So I've started my third character, Klingon Tac officer, and in an effort to try something different from where I've been so far, I've got him commanding a BOP. It was quite a change going from my Engineer's Neghvar, but once I got past the adjustment, it's been fun.
A stumbling point, though, is trying to select Boffs and powers. All those Universal slots are making me cry, "Freedom, horrible freedom!" Assuming one ends up in a Heghta or a Fleet Hohsus, you end up with 1 Cmdr, 1 LC, and 2 Lts. I am in complete ADD meltdown/information overload trying to figure out which station will take which officer, equipped with which power. If I list which powers I'm considering, could I trouble folks for some feedback?
(Equipment note: the ship is sporting Disruptor DHC & DBB and a quantum torp fore, with a second Q aft alongside a turret. All of these are Mk6s, crafted by an alt and transferred so I could have more oomph than the standard Mk4s would have afforded. When I get a 4th forward mount, I figure a second DHC will be the call.)
Tactical: HYT, BO, TT, APO, and CRF are the jump-right-out-at-me choices.
Engineering: EPTS and ET are the obvious ones to me, anything else?
Science: the random officer I got at the outset has Tachyon Beam, which sounded appealing until I realized it's an over-time affair, and I'm trying *very* hard to not be in a fight for any length of time. So my short-but-needs-to-get-shorter list for Science is Jam Sensors, HE, and Science Team, with Tractor Beam leaving me wondering if it has any possibilities.
For Devices, I was figuring on using that Subspace Field Modulator in one slot (when I get to that mission); for the second slot, any thoughts on which battery type gives the most bang for the buck?
TIA for any and all help.
=================
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
I'm inclined to say: Use a tac cmdr with APO, dual CRF, dual TT and skill of choice (if using DBB and/or torp, maybe a finisher for that, but I'd hesitate to use less then 3 DHC's).
Sci, I'd go for HE (for hazard clearing) and maybe TSS, as it doesn't conflict with tac team.
Other than that: try stuff, experiment, I'd say.
I've had lots of fun running a sci in my lc, with grav well 1. Coupled with regular tac cmdr and ltnt cannon/torp skills, and my tac captain buffs.
Alpha strike&kill one, damage it's close friends with torp spread and potentially some cannon love, if the first one dies quickly, and grav well them together on the warp core explosion of the first.
Then high-tail it out of there popping self-heals and evasive manouvres.
Device-wise, maybe shields, if your running a build that's light on heals. If running science-heavy, aux, so you can still run full weapon power.
The jury's still out b/c the Norgh I'm currently commanding has sort of a "low ceiling" for Boffs, but so far it's doing as well as I expected it to (I know PVE missions aren't going to tax a ship's full measure, but for now it's the measuring stick I've got handy). My spider-sense is telling me that Jam Sensors isn't going to be as good as I want it to be, but I have to at least try it out. If it ends up being swap-bait, I'll try out something else, like TSS.
Thanks again!
=================
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
The jury's still out b/c the Norgh I'm currently commanding has sort of a "low ceiling" for Boffs, but so far it's doing as well as I expected it to (I know PVE missions aren't going to tax a ship's full measure, but for now it's the measuring stick I've got handy). My spider-sense is telling me that Jam Sensors isn't going to be as good as I want it to be, but I have to at least try it out. If it ends up being swap-bait, I'll try out something else, like TSS.
Thanks again!
Throwing in my 2c.
Running three teams (Tacticalx2 and Engineering) on a ship is going to create difficulties with the global cooldowns. I'd suggest switching out ET1 for EPTS1 so you have EPTS up all the time. Also, tractor beams aren't a big issue in PvE. You can ride out the storm, even in a BoP. For teamplay, I'd recommend an Attack Patern Beta. Standard setup for me, if you want to use a DBB and Torpedo's, would be:
TT1/CRF1/ (Apo1 or AtB2) / CRF3
TT1/HYT2/BO3
EPTS1/EPTS2
HE/TSS
If you drop eighter the torpedo or the DBB, I'd go with the following:
TT1/CRF1/ApO or AtB/CRF3
TT1/ (overload 2 or HYT) / ApO or AtB
EPTS1/EPTS2
HE/TSS
You can create some funky builds with the Birds of Prey with some doffs. Using two purple doffs that reduce the cooldown on Tactical Team, you can get away with running one tactical officer. When I feel like flying around in Ker'rat, annoying feds, I run the following on my BoP. Just cannons and turrets:
TT1/CRF1/ApO1/CRF3
Pol. Hull/HE2/TSS3
EptS1/RSP
EptS1/Aux to SiF
If you're not getting tractored much, you can switch the Pol. Hull for a Tractor Beam.
And last, but not least, try using Scatter Volley in PvE. I enjoy it much more than CrF when it comes to killing baddies. Two scatter volleys with some attack patern beta loving speeds up the STF's and normal PvE even more.
*EDIT: Forgot to add this: How do you want to fly her? Do you want to strike hard and vanish, or do you like sticking around in a fight?
I wouldn't run engineering team as it will clash with your tactical team
Do you really need jam sensors as Transfer Shield Strength 2 would increase your survivability
I have bop the tier 4 freebie and anything to increase the amount your alive time the better but im no expert in running one so please nobody shoot me down for my OPINIONS
EDIT*** i was writing this whilst the other guy posted sorry for the parrot
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
biteme, that first one looks a lot like what I've been trying to envision in my mind's eye. I'm not sure how AP Delta slipped under my radar to this point, but I'll try it out, indeed, trying new things is kind of the point of this char.
If I may ask, why eptw instead of a second epts? Is it to offset the power crash from Beam Overload?
Once again, thanks very much.
=================
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
I have always been fond of just running and gunning:
Front: 3 DHC, Torp
Rear: 2 Turret
Tac Comm: TT1. CSV1, CRF2, CRF3
Tac Lt Com: Torp Spread 1, THY2, THY3
Sci: HE 1, ST 1
Eng: EPTS1, ET2
Then make sure you have:
Eng: two Neutronium Alloys, Borg concole
Sci: Emitter, field generator, Monitor
Tac: weapon of choice concole x 3
Device: Eng batteries; Deterium reserve.
Notes: This will make your science team strong enough to replace about 70% of your shields at once and keep your crew alive. The armor will buy you a few extra seconds to get out. This is by far not the best build or even close. But it is fun when you are hunting in packs. I like to hang as wing man to the strong PvP'ers.
Process:
Creep up, spool powers, drop cloak, FIRE!!!
Expected results:
1.) they pop
2.) they don't, and you hit evasive and a battery/reserve and shoot out like a rocket until you can cloak again.
Doffs Projectile Weapons Officer Shield Distribution Officer Energy Weapons Officer Conn Officer (tac) Technician
All I can say, alpha strike hits like a freight train! Under cloak activate almost all of your boff tac skills and your own tac skills, decloak and enjoy the brutal destruction. But not for too long
The only thing I miss sometimes when fighting smaller groups is torp spread. But that is a minor inconvenience.
And yes, I know I don't have an engineer boff, but I don't see the need for it. Having such a low hull that almost any Borg torp that crit hits kills me. If it doesn't the sci skills help me out good enough.
biteme, that first one looks a lot like what I've been trying to envision in my mind's eye. I'm not sure how AP Delta slipped under my radar to this point, but I'll try it out, indeed, trying new things is kind of the point of this char.
If I may ask, why eptw instead of a second epts? Is it to offset the power crash from Beam Overload?
Once again, thanks very much.
ApD can cycle with ApO very well so its like both are running at times.
EPTW to offset BO3 and you can cycle two EPTx powers like ApX.
Use DOffs that help the CD rate and the EPTx powers will be very constant.
or attempt a ATB1 BoP build for insane speed.
So I've started my third character, Klingon Tac officer, and in an effort to try something different from where I've been so far, I've got him commanding a BOP. It was quite a change going from my Engineer's Neghvar, but once I got past the adjustment, it's been fun.
A stumbling point, though, is trying to select Boffs and powers. All those Universal slots are making me cry, "Freedom, horrible freedom!" Assuming one ends up in a Heghta or a Fleet Hohsus, you end up with 1 Cmdr, 1 LC, and 2 Lts. I am in complete ADD meltdown/information overload trying to figure out which station will take which officer, equipped with which power. If I list which powers I'm considering, could I trouble folks for some feedback?
(Equipment note: the ship is sporting Disruptor DHC & DBB and a quantum torp fore, with a second Q aft alongside a turret. All of these are Mk6s, crafted by an alt and transferred so I could have more oomph than the standard Mk4s would have afforded. When I get a 4th forward mount, I figure a second DHC will be the call.)
Tactical: HYT, BO, TT, APO, and CRF are the jump-right-out-at-me choices.
Engineering: EPTS and ET are the obvious ones to me, anything else?
Science: the random officer I got at the outset has Tachyon Beam, which sounded appealing until I realized it's an over-time affair, and I'm trying *very* hard to not be in a fight for any length of time. So my short-but-needs-to-get-shorter list for Science is Jam Sensors, HE, and Science Team, with Tractor Beam leaving me wondering if it has any possibilities.
For Devices, I was figuring on using that Subspace Field Modulator in one slot (when I get to that mission); for the second slot, any thoughts on which battery type gives the most bang for the buck?
Added this as the new content favors BOP in about 2 events. The rest, not so much. Anyone that feels the need to disagree you go right ahead. This is my stock Raptor. I've since changed up and set one up really to maximize speed and aoe. I switch out the aoe for single target if I feel the need on 'bosses'. It is a very nice sturdy ship for a tac to use for end game PVE for when the BOP's special abilities don't really have a niche.
Enough of you guys mentioned Plasmonic Leech that I went and looked it up. Holy schnikees, that's a good-looking console. Might even be worth ten ducats to buy a ship I'll never fly...
Thank you all for the feedback, it's been enormously helpful. There really are about a zillion ways to go with these ships, it seems, and without a little guidance, I'm sure I'd have tried to do all of them at once.
Later on.
=================
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
PvE results: In 90% of CSE, KASE runs, I end up getting actively pursued by Borg-instead of other targets such as the Fed Cruisers with Threat Control. Most of the build is informed by the Hilbert Guide section on Escorts. I buy my consumables in lots of 20 to save space in my inventory, and because in most STF situations, repair parts are damn good to have on hand. (if you fix minor damage at respawn, you usually don't have to worry about racking up the need for Critical components!)
Notice how the PvE experience is largely spent talking on repairing? That's because the Norgh blows up if you look at it wrong.
A little follow-up: this char is up to L42, and I'm enjoying him a lot. I was very glad to finally get the Heghta and its fourth front weapon mount. Bridge officers are currently a Tac Cmdr (TT1, BO2, HYT3, CRF3), Tac LC (TT1, APD1, APO1), and Sci (HE1, JS2) and Eng (EPTW1, EPTS2) get the Lt stations.
Only two things are bothering me. First, I think I need some AOE. The concept behind this ship is "decloak, then drill a single target into atoms," but without some ability to hit multiple targets, I feel a bit uncovered. I'm thinking of ditching APD for either Scatter Volley or Torp Spread. (For anyone reading who's going to say, "ditch the DBB, add in Spread or SV in lieu of BO, problem solved," I've considered that but it's really just the move of last resort, as I thoroughly enjoy 'flashing my high-beams' at foes.) APD is quite nice, but I think I miss the AOE more than I appreciate Delta.
The other thing is that Lt Science spot. I knew going in that Jam Sensors migt not get tons of use, and boy, it doesn't. I don't know, maybe it's useful on harder difficulty, getting a breather if you've bitten off a bit too much? Anyone? In looking over possible replacements, my first thought is Tractor Beam, then something boring like TSS if I can't make TB work.
Thanks again to everyone who posted, you all helped and I appreciate it!
=================
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
A little follow-up: this char is up to L42, and I'm enjoying him a lot. I was very glad to finally get the Heghta and its fourth front weapon mount. Bridge officers are currently a Tac Cmdr (TT1, BO2, HYT3, CRF3), Tac LC (TT1, APD1, APO1), and Sci (HE1, JS2) and Eng (EPTW1, EPTS2) get the Lt stations.
Only two things are bothering me. First, I think I need some AOE. The concept behind this ship is "decloak, then drill a single target into atoms," but without some ability to hit multiple targets, I feel a bit uncovered. I'm thinking of ditching APD for either Scatter Volley or Torp Spread. (For anyone reading who's going to say, "ditch the DBB, add in Spread or SV in lieu of BO, problem solved," I've considered that but it's really just the move of last resort, as I thoroughly enjoy 'flashing my high-beams' at foes.) APD is quite nice, but I think I miss the AOE more than I appreciate Delta.
The other thing is that Lt Science spot. I knew going in that Jam Sensors migt not get tons of use, and boy, it doesn't. I don't know, maybe it's useful on harder difficulty, getting a breather if you've bitten off a bit too much? Anyone? In looking over possible replacements, my first thought is Tractor Beam, then something boring like TSS if I can't make TB work.
Thanks again to everyone who posted, you all helped and I appreciate it!
I'm not really sure what to say as I'm not really sure what you're doing with this. I do know this. You're framing a very silly question. You've said what you would like the answer to be, and that is 'anything BUT' ditching the BO.
You've got the concept of the ship down sure. You may like to keep in mind that you can swap out Boffs, gear, doffs, etc almost at will as a bop. You cloak. You drop combat. You change. You dont NEED an everything loadout at all times. You can change quickly. There are phases in stfs that are great for aoe, and some like bosses that are best for single target abilities.
Anways. Use a torpedo spread. I use an aft Chroniton Torpedo with spread to slow down attackers. I use it with my fore Quantum to clear up spam a bit. A bit. Not going to get great mileage out of that. You may wish to drop a TT and get a Fire at Will as well. You really don't need the two TT's in PVE in scenarios where aoe would be a benefit.
That being said you may wish to put thought into having different builds or ships for the different things that you may wish to do.
Comments
Sci, I'd go for HE (for hazard clearing) and maybe TSS, as it doesn't conflict with tac team.
Other than that: try stuff, experiment, I'd say.
I've had lots of fun running a sci in my lc, with grav well 1. Coupled with regular tac cmdr and ltnt cannon/torp skills, and my tac captain buffs.
Alpha strike&kill one, damage it's close friends with torp spread and potentially some cannon love, if the first one dies quickly, and grav well them together on the warp core explosion of the first.
Then high-tail it out of there popping self-heals and evasive manouvres.
Device-wise, maybe shields, if your running a build that's light on heals. If running science-heavy, aux, so you can still run full weapon power.
Tac Cmdr: TT1, HYT2, CRF2, APO3
Tac LC: TT1, TS2, BO3
Eng Lt: ET1, EPTS2
Sci Lt: HE1, JS2
The jury's still out b/c the Norgh I'm currently commanding has sort of a "low ceiling" for Boffs, but so far it's doing as well as I expected it to (I know PVE missions aren't going to tax a ship's full measure, but for now it's the measuring stick I've got handy). My spider-sense is telling me that Jam Sensors isn't going to be as good as I want it to be, but I have to at least try it out. If it ends up being swap-bait, I'll try out something else, like TSS.
Thanks again!
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Throwing in my 2c.
Running three teams (Tacticalx2 and Engineering) on a ship is going to create difficulties with the global cooldowns. I'd suggest switching out ET1 for EPTS1 so you have EPTS up all the time. Also, tractor beams aren't a big issue in PvE. You can ride out the storm, even in a BoP. For teamplay, I'd recommend an Attack Patern Beta. Standard setup for me, if you want to use a DBB and Torpedo's, would be:
TT1/CRF1/ (Apo1 or AtB2) / CRF3
TT1/HYT2/BO3
EPTS1/EPTS2
HE/TSS
If you drop eighter the torpedo or the DBB, I'd go with the following:
TT1/CRF1/ApO or AtB/CRF3
TT1/ (overload 2 or HYT) / ApO or AtB
EPTS1/EPTS2
HE/TSS
You can create some funky builds with the Birds of Prey with some doffs. Using two purple doffs that reduce the cooldown on Tactical Team, you can get away with running one tactical officer. When I feel like flying around in Ker'rat, annoying feds, I run the following on my BoP. Just cannons and turrets:
TT1/CRF1/ApO1/CRF3
Pol. Hull/HE2/TSS3
EptS1/RSP
EptS1/Aux to SiF
If you're not getting tractored much, you can switch the Pol. Hull for a Tractor Beam.
And last, but not least, try using Scatter Volley in PvE. I enjoy it much more than CrF when it comes to killing baddies. Two scatter volleys with some attack patern beta loving speeds up the STF's and normal PvE even more.
*EDIT: Forgot to add this: How do you want to fly her? Do you want to strike hard and vanish, or do you like sticking around in a fight?
Id run two cannon abilities
I wouldn't run engineering team as it will clash with your tactical team
Do you really need jam sensors as Transfer Shield Strength 2 would increase your survivability
I have bop the tier 4 freebie and anything to increase the amount your alive time the better but im no expert in running one so please nobody shoot me down for my OPINIONS
EDIT*** i was writing this whilst the other guy posted sorry for the parrot
I tend to go old school and run;
(2) DHCs
(1) DBB
(1) TORPEDO
(2) TURRETS
COM: TT1 ApD1 BO3 CRF3
LTC: TT1 HY2 ApO1
LT: EPTW1 EPTS2
LT: HE1 TSS2
(2) DOffs that increase Emergency powers on proc
(1) Warp Core Engineer (for the bonus power proc)
(2) BFI DOffs (for the shield heal proc)
(1) Plasmonic leech (2) Nuets
(2) Shield regen consoles (1) Borg Console
(3) Energy consoles
and an elaborate keybind to cycle all my up powers (TT1,TT1, APD1,APO1,CRF3,HY2,EPTWS1,EPTS2)
Or you could go;
(3) DHCs (1) TORPEDO
(2) TURRETS
COM: TT1 ApD1 CRF2 ApO3
LTC: EPTS1 ATB1 A2Sif2
LT: TT1 HY2
LT: EPTA1 ATB1
(3) TECHNICIANS
(2) BFI DOffs
but such a build take definate key binding to work correctly and to time power correctly.
R.I.P
If I may ask, why eptw instead of a second epts? Is it to offset the power crash from Beam Overload?
Once again, thanks very much.
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Front: 3 DHC, Torp
Rear: 2 Turret
Tac Comm: TT1. CSV1, CRF2, CRF3
Tac Lt Com: Torp Spread 1, THY2, THY3
Sci: HE 1, ST 1
Eng: EPTS1, ET2
Then make sure you have:
Eng: two Neutronium Alloys, Borg concole
Sci: Emitter, field generator, Monitor
Tac: weapon of choice concole x 3
Device: Eng batteries; Deterium reserve.
Notes: This will make your science team strong enough to replace about 70% of your shields at once and keep your crew alive. The armor will buy you a few extra seconds to get out. This is by far not the best build or even close. But it is fun when you are hunting in packs. I like to hang as wing man to the strong PvP'ers.
Process:
Creep up, spool powers, drop cloak, FIRE!!!
Expected results:
1.) they pop
2.) they don't, and you hit evasive and a battery/reserve and shoot out like a rocket until you can cloak again.
1 [Quantum Torpedo Launcher Mk XII [CrtD] [CrtH] [Borg]] (no access to fleet weapons)
1 [Disruptor Quad Cannons [Dmg]x4]
1 [Dual Polarized Disruptor Beam Bank Mk XI [Acc]x2]
1 [Polarized Disruptor Dual Cannons Mk XII [Acc] [CrtH]]
2 [Disruptor Turret Mk XII [Acc] [CrtH] [Borg]]
Full KHG MK XII set
Devices: [Prototype Ablative Jevonite Hardpoints][/COLOR, [Weapons Battery - Large]
Eng consoles: [Console - Universal - Assimilated Module], [Console - Universal - Plasmonic Leech], [Console - Engineering - Neutronium Alloy Mk XI]
Sci consoles: 3 [Console - Science - Field Generator Mk XI]
Tac consoles: 3 [Console - Tactical - Disruptor Induction Coil Mk XI]
Boffs
Cmd: TT1, THY2, APB2, APO3
Lt. Cmd: BO1, CRF1, CSV2
Lt: TSS1, PH2
Lt: ST1, HE2
Doffs
Projectile Weapons Officer
Shield Distribution Officer
Energy Weapons Officer
Conn Officer (tac)
Technician
All I can say, alpha strike hits like a freight train! Under cloak activate almost all of your boff tac skills and your own tac skills, decloak and enjoy the brutal destruction. But not for too long
The only thing I miss sometimes when fighting smaller groups is torp spread. But that is a minor inconvenience.
And yes, I know I don't have an engineer boff, but I don't see the need for it. Having such a low hull that almost any Borg torp that crit hits kills me. If it doesn't the sci skills help me out good enough.
ApD can cycle with ApO very well so its like both are running at times.
EPTW to offset BO3 and you can cycle two EPTx powers like ApX.
Use DOffs that help the CD rate and the EPTx powers will be very constant.
or attempt a ATB1 BoP build for insane speed.
R.I.P
https://www.youtube.com/watch?v=YATZLqO0M50 Loadout for a BOP.
https://www.youtube.com/watch?v=JKnPtNAh7Bc PVE with a BOP, Heavy
https://www.youtube.com/watch?v=q7vA1t17fhM PVP with a BOP, Heavy
https://www.youtube.com/channel/UCAAgaD-zbotq2By_2-8qqIg?feature=watch PVP with a Norgh
https://www.youtube.com/watch?v=2iRvljKGwjY PVE in a Raptor.
Added this as the new content favors BOP in about 2 events. The rest, not so much. Anyone that feels the need to disagree you go right ahead. This is my stock Raptor. I've since changed up and set one up really to maximize speed and aoe. I switch out the aoe for single target if I feel the need on 'bosses'. It is a very nice sturdy ship for a tac to use for end game PVE for when the BOP's special abilities don't really have a niche.
Cheers and happy flying!
Thank you all for the feedback, it's been enormously helpful. There really are about a zillion ways to go with these ships, it seems, and without a little guidance, I'm sure I'd have tried to do all of them at once.
Later on.
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Notice how the PvE experience is largely spent talking on repairing? That's because the Norgh blows up if you look at it wrong.
R.I.P
OK it doesn't have all that much hull but it isn't THAT bad. Honest.
A little follow-up: this char is up to L42, and I'm enjoying him a lot. I was very glad to finally get the Heghta and its fourth front weapon mount. Bridge officers are currently a Tac Cmdr (TT1, BO2, HYT3, CRF3), Tac LC (TT1, APD1, APO1), and Sci (HE1, JS2) and Eng (EPTW1, EPTS2) get the Lt stations.
Only two things are bothering me. First, I think I need some AOE. The concept behind this ship is "decloak, then drill a single target into atoms," but without some ability to hit multiple targets, I feel a bit uncovered. I'm thinking of ditching APD for either Scatter Volley or Torp Spread. (For anyone reading who's going to say, "ditch the DBB, add in Spread or SV in lieu of BO, problem solved," I've considered that but it's really just the move of last resort, as I thoroughly enjoy 'flashing my high-beams' at foes.) APD is quite nice, but I think I miss the AOE more than I appreciate Delta.
The other thing is that Lt Science spot. I knew going in that Jam Sensors migt not get tons of use, and boy, it doesn't. I don't know, maybe it's useful on harder difficulty, getting a breather if you've bitten off a bit too much? Anyone? In looking over possible replacements, my first thought is Tractor Beam, then something boring like TSS if I can't make TB work.
Thanks again to everyone who posted, you all helped and I appreciate it!
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
I'm not really sure what to say as I'm not really sure what you're doing with this. I do know this. You're framing a very silly question. You've said what you would like the answer to be, and that is 'anything BUT' ditching the BO.
You've got the concept of the ship down sure. You may like to keep in mind that you can swap out Boffs, gear, doffs, etc almost at will as a bop. You cloak. You drop combat. You change. You dont NEED an everything loadout at all times. You can change quickly. There are phases in stfs that are great for aoe, and some like bosses that are best for single target abilities.
Anways. Use a torpedo spread. I use an aft Chroniton Torpedo with spread to slow down attackers. I use it with my fore Quantum to clear up spam a bit. A bit. Not going to get great mileage out of that. You may wish to drop a TT and get a Fire at Will as well. You really don't need the two TT's in PVE in scenarios where aoe would be a benefit.
That being said you may wish to put thought into having different builds or ships for the different things that you may wish to do.
And I'm not even gonna get into the PVP bit here.
Cheers happy flying!