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Scheduled Maintenance (November 30, 2012)

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  • striderxxstriderxx Member Posts: 0 Arc User
    edited November 2012
    This doesn't just affect the Vesta, but we are working on a fix. In the meantime, you can set it by switching to a different tray, right-clicking to set it, and then switch back to the tray you'd like to use.

    Cheers,

    Brandon =/\=

    If a MOD will combine this to my last post...i apperciate it..this was the post i was responding too.
    Eagle Star 1st Fleet
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited November 2012
    striderxx wrote: »
    If a MOD will combine this to my last post...i apperciate it..this was the post i was responding too.

    Can't you use copy and paste yourself? You should be able to edit your post...
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
  • ericandrewrossericandrewross Member Posts: 0 Arc User
    edited November 2012
    "Hold your horses Dudes!" :D

    Before everyone decry the new patch and start seeing everything negativ it is better to sit and wait.
    Give them a chance to bring the ship again in the right direction, rome wasnt built in one day.

    No, Rome was not built in a day... but the Vandals sacked it and tore half of it down in short order... the complaints are not so much about how fast the game is being built... but how quickly it could be destroyed, lose most of its paying customers, and therefore get shut down if they do not listen to the customers and give us more value for our money instead of constantly trying to come up with ways to get even more money out of us...

    They really need to do the math and realize they are making less money from 'cash grabs' then they are losing from lost monthly subscriptions and make changes to try to get customers back...
    Vice Admiral Ross
    and others too numerous to name...
  • milestfoxmilestfox Member Posts: 147 Arc User
    edited November 2012
    Who even needs that.. just start a mission at a system near where you want to go, transwarp to it for cheap levels of EC, then drop the mission. Or keep it, for future transwarps there. =P
  • captainpatrick82captainpatrick82 Member Posts: 3 Arc User
    edited November 2012
    Why not add a little more randomness to the universe with random distress calls. Sh'Mar is a cool one but there should be others like broken warp drives where you will need to provide warp cores and maybe (if you are an engineer) actually beam over and do repairs. What about rescues from crashes on desolat or hostile planets and other areas? Remember when Worfwas lost for days in the Badlands with only the sound of his singing to keep him going?
  • john98837john98837 Member Posts: 761 Arc User
    edited November 2012
    Looks like we can start patching now, 774mb with on demand patching off.
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited November 2012
    Why not add a little more randomness to the universe with random distress calls. Sh'Mar is a cool one but there should be others like broken warp drives where you will need to provide warp cores and maybe (if you are an engineer) actually beam over and do repairs. What about rescues from crashes on desolat or hostile planets and other areas? Remember when Worfwas lost for days in the Badlands with only the sound of his singing to keep him going?

    I think you should post this in the "General Community Feedback" section of the forum...
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
  • maidenstarzmaidenstarz Member Posts: 26 Arc User
    edited November 2012
    Patching now :)

    (774MB)
    Always a seeker..of quests and adventure, of mysteries and treasures of imaginary worlds, of lore, of love, of life.
  • striderxxstriderxx Member Posts: 0 Arc User
    edited November 2012
    Can't you use copy and paste yourself? You should be able to edit your post...

    thanks for the tip..but since i am new to these forums and not quite use to them..then you might want to give me a little slack until i get more use to these forums. As for complaining..yeah i might be..but i am NOT looking for any special rewards or anything. All i am doing is bringing up some issues that some of my fellow fleet members are having not to mention a few others outside of the fleet. I would thank you not to slam words in my mouth if you dont mind. I just would think if your going to spend your hard earned money to a game that you find enjoyable to play and run into the same issues some other players would have..you would bring that up in these forums. Maybe i am wrong.
    Eagle Star 1st Fleet
  • rumbleprumblep Member Posts: 131 Arc User
    edited November 2012
    Remember when Worfwas lost for days in the Badlands with only the sound of his singing to keep him going?

    That was a good episode... so glad I wasn't in his escape pod... Klingon Opera is an acquired taste lol
    -Captain Saffrin
    Federation 12th Cavalry
    Deep Space 19/USS Montana
  • herbie1966herbie1966 Member Posts: 0 Arc User
    edited November 2012
    zerobang wrote: »
    that only would only make sense if it comes with 10 consoles slots like all the other Fleet Ships + the Transwarps on top of it. Is that the case?

    and nobody was opposed to having the T5 excelsiors Transwarp changed into a console back when they wanted to do it! But Cryptic removed certain Transwarp locations from the Tier 5 version and added it to the Tier 3 instead, Transwarps that we already payed for!
    And that got a very negative response of course (nobody was opposed to turning it into a console and getting an extra console slot IF the power itself had stayed unchanged).

    Instead they just rolled it back completely and now the Transwarps can not be moved to another Ship, and can not be removed for an alternate console either...


    but of course we can all buy those Transwarp consumables in the Dilithium-Store for just 35000 Dilithium ...per Jump. Because that is so economically logical to grind dilithium for 5 Days instead of just flying there with Warp. (i doubt anybody in their right mind has ever bought that item... if it was a permanent transwarp for 35000 i could understand but a consumable? LOL! )

    I wondered about that also... was hoping that somebody would come back to us and say, "Oopsie, to many Zeros..." and They would fix it.

    Guess I thought wrong.
  • milestfoxmilestfox Member Posts: 147 Arc User
    edited November 2012
    Why not add a little more randomness to the universe with random distress calls. Sh'Mar is a cool one but there should be others like broken warp drives where you will need to provide warp cores and maybe (if you are an engineer) actually beam over and do repairs. What about rescues from crashes on desolat or hostile planets and other areas? Remember when Worfwas lost for days in the Badlands with only the sound of his singing to keep him going?

    I'd suggest it be even smarter than that.. how about those built-in freighters in sol, etc, having routes, across the universe.. and what items they sell being somehow related to their routes.. and of course, system failures can happen. So, you might end up meeting a freighter somewhere near drozana with a blown warp drive, go aboard and help fix it.. and in trade you get a commodity that ship just picked up at drozana.

    You could hail a freighter on it's route, it'd stop and sell you things.. instead of the ships just.. sitting there.
  • ericandrewrossericandrewross Member Posts: 0 Arc User
    edited November 2012
    These are not just nice patch-notes, I would say it's "Cryptics U-Turn-Patch"... When I remember the first time I saw those Reputation-Projects on Tribbel, I remember that you had to put Dilithium into them, now you get Dilithium out of them!

    There are still a few tweaks Cryptic could do, for example: I don't know how a new character is supposed to get Dilithium (except the Dilithium Exchange) to grind up Doffs, to contribute to Fleet-/Embassy-Projects and so on...
    What do you think? Do you think somebody who is new to the game and is supposed to put money into it would stay, or would he just stop playing? Cryptic, these new people in the game could become paying customers, but they won't put money into the game just after they first launched the game.
    Do I need to explain you the free to play concept? I'd think you missed one important letter, it's not "free to pay"!

    Ok, at level 7 for Fed (22 for KDF) you can start using the DOFF system, which every DOFF Assignment I have seen gives you 5 DI, not a lot, but it is something. Then at I think level 9 for Fed, you can start DI mining in the Beta U sector, in the Vulgata asteroid belt.

    Now when I first started playing I could make level 10 in like two days... now I do it in one day by running Stranded, then doing all the patrols in the Regulus and Siruis Sector Blocks...

    That means a new player that asks for and receives decent advice from veteran players CAN start using the DOFF system and daily mining inn Vulgata to start earning DI one to two days after they start playing... not to hard to do.
    Vice Admiral Ross
    and others too numerous to name...
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited November 2012
    Patching is now available, and you should be able to get in very soon.

    Cheers,

    Brandon =/\=
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited November 2012
    timer extended by another 15 minutes...
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • crimpson7crimpson7 Member Posts: 76 Arc User
    edited November 2012
    And i can patch!!!
    The Wildcards Fleet =/\=
    Admiral T'Vanto of the I.R.W. Dreaded Balerion (Scimitar Dreadnought Warbird) "Burn them All!"
    Admiral Atraxis of the U.S.S. Daskalogiannis (Avenger class Cruiser) "I am Iron Cat!"
  • alphadarkwolf666alphadarkwolf666 Member Posts: 4 Arc User
    edited November 2012
    Transwarp..come on, is it really that hard to wait 2 minutes to get to a sector?:rolleyes:
    [SIGPIC][/SIGPIC]
    Destroy the enemy, just save some for me!
  • ivannanukeivannanuke Member Posts: 237 Arc User
    edited November 2012
    Accepting bribes of bacon on my bridge in exchange for favorable reviews. :D
    PROUD TO PLAY THIS GAME MINUS TO GIVING ANY INCOME TO CRYPTIC
  • herbie1966herbie1966 Member Posts: 0 Arc User
    edited November 2012
    Patched...

    and chompin at the bit. :D
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited November 2012
    striderxx wrote: »
    thanks for the tip..but since i am new to these forums and not quite use to them..then you might want to give me a little slack until i get more use to these forums. As for complaining..yeah i might be..but i am NOT looking for any special rewards or anything. All i am doing is bringing up some issues that some of my fellow fleet members are having not to mention a few others outside of the fleet. I would thank you not to slam words in my mouth if you dont mind. I just would think if your going to spend your hard earned money to a game that you find enjoyable to play and run into the same issues some other players would have..you would bring that up in these forums. Maybe i am wrong.

    A wall of text... Aren't you used to the enter-key, as well?
    There is a preview-function (not for quick-replies), so you can always make sure your posts look good...

    You might have gotten my signature wrong... I didn't "slam words into your mouth".

    The point is, this thread is about the downtime/patch... You have general feedback to the game, not just to this patch. If you want to make sure it doesn't get lost, you've got to post it in the section of the forums I mentioned earlier.
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
  • perfectcrypticperfectcryptic Member Posts: 266 Arc User
    edited November 2012
    Hi Captains,

    We're going to extend our timeframe by 30 minutes, but expect to have the server up closer to the original time than 30 minutes later :) The patch is so epic that it needs a few extra minutes before we let you all in. Patching should be enabled fairly soon, too.

    Cheers,

    Brandon =/\=

    So Epic hey? Wonder what new bugs.. sorry 'special rewards' we have to look forward to that aren't in the patch notes. I only just found out how useful the shuttle boff bug was and you take it away? :(

    I still don't get why all the changes to reputation. Was fine from first installment on Tribble compared to how fleet works. The changes you made to that basically just made it the same.
  • ericandrewrossericandrewross Member Posts: 0 Arc User
    edited November 2012
    Hi Captains,

    We're going to extend our timeframe by 30 minutes, but expect to have the server up closer to the original time than 30 minutes later :) The patch is so epic that it needs a few extra minutes before we let you all in. Patching should be enabled fairly soon, too.

    Cheers,

    Brandon =/\=

    Brandon, why don't they just start telling us to start that 7-9am (Pacific time) patches will be 7-9:30? It would make a lot of sense since in the last couple of months not a single patch I can recall has not run longer then 'expected'? And by 'expected' I mean expected by the Devs, because most of us paying customers pretty much expect them to take longer then we are told they will these days.

    I am not trying to be harsh, I am just saying that when things run longer then we are told they will it is upsetting. Disneyland posts estimated line wait times on pretty much every ride, and they try to over estimate. They have a guest carry a red badge through the line and hand it back when they get on the ride. If it takes 25-30 minutes then they add 5 or 10 so you see the sign says 40 or 45 minutes, then get on the ride faster then you were expecting... it is a genius way to have someone happy the 'only' waited 30 minutes to get on a 60 second ride... PWE might want to do something like this.
    Vice Admiral Ross
    and others too numerous to name...
  • striderxxstriderxx Member Posts: 0 Arc User
    edited November 2012
    A wall of text... Aren't you used to the enter-key, as well?
    There is a preview-function (not for quick-replies), so you can always make sure your posts look good...

    You might have gotten my signature wrong... I didn't "slam words into your mouth".

    The point is, this thread is about the downtime/patch... You have general feedback to the game, not just to this patch. If you want to make sure it doesn't get lost, you've got to post it in the section of the forums I mentioned earlier.

    then i stand corrected. But remember when i said i was also new to the forums for this server. So agian..bear with me until i get my bearings
    Eagle Star 1st Fleet
  • maidenstarzmaidenstarz Member Posts: 26 Arc User
    edited November 2012
    My patching's completed :)

    Waiting for Epic Engage signal :D
    Always a seeker..of quests and adventure, of mysteries and treasures of imaginary worlds, of lore, of love, of life.
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited November 2012
    extended again
    [SIGPIC][/SIGPIC]
  • alphadarkwolf666alphadarkwolf666 Member Posts: 4 Arc User
    edited November 2012
    Any longer there might be an Enrage signal :D
    [SIGPIC][/SIGPIC]
    Destroy the enemy, just save some for me!
  • ivannanukeivannanuke Member Posts: 237 Arc User
    edited November 2012
    Soon the photocopiers will only pizza the cake.
    PROUD TO PLAY THIS GAME MINUS TO GIVING ANY INCOME TO CRYPTIC
  • striderxxstriderxx Member Posts: 0 Arc User
    edited November 2012
    might as well wait till noon before tring to log in..though..i will admit i am curious to see this "epicness" that brandon is talking about:D
    Eagle Star 1st Fleet
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited November 2012
    Brandon, why don't they just start telling us to start that 7-9am (Pacific time) patches will be 7-9:30? It would make a lot of sense since in the last couple of months not a single patch I can recall has not run longer then 'expected'? And by 'expected' I mean expected by the Devs, because most of us paying customers pretty much expect them to take longer then we are told they will these days.

    I am not trying to be harsh, I am just saying that when things run longer then we are told they will it is upsetting. Disneyland posts estimated line wait times on pretty much every ride, and they try to over estimate. They have a guest carry a red badge through the line and hand it back when they get on the ride. If it takes 25-30 minutes then they add 5 or 10 so you see the sign says 40 or 45 minutes, then get on the ride faster then you were expecting... it is a genius way to have someone happy the 'only' waited 30 minutes to get on a 60 second ride... PWE might want to do something like this.

    Last week: http://sto-forum.perfectworld.com/showpost.php?p=6719071&postcount=44
    The week before that: http://sto-forum.perfectworld.com/showpost.php?p=6607121&postcount=81

    :)

    We try and get it as close to the time we project. But, I'll pass along your feedback to the team.

    Cheers,

    Brandon =/\=
  • striderxxstriderxx Member Posts: 0 Arc User
    edited November 2012
    Last week: http://sto-forum.perfectworld.com/showpost.php?p=6719071&postcount=44
    The week before that: http://sto-forum.perfectworld.com/showpost.php?p=6607121&postcount=81

    :)

    We try and get it as close to the time we project. But, I'll pass along your feedback to the team.

    Cheers,

    Brandon =/\=

    while your at it on the informing the team..also let them know if they hurry..you'll be buying them pizza :D
    Eagle Star 1st Fleet
This discussion has been closed.