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Turning speeds?

farmallmfarmallm Member Posts: 4,630 Arc User
edited December 2012 in Federation Discussion
I saw some talking about how the Galaxy / Galaxy X is a slow turning. Currently my Fed is in a Sovereign class. Granted I love it. Thought I might want to try another ship to change up to some.

However on my KDF I fly a Negh' Var. Where thanks to playing KDF for a while, I learned how to use forward canons. And can dish out some major damage. So how does the Galaxy / Galaxy X compare to the Negh' Var?
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Comments

  • twamtwam Member Posts: 0 Arc User
    edited December 2012
    Very different beast, in my experience.

    I fly both the dreadnought and the Negh'Var, and the battlecruiser is almost nimble by comparison, if treated the same way.

    It takes a lot more effort (steering, RCS, boff skills and/or engine power) to keep cannons on your foe in a Dreadnought, though they can punch similarly.

    In terms of survivability, I'd say it's a close match too, really.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    Galaxy X is a waste of zen. Not only is it fugly, but it's base turn rate of 6 (yes, 6) makes it a TERRIBLE cannon ship. If you put DHCs on a Galaxy X, please do NOT go into PvP and expect to do anything particularly useful. However, for STFs, the Galaxy X has it's uses, but they are few do to 1 simple fact.

    It's tactical BOff slots (or lack thereof). The Neg'vhar has the same problem, but it makes up for it by being faster and turning better. There is no excuse really for how pathetic the Galaxy X and in fact all Galaxy class ships are.

    My recommendation, stick to your AC. And if you want to change things up a little, get that new Fleet AC. She's exactly like a Regent, only tankier and a little more bite. Hell who am I kidding, a LOT more bite.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited December 2012
    twam wrote: »
    Very different beast, in my experience.

    I fly both the dreadnought and the Negh'Var, and the battlecruiser is almost nimble by comparison, if treated the same way.

    It takes a lot more effort (steering, RCS, boff skills and/or engine power) to keep cannons on your foe in a Dreadnought, though they can punch similarly.

    In terms of survivability, I'd say it's a close match too, really.

    Ok I was trying to get an idea before I buy the Galaxy X or Refit to use. The Negh'Var is slower than the K'Tinga and Vor'Cha I was using. So far I hadn't had no problems keeping my weapons pointing at my targets. Specially the 2 cannons I use. I mainly play PVE so that is what I was going to do with the Galaxy / Galaxy X.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited December 2012
    Galaxy X is a waste of zen. Not only is it fugly, but it's base turn rate of 6 (yes, 6) makes it a TERRIBLE cannon ship. If you put DHCs on a Galaxy X, please do NOT go into PvP and expect to do anything particularly useful. However, for STFs, the Galaxy X has it's uses, but they are few do to 1 simple fact.

    It's tactical BOff slots (or lack thereof). The Neg'vhar has the same problem, but it makes up for it by being faster and turning better. There is no excuse really for how pathetic the Galaxy X and in fact all Galaxy class ships are.

    My recommendation, stick to your AC. And if you want to change things up a little, get that new Fleet AC. She's exactly like a Regent, only tankier and a little more bite. Hell who am I kidding, a LOT more bite.

    I don't plan to do PVP, I only do PVE. I know how to handle a Negh'Var using cannons. I was just curious if the Dreadnaught handles the same vs turing rates. IF the Dreadnaught can turn like the Negh'Var then I can make it work somewhat.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • twamtwam Member Posts: 0 Arc User
    edited December 2012
    farmallm wrote: »
    I don't plan to do PVP, I only do PVE. I know how to handle a Negh'Var using cannons. I was just curious if the Dreadnaught handles the same vs turing rates. IF the Dreadnaught can turn like the Negh'Var then I can make it work somewhat.

    To be honest, it's closer to the Vo'quv or the Bortas'qu than the Negh'Var, in handling.

    Turn rate of 6 also means your movement boosts will be less effective, as those are based on percentual increases.

    Don't get me wrong, I like the ship, but on two out three fed characters I run it with beams. On my tac, I use the subspace jumper to get things in my cannonsights. That does work rather nicely.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    farmallm wrote: »
    I don't plan to do PVP, I only do PVE. I know how to handle a Negh'Var using cannons. I was just curious if the Dreadnaught handles the same vs turing rates. IF the Dreadnaught can turn like the Negh'Var then I can make it work somewhat.

    Purely as handling goes, the Galaxy-X is nothing compared to the Neg'vhar. In fact, take your Neg'Vhar, and put it's engine power at 25, take the Galaxy-X, put it's engine power at 50, the Neg'vhar will still outperform the Galaxy-X in almost everything.

    Taking inertia into account as well, the Galaxy-X slides around like crazy. The Neg'vhar not so much.

    So in answer to your question, no, it's handling is a lot slower, clunkier, and overall just... ugh... -.- I think you get the idea...

    If you look on the wiki, the base turn rate of the Galaxy-X is 6. The base turn rate on the Neg'vhar is 8. That two point difference is HUGE. Sufficed to say, the only way to get a Galaxy-X to turn like a Neggy is to put at least two RCS consoles on it, which IMO will cut too much into your survivability.

    My recommendation stands. Don't get it.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited December 2012
    Purely as handling goes, the Galaxy-X is nothing compared to the Neg'vhar. In fact, take your Neg'Vhar, and put it's engine power at 25, take the Galaxy-X, put it's engine power at 50, the Neg'vhar will still outperform the Galaxy-X in almost everything.

    Taking inertia into account as well, the Galaxy-X slides around like crazy. The Neg'vhar not so much.

    So in answer to your question, no, it's handling is a lot slower, clunkier, and overall just... ugh... -.- I think you get the idea...

    If you look on the wiki, the base turn rate of the Galaxy-X is 6. The base turn rate on the Neg'vhar is 8. That two point difference is HUGE. Sufficed to say, the only way to get a Galaxy-X to turn like a Neggy is to put at least two RCS consoles on it, which IMO will cut too much into your survivability.

    My recommendation stands. Don't get it.

    Ok thanks, this is what I was wanting to see. I love my Sov I'm currently using. But I wanted another ship to play around with. So I won't be stuck with the same ship all time, and add something new to use/look at. I mainly wanted to see what I was getting myself into. And not regret the buying choice later.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    farmallm wrote: »
    Ok thanks, this is what I was wanting to see. I love my Sov I'm currently using. But I wanted another ship to play around with. So I won't be stuck with the same ship all time, and add something new to use/look at. I mainly wanted to see what I was getting myself into. And not regret the buying choice later.

    Every successful Galaxy-X captain will tell you that it requires a VERY specialized niche in order to be able to use this ship. You basically end up building your captain around the ship, instead of adapting the ship to your captain. If you want to try something new and are willing to pop 2500 zen, as much as I will throw up later for saying this, try the Fleet Excelsior. It's similar to a sovy, but different enough that you will get that "something new" feeling.

    Another recommendation I would make would be the Vesta. One of those three would definitely be a change, and would definitely be fun. Every captain in my fleet who got a Vesta loves it. Most Vesta pilots I fly with love them. Everyone else just can't fly XD.

    My personal recommendation if you get a Vesta would be the stock one. Not one of the variants, but the primary science one.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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