those dilithium provisions could be substituted for actual dilithium into projects and ONLY into projects, so there would be no point in trying to exploit this for other reasons.
It would only make sense to use this for players who accumulate large quantities of fleet credits, which is pretty common for smaller fleet members who have to contribute heavily.
Larger fleets don't need the substitute dilithium and smaller fleets don't need to bleed themselves dry on actual dilithium if they contribute into the other requirements as well to get the fleet credits needed to buy the provisions.
Have I missed any obvious problems and logic problems with this? if not, what do you think?
Edit: My bad, I thought this was the thread to ask cryptic, guess I missed the thread entirely, it got bumped out by older threads apparently sigh
Do you have any intention on improving the Aquarius Destroyer... to be on par with other fleet escorts? I think it could benefit from an Enhanced Battle Cloak and improved turn rate, it just is lacking so much as it is. Would be nice if it had a practical use.
Is there any chance of getting that re-trait option soon?
Is the report spam feature going to be improved upon so people can't abuse it further?
Is there any chance you could cut all fleet starbase dilithium requirements in half? Possibly fleet mark ones too, particularly for tier 3-5?
The Typhoon Class is a dreadnaught that will most likely not appear as a playable ship until we increase the skill point cap to full Admiral. Even then, we haven?t yet decided if this will be a player ship, but we can be convinced to make it so if there is enough support for it.
Well everyone, lets all give enough support to get this ship in game, you know you all want it, so lets let Dan know we want it, and a Galaxy Dreadnought Fleet version.
MAKE IT SO Dan.
U.S.S. HONDA ODYSSEY NCC-170001-F-Odyssey Class
Commanding Officer: Vice Admiral Maximus@blueamdgamer
Dedication Plaque: "By Any Means Necessary" -Malcolm X
Regarding the KDF UI colors, the biggest issue that I have with it is the relative lack of color contrast between friendly targets (red) and enemy targets (yellow)--for a person who has mild colorblindness, it is difficult to distinguish them, and if the red/yellow scheme is kept, I would like to see friendlies shown as a deeper "blood" red (i.e. a small amount of blue in the RGB color map) rather than the brilliant glowing red at present.
The Typhoon Class is a dreadnaught that will most likely not appear as a playable ship until we increase the skill point cap to full Admiral. Even then, we haven?t yet decided if this will be a player ship, but we can be convinced to make it so if there is enough support for it.
Well everyone, lets all give enough support to get this ship in game, you know you all want it, so lets let Dan know we want it, and a Galaxy Dreadnought Fleet version.
MAKE IT SO Dan.
GIMME A TYPHOON, JUPITER, AND GALAXY-X FLEET VERSION.
For the love of all that is good in this world, just say NO to re-species, re-trait maybe. I tire of seeing that question every month. As I've always said in every mmo I've played, you made your choice, deal with it or re-roll.
Also, please, please, please, do not make that god awful ship that is the Typhoon class a player ship. I truly don't want my screen littered with that ugliness.
Lastly, keep up the good work, I look forward to next year. :cool:
Comments
Dstahl: Animation is working out the kinks in the Saucer Separation for the Dreadnaught and once we have it ironed out, we plan to have an update to promote the new ability. Adding a Fleet variant is a possibility, but hasn?t been confirmed by the ship team as far as I know.
Grumpy Cat is pleased!
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
... Theres one to quote folks.
Thanks for taking the time to reply Dan. Thanks for facilitating this as well Branflakes.
Happy Holidays!
Why do people have subscriptions?
Why did I invest all that money into zen?
Where do you think the Zen points on the exchange come from?
Someone spent money on them, either directly or indirectly via subscription.
This x 100. Besides, a subscriber still has the potential to earn more Zen than a F2P player.
Thanks for answering my question.
A Dominion lock box? Intriguing...
That's great news. Enterprise is a massively under-appreciated series and I'm glad to see it getting more love in STO.
Might want to check your sources...the Typhoon is a battleship, not a dreadnought
Typhoon supporters, this is the time to beg like never before!
Playable Cardies and Rommies are coming? Hmm...playable faction or playable species? I suspect the former for the latter, and the latter for the former. :P
We'll be waiting...
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
hmmm... now... peacefully... or the hard way ?
andorian ship sounds very premium, own bridge, big guns, will likly be at least as cool as the vet ships. is it the anniversary yet? im REALLY looking forward to the ambassador, and whatever the kdf is getting. my guess is a kvort, that ship has always been brel assets reused, and the same could be done in game.
so, the next lock box will be dominion eh? my first guess was breen, second guess was dominain, so i was close! maybe, just maybe the new lock box in season 8 will see a dominion rep and a gamma quadrant sector block added. would be the appropriate time to do it, what better time then with a lock box. finally, we would be able to use the worm hole! delta quadrant sounds fun too, there was that unstable worm hole in tng to the delta quadrant, if it could be made stable thats a reliable way to get to the delta quadrant too.
the alpha quadrant powers and dominion appear to be peacefully coexisting, and not bothering each other. there is great story telling potential here, especially if the unidine, and/or iconians start causing trouble. who knows, the borg could start being a problem for the dominion too, and no one in the galaxy has more experience holding them off then the federation.
By the way, no new ship for our Klingons friends ?
They do, and people do buy Zen it get what they want "right now", but that isn't, nor was it ever the pont of the Dil Exchange. Some people have plenty of time to play, but not much money to put into a game. Some people have plenty of money, but not much time to play. TaDa!! Dil Exchange.
For their own reasons.
Because you wanted to.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
Jokes apart, some interesting answers, I just hope it's not wishes to keep us playing the game while the long overdue updates, such as the kdf ones, are still being worked on and delayed, season after season.
God, lvl 60 CW. 17k.
Personally, I don't understand this. You took away the ability of players to earn 1440 dilithium in five minutes with the "loophole" that was active since the introduction of dilithium I believe. However, what keeps being glossed over was that that dilithium was all you could earn from that mission that day. Now, with the latest patch, you can earn 960 dilithium from doing one mission of some length, not a "loophole" mission, but you can keep doing it every 30 minutes. Find the right mission, and I'm sure some people are cooking one up right now, and this is the easiest farming mission ever.
Also, exploit the Dilithium exchange, this is brought up a lot. Now, I assume that you meant that some how this mission means that we get more dilithium that we should for the effort we put in and then use that for zen. Let us examine this. When this exploit was active, the Dilithium exchange hovered around 300 Dilithium for 1 zen, so lets use that as a basis. This means that with 1440 Dilithium from this mission, we could get 4.8, lets round that up to 5 zen. Now, here we have this new mission, that rewards 960 dilithium. Which is less, but at the same time, the dilithium exchange has changed due to all of the other changes in Season 7. Now the exchange rate is about 100 Dilithium to 1 zen. So 960 Dilithium gives us 9.6, lets round up to 10 zen.
Now, as players trying to exploit the dilithium exchange, it makes sense to me that we would want to get the greatest amount of zen for the smallest amout of Dilithium. From where I am standing, that one loophole had very little to do about that. Season 7 seems to have been more of an exploit to the dilithium exchange than anything players ever did.
Nouveau riche LTS member
Dstahl: In addition to continuing to drop pricing requirements for projects (we?ve done this several times), we have discussed other options related to Fleet Size scaling, but most of the options turn out being areas of potential abuse if we don?t also include penalties for leaving and joining Fleets. For example, if it is easy for a small fleet to complete a Holding, then what is to stop large Fleets from disbanding to dump all the requirements in and then rejoining once the lesser cost is achieved? So for now we prefer to adjust Fleet Projects globally as well as increase rewards and input drops needed for Starbase Projects, because that can have a similar positive impact for small fleets. At the end of the day, Fleet and Guild housing is a sensitive subject no matter what the MMO, and there isn?t a bullet proof solution out there that makes everyone happy. We want players to form Fleets larger than 3 members, but instead of excluding these small Fleets from the system entirely (which was something we discussed), we instead choose a more balanced approach of allowing Fleets of any size to participate with a median cost.
The scaling would need to put stop counters in place just so if a 5 person fleet hits tier 5 and people want to get in just to get tier 5 stuff you would have to put in massive project to increase member capacity make it like if you keep your maximum capacity at 5 players you can get their quicker but also add in incentives like giving a lot more provisions for a 500 member fleet if they are having to donate more. Just so it can scale and give both types of players benefits for the system.
ROLL TIDE ROLL
Just wondering if this happens; remember the original Earth Space Dock that was in STO could this become one of the exterior looks we could get? Because to be honest, I really liked the look of it.
They need to finish off the Fed and KDF stories and I wouldn't mind a reputation system that explains this sort of like how there was that small gap in time where the KDF and Federation were at war over the problems the founders caused. Then a rep system that basically brings back the alliance and then after that make the federation and KDF their own empires but basically add in factions that are all part of the Federation/KDF/Romulan Empire alliance which is where i take it they were going with this new romulus stuff.
Besides that I really want to know how that planet that went from romulan prison to romulus/klingon colony has been impacted or if they know anything about romulus being destroyed or about this new romulus planet where they wouldn't have to be hiding out all the time.
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
DELTA PRICE RISING
That's an internal problem.
Why not have a Vendor on the station sell fleet dilithium provisions of some sort.
Those provisions could be bought with fleet credits and have diminishing returns, you need more fleet credits then you got from putting in dilithium to get them.
Those dilithium provisions could be substituted for actual dilithium into projects and ONLY into projects, so there would be no point in trying to exploit this for other reasons.
It would only make sense to use this for players who accumulate large quantities of fleet credits, which is pretty common for smaller fleet members who have to contribute heavily.
Larger fleets don't need the substitute dilithium and smaller fleets don't need to bleed themselves dry on actual dilithium if they contribute into the other requirements as well to get the fleet credits needed to buy the provisions.
Have I missed any obvious problems and logic problems with this? if not, what do you think?
Do you have any intention on improving the Aquarius Destroyer... to be on par with other fleet escorts? I think it could benefit from an Enhanced Battle Cloak and improved turn rate, it just is lacking so much as it is. Would be nice if it had a practical use.
Is there any chance of getting that re-trait option soon?
Is the report spam feature going to be improved upon so people can't abuse it further?
Is there any chance you could cut all fleet starbase dilithium requirements in half? Possibly fleet mark ones too, particularly for tier 3-5?
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
The Typhoon Class is a dreadnaught that will most likely not appear as a playable ship until we increase the skill point cap to full Admiral. Even then, we haven?t yet decided if this will be a player ship, but we can be convinced to make it so if there is enough support for it.
Well everyone, lets all give enough support to get this ship in game, you know you all want it, so lets let Dan know we want it, and a Galaxy Dreadnought Fleet version.
MAKE IT SO Dan.
Commanding Officer: Vice Admiral Maximus@blueamdgamer
Dedication Plaque: "By Any Means Necessary" -Malcolm X
Wait...it isn't like another 10 levels or so would be any harder...
ROLL TIDE ROLL
It could be if the exp table curve to make feel like 75/80 .
I can still move.
I can still fight.
I will never give up!
GIMME A TYPHOON, JUPITER, AND GALAXY-X FLEET VERSION.
There is that good enough? :P
Also, please, please, please, do not make that god awful ship that is the Typhoon class a player ship. I truly don't want my screen littered with that ugliness.
Lastly, keep up the good work, I look forward to next year. :cool:
Centurion maximus92
12th Legion, Romulan Republic
12th Fleet
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