Community Member Sargon has written a Guest Blog, and included a video by drkfrontiers, that shares details about the upcoming PvP Boot Camp that's starting this month.
So if we participate one of us can pop BranFlakes ship and then get banned
Maybe they plan to cheat ?
Sad pandas have a chat channel to help noobies make decent pvp builds .Their channel should be more popular (like the Elite stf was pre s7 :rolleyes: ) .
I'm going to be attending for sure. I am even bringing... my Galaxy-X! Pvpers be ready for the phaser lance of doom.... until you're dead.
As a side note I thought I was crazy bringing the Galaxy-X but it seems i'm not the only one judging from the registration. lol. We may have the very first all Galaxy-X Pvp match.
I could always use more tips to help my slow and fat cruisers to keep escorts out of my 6
And seeing for once Cryptic publicly endorse and speak about PvP is a nice change.
One thing, i am pretty sure if incentives and rewards were a bit more compelling, more people would show up in PvP matches and try them even if a victory was highly unlikely.
I do not mind being facerolled if i get something for it.
One last thing Cryptic, you really need to add some new maps for both Space and Ground PvP. It really could help revitalizing the whole thing a bit.
ok im going to say this weather people agree or not if you hate it i don't care
this is stupid why bring out pvp boot camp i mean i like pvp and im good at it but my only problem is that cryptic got TRIBBLE through pvp and loads of fleets lost there fleet so to speek so what im trying to say is this cut off boot camp till the start of the year and find the dam hacker who TRIBBLE pvp in the first place instead of giving the hacker another chance to destroy another fleet
end of the day pvp should be improve further till they find out who destroy the 13 fleets through pvp
If the PvP is balanced so that the advantage does not go to the team with the most DPS ships, then a Boot Camp will be a good introduction.
I did some PvP when I first joined, my team won some and loss many due to the composition and level of build/experience.
Hopefully the faction separation will be dropped, which can be done by using a game them that PvP are just war games by a joint FED-KDF fleet going out to fight the Borg/Tholians.
Finally, some variety in space and ground will be good, not just go fight each other and see who survives. Some real PvP that requires team work and strategy.
Most of what I learned about ship builds I learned from PVP.
I don't play it a lot because to be any good at PVP you HAVE to have a PVP build.
That said, my PVE builds are better for it, as I know what is going on.
I recommend that anyone who does this takes into account that building for PVP is limiting, and that you don't have to follow it exactly for PVE. Some of my favorite builds are trash for PVP, but are great, and fun to fly, in PVE.
However, it is entirely useful, so give the bootcamp a go! I will, I want the retrain token {:0p
Chewson Pwan - VA
S.S. Doff Lundgren
[SIGPIC][/SIGPIC]
Most of what I learned about ship builds I learned from PVP.
I don't play it a lot because to be any good at PVP you HAVE to have a PVP build.
That said, my PVE builds are better for it, as I know what is going on.
I recommend that anyone who does this takes into account that building for PVP is limiting, and that you don't have to follow it exactly for PVE. Some of my favorite builds are trash for PVP, but are great, and fun to fly, in PVE.
However, it is entirely useful, so give the bootcamp a go! I will, I want the retrain token {:0p
I'll take any of my PvP builds or any of the other builds from PvPers against any PvE build any day.
PvE doesn't require anything other than sheer damage. If anything is narrow in scope it's the PvE builds (fail builds that are generally poorly balanced).
ok im going to say this weather people agree or not if you hate it i don't care
this is stupid why bring out pvp boot camp i mean i like pvp and im good at it but my only problem is that cryptic got TRIBBLE through pvp and loads of fleets lost there fleet so to speek so what im trying to say is this cut off boot camp till the start of the year and find the dam hacker who TRIBBLE pvp in the first place instead of giving the hacker another chance to destroy another fleet
end of the day pvp should be improve further till they find out who destroy the 13 fleets through pvp
So true there are some things way too OP and then other things against them are completely useless +1 that :P
Balance is always a work in progress thought. It rarely is ever totally achieved. Look at Mass Effect 3 PvP, every week guns are buffed and some nerfed, classes modified and etc...
You got to work with what you have and make the best of it. But in the end, when looking at organized groups that does PvP, i am pretty sure that TEAM COORDINATION is the thing that affects the most games that ends 15-0 far more than ship and gear components.
I do not deny that their are some nearly unavoidable defeat moves like Ambush-Shotgun that happens often on ground but again, that works both way and coordinated teams will still have a better chance to minimize the potency of such assaults.
If the shotgun assaulter always gets the first kill but soon after is taken down by teamates then it is a 1-1 score and both teams are still in the match. Sure it sucks to be the one ambushed but if your teamates avenge you swiftly, it's all good.
I will call the game broken the day i see someone facerolling everyone on ground while being totally untouchable. We are not there yet.
hopefully this bootcamp shows some people that balance isn't nearly as bad as so many think. sure, there are problems, and overpowered TRIBBLE that has been added that can turn any clean competition on its head. im not talking about is an escort with DHCs though.
Lovely, more PvP elitism. Back in the real world, any player with half the STF experience required for a Mk XII set has seen Extend Shields, and has probably had it used on them and been impressed by its power. They may not be familiar with APA specifically, but they certainly understand the idea that many abilities boost firepower. Many will even have builds significantly better for STFs than a build designed for PvP. That's not to say that PvE builds are better than PvP builds, or vice versa, rather they are optimized for the different conditions of the two modes of combat, and the different playstyles they require.
PvE doesn't require anything other than sheer damage. If anything is narrow in scope it's the PvE builds (fail builds that are generally poorly balanced).
Certainly PvE builds are narrow in scope to the extent that they are designed to fulfill their role in PvE, and lack counters to some standard things in PvP. But a build that does its job to the exclusion of everything else is not necessarily bad. In fact, it may be good, since it does not waste its limited abilities, weapons, and consoles on things that it does not need to do.
Putting a PH on a cannon or DBB/turret sci in PvE, for example, would be a waste. Speed is not a significant factor in survivability for PvE, in fact standard tactics call for reducing speed and sitting almost still in space in order to keep all weapons and abilities on a slow moving target like a cube. Under those circumstances, being trapped in a tractor beam simply doesn't matter, and PH would be a waste of a valuable ability slot which can be better used on a heal, a shield drain, or even a tractor beam.
Its an interesting idea, but I think to many people have experienced being killed every 20 seconds over and over to want to go back again. And Kerrats not the only map that can be spawn camped. Just because its not 'honorable' doesn't mean Johnny Street Captains not going to do it.More than likely you'll get the 'Its in the game so its okay' excuse.
The PvP system as a whole needs an overhaul, or at the very least a seperate que for pre-made teams. Theres nothing like dropping into a pug and seeing the other teams all made up of fleetmates to know your about to be violated with no lube.
A. Disallow any and all special consoles from PVP and make it vanilla ships only, and by vanilla I mean no cstore, lockbox or special ships.
B. Keep all consoles and special ships, but make all of them available to everyone for free in pvp. That way no one has any edge over anyone as everyone has access to the same ships and consoles.
The second option would be the better one in my opinion. This is similar to how GW2 does PVP....
I may be not good at pvp, but isnt the problem with pvp the balance and the fact that there was no support for it over the years?
obviously we need something like this to get some ppl into playing actual pvp, but if it is going to stay the same, there is no reason to assume, thing will be different this time, and pvp will flourish
I'll take any of my PvP builds or any of the other builds from PvPers against any PvE build any day.
PvE doesn't require anything other than sheer damage. If anything is narrow in scope it's the PvE builds (fail builds that are generally poorly balanced).
yes ,but sometime you need or better said the difference is made by traits not by wepaons/consoles .At that point people will come here on the forums and rant about no way to retrait characters (I did that few times :rolleyes: ) .
I must disagree about them fixing PvP before we start doing something like this.
Why?
Because we've been having this same circle, continuously spiraling over and over for a very long time. Cryptic says 'we will balance everything and fix PvP' etc etc, then they don't, and PvPers stay or go. If they stay, they continue as things are, and move on from there. This has gone on and on.
So, to quote First Contact (not very original, I know)
"The line must be drawn here! This far, no further!"
In this case, the boot camp. If more people get into PvP, that means potentially more voices for PvP, who will want these changes, enough to actually make it worth their while, and perhaps we'll at long last see something happen.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Even if the prise was a Holo Branflakes , you wouldn't get me to play PvP again. I used to play a lot in the beginning, but got feed up with fleets of professional cheaters using exploits to win at any cost and Cryptic doing nothing about them. Now PvP will be pay to win. You will need ships from the C-store or a level 5 Starbase, and weapons from the said Starbase. PvP isn't about player skill as it is in some other games but buying power and exploits.
i appreciate that somebody took the time to improve the gameplay for the community.
yet appreciating somebody to teach how to ride a bicycle with one octagonal wheel, instead of two round wheels, is pretty futile.
u learn how to ride the bike.
you learn how to speed it up, keep your balance and the ride might be a bit bumby, but u get to your destination. thats good and all, but fixing the bike or getting a new one, might be better.
there are two options if u have spent a lot of time for a project but is not satisfactory.
- you can improve and fix what you have or
- start all over
depending on your ambition and skill, the result can be quite pleasing.
Holy cow lots or registrations....sweet. Just a quick note to all those concerened with balance. The coaches are all very aware of balance problems;
First and foremost we want to make pvp a fun experience and build a solid foundation for everyone to keep pewing for months to come. Adhereing to the basics, is still more OP then the most OP toys. Learn the basics, and no matter the gear/spam/equipment of you opponent you can beat them. Despite all the failures of the systems team, the core of the game is balanced enough to be very enjoyable.
Once the basics are covered, there is the option of revisiting special items/combos. However this is beyond the scope of the initial session, and chances are that, like most coaches, you will no longer feel the need to field certain items to begin with. You ll also enjoy making those that do explode even more.
On a side note, with cryptic's track of breaking the game just in time for any pvp event, sticking to the basics also ensures that the event can take place in an organized manner. If we have another Jem'hadar shield situation on Holo, they will be banned.
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Maybe they plan to cheat ?
Sad pandas have a chat channel to help noobies make decent pvp builds .Their channel should be more popular (like the Elite stf was pre s7 :rolleyes: ) .
As a side note I thought I was crazy bringing the Galaxy-X but it seems i'm not the only one judging from the registration. lol. We may have the very first all Galaxy-X Pvp match.
All joking aside it great, Cryptic has start a turn on pvp of the game hope this be many things to come for pvp (like more pvp maps any what not).
I can still move.
I can still fight.
I will never give up!
I could always use more tips to help my slow and fat cruisers to keep escorts out of my 6
And seeing for once Cryptic publicly endorse and speak about PvP is a nice change.
One thing, i am pretty sure if incentives and rewards were a bit more compelling, more people would show up in PvP matches and try them even if a victory was highly unlikely.
I do not mind being facerolled if i get something for it.
One last thing Cryptic, you really need to add some new maps for both Space and Ground PvP. It really could help revitalizing the whole thing a bit.
this is stupid why bring out pvp boot camp i mean i like pvp and im good at it but my only problem is that cryptic got TRIBBLE through pvp and loads of fleets lost there fleet so to speek so what im trying to say is this cut off boot camp till the start of the year and find the dam hacker who TRIBBLE pvp in the first place instead of giving the hacker another chance to destroy another fleet
end of the day pvp should be improve further till they find out who destroy the 13 fleets through pvp
I did some PvP when I first joined, my team won some and loss many due to the composition and level of build/experience.
Hopefully the faction separation will be dropped, which can be done by using a game them that PvP are just war games by a joint FED-KDF fleet going out to fight the Borg/Tholians.
Finally, some variety in space and ground will be good, not just go fight each other and see who survives. Some real PvP that requires team work and strategy.
We'll meet there! Good luck!
I don't play it a lot because to be any good at PVP you HAVE to have a PVP build.
That said, my PVE builds are better for it, as I know what is going on.
I recommend that anyone who does this takes into account that building for PVP is limiting, and that you don't have to follow it exactly for PVE. Some of my favorite builds are trash for PVP, but are great, and fun to fly, in PVE.
However, it is entirely useful, so give the bootcamp a go! I will, I want the retrain token {:0p
S.S. Doff Lundgren
[SIGPIC][/SIGPIC]
I'll take any of my PvP builds or any of the other builds from PvPers against any PvE build any day.
PvE doesn't require anything other than sheer damage. If anything is narrow in scope it's the PvE builds (fail builds that are generally poorly balanced).
Quit trolling threads with garbage.
So true there are some things way too OP and then other things against them are completely useless +1 that :P
Balance is always a work in progress thought. It rarely is ever totally achieved. Look at Mass Effect 3 PvP, every week guns are buffed and some nerfed, classes modified and etc...
You got to work with what you have and make the best of it. But in the end, when looking at organized groups that does PvP, i am pretty sure that TEAM COORDINATION is the thing that affects the most games that ends 15-0 far more than ship and gear components.
I do not deny that their are some nearly unavoidable defeat moves like Ambush-Shotgun that happens often on ground but again, that works both way and coordinated teams will still have a better chance to minimize the potency of such assaults.
If the shotgun assaulter always gets the first kill but soon after is taken down by teamates then it is a 1-1 score and both teams are still in the match. Sure it sucks to be the one ambushed but if your teamates avenge you swiftly, it's all good.
I will call the game broken the day i see someone facerolling everyone on ground while being totally untouchable. We are not there yet.
Certainly PvE builds are narrow in scope to the extent that they are designed to fulfill their role in PvE, and lack counters to some standard things in PvP. But a build that does its job to the exclusion of everything else is not necessarily bad. In fact, it may be good, since it does not waste its limited abilities, weapons, and consoles on things that it does not need to do.
Putting a PH on a cannon or DBB/turret sci in PvE, for example, would be a waste. Speed is not a significant factor in survivability for PvE, in fact standard tactics call for reducing speed and sitting almost still in space in order to keep all weapons and abilities on a slow moving target like a cube. Under those circumstances, being trapped in a tractor beam simply doesn't matter, and PH would be a waste of a valuable ability slot which can be better used on a heal, a shield drain, or even a tractor beam.
The PvP system as a whole needs an overhaul, or at the very least a seperate que for pre-made teams. Theres nothing like dropping into a pug and seeing the other teams all made up of fleetmates to know your about to be violated with no lube.
A. Disallow any and all special consoles from PVP and make it vanilla ships only, and by vanilla I mean no cstore, lockbox or special ships.
B. Keep all consoles and special ships, but make all of them available to everyone for free in pvp. That way no one has any edge over anyone as everyone has access to the same ships and consoles.
The second option would be the better one in my opinion. This is similar to how GW2 does PVP....
obviously we need something like this to get some ppl into playing actual pvp, but if it is going to stay the same, there is no reason to assume, thing will be different this time, and pvp will flourish
10k DPS Vesta threads: 1; 2
yes ,but sometime you need or better said the difference is made by traits not by wepaons/consoles .At that point people will come here on the forums and rant about no way to retrait characters (I did that few times :rolleyes: ) .
Why?
Because we've been having this same circle, continuously spiraling over and over for a very long time. Cryptic says 'we will balance everything and fix PvP' etc etc, then they don't, and PvPers stay or go. If they stay, they continue as things are, and move on from there. This has gone on and on.
So, to quote First Contact (not very original, I know)
"The line must be drawn here! This far, no further!"
In this case, the boot camp. If more people get into PvP, that means potentially more voices for PvP, who will want these changes, enough to actually make it worth their while, and perhaps we'll at long last see something happen.
yet appreciating somebody to teach how to ride a bicycle with one octagonal wheel, instead of two round wheels, is pretty futile.
u learn how to ride the bike.
you learn how to speed it up, keep your balance and the ride might be a bit bumby, but u get to your destination. thats good and all, but fixing the bike or getting a new one, might be better.
there are two options if u have spent a lot of time for a project but is not satisfactory.
- you can improve and fix what you have or
- start all over
depending on your ambition and skill, the result can be quite pleasing.
Sirius - Tactical Kumari / Hatschy - Tactical Scimitar
lil - Engineer Corvette / Dark - Tactical Guramba
First and foremost we want to make pvp a fun experience and build a solid foundation for everyone to keep pewing for months to come. Adhereing to the basics, is still more OP then the most OP toys. Learn the basics, and no matter the gear/spam/equipment of you opponent you can beat them. Despite all the failures of the systems team, the core of the game is balanced enough to be very enjoyable.
Once the basics are covered, there is the option of revisiting special items/combos. However this is beyond the scope of the initial session, and chances are that, like most coaches, you will no longer feel the need to field certain items to begin with. You ll also enjoy making those that do explode even more.
On a side note, with cryptic's track of breaking the game just in time for any pvp event, sticking to the basics also ensures that the event can take place in an organized manner. If we have another Jem'hadar shield situation on Holo, they will be banned.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013