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Galaxy Refit.... refit

timelord79timelord79 Member Posts: 1,852 Arc User
edited December 2012 in Federation Discussion
Ok, server still down, a little bored and this thought entered my mind:

Right now pretty much everyone agrees that the galaxy class is an awesome damage sponge, don't want to call it a tank as it can't pull aggro from any target that also has high dps hammering it.
Most redundant feature is the lone engineering ensign that can't be used for any abilities you aren't already using so always suffers from global cooldowns.

Then I thought about some of the other refits getting some themed weapons, like the quad phasers on the Defiant or the wide arc quantum torp.

Now my idea that would fit the Galaxy class and give it some much needed teeth without being OP would be a rapid fire photon launcher that can only be used on Exploration Cruiser Refits.

Basically the launcher would only have the global photon torpedo cooldown and could fire them just as fast as other ships with 2 launchers, which have diminishing returns because it costs another weapons slot.

So, this way, the galaxy wouldn't suddenly get higher burst damage, but become more dangerous in front/rear arc through damage build up over time and offset the low turnrate and aid in it's tanking ability.

The damage would stay the same in the broadside arc through mainly beams or single cannons to a lesser degree.

For retained monetization only the C-Store version gets it, not the Veteran token version.

Thoughts? Good, pointless or crazy idea?
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Post edited by Unknown User on

Comments

  • natthaannatthaan Member Posts: 74 Arc User
    edited December 2012
    Sounds good but what if you have Worf as your tac officer?:D
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited December 2012
    natthaan wrote: »
    Sounds good but what if you have Worf as your tac officer?:D

    He could provide a special ability which turns the Saucer section into a giant guided missile. Qapla!
    EnYn9p9.jpg
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited December 2012
    natthaan wrote: »
    Sounds good but what if you have Worf as your tac officer?:D

    Whenever an enemy boards your ship (Boarding Party, Borg transporter, etc) Worf's Boff powers go offline as he gets flung across the bridge.
    ssog-maco-sig.jpg
  • danquellerdanqueller Member Posts: 506 Arc User
    edited December 2012
    natthaan wrote: »
    Sounds good but what if you have Worf as your tac officer?:D

    Then your ship is randomly visited by Q, who decides your Tactical Officer isn't having enough fun and imposes a random debuff to 'make things more interesting for micro-brain'.
  • bortjinxbortjinx Member Posts: 397
    edited December 2012
    natthaan wrote: »
    Sounds good but what if you have Worf as your tac officer?:D

    Then congratulations, you have found the only real voice over that has been in the game since day 1.

    Every time your ship blows up, you hear 'Today IS a good day to die!'
    [SIGPIC][/SIGPIC]
  • sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    1 Leave the ensign slot ALONE its useful
    2 the saucer section is where the crews familys are (and where several vital labs are located )
    3 Worf is a Klingon now and can not be trusted

    The Galaxy is Fine as it is

    But if you want a new version why not call it the Galaxy U (upgrade)
    Live long and Prosper
  • alexhurlbutalexhurlbut Member Posts: 292 Arc User
    edited December 2012
    sollvax wrote: »
    2 the saucer section is where the crews familys are (and where several vital labs are located )
    And also where the main impulse engines are. (seriously look at the Warp section's impulse engine. It's puny compared to the saucer's engines :P)
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