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I picked up the Recluse Carrier Today

erraberrab Member Posts: 1,434 Arc User
edited January 2013 in Klingon Discussion
I have to say it looks great; however, I'm having a tough time trying to find a good BO setup for it.

My Science Captain is pretty much all Science speced and the Recluse almost forces you to put a Tac in the universal Commander slot.

My setup in the Vo'Quv had the perfect blance between Science and Tactical skills.

With my Vo'Quv I could use Target Subsystems Shields 3, Cannon Rapid Fire 1 and Tactical Team 1 and still had Gravity Well 3, Tyken's Rift 1 and a bunch more Science skills to play with.

The Recluse has me stumped because you either have 5 Tactical Skills and 4 Science Skills or 8 Science Skills and 1 Tactical skill.

If the Recluse had a Lt. Commander Tactical station it would have been a much better vessel for me but with only its ensign Tactical station it's looking like I'll be back in my Vo'Quv very soon.

If anyone has any good BO setups for the Recluse feel free to share, I'd like to get a return on that 50 million Ec I dropped on the thing :D

I guess I could come up with a pure Science BO setup, at least that way I'd be able to keep using my GW3 and TR1.
[SIGPIC][/SIGPIC]
Post edited by errab on

Comments

  • twamtwam Member Posts: 0 Arc User
    edited December 2012
    Pure sci (cc+support):
    cmdr: HE1, ES1, TR2, GW3
    lt cmdr sci: PH1, TSS2, HE3
    ens sci: TB1
    ens tac: TT
    lt cmdr eng: EPtS1, RSP1, Aux2SIF/EPtS3

    Or, using the tac skills you mentioned using in your Vo'Quv:
    Cmdr tac: TT1, CRF1, TS3, AP:B
    Ens tac: TT1
    lt cmdr sci: PH1, TSS2, HE3 (or TSS1, HE2, GW1, if you, like me, like to run gravity well whenever possible)
    ens sci: TB1
    lt cmdr eng: EPtS1, RSP1, Aux2SIF/EPtS3

    AP:B will stack with your sensor scan, and benefit you, your teammates and your fighters, allowing some pretty serious damage.
  • erraberrab Member Posts: 1,434 Arc User
    edited December 2012
    I've come up with a pure Science Build that I think will work pretty well with the Recluse.

    Universal Commander: ST1, TBR1, HE3 and GW3

    Lt. Commander Science: ST1, TR1 and TSS3

    Ensign Science TSS1

    Ensign Tactical HY1

    Lt.Commander Engineering: EPTA1, EPTS2 and ET3

    It seems that the power drain that comes from the Thermionic Torpedo Launcher can be quite substantial and High Yield 1 works pretty well with it.

    I'm planning on going Beam Boat with the Recluse and I'll be loading up like this:

    Fore weapons 2 X Fleet Tetryon Beam Arrays and Thermionic Torpedo Launcher

    Aft Weapons 3 x Fleet Tetryon Beam Arrays

    Try has I might I just can't make the Recluse has versatile as the Vo'Quv but it's still a very powerful vessel in its own right.

    The other Downside to the Recluse is that its Widow Fighters are quite fragile and you have to slot the Tholian Tetryon Grid console if you want to get the most out of them.

    I hear that we may be getting the Breen Capitol ship soon and I hope that it has a more versatile BO setup similar to the Vo'Quv.

    I'll pick up the Capitol Ship just because it's a Carrier ;)
    [SIGPIC][/SIGPIC]
  • momawmomaw Member Posts: 0 Arc User
    edited December 2012
    I'd just like to point out that in testing under practical conditions, Widow fighters performed worse than plain old blue-quality Peregrines. And the tetryon grid console contributes a negligible amount of damage.

    Maybe they buffed it since then, I don't know. If you discard the Widows you can't get them back. :mad:
  • erraberrab Member Posts: 1,434 Arc User
    edited December 2012
    momaw wrote: »
    I'd just like to point out that in testing under practical conditions, Widow fighters performed worse than plain old blue-quality Peregrines. And the tetryon grid console contributes a negligible amount of damage.

    Maybe they buffed it since then, I don't know. If you discard the Widows you can't get them back. :mad:

    Yeah,

    Sadly I felt like I was becoming a liability in Elite Space STF's that I'd normally walk through with my Vo'Quv so I switched back.

    The Recluse is much better suited to a Tactical Captain IMO.

    The widow fighters were just too soft and could not generate enough damage to justify using them.

    I've added the Recluse to my Collection of Carriers but unless it gets some better Hanger support craft I doubt I'll use it again.

    The Torpedo is still pretty sweet and it can be slotted on any vessel so I guess picking up the Recluse did net me a nice new toy.
    [SIGPIC][/SIGPIC]
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited January 2013
    you can put any fighter in those hangers, right?
    Like a Peregine and Slaver?
    Should I start posting again after all this time?
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited January 2013
    why does everyone insist on using gw3 ? its almost no different than gw1 (0.3 bigger radius, and I think 0.01 more pull)
    jFriX.png
  • erraberrab Member Posts: 1,434 Arc User
    edited January 2013
    chalpen wrote: »
    you can put any fighter in those hangers, right?
    Like a Peregine and Slaver?

    I was using Skul Fighters for a bit before I put the Carrier away so I'd say any fighter will work with the Recluse.
    [SIGPIC][/SIGPIC]
  • erraberrab Member Posts: 1,434 Arc User
    edited January 2013
    ankokuneko wrote: »
    why does everyone insist on using gw3 ? its almost no different than gw1 (0.3 bigger radius, and I think 0.01 more pull)

    GW3 has been a Staple for me and most other Science Captains.

    I find GW3 to be much stronger than GW1 and I would not waste a Lt.Commander slot on a level 1 skill when I could fill that slot with TSS3 or HE3 but that's just me.
    [SIGPIC][/SIGPIC]
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited January 2013
    errab wrote: »
    GW3 has been a Staple for me and most other Science Captains.

    I find GW3 to be much stronger than GW1 and I would not waste a Lt.Commander slot on a level 1 skill when I could fill that slot with TSS3 or HE3 but that's just me.

    thx for heads up. i have been wondering whether to buy this ship for months now.
    I loved my voq.
    Should I start posting again after all this time?
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2013
    I don't own one, but looking at the stats I think my first impulse would be set the universal to an engineer and treat it like a Fed Cruiser. Thick hull, excellent shields, no turn rate, be a heck of a tank/healer/support with 6 beams and 2 hangars for offense. Could do horrifc things like ES3 + TSS3. This sort of setup get much try?
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited January 2013
    I mean I would much rather have FBP3/TBR3/VM3 in a commander sci slot instead of GW3, depending on my build
    jFriX.png
  • xantrisxantris Member Posts: 0 Arc User
    edited January 2013
    errab wrote: »
    GW3 has been a Staple for me and most other Science Captains.

    I find GW3 to be much stronger than GW1 and I would not waste a Lt.Commander slot on a level 1 skill when I could fill that slot with TSS3 or HE3 but that's just me.

    In PvE? What are you doing in a Recluse carrier that could possibly require TSS3 or HE3? The thing has such a massive tank it's damn near impossible to die anyway. I don't even use the LtCmdr Eng slot of a defensive power because its so unnecessary.

    The Recluse also has ridiculous damage potential, maybe the highest currently in the game.
  • natorandrakusnatorandrakus Member Posts: 2 Arc User
    edited January 2013
    errab wrote: »
    Yeah,

    Sadly I felt like I was becoming a liability in Elite Space STF's that I'd normally walk through with my Vo'Quv so I switched back.

    The Recluse is much better suited to a Tactical Captain IMO.

    The widow fighters were just too soft and could not generate enough damage to justify using them.

    I've added the Recluse to my Collection of Carriers but unless it gets some better Hanger support craft I doubt I'll use it again.

    The Torpedo is still pretty sweet and it can be slotted on any vessel so I guess picking up the Recluse did net me a nice new toy.

    Im saving up to buy a recluse so I want to know as much about the thing as possible. If the Widow fighters are as bad as you say, what would you suggest as a replacement? (this will be my first Carrier)

    EDIT: also I main a Klink if that helps any
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited January 2013
    If you want pure DPS, the Elite Scorpions are probably your best bet for a hangar pet. You're not going to find a lot in terms of pets that can survive a good hit outside of the frigates, though.
  • erraberrab Member Posts: 1,434 Arc User
    edited January 2013
    Im saving up to buy a recluse so I want to know as much about the thing as possible. If the Widow fighters are as bad as you say, what would you suggest as a replacement? (this will be my first Carrier)

    EDIT: also I main a Klink if that helps any

    The best Fighter option for the Recluse would be the Ultra Rare Scorpion Fighters that come from T5 in the Romulan Rep system.

    You can get Very Rare Scorpion Fighters from T3 Romulan Rep System.

    If you don't have access to the above you can always use the Advance To'Duj Fighters that you can get from the Dilithuim store.

    Good Hunting
    [SIGPIC][/SIGPIC]
  • natorandrakusnatorandrakus Member Posts: 2 Arc User
    edited January 2013
    hmm. the advanced tu'duj fighters? alright. sounds like ill be using them (ill have to stick with them once i get the Recluse since i havnt worked on my romulan rep....at all...)
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited January 2013
    errab wrote: »
    I have to say it looks great; however, I'm having a tough time trying to find a good BO setup for it.

    My Science Captain is pretty much all Science speced and the Recluse almost forces you to put a Tac in the universal Commander slot.

    My setup in the Vo'Quv had the perfect blance between Science and Tactical skills.

    With my Vo'Quv I could use Target Subsystems Shields 3, Cannon Rapid Fire 1 and Tactical Team 1 and still had Gravity Well 3, Tyken's Rift 1 and a bunch more Science skills to play with.

    The Recluse has me stumped because you either have 5 Tactical Skills and 4 Science Skills or 8 Science Skills and 1 Tactical skill.

    If the Recluse had a Lt. Commander Tactical station it would have been a much better vessel for me but with only its ensign Tactical station it's looking like I'll be back in my Vo'Quv very soon.

    If anyone has any good BO setups for the Recluse feel free to share, I'd like to get a return on that 50 million Ec I dropped on the thing :D

    I guess I could come up with a pure Science BO setup, at least that way I'd be able to keep using my GW3 and TR1.

    the best thing about the recluse is the universal i tend to switch out boffs for the situation engi for when i wanna tank or sci for surpport but yeah if u want dps go for tact

    also for fighters if u want pure dmg go for skull fighters, but if ur fed go for rom fighters
    [SIGPIC][/SIGPIC]
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