Just felt like sharing this funny Chimera build
TT1, TS2, CRF2, APO3HE1, ST2EPtoA1, AtoB1, RSP2
ET1, AtoB1
EPtoS1
Combined with 3 purple Technician doffs (and a blue cannon doff just to be sure), this will in effect give you a ship with:
TT1 x2
TS2 x2
CRF2 x2
APO3 x2ST2 x2
HE1 x2EPtoA1 x2
RSP2 x2
EPtoS1 x2
ET1 x2
(A variation would be to swap RSP2 for EPtoS3, and free the universal ensign for whatever sci skill you want)
Now this is a very demanding ship to fly... AtoB has to be activated every so often, and preferably timed to your other abilities to get maximum effect. Your Hazards will give very little hull heal, but still clear debuffs, and you'll have 3 teams to choose between every 15 seconds. But if you can get around the management part, you'll have a ship that's hard hitting, maneuvrable, and extremely flexible!
Good luck!
Comments
Given access to the Doffs, couldn't anyone make their dream ride to Comedy Heaven? Really what build could be imagined that wouldn't tickle the Humerous Stifficus of anyone within say, a five foot radius?
What build just wouldn't make you want to do this? http://www.youtube.com/watch?v=KaqC5FnvAEc
With keybinds it should be pretty simple. Bind your AtB and your EPtX to your spacebar and just keep pressing spacebar. As long as you don't get a cramp in your thumb or something you should be fine.
Also you could consider switching ST2 with TSS2. That way you get a shield heal that does not share a cooldown with TT.
If you have enough Boff slots you could also have one with ET1, one with ST1 and one with TB1 on standby. That gives you some options depending on the match. If you don't need counters go with TB, if you have too much sci/console spam go with ET or ST for you universal ensign slot.
My stomach is clear and my mind is full of bacon!
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
I tried running TSS first, but found that every time I needed it my aux power was at 0. In play, I actually use ST more than ET. HE even with 5-10 aux gives 5k hull heal, and comes around every 30 seconds, so it can usually keep up with bleedthrough. ET helps me when I run up against anamies that deal heavy damage directly to hull. Plasma, DEM etc. This is part of the flexibility that allows this build to succeed in different enviroments. Some matches I hit ST or TT, other matches I hit only ET.
Also, you could switch Attack pattern Omega 3 to Attack Pattern Omega 1 and Rapid Fire 2 to Rapid Fire 3.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Top scorts in the game have been running crf2/omega3 > omega1/crf3 with attack pattern doffs for awhile now with better results. If you can keep omega3 at global, your better off.
As much fun as the ewp build is, the rsp IMO is pretty necessary with the lack of aux and heals on a build that commits 2 lt abilities to aux2batt.
I did... uhm... I mean, someone I know did some extensive calculations on APO1/CRF3 vs CRF2/APO3 damage, and came to the conclusion that CRF3 gave a marginally higher sustained damage (like 1%), while burst potential was rougly equal.
I think, however, that when you include torpedo damage the APO3 solution will be best, at least for burst. Unless the sustained damage increase from "2 copies" of CRF3 can outweigh it.
R.I.P
Because the defense bonus of APO3 causes so many misses from your opponent, all our escort players swear APO3 beats CRF3 as a choice.
To each their own though, if you are an escort who believes 1-2% more damage is more valuable than 15% or more fewer hits, go for it. Some escorts are better at hiding in the crowd than others, and don't need the defense boost. Others, they glow with neon signs that say "shoot me."
Rules of Acquisition at Priority One
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
As far as the three teams go, if you have a RSP I dont think ST is needed as you basically get a shield invuln every minute. Now if you dont have RSP or support heal ST could be very useful, I'm of the opinion that TT is very handy but if you use only it 100% of the time your not getting the most out of your build(escorts excluded they have more important things to put in engi spots than ET, or have a very specific build. Yes RSP and TT and you have instat full shield, auto distribute an RSP and you have a full shield half way through. Use and ET in that time if your on a cruiser. Also if your not getting focus fired or dont have aggro drop ET on damaged ships. Its rather funny what an defiant or bug can live through if they are getting an ET every 15 seconds.
Can't remember off the top of my head, but does omega3 give you a better turn rate boost than 1? If so, it's also to keep your dhc's on target. Just one second difference of being out of arc makes that 1-2% advantage go away quickly.
Welp if Thales and MT Favor it.. They can't be wrong.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Anyway, for a ship with a torp launcher, APO also buffs the torp, and then jumps ahead in damage
dam... i hate it when someone steals my system!
I didn't actually say this but yes I have rolled that way.
Its a price for KB, losing one's rythm when one loses focus.
Otherwise its honestly less an issue as one plays more and learns to rythmically spam a key without thinking.
R.I.P
R.I.P
lol, fixed it. There was some quotecode mixup
As mentioned though, AP:O gives you a turn buff which helps you keep greater on-target time.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
No worries. I talk to myself quite often so it was no shock.
In fact I had a horrible arguement with myself over a conflict on the history of the Ottoman Empire and had to apoligise.:o
R.I.P