From tomorrow through mid-January, previously run Starbase and Embassy Featured Projects will become available for fleets to slot and complete! Read more for additional details.
So... STILL no decision on REDUCING the overpriced dilithium cost of "Featured Projects" ? As if upgrading the starbase isn't expensive as hell already.
Also, will Cryptic ever add functions to allow features to be toggled on/off, similar to the new Breen holo-display? Tribbles are nice and all, but having them spread out over the Ops level all the time, is just f---ing stupid.
They are not overpriced, they are aimed at fleets and fleets generally have enough people together to gather 200K DL rather easily, the project lasts barely a day and we only have 3 or 4 people logged in on average.
You can turn off the tribbles if you go see the dude at the bar.
join Date: Sep 2009 - I want my changeling lava lamp!
They are not overpriced, they are aimed at fleets and fleets generally have enough people together to gather 200K DL rather easily, the project lasts barely a day and we only have 3 or 4 people logged in on average.
You can turn off the tribbles if you go see the dude at the bar.
1. "Cosmetic" updates should never cost more than a large amount of the actual "Fleet Projects". 200k Dilithium is significantly more than most "Tier 1" projects, and even at a Fleet's smallest size (5 people), that's still 40k Dilithium per member, or 5 full days of reaching the Refining Cap. Add to that, you have the Reputation grind, DOff assignments, buying gear, buying ships, and possibly converting Dilithium to Zen, and you run out of Dilithium rather quick. I'd rather pay a steep amount of for example 'Expertise', since I have several million that go unused.
2. "Turn off" implies that the function doesn't automatically go back on. The "dude at the bar" does not permanently disable the Tribbles. If you have the "Breen holoship" unlocked, you'll see how it can be toggled on/off.
A better solution for the on/off toggle, is to add a new page to the Fleet UI (only visible to Officers/Leaders), which has all the listed "Featured Projects" that have been unlocked, and allow the Officers/Leaders to toggle each and every one of them at will.
On a related "Featured Project" subject; Will there ever be new projects to add cosmetic "upgrades" to the lower levels of the Fleet Bases? Atleast so you make them look less copy-and-paste than they currently are.
...You can turn off the tribbles if you go see the dude at the bar.
My fleet originally chose to skip the tribble pile project (as a waste of resources), and I tend to agree. But thanks for this info anyway, in case we ever change our mind and add it, it'll be good to know you can turn it off.
Tribbles, 2012 Breen "Holo-Ornament", ... Are there any other projects that can be turned on/off?
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
In our fleet we have done all the projects, and it's been hard work (Specially with only 17 members). But for the most part I like all of them. But I would like to see the tribble project change for been off by default. The starbase look kind of messy with all the tribbles around. I know you can turn them off, but it should be the other way around.
The Tribble turn off option is only temporary. So yes you can turn off tribbles for a few minutes, but not permanently. Because of that, we have come up with two sports, Tribble Soccer and Tribble Hockey. Tribble Hockey is just Tribble Soccer with all contestants using Frosted Boots.
I'm in a smallish sized fleet, and we kept up with the special projects ok... until embassy projects were introduced. The doubling of costs meant that everyone was so dispirited that even though we decided not to take embassy specials, we actually had less contributions to the starbase ones than before S7. We were only just going to finish project 10 in time to get project 11 slotted, even though we'd never before finished a project after it's two weeks. Even that daft tribble one.
So please, please, please, at the very least drop prices for projects 12 and 3 to 100k. Definitely don't drop the reruns, that'll just TRIBBLE off those of us who paid full. But going forward, two times the projects shouldn't mean two times of the costs. And I say that as a net zen buyer, who's been killing it with the zen value collapse.
Oh, and perma-toggle tribbles while you're at it. Checkboxes for all in the fleet window would be great, but at the very least make the clean up tribble guy do his job properly. There is a time for trib-ball playing, and a time for not having to trip over the blighters. It'd be nice to choose when that is
Besides, these projects are made for 25-people-and-up fleets, who can easily meet the 200K requirement.
No. These, like all Fleet Projects are designed for Fleets of all sizes. And the minimum Fleet size (for forming a fleet anyways), is 5. Which as I posted earlier, is 40k Dilithium per member, or 5 days straight of maxing out the refining cap.
Your argument of saying "these are made for 25 people fleets and up", is precisely what Cryptic seems intent on doing: Killing the small fleets.
No. These, like all Fleet Projects are designed for Fleets of all sizes. And the minimum Fleet size (for forming a fleet anyways), is 5. Which as I posted earlier, is 40k Dilithium per member, or 5 days straight of maxing out the refining cap.
Your argument of saying "these are made for 25 people fleets and up", is precisely what Cryptic seems intent on doing: Killing the small fleets.
Where was it said that? As far as I saw, I believed it was what I said.
And killing the small fleets? If this was a requirement to progress, then it'd be doing so. But as it's been said many times, these are optional, and will re-run a number of times, allowing fleets many oppurtunities to obtain these should they wish.
Otherwise, it's up to them, and their responsibility should they run them.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
When will we see the project that makes transparent the center floor of the main ops area and we look down to view the shuttle/docking bay?
The above is merely something we've speculated about before the "walk thru a wall near transporter" thing was fixed... But it would be really cool if it were to become a reality! When are we gonna see this project?
PS: And yea... I'm with the above posters... 200k dil is far too high still for these projects! Smaller fleets especially are really suffering!
During my last check of the dilithium exchange, the rate was hovering around 105 (d) to 1 (z). Once these rerun featured projects hit the game, I predict the new dilithium rate will be around 75 (d) to 1 (z). It looks like Cryptic is intentionally bringing the dilithium exchange down.
Perhaps its time reverse direction?
Instead of buying zen with physical cash, we can now get it free with dilithium.
Why spend real money on a game, which is giving away its assets for free?
Since I am no longer in a fleet, I see this as a great opportunity. I can get some of the zen back, which I blew on another person's fleetbase. I will be able to get back what was lost. After spending over $200 on zen, over the course of a few months, I welcome this featured project rerun with open arms.
NCSoft tanked Tabula Rasa on purpose while RG was on vacation....just saying, and Gene's not around anymore unfortunately.
I think they are pulling idea's written on scraps of paper out of a hat. The logic behind it seems to be in line with the absence of critical thinking. The 'projects' are poorly designed and even more poorly implemented. They should be SCALED based on Fleet size, not every Fleet is the same size obviously so why are requirements the same across the board? In this scenario, small Fleet's stack FM's because they take more time with less people, more people can contribute however so they can all acquire more Credits yet it eats all their precious resources since everything takes the same mats. On the opposite end, larger Fleet's have members that sometimes cannot ever contribute because they are at work/school/Real freakin life when these projects cool down, so the opportunity to use the Fleet Store or any real benefits of being in a Fleet that size is moot. I'm sure I'll be on a new game well before I ever hit my Fleet's contribution requirement, and I've CAMPED projects for cool down many times. Having to even do that is just plain dumb. Also, your Fleet missions/instances need to reward more Fleet Marks, it's way too low right now. I've never played an MMO that 'locked' players in so many ways whether it be 'time' based or 'amount' based (i.e. DIL refining limit) or with so many different forms of currency. Yikes.
From tomorrow through mid-January, previously run Starbase and Embassy Featured Projects will become available for fleets to slot and complete! Read more for additional details.
Dilithiam is rarer than latinum! Seriously how does this help small fleets? Hey you can spend all your Dilithium on silly fleet projects or for rep gear...
Honestly I want my starbase to have all these fun things but I have spent all my Dilithium on all of my charcters and am not reaching the 200k goal for any letter alone every project.
I know some people will say with 7 charters (fed) I should be able to complete these.missions in no time. Well I'm afraid I don't have the time to complete 8k dilithiam a day for every charcter. I can barely get two done.
But wait there's more! I have 5 kdf to play as well. With all the aspects of this game its hard to play multiple players anymore. At launch I could knock out everything for all my charcters no prob but now...
I mean I love the game and I love all these playable aspects but keeping all my characters up to date is not a daily thing.
And then add the fact that me Fleet is currently 2 active players and 3 off and on again players its extremely hard to meet the demands for the Starbase, Reputations and upgrades all that require Dilithium.
At launch we had nothing to do with our 8mil credits now I got to scrape the streets from some dilitium dust to try and process into something.
Seriously we have credits, marks, gpl, dilithium and lobi whys does it all cost so much dilithium?!? Use the other items as currency so we can use dilithium eslewhere.
GPL is the ferangi currency yet none of them seem to want it for their services.
Comments
DELTA PRICE RISING
They are the same.
Cheers,
Brandon =/\=
So... STILL no decision on REDUCING the overpriced dilithium cost of "Featured Projects" ? As if upgrading the starbase isn't expensive as hell already.
Also, will Cryptic ever add functions to allow features to be toggled on/off, similar to the new Breen holo-display? Tribbles are nice and all, but having them spread out over the Ops level all the time, is just f---ing stupid.
You can turn off the tribbles if you go see the dude at the bar.
1. "Cosmetic" updates should never cost more than a large amount of the actual "Fleet Projects". 200k Dilithium is significantly more than most "Tier 1" projects, and even at a Fleet's smallest size (5 people), that's still 40k Dilithium per member, or 5 full days of reaching the Refining Cap. Add to that, you have the Reputation grind, DOff assignments, buying gear, buying ships, and possibly converting Dilithium to Zen, and you run out of Dilithium rather quick. I'd rather pay a steep amount of for example 'Expertise', since I have several million that go unused.
2. "Turn off" implies that the function doesn't automatically go back on. The "dude at the bar" does not permanently disable the Tribbles. If you have the "Breen holoship" unlocked, you'll see how it can be toggled on/off.
A better solution for the on/off toggle, is to add a new page to the Fleet UI (only visible to Officers/Leaders), which has all the listed "Featured Projects" that have been unlocked, and allow the Officers/Leaders to toggle each and every one of them at will.
On a related "Featured Project" subject; Will there ever be new projects to add cosmetic "upgrades" to the lower levels of the Fleet Bases? Atleast so you make them look less copy-and-paste than they currently are.
Tribbles, 2012 Breen "Holo-Ornament", ... Are there any other projects that can be turned on/off?
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
[SIGPIC][/SIGPIC]
GENIUS!
/10char
(UFP) Ragnar
So please, please, please, at the very least drop prices for projects 12 and 3 to 100k. Definitely don't drop the reruns, that'll just TRIBBLE off those of us who paid full. But going forward, two times the projects shouldn't mean two times of the costs. And I say that as a net zen buyer, who's been killing it with the zen value collapse.
Oh, and perma-toggle tribbles while you're at it. Checkboxes for all in the fleet window would be great, but at the very least make the clean up tribble guy do his job properly. There is a time for trib-ball playing, and a time for not having to trip over the blighters. It'd be nice to choose when that is
Cummon Cryptic. It's Christmas :P
Besides, these projects are made for 25-people-and-up fleets, who can easily meet the 200K requirement.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
No. These, like all Fleet Projects are designed for Fleets of all sizes. And the minimum Fleet size (for forming a fleet anyways), is 5. Which as I posted earlier, is 40k Dilithium per member, or 5 days straight of maxing out the refining cap.
Your argument of saying "these are made for 25 people fleets and up", is precisely what Cryptic seems intent on doing: Killing the small fleets.
And killing the small fleets? If this was a requirement to progress, then it'd be doing so. But as it's been said many times, these are optional, and will re-run a number of times, allowing fleets many oppurtunities to obtain these should they wish.
Otherwise, it's up to them, and their responsibility should they run them.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
but they did say that this will happen soon in one of the interviews , then do a u turn is the same old ****
DELTA PRICE RISING
The above is merely something we've speculated about before the "walk thru a wall near transporter" thing was fixed... But it would be really cool if it were to become a reality! When are we gonna see this project?
PS: And yea... I'm with the above posters... 200k dil is far too high still for these projects! Smaller fleets especially are really suffering!
Perhaps its time reverse direction?
Instead of buying zen with physical cash, we can now get it free with dilithium.
Why spend real money on a game, which is giving away its assets for free?
Since I am no longer in a fleet, I see this as a great opportunity. I can get some of the zen back, which I blew on another person's fleetbase. I will be able to get back what was lost. After spending over $200 on zen, over the course of a few months, I welcome this featured project rerun with open arms.
Thanks for this great gift Cryptic.
I think they are pulling idea's written on scraps of paper out of a hat. The logic behind it seems to be in line with the absence of critical thinking. The 'projects' are poorly designed and even more poorly implemented. They should be SCALED based on Fleet size, not every Fleet is the same size obviously so why are requirements the same across the board? In this scenario, small Fleet's stack FM's because they take more time with less people, more people can contribute however so they can all acquire more Credits yet it eats all their precious resources since everything takes the same mats. On the opposite end, larger Fleet's have members that sometimes cannot ever contribute because they are at work/school/Real freakin life when these projects cool down, so the opportunity to use the Fleet Store or any real benefits of being in a Fleet that size is moot. I'm sure I'll be on a new game well before I ever hit my Fleet's contribution requirement, and I've CAMPED projects for cool down many times. Having to even do that is just plain dumb. Also, your Fleet missions/instances need to reward more Fleet Marks, it's way too low right now. I've never played an MMO that 'locked' players in so many ways whether it be 'time' based or 'amount' based (i.e. DIL refining limit) or with so many different forms of currency. Yikes.
[SIGPIC][/SIGPIC]
The o3 - Killed you good
Dilithiam is rarer than latinum! Seriously how does this help small fleets? Hey you can spend all your Dilithium on silly fleet projects or for rep gear...
Honestly I want my starbase to have all these fun things but I have spent all my Dilithium on all of my charcters and am not reaching the 200k goal for any letter alone every project.
I know some people will say with 7 charters (fed) I should be able to complete these.missions in no time. Well I'm afraid I don't have the time to complete 8k dilithiam a day for every charcter. I can barely get two done.
But wait there's more! I have 5 kdf to play as well. With all the aspects of this game its hard to play multiple players anymore. At launch I could knock out everything for all my charcters no prob but now...
I mean I love the game and I love all these playable aspects but keeping all my characters up to date is not a daily thing.
And then add the fact that me Fleet is currently 2 active players and 3 off and on again players its extremely hard to meet the demands for the Starbase, Reputations and upgrades all that require Dilithium.
At launch we had nothing to do with our 8mil credits now I got to scrape the streets from some dilitium dust to try and process into something.
Seriously we have credits, marks, gpl, dilithium and lobi whys does it all cost so much dilithium?!? Use the other items as currency so we can use dilithium eslewhere.
GPL is the ferangi currency yet none of them seem to want it for their services.
Please help the small fleets keep driving on.