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new build, check please

princedimwitprincedimwit Member Posts: 230 Arc User
edited December 2012 in Federation Discussion
http://i4.photobucket.com/albums/y131/SG1fan1/newbuild.png

On a whim, I bought a Deep Space Science Vessel Reward Pack from the exchange and I fitted it with all phaser beam arrays and got the appropriate consoles for them.

I was just in the Alpha Centauri Reman DSE and managed to eliminate the battlegroups consisting of Mogai escorts and Warbirds - even the flagship within seconds. I turned on every available boff ability and *boom*.

I have to say, I love the gravity well and energy siphon abilities.

And it was suggested that I get rid of the isometric charge. Never! Nothing cooler than having a string of enemies that you can eliminate with one show - especially useful against small fighters.

I couple probably get better beam arrays and a better deflector.

Any tips and suggestions are welcome.

Keep in mind that I don't have any of the assimilated consoles or any MACO or Aegis stuff. Unless someone wanted to gift me these things! :D
[SIGPIC][/SIGPIC]
Post edited by princedimwit on

Comments

  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    Well the Aegis set is well worth 6 mil ECs or a lot of crafting to have for a sci ship, I strongly recommend it.

    Mine is currently running

    Weapons
    Fore: 2 Polaron Beam Arrays [Borg], Quantum Torp launcher [Borg]
    Aft: As Fore

    (Mks unknown, mixed due to it being an alt's ship)

    Equipment
    Full Aegis

    Consoles
    Eng: EPS Flow reg, 2 neutroniums
    Sci: Borg, Particle gen, graviton gen/shiel regen, field gen
    Tac: 2x Polaron phase mod

    BOFFs
    LT Tac: TT1, AP:B1
    Lt Eng: EPtS1, Aux2SIF1
    Ens Eng: EPtS1
    CMDR Sci: PH1, TB2, TR2, GW3
    LTC Sci: ST1, TSS2, HE3

    Bind Weapons, Both EPtS', Aux2SIF and TT to the Spacebar (Tutorials can be found in the pvp forums).

    The play style for it is:
    keep the spacebar going and use skills to deny power, movement and resistance (extra resistance removal if sci/tac and add buff denial to the list if playing a sci toon). This ship if played right can lock almost any ship down and keep it down until something with more firepower can finish the job.

    This build is tried and tested by me and has the ability to hold escorts at it's mercy.

    Enjoy
    ZiOfChe.png?1
  • princedimwitprincedimwit Member Posts: 230 Arc User
    edited December 2012
    adamkafei wrote: »
    Bind Weapons, Both EPtS', Aux2SIF and TT to the Spacebar (Tutorials can be found in the pvp forums).

    The play style for it is:
    keep the spacebar going and use skills to deny power, movement and resistance (extra resistance removal if sci/tac and add buff denial to the list if playing a sci toon). This ship if played right can lock almost any ship down and keep it down until something with more firepower can finish the job.

    This build is tried and tested by me and has the ability to hold escorts at it's mercy.

    Enjoy

    Ummm...hmm. Yes, I see what you've done there. Very nice.

    One question: what does it mean?
    [SIGPIC][/SIGPIC]
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    One question: what does it mean?

    What it means is that I have constant shield resistance boost along with shield rotation quite often as well as a regular hull heal to cover any bleed-through damage which also boosts the hull resistance which as a result means I can hang in a fight, I can also deal some fairly heavy damage with the right power levels:

    Weapons: 100
    Shields: 25
    Engines:25
    Auxiliary: 50
    (Sacrificing a few points of weapon power for engines if the end power as a result of this in under 50)
    ZiOfChe.png?1
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