I just made Lt. General (That was fast) and purchased a new ship. I have tried every single shield, hull & regen. power for my shields but if I get hit a few times they automatically go down. If anyone can offer any assistance with this beyond broken KDF faction, please let me know.
The ship you purchased wasn't a Fleet Ning'tao, was it? I've seen quotes that state it specializes in exploding... which isn't far from the truth to be honest. It's a terribly designed hull: 500 more HP and 0.14 lower shield multiplier than the Commander level original.
Not gonna' lie, I've noticed that my engie-commanded Fleet Tor'Kaht's shields feel more delicate then my tac-commanded Steamrunner's. I currently use the same shield on both (Jem'Hadar, until I can get rep-rewards) and the Steamrunner shield-tanks better then the Tor'Kaht despite having less (much less) actual cap..
I'm wondering if there's something wrong with 1.1 modifiers.
All kdf ships have slightly lower shield mod then a comparable fed ship due to kdf also getting built in cloak. You just have to compensate for it by using high cap shields like Honor Guard Mk XII, and multiple field generator consoles.
Covariant shields are your friends on the KDF side. I made the mistake of putting resilient shields on my raptors while leveling up (since it worked so well on the fed side), and it didn't work out well for me. Started to use covariant shields and my survival went through the roof (albeit recharging those shields was a pain). And then I got the KHG shield and practically wet myself from glee. Then I got my Tor'Kaht and put the KHG shield on that. And I haven't gone back since.
Your best bet would be to run EPtS and TSS. Combine those with a good covariant shield array, and you're gold.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
All kdf ships have slightly lower shield mod then a comparable fed ship due to kdf also getting built in cloak. You just have to compensate for it by using high cap shields like Honor Guard Mk XII, and multiple field generator consoles.
This. If it's true, then I really have no problems with it. As I've said elsewhere, each faction has their advantages. If KDF ships have to sacrifice a bit of shield mod in favor of a more tactical approach (battlecruisers with cannons, BoPs, etc) and built-in cloaks, then I feel it's a fair tradeoff.
I've seen KDF players tank well, so it's still possible. Feddies just have more options for it, as they should. Fits the doctrine a bit more. Take a few hits, and then open channels and try to BS your way out of the fight :P
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Covariant shields are your friends on the KDF side. I made the mistake of putting resilient shields on my raptors while leveling up (since it worked so well on the fed side), and it didn't work out well for me. Started to use covariant shields and my survival went through the roof (albeit recharging those shields was a pain). And then I got the KHG shield and practically wet myself from glee. Then I got my Tor'Kaht and put the KHG shield on that. And I haven't gone back since.
Your best bet would be to run EPtS and TSS. Combine those with a good covariant shield array, and you're gold.
Eh, I've tried this on my BoP. EPtS 1 + TSS2 + Tactical Team 1. Overpowered Federation escorts still shred it easily, like it's not even there.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Eh, I've tried this on my BoP. EPtS 1 + TSS2 + Tactical Team 1. Overpowered Federation escorts still shred it easily, like it's not even there.
I was thinking more along the lines of Battlecruisers and destroyers, ships not quite so squishy, but your BoP can still hit EM3 and get away better than most fedscorts can keep up.
And I am not entirely sure why you would try to shield tank as a BoP to begin with, but my experience with that ship is limited, so I can't speak from authority there.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
My tac B'rel can take a reasonable amount of punishment for a short time before being obliged to battle cloak or seek a friendly cruiser out.
I toggle between EPTS 1 and 3, and also use RSP when I can. I also specced the captain into evasive, and also used the skill tree to increase the defence value. It's not as easy to pull off with cruisers, but a KDF cruiser can still tank nicely, even without the same kind of shield modifiers.
Spec right, stack resistances, and try to keep moving is the name of the game in general. RSP can also give you a nice top up, as climbing the mountain to a full HG shield quota can be a bit trying under fire to say the least.
The ship you purchased wasn't a Fleet Ning'tao, was it? I've seen quotes that state it specializes in exploding... which isn't far from the truth to be honest. It's a terribly designed hull: 500 more HP and 0.14 lower shield multiplier than the Commander level original.
Anyways, even without knowing your specific ship, your shields shouldn't be dropping 'every' time you get fired on. Shields 'drop' (as opposed to failing to regen) and ships blow up only under a few certain sets of circumstances.
Shield power needs to be rather high to take advantage of innate resistances and regen....EPTS can help with this...but there is more.
For instance lets say you don't use TT. If you don't use TT or very quickly manually adjust your shields, almost no matter what else you do, a facing will drop and you will explode.
Also if you cannot match up a proactive shield resistance with a shield heal, your shields will still drop even with TT, just not quite as fast. But drop they will.
So you run something like a EPTS as often as possible, when you begin to take heavy fire you use TT, you shift power to aux and use TSS, then shift back to shields. Stuff like that. That stuff works. It works with crappy common gear. Honest.
The ship you purchased wasn't a Fleet Ning'tao, was it? I've seen quotes that state it specializes in exploding... which isn't far from the truth to be honest. It's a terribly designed hull: 500 more HP and 0.14 lower shield multiplier than the Commander level original.
The very same one. Thank you for that answer. Now I will move on to the Dev Team and ask them why this is for a high class ship.
When I first started in KDF, I had a BoP that had shields that were hardly damaged. It then started seeming like the higher class ships i purchased the shielding went into the ground.
Oy. The 'lower KDF shields' really bites for the Varanus -- exactly like one of the Fed sci ships (I forget which, at the moment), except weaker shields and more crew! Meh. Oh, and you have to buy it in zen store (unlike the Fed equivalent)
Ok, also repair platforms, but they bug out so often I mainly use them as chaff if I even bother to use the console (which is rarely).
Oh, and no cloak.
Mutter.
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Ever tried hull tanking with a BOP? It can be quite an interesting experience and confusing as hell to opponents.
Actually, yes (KDF Eng) and it's perfectly doable - of course, you actually have to work for a living doing it but then that's part of the fun
My Eng's B'rel uses the KHG Mk XII set and that works pretty well for him - he's also loaded up on Neutronium Alloys so his BoP's a pretty durable thing.
The main ship I fly with him is the (non-Fleet) K't'inga Retrofit with a full Omega Mk XII set and even those shields (weaker as they are than the KHG) are pretty solid.
To the OP, maybe something like this whilst you're working your way towards the KHG might help? Alternatively, there's always the Aegis shield as an option.
Your shield skills
Ship shield modifier
Equipped shield
Shield power setting
If your shield skill is not up to 6 points then its your fault your shields suck. Most fed players can get away with less because Fed ships tend to have higher shield modifier on their ships.
KDF ships always have less shield modifier than Fed ships. The more 'attack' the ship is, the less shields it has. Aka BOP has the least shield modifier in the game.
Equipped shield will affect the shield amount or resists or regeneration rate.
Shield power settings is perhaps the most important. High power to shields not only increases regeneration rate but also increases the shield's resists to all damage types.
Overall, KDF is not a shield tanking faction. They rely on speed, stealth and defense rating to avoid getting hit. The larger KDF ships have tougher hulls and in the case of the VoQuv carrier, very strong shields AND armor.
If you're flying a bird of prey forget about shields as a form of defense. Your cloaking device, speed and stats are what will carry you in battle.
I just made Lt. General (That was fast) and purchased a new ship. I have tried every single shield, hull & regen. power for my shields but if I get hit a few times they automatically go down. If anyone can offer any assistance with this beyond broken KDF faction, please let me know.
Thanks in advance.
Definately use all the info given in the this thread. My personal fear is they "fixed" the improper KDF shield modifiers that DDIS discovered earlier this year when fleet ships rolled out, that was more than the stats shown in the UI's.
All kdf ships have slightly lower shield mod then a comparable fed ship due to kdf also getting built in cloak. You just have to compensate for it by using high cap shields like Honor Guard Mk XII, and multiple field generator consoles.
Sadly this tradeoff is now antiquated but still in effect as the advantages that KDF ships were afforded such as Cloak and Universal Bridge Stations are now offered on multiple Federation vessels with no sacrifice of Hull, Shield Strength, or quantity of Bridge Stations.
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All kdf ships have slightly lower shield mod then a comparable fed ship due to kdf also getting built in cloak. You just have to compensate for it by using high cap shields like Honor Guard Mk XII, and multiple field generator consoles.
Actually, the Fleet Tor'Kaht Battlecruiser Refit has a Shield Modifier of 1.1; that (and with even a MK X KHG shield) makes for a tougher ship.
Of course, judicious (and timely) use of TT, RSP and EPtS helps to make a good ship fly. Sprinkle with Mk XII Neutronium and you're good to go.
I have two bugs. One on my fed and one on my KDF. Both are tacs and both have almost identical builds (phaser on fed and polaron on KDF which means I have to put more points into flow capacitors on my KDF).
My fed can outtank my KDF. KDF has HG MK XII shield and Fed has Maco MK XII shield. I find it more of a challenge to keep my shields up on my KDF. Waiting to see if the adapted HG shield (maco for KDF) actually makes the difference.
But KDF shields stink to high heaven!
UPDATE: and oh.. I can't cloak so why don't I get the same shield heal on my KDF that I get on my fed? Either allow me to equip a cloak on that ship and be all non-canon, or give me shields comparable to my Fed
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I have two bugs. One on my fed and one on my KDF. Both are tacs and both have almost identical builds (phaser on fed and polaron on KDF which means I have to put more points into flow capacitors on my KDF).
My fed can outtank my KDF. KDF has HG MK XII shield and Fed has Maco MK XII shield. I find it more of a challenge to keep my shields up on my KDF. Waiting to see if the adapted HG shield (maco for KDF) actually makes the difference.
But KDF shields stink to high heaven!
UPDATE: and oh.. I can't cloak so why don't I get the same shield heal on my KDF that I get on my fed? Either allow me to equip a cloak on that ship and be all non-canon, or give me shields comparable to my Fed
You are aware the KHG shield, being Covariat (huge cap, nerfed regen speed) w/ a built in placate functions *very* differently from the MACO Shield... which is a Resilient (5% Bleedthrough, 5% Absorbtion) with a built-in power boost (functionally +10 to everything when under heavy fire) right?
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
You are aware the KHG shield, being Covariat (huge cap, nerfed regen speed) w/ a built in placate functions *very* differently from the MACO Shield... which is a Resilient (5% Bleedthrough, 5% Absorbtion) with a built-in power boost (functionally +10 to everything when under heavy fire) right?
Of course that's why I put a field generator on my fed and a emitter amplifier on my klinker in the one sci slot that I have on both of them. I already get the shield HP boost from the HG shield. I still have to work more on my klink than I do on my fed. 5% versus 10% bleedthrough isn't what I am talking about. The problem isn't my hull and as for the 10% all energy damage that the maco gives, I'm looking forward to the adapted HG shield.. will be the first thing I get at tier 5.
Like I said.. we'll see when I get the adapted gear.
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Of course that's why I put a field generator on my fed and a emitter amplifier on my klinker in the one sci slot that I have on both of them. I already get the shield HP boost from the HG shield. I still have to work more on my klink than I do on my fed. 5% versus 10% bleedthrough isn't what I am talking about. The problem isn't my hull and as for the 10% all energy damage that the maco gives, I'm looking forward to the adapted HG shield.. will be the first thing I get at tier 5.
Like I said.. we'll see when I get the adapted gear.
From what I've read the amplifier boost is based on the value of the shield's regen. So, you'll get less of a boost using a coveriant shield than a regen shield. Also, while the cap modifier is 1.1 idk if the regen modifier follows or is reduced like many KDF ship regen modifiers are. I never tested this.
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i'm science offier kdf using mirror qin raptor 2 scienc teams 1 and 2 and 2 engineering emergency power to shields with 2 tact teams to send power to shields under fire it seems to work great i only use the level 40 jem hadar shield and engine shields seem to do fine need more for hull heal but i only use the science teams once out of battle or in danger of them dropping on sides the power was taken from to provide more frontal shields
Comments
I'm wondering if there's something wrong with 1.1 modifiers.
Awoken Dead
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Your best bet would be to run EPtS and TSS. Combine those with a good covariant shield array, and you're gold.
This. If it's true, then I really have no problems with it. As I've said elsewhere, each faction has their advantages. If KDF ships have to sacrifice a bit of shield mod in favor of a more tactical approach (battlecruisers with cannons, BoPs, etc) and built-in cloaks, then I feel it's a fair tradeoff.
I've seen KDF players tank well, so it's still possible. Feddies just have more options for it, as they should. Fits the doctrine a bit more. Take a few hits, and then open channels and try to BS your way out of the fight :P
Eh, I've tried this on my BoP. EPtS 1 + TSS2 + Tactical Team 1. Overpowered Federation escorts still shred it easily, like it's not even there.
I was thinking more along the lines of Battlecruisers and destroyers, ships not quite so squishy, but your BoP can still hit EM3 and get away better than most fedscorts can keep up.
And I am not entirely sure why you would try to shield tank as a BoP to begin with, but my experience with that ship is limited, so I can't speak from authority there.
I toggle between EPTS 1 and 3, and also use RSP when I can. I also specced the captain into evasive, and also used the skill tree to increase the defence value. It's not as easy to pull off with cruisers, but a KDF cruiser can still tank nicely, even without the same kind of shield modifiers.
Spec right, stack resistances, and try to keep moving is the name of the game in general. RSP can also give you a nice top up, as climbing the mountain to a full HG shield quota can be a bit trying under fire to say the least.
https://www.youtube.com/channel/UCAAgaD-zbotq2By_2-8qqIg
MKX KHG set. nothing to spectacular. Does fine.
Cruiser and Raptor mileage may vary.
Anyways, even without knowing your specific ship, your shields shouldn't be dropping 'every' time you get fired on. Shields 'drop' (as opposed to failing to regen) and ships blow up only under a few certain sets of circumstances.
Shield power needs to be rather high to take advantage of innate resistances and regen....EPTS can help with this...but there is more.
For instance lets say you don't use TT. If you don't use TT or very quickly manually adjust your shields, almost no matter what else you do, a facing will drop and you will explode.
Also if you cannot match up a proactive shield resistance with a shield heal, your shields will still drop even with TT, just not quite as fast. But drop they will.
So you run something like a EPTS as often as possible, when you begin to take heavy fire you use TT, you shift power to aux and use TSS, then shift back to shields. Stuff like that. That stuff works. It works with crappy common gear. Honest.
Cheers happy flying!!!
Ok, also repair platforms, but they bug out so often I mainly use them as chaff if I even bother to use the console (which is rarely).
Oh, and no cloak.
Mutter.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
What Cryptic should consider before releasing anything.
Actually, yes (KDF Eng) and it's perfectly doable - of course, you actually have to work for a living doing it but then that's part of the fun
My Eng's B'rel uses the KHG Mk XII set and that works pretty well for him - he's also loaded up on Neutronium Alloys so his BoP's a pretty durable thing.
The main ship I fly with him is the (non-Fleet) K't'inga Retrofit with a full Omega Mk XII set and even those shields (weaker as they are than the KHG) are pretty solid.
To the OP, maybe something like this whilst you're working your way towards the KHG might help? Alternatively, there's always the Aegis shield as an option.
Your shield skills
Ship shield modifier
Equipped shield
Shield power setting
If your shield skill is not up to 6 points then its your fault your shields suck. Most fed players can get away with less because Fed ships tend to have higher shield modifier on their ships.
KDF ships always have less shield modifier than Fed ships. The more 'attack' the ship is, the less shields it has. Aka BOP has the least shield modifier in the game.
Equipped shield will affect the shield amount or resists or regeneration rate.
Shield power settings is perhaps the most important. High power to shields not only increases regeneration rate but also increases the shield's resists to all damage types.
Overall, KDF is not a shield tanking faction. They rely on speed, stealth and defense rating to avoid getting hit. The larger KDF ships have tougher hulls and in the case of the VoQuv carrier, very strong shields AND armor.
If you're flying a bird of prey forget about shields as a form of defense. Your cloaking device, speed and stats are what will carry you in battle.
Definately use all the info given in the this thread. My personal fear is they "fixed" the improper KDF shield modifiers that DDIS discovered earlier this year when fleet ships rolled out, that was more than the stats shown in the UI's.
R.I.P
Sadly this tradeoff is now antiquated but still in effect as the advantages that KDF ships were afforded such as Cloak and Universal Bridge Stations are now offered on multiple Federation vessels with no sacrifice of Hull, Shield Strength, or quantity of Bridge Stations.
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
Actually, the Fleet Tor'Kaht Battlecruiser Refit has a Shield Modifier of 1.1; that (and with even a MK X KHG shield) makes for a tougher ship.
Of course, judicious (and timely) use of TT, RSP and EPtS helps to make a good ship fly. Sprinkle with Mk XII Neutronium and you're good to go.
What equipment are you using?
How are skilled on this toon?
R.I.P
I have two bugs. One on my fed and one on my KDF. Both are tacs and both have almost identical builds (phaser on fed and polaron on KDF which means I have to put more points into flow capacitors on my KDF).
My fed can outtank my KDF. KDF has HG MK XII shield and Fed has Maco MK XII shield. I find it more of a challenge to keep my shields up on my KDF. Waiting to see if the adapted HG shield (maco for KDF) actually makes the difference.
But KDF shields stink to high heaven!
UPDATE: and oh.. I can't cloak so why don't I get the same shield heal on my KDF that I get on my fed? Either allow me to equip a cloak on that ship and be all non-canon, or give me shields comparable to my Fed
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
You are aware the KHG shield, being Covariat (huge cap, nerfed regen speed) w/ a built in placate functions *very* differently from the MACO Shield... which is a Resilient (5% Bleedthrough, 5% Absorbtion) with a built-in power boost (functionally +10 to everything when under heavy fire) right?
Of course that's why I put a field generator on my fed and a emitter amplifier on my klinker in the one sci slot that I have on both of them. I already get the shield HP boost from the HG shield. I still have to work more on my klink than I do on my fed. 5% versus 10% bleedthrough isn't what I am talking about. The problem isn't my hull and as for the 10% all energy damage that the maco gives, I'm looking forward to the adapted HG shield.. will be the first thing I get at tier 5.
Like I said.. we'll see when I get the adapted gear.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
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From what I've read the amplifier boost is based on the value of the shield's regen. So, you'll get less of a boost using a coveriant shield than a regen shield. Also, while the cap modifier is 1.1 idk if the regen modifier follows or is reduced like many KDF ship regen modifiers are. I never tested this.
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