Cmdr Engineer: E-power to shields 1, RSP 1, E-power to shields 3, Aux to structural 3 (sometimes switch for EWP 3)
Lt. Cmdr Tac: Tac team 1, CSV 1, Torp spread 3 (sometimes switch to rapid fire 1 and high yield 3)
Lt. Engineer: Engineering Team 1, RSP 1
Lt. Sci: TSS 1, HE 2
Ensign Engineer: E-power to shields 1 (yes I know it's a third e-power to X ability)
DOFFs:
3 Shield Distribution Officers, purple
2 Hazard Systems Officers, purple (or in short, 5 BFI DOFFs)
I have been thinking about taking out the Hazard DOFFs and putting in two Technicians, along with one Aux to Battery in the place of the 2nd RSP.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
A rather nasty build, well done. Disclaimer: Everything I am about to say is based off of personal experience, but regardless of that is PERSONAL OPINION ONLY.
BUT you're missing components that I personally consider rather important. First off, since this looks like a heavily offensively oriented build, I will ask this. Where is your universal assimilated module? If you want damage, it's only really one of the best support standalone consoles out there for damage dealing... Other than that, I would just say get the MK XII set, since it's actually a little better (yes, that 8-10% increase in all the bonuses can matter), and since I know you've been around for quite a while, I would hope you have at least one extra set of mk XII maco TRIBBLE lying around. Other than that, your console and weapons setup is simple and clean, and quite effective. Not that it matters, but I give that (other than the lack of universal assimilated module) my stamp of approval.
Concerning your Tactical BOffs, I have no recommendations/complaints there. It's a good balanced build (esp considering it's your only tactical BOff). My only real concern is that single copy of tactical team. You can't cycle it effectively (unless you are fine with a 20 second down time). I will go into more detail after I finish with my thrashing/fleecing/commentary on your build.
Concerning your Engineering BOffs, if you're really that concerned about the 3rd EPtX, then here's what I'd do. Take out your EPtS3, and change it to an EPtW3, OR RSP2 and change your RSP1 on your Cmdr to EPtW2. I don't honestly know why you have two RSPs, so I would say definitely change the second one to something (Aux2Batt is acceptable). Also do NOT for ANY reason get rid of Aux2SIF3. Especially if it's for PvE. Those mini heals can save your rear, especially since it has such a short CD. The main weakness of the Excelsior (and all cruisers save the Odyssey for that matter) is just the ridiculous preponderance of Engineering BOff slots, especially since so many abilities have a shared CD. So countering this is a little annoying. Actually, I just thought about this. Take your RSP 1 (the second one), and change that to an ES. Then you have the ability to support an ally if you need to, cuz you know what they say, two is better than one. Overall though, for a selfish cruiser build (not meant to be insulting, just using selfish meaning you're more concerned about staying alive and dealing damage before supporting, AKA standard DPS cruiser), it's pretty good, other than the recommendations I made.
Concerning your lone little Science Lt, looks fine. No changes needed there.
As for DOffs, considering what I brought up with your tactical BOff, I would take two slots (whatever you want) and put purple conn officers there. The reduction on TT cd will allow you to constantly cycle that ability. I don't know if it will be worth the sacrifice of your SDOs/HSOs, but in all honesty, I am not entirely sure what you're going for with that. Personally I would have this DOff setup (assume all purples): 2x Conn Officer (TT cd red), 2x Damage Control Engineers (EPtX cd red), 1x Warp Core Engineer (EPtX power level increase).
So yeah, just some thoughts on your build. TLDR, it's a good build as consoles and weapons go, a few minor weaknesses with BOffs, but overall I like it.
But I still hate the Excelsior =P
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
A rather nasty build, well done. Disclaimer: Everything I am about to say is based off of personal experience, but regardless of that is PERSONAL OPINION ONLY.
BUT you're missing components that I personally consider rather important. First off, since this looks like a heavily offensively oriented build, I will ask this. Where is your universal assimilated module? If you want damage, it's only really one of the best support standalone consoles out there for damage dealing... Other than that, I would just say get the MK XII set, since it's actually a little better (yes, that 8-10% increase in all the bonuses can matter), and since I know you've been around for quite a while, I would hope you have at least one extra set of mk XII maco TRIBBLE lying around. Other than that, your console and weapons setup is simple and clean, and quite effective. Not that it matters, but I give that (other than the lack of universal assimilated module) my stamp of approval.
Concerning your Tactical BOffs, I have no recommendations/complaints there. It's a good balanced build (esp considering it's your only tactical BOff). My only real concern is that single copy of tactical team. You can't cycle it effectively (unless you are fine with a 20 second down time). I will go into more detail after I finish with my thrashing/fleecing/commentary on your build.
Concerning your Engineering BOffs, if you're really that concerned about the 3rd EPtX, then here's what I'd do. Take out your EPtS3, and change it to an EPtW3, OR RSP2 and change your RSP1 on your Cmdr to EPtW2. I don't honestly know why you have two RSPs, so I would say definitely change the second one to something (Aux2Batt is acceptable). Also do NOT for ANY reason get rid of Aux2SIF3. Especially if it's for PvE. Those mini heals can save your rear, especially since it has such a short CD. The main weakness of the Excelsior (and all cruisers save the Odyssey for that matter) is just the ridiculous preponderance of Engineering BOff slots, especially since so many abilities have a shared CD. So countering this is a little annoying. Actually, I just thought about this. Take your RSP 1 (the second one), and change that to an ES. Then you have the ability to support an ally if you need to, cuz you know what they say, two is better than one. Overall though, for a selfish cruiser build (not meant to be insulting, just using selfish meaning you're more concerned about staying alive and dealing damage before supporting, AKA standard DPS cruiser), it's pretty good, other than the recommendations I made.
Concerning your lone little Science Lt, looks fine. No changes needed there.
As for DOffs, considering what I brought up with your tactical BOff, I would take two slots (whatever you want) and put purple conn officers there. The reduction on TT cd will allow you to constantly cycle that ability. I don't know if it will be worth the sacrifice of your SDOs/HSOs, but in all honesty, I am not entirely sure what you're going for with that. Personally I would have this DOff setup (assume all purples): 2x Conn Officer (TT cd red), 2x Damage Control Engineers (EPtX cd red), 1x Warp Core Engineer (EPtX power level increase).
So yeah, just some thoughts on your build. TLDR, it's a good build as consoles and weapons go, a few minor weaknesses with BOffs, but overall I like it.
But I still hate the Excelsior =P
You hate the Excelsior?...BE GONE, HEATHEN!!! :P
To start, most of the heavy emphasis on 'I don't wanna die' is indeed selfish, but I, in PvE on this toon, am fully specced into threat, so the moment I start shooting (hence the focus on AoE damage), everything looks at me and says, 'Kill him!'.
I have the Borg console, I just generally don't run it because I prefer generally to run few to no universal consoles (except if a ship comes with it, and it's very useful for the ship as a whole). That said, I might run it on here. I do indeed have MACO Mk XII in space, but it's currently on my D'kora, which I can't quite bring myself to fully retire yet.
Heck, all my equipment, sans needing an extra Tetryon console, was taken right from my older Excelsior.
I do only ever run TT at level 1 though, I have never found it useful enough to use at a higher level, on any ship. I'm usually ok with cycling only one on this ship though.
It is annoying though about so many shared cooldowns on engineering abilities, it's what makes dealing with ensign slots such a pain. Still unsure what to do with the extra abilities, but I will take everything you said into consideration, and figure it out tomorrow.
As for DOFFs, again, the reason they are how they are is because I pull threat. That said, the SDO DOFFs would stay no matter what, those shield heals are extremely useful. Between that (if they proc), and shield resistance buffs I use, I can go from almost none, to virtually fully shielded in a couple button clicks.
That said, I might go with Aux to Battery and use two Technicians. That'd help out everything across the board.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I just purchased this ship as well, on my tac, though I have a question on weapons.
I'm currently running a mix of MK XII polarized disruptor beams and spiral wave disruptor beams. Is it better to run single cannons over the beams on this ship?
I just purchased this ship as well, on my tac, though I have a question on weapons.
I'm currently running a mix of MK XII polarized disruptor beams and spiral wave disruptor beams. Is it better to run single cannons over the beams on this ship?
The Excelsior's fundamental nature is that of a cruiser, and as such, broadsides are, IMO, generally better. However, a lot of people enjoy using the Excelsior for cannons, because it is the most agile of the Federation cruisers, and as a result it is the most viable cannon boat.
Keep in mind that if you do use it as a cannon boat, you're limiting your tactical options somewhat - for instance, you're going to have to use your Lt. and Lt. Cmdr tactical slots for cannon rapid fire/cannon scatter volley, and if you're going to use tactical team on rotation you're probably going to need two purple tactical team Conn DOffs. This also means no attack patterns and no torpedo abilities, although chances are if you're running a cannon boat you're not going to have more than one launcher, if that.
However, a build like this WILL be painful to the enemy, so you will be getting a return for your sacrifices in terms of tactical options. Ultimately it is, really, about your play style, and whether or not you can afford the weapons and DOffs to do it. If you do use a cannon-based build, though, be sure to toss in a few RCS consoles, and you may want to use a purple evasive maneuvers recharge Conn DOff as well (note, you cannot use more than one if you are using two purple tac team Conn DOffs, since the total number of Conn DOffs of any bonus type you can use is three).
I just purchased this ship as well, on my tac, though I have a question on weapons.
I'm currently running a mix of MK XII polarized disruptor beams and spiral wave disruptor beams. Is it better to run single cannons over the beams on this ship?
Well, on most cruisers I'd say stick with the beams, but a few cruisers, if you are willing to spec into Impulse Thrusters, it'll really help you turn, and make single cannons and turrets a very viable means of attack.
In this case, the Excelsior has the base turn rate (and other bonuses can help with it) to make them worth using.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
In other words what is the motivation to use tetryon versus some other type?
I read Disruptors are very popular but I am a fan of Phasers. Still, I am curious about other people's ideas.
Well, the simplest thing is that I already had all those consoles and gear from my old, RA level Excelsior, so I just took all that, and put it on the new one, adding in the extra Tetryon console from the Exchange.
As for Tetryons, I personally originally started using them because I liked the idea of shield stripping. The Phased Tetryons are amazing IMO. Cheaper consoles usually than Phasers, but having the procs of both Phasers and Tetryons is really really nice. Polarized Disruptors are in the same boat, two good procs together on one weapon.
Honestly, all energy types are equal. But some energy types are more equal than others.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Honestly, all energy types are equal. But some energy types are more equal than others.
I would beg to differ here. Antiproton isn't all that great. It's pure damage, and it's proc is guaranteed yes, BUT it relies on crits, which can be... tempermental...
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I would beg to differ here. Antiproton isn't all that great. It's pure damage, and it's proc is guaranteed yes, BUT it relies on crits, which can be... tempermental...
Not with all the crit stacking they added in S7. I've seen moments where I had more crits than not scrolling over a mob. Defense score dropping is deadly lethal now with a crit antiproton build.
I've got an aux to battery build with BO3 and csv DEM and the time officer that gives weapon drain resist its got a hell of a punch every 30'ish seconds and in the down time its still worth it to use BO3 to fish for some crits with a 10% chance.
I would beg to differ here. Antiproton isn't all that great. It's pure damage, and it's proc is guaranteed yes, BUT it relies on crits, which can be... tempermental...
Like I said...four legs good, two legs bad...
erm...
All energy types are equal, some are just more equal. Personally, I hate antiproton, not because of a lack of proc, or anything else, they're just stupidly noisy IMO.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
All energy types are equal, some are just more equal. Personally, I hate antiproton, not because of a lack of proc, or anything else, they're just stupidly noisy IMO.
OMFG... You have no idea how much I agree with that... Especially the DHCs... Holy. TRIBBLE. -.- The DCs and Cs aren't that bad, and the BAs and DBBs actually sound kinda cool. But the DHC + Turret combo... dear god that is an annoying sounding escort. I personally believe all the escort and bc pilots that run that have their sound muted or something, no way in hell would I be able to tolerate that sound...
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Oh wow, I thought I was alone with the Antiproton noise. I thought my wife was going to kill me having spent the last few months listening to that awful AP noise. It's just awful. I couldn't tell you how many times I cranked the sound down in shame of the grinding electro din coming from my speakers. I couldn't take it any more and I replaced my Fleet APs with beautifully quiet Fleet Polaron (which look better as well). The unnoticeable drop in crit chance has been replaced but I don't mind, getting additional proc anyway. A happy wife trumps crit and that terrible noise.
OMFG... You have no idea how much I agree with that... Especially the DHCs... Holy. TRIBBLE. -.- The DCs and Cs aren't that bad, and the BAs and DBBs actually sound kinda cool. But the DHC + Turret combo... dear god that is an annoying sounding escort. I personally believe all the escort and bc pilots that run that have their sound muted or something, no way in hell would I be able to tolerate that sound...
That Aux to Battery is an interesting build, might have to try that one day!
My current set up is more traditional (modified dragon build) and it's quite close to what you have in your original post but I don't run torpedos:
TT1, APB1, CSV2
EpTW 1, EpTS 2, EWP 1, ATSIF3
EpTW 1, EpTs 2
Eng Team 1
HE1, TSS2
My power settings are weapons heavy, then shields, with min aux and the rest in engines.
I'm using a blue RCS console, along with the borg universal, and two armour conosles in engineering. All disruptor consoles (4 yay!) in tact, and shield consoles in sci.
Weapons are single polrized disruptor cannons up front with disruptor turrets rear.
Overall I'd say having two tac teams for PVE isn't really necessary for the most part. I seem to always have it when I need it. I also have several low power hull heals that I can throw around for my team mates, and a good plasma snare. I find that if I don't have CSV and APB ready for probes/BOP's or what have you then the plasma snare keeps them in place long enough for them to re-set.
With this set up and a tac Captain using APA, grave welled/plasma snared spheres and probes just melt away. Also, I have the EPtX powers rotating with a macro, so all I have to worry about is maneuvering, keeping an eye on allies hulls (PUGs need this), and keeping my buffs ready for the right moment. Makes things really easy.
I think my engineer will end up running beams, and he might run a higher aux for healing along with with extend shields instead of EWP.
She's a nasty so and so, she can tank better than any of my other cruisers (and my sci ship) and she does more damage than any of my other ships although I confess that my science ship is more fun to play
She's a nasty so and so, she can tank better than any of my other cruisers (and my sci ship) and she does more damage than any of my other ships although I confess that my science ship is more fun to play
O.O
WHO ARE YOU AND WHAT HAVE YOU DONE WITH ADAM!!!!!
ADAM NEVER USES BORG TECH!!!!
Assimilated Module... WHO ARE YOU??????
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Eventualy I plan on having both borg sets and the romulan console set. For fun.
AS is im currently runninf
5 plasma beam arrays with 2x acc and a random mod 2 fore 3 aft
waqt and frfm fore
cutting beam aft
2pc borg and maco shield
1 rsc 2 neutroniums borg
fleet shield emitter with hull heal/iso charge
4Xplasma consoles
tt1 bo2 apo1
epts1 rsp1 ewp1 aux2sif3
epts1 et2
tss1 he2
eptw1
thinking about swaping aux2sif for aux2bat and bumping up et and ewp
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
We are the borg, you will be assimilated, your biological and technological distinctiveness will be added to our own, resistance is futile...
Someone remove this drone from my bridge, now!
Assimilated Module... WHO ARE YOU??????
Sorry about him. I brought him aboard in the hopes he could improve the efficiency of the module, we're still... persuading... him to co-operate, it would be silly not to use this particular piece of equipment though due to the bonus it gives to the efficiency of my tactical systems.
We are the borg, you will be assimilated, your biological and technological distinctiveness will be added to our own, resistance is futile...
Someone remove this drone from my bridge, now!
Sorry about him. I brought him aboard in the hopes he could improve the efficiency of the module, we're still... persuading... him to co-operate, it would be silly not to use this particular piece of equipment though due to the bonus it gives to the efficiency of my tactical systems.
I have a drone on board too. He spends most of his time tinkering with my warp core though. I have two tribbles watching him, and according to them he behaves. But for some reason my food replicators have been malfunctioning for the past couple days... They assure me it's not him but I am not entirely convinced...
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Comments
BUT you're missing components that I personally consider rather important. First off, since this looks like a heavily offensively oriented build, I will ask this. Where is your universal assimilated module? If you want damage, it's only really one of the best support standalone consoles out there for damage dealing... Other than that, I would just say get the MK XII set, since it's actually a little better (yes, that 8-10% increase in all the bonuses can matter), and since I know you've been around for quite a while, I would hope you have at least one extra set of mk XII maco TRIBBLE lying around. Other than that, your console and weapons setup is simple and clean, and quite effective. Not that it matters, but I give that (other than the lack of universal assimilated module) my stamp of approval.
Concerning your Tactical BOffs, I have no recommendations/complaints there. It's a good balanced build (esp considering it's your only tactical BOff). My only real concern is that single copy of tactical team. You can't cycle it effectively (unless you are fine with a 20 second down time). I will go into more detail after I finish with my thrashing/fleecing/commentary on your build.
Concerning your Engineering BOffs, if you're really that concerned about the 3rd EPtX, then here's what I'd do. Take out your EPtS3, and change it to an EPtW3, OR RSP2 and change your RSP1 on your Cmdr to EPtW2. I don't honestly know why you have two RSPs, so I would say definitely change the second one to something (Aux2Batt is acceptable). Also do NOT for ANY reason get rid of Aux2SIF3. Especially if it's for PvE. Those mini heals can save your rear, especially since it has such a short CD. The main weakness of the Excelsior (and all cruisers save the Odyssey for that matter) is just the ridiculous preponderance of Engineering BOff slots, especially since so many abilities have a shared CD. So countering this is a little annoying. Actually, I just thought about this. Take your RSP 1 (the second one), and change that to an ES. Then you have the ability to support an ally if you need to, cuz you know what they say, two is better than one. Overall though, for a selfish cruiser build (not meant to be insulting, just using selfish meaning you're more concerned about staying alive and dealing damage before supporting, AKA standard DPS cruiser), it's pretty good, other than the recommendations I made.
Concerning your lone little Science Lt, looks fine. No changes needed there.
As for DOffs, considering what I brought up with your tactical BOff, I would take two slots (whatever you want) and put purple conn officers there. The reduction on TT cd will allow you to constantly cycle that ability. I don't know if it will be worth the sacrifice of your SDOs/HSOs, but in all honesty, I am not entirely sure what you're going for with that. Personally I would have this DOff setup (assume all purples): 2x Conn Officer (TT cd red), 2x Damage Control Engineers (EPtX cd red), 1x Warp Core Engineer (EPtX power level increase).
So yeah, just some thoughts on your build. TLDR, it's a good build as consoles and weapons go, a few minor weaknesses with BOffs, but overall I like it.
But I still hate the Excelsior =P
You hate the Excelsior?...BE GONE, HEATHEN!!! :P
To start, most of the heavy emphasis on 'I don't wanna die' is indeed selfish, but I, in PvE on this toon, am fully specced into threat, so the moment I start shooting (hence the focus on AoE damage), everything looks at me and says, 'Kill him!'.
I have the Borg console, I just generally don't run it because I prefer generally to run few to no universal consoles (except if a ship comes with it, and it's very useful for the ship as a whole). That said, I might run it on here. I do indeed have MACO Mk XII in space, but it's currently on my D'kora, which I can't quite bring myself to fully retire yet.
Heck, all my equipment, sans needing an extra Tetryon console, was taken right from my older Excelsior.
I do only ever run TT at level 1 though, I have never found it useful enough to use at a higher level, on any ship. I'm usually ok with cycling only one on this ship though.
It is annoying though about so many shared cooldowns on engineering abilities, it's what makes dealing with ensign slots such a pain. Still unsure what to do with the extra abilities, but I will take everything you said into consideration, and figure it out tomorrow.
As for DOFFs, again, the reason they are how they are is because I pull threat. That said, the SDO DOFFs would stay no matter what, those shield heals are extremely useful. Between that (if they proc), and shield resistance buffs I use, I can go from almost none, to virtually fully shielded in a couple button clicks.
That said, I might go with Aux to Battery and use two Technicians. That'd help out everything across the board.
I'm currently running a mix of MK XII polarized disruptor beams and spiral wave disruptor beams. Is it better to run single cannons over the beams on this ship?
The Excelsior's fundamental nature is that of a cruiser, and as such, broadsides are, IMO, generally better. However, a lot of people enjoy using the Excelsior for cannons, because it is the most agile of the Federation cruisers, and as a result it is the most viable cannon boat.
Keep in mind that if you do use it as a cannon boat, you're limiting your tactical options somewhat - for instance, you're going to have to use your Lt. and Lt. Cmdr tactical slots for cannon rapid fire/cannon scatter volley, and if you're going to use tactical team on rotation you're probably going to need two purple tactical team Conn DOffs. This also means no attack patterns and no torpedo abilities, although chances are if you're running a cannon boat you're not going to have more than one launcher, if that.
However, a build like this WILL be painful to the enemy, so you will be getting a return for your sacrifices in terms of tactical options. Ultimately it is, really, about your play style, and whether or not you can afford the weapons and DOffs to do it. If you do use a cannon-based build, though, be sure to toss in a few RCS consoles, and you may want to use a purple evasive maneuvers recharge Conn DOff as well (note, you cannot use more than one if you are using two purple tac team Conn DOffs, since the total number of Conn DOffs of any bonus type you can use is three).
Well, on most cruisers I'd say stick with the beams, but a few cruisers, if you are willing to spec into Impulse Thrusters, it'll really help you turn, and make single cannons and turrets a very viable means of attack.
In this case, the Excelsior has the base turn rate (and other bonuses can help with it) to make them worth using.
I'm curious about weapons as well: why Tetryon?
In other words what is the motivation to use tetryon versus some other type?
I read Disruptors are very popular but I am a fan of Phasers. Still, I am curious about other people's ideas.
Well, the simplest thing is that I already had all those consoles and gear from my old, RA level Excelsior, so I just took all that, and put it on the new one, adding in the extra Tetryon console from the Exchange.
As for Tetryons, I personally originally started using them because I liked the idea of shield stripping. The Phased Tetryons are amazing IMO. Cheaper consoles usually than Phasers, but having the procs of both Phasers and Tetryons is really really nice. Polarized Disruptors are in the same boat, two good procs together on one weapon.
Honestly, all energy types are equal. But some energy types are more equal than others.
I would beg to differ here. Antiproton isn't all that great. It's pure damage, and it's proc is guaranteed yes, BUT it relies on crits, which can be... tempermental...
Not with all the crit stacking they added in S7. I've seen moments where I had more crits than not scrolling over a mob. Defense score dropping is deadly lethal now with a crit antiproton build.
I've got an aux to battery build with BO3 and csv DEM and the time officer that gives weapon drain resist its got a hell of a punch every 30'ish seconds and in the down time its still worth it to use BO3 to fish for some crits with a 10% chance.
Like I said...four legs good, two legs bad...
erm...
All energy types are equal, some are just more equal. Personally, I hate antiproton, not because of a lack of proc, or anything else, they're just stupidly noisy IMO.
OMFG... You have no idea how much I agree with that... Especially the DHCs... Holy. TRIBBLE. -.- The DCs and Cs aren't that bad, and the BAs and DBBs actually sound kinda cool. But the DHC + Turret combo... dear god that is an annoying sounding escort. I personally believe all the escort and bc pilots that run that have their sound muted or something, no way in hell would I be able to tolerate that sound...
Yes, its muted:P
http://sto-forum.perfectworld.com/showpost.php?p=6904411&postcount=244
this guy really knows how to build cruisers, I use the 2 atb system on a mirror star cruiser with 8 beams, and it works really well.
Whoa....:eek:
I'm going to have to try and build this on my Excelsior. Thanks, harrymonkley!
My current set up is more traditional (modified dragon build) and it's quite close to what you have in your original post but I don't run torpedos:
TT1, APB1, CSV2
EpTW 1, EpTS 2, EWP 1, ATSIF3
EpTW 1, EpTs 2
Eng Team 1
HE1, TSS2
My power settings are weapons heavy, then shields, with min aux and the rest in engines.
I'm using a blue RCS console, along with the borg universal, and two armour conosles in engineering. All disruptor consoles (4 yay!) in tact, and shield consoles in sci.
Weapons are single polrized disruptor cannons up front with disruptor turrets rear.
Overall I'd say having two tac teams for PVE isn't really necessary for the most part. I seem to always have it when I need it. I also have several low power hull heals that I can throw around for my team mates, and a good plasma snare. I find that if I don't have CSV and APB ready for probes/BOP's or what have you then the plasma snare keeps them in place long enough for them to re-set.
With this set up and a tac Captain using APA, grave welled/plasma snared spheres and probes just melt away. Also, I have the EPtX powers rotating with a macro, so all I have to worry about is maneuvering, keeping an eye on allies hulls (PUGs need this), and keeping my buffs ready for the right moment. Makes things really easy.
I think my engineer will end up running beams, and he might run a higher aux for healing along with with extend shields instead of EWP.
Weapons
Fore: Adv Fleet Tetryon Beam Array Mk XII [Dmg]x3 [Acc], Polarised Tetryon Beam Array Mk XI, Phased Tetryon Beam Array Mk XI [Acc] [Dmg], Quantum Torpedo Launcher Mk XII [CrtD] [CrtH] [Borg]
Aft: As fore
Equipment
Deflector : MACO Mk XII
Engines: MACO Mk XII
Shields: MACO Mk XII
(Sometimes run full Aegis, can't decide which is better for me)
Consoles
Engineering: EPS Flow Regulator Mk XII, Neutronium Alloy Mk XI, Neutronium Alloy Mk XI, Assimilated Module
Science: Field Generator Mk XI, Field Generator Mk XI
Tactical: Tetryon Pulse Generator Mk XI, Tetryon Pulse Generator Mk XI, Tetryon Pulse Generator Mk XI, Tetryon Pulse Generator Mk XI
BOFFs
TT1, FAW2, AP:B2
EPtW1, RSP1, Aux2SIF2, EWP3
EPtS1, EPtS2
EPtW1
HE1, TSS2
She's a nasty so and so, she can tank better than any of my other cruisers (and my sci ship) and she does more damage than any of my other ships although I confess that my science ship is more fun to play
O.O
WHO ARE YOU AND WHAT HAVE YOU DONE WITH ADAM!!!!!
ADAM NEVER USES BORG TECH!!!!
Assimilated Module... WHO ARE YOU??????
Eventualy I plan on having both borg sets and the romulan console set. For fun.
AS is im currently runninf
5 plasma beam arrays with 2x acc and a random mod 2 fore 3 aft
waqt and frfm fore
cutting beam aft
2pc borg and maco shield
1 rsc 2 neutroniums borg
fleet shield emitter with hull heal/iso charge
4Xplasma consoles
tt1 bo2 apo1
epts1 rsp1 ewp1 aux2sif3
epts1 et2
tss1 he2
eptw1
thinking about swaping aux2sif for aux2bat and bumping up et and ewp
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
We are the borg, you will be assimilated, your biological and technological distinctiveness will be added to our own, resistance is futile...
Someone remove this drone from my bridge, now!
Sorry about him. I brought him aboard in the hopes he could improve the efficiency of the module, we're still... persuading... him to co-operate, it would be silly not to use this particular piece of equipment though due to the bonus it gives to the efficiency of my tactical systems.
I have a drone on board too. He spends most of his time tinkering with my warp core though. I have two tribbles watching him, and according to them he behaves. But for some reason my food replicators have been malfunctioning for the past couple days... They assure me it's not him but I am not entirely convinced...