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Add /logout to kill score?!

omgrandalthoromgrandalthor Member Posts: 364 Arc User
edited December 2012 in PvP Gameplay
So yea i would like to have logout in pvps count as a kill! When a player in a pvp use logout it should just add one nice little kill point for the other team!

Talon Jones was defeated by logout. < want to see that!
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited November 2012
    Must... Not.... TROLL......:mad:

    Yeah... I do agree on the point how ever. :D
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  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited November 2012
    webdeath wrote: »
    Must... Not.... TROLL......:mad:

    Yeah... I do agree on the point how ever. :D

    the ability not to troll is strong in you!
  • rooster75rooster75 Member Posts: 0 Arc User
    edited November 2012
    So yea i would like to have logout in pvps count as a kill! When a player in a pvp use logout it should just add one nice little kill point for the other team!

    Talon Jones was defeated by logout. < want to see that!

    ...but he swears it's server lag!
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    rooster75 wrote: »
    ...but he swears it's server lag!

    mhh... if you have server lag bad enough to regularly disconnect, you should be punished for queueing in an arena anyway....

    I'm more worried about turning the AFKers into logon-off-on-off-on-off-on-off=dili-loggers! :o
    the ability not to troll is strong in you!
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited November 2012
    Agree.

    /10Jones
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  • tick0tick0 Member Posts: 243 Arc User
    edited November 2012
    Guys, it's Jonas not Jones! :P
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Talon Jones was defeated by logout. < want to see that!

    Just create a toon called logout. Kill him and screenshot the line of combat log. I'm actually tempted to do it, as a personal achievement.
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    pvehero wrote: »
    I'm more worried about turning the AFKers into logon-off-on-off-on-off-on-off=dili-loggers! :o

    This was my first thought. A complete team logging in and out for massive amounts! :P
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  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    Wait, are you guys talking about that guy I see running around named talogout Jonas? He's such a noob
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited November 2012
    dalnar83 wrote: »
    Just create a toon called logout. Kill him and screenshot the line of combat log. I'm actually tempted to do it, as a personal achievement.

    Already did it.. it was nice to see Talon jonas was defeated by logout jones
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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited November 2012
    So yea i would like to have logout in pvps count as a kill! When a player in a pvp use logout it should just add one nice little kill point for the other team!

    Talon Jones was defeated by logout. < want to see that!

    Yes, please. That "bro" would never queue up again if he didn't have an out for his constant fail.
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited November 2012
    So.. if this were to penalize people for Logging out....


    I guess the other team would win when ever he showed up wouldn't they?

    That's ok, at least he believes he can beat us all up in real life... And likes to call us names I can't repeat here with out getting a violation. ;)
    You think that your beta test was bad?
    Think about this:
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  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    webdeath wrote: »
    So.. if this were to penalize people for Logging out....


    I guess the other team would win when ever he showed up wouldn't they?

    That's ok, at least he believes he can beat us all up in real life... And likes to call us names I can't repeat here with out getting a violation. ;)

    Not just beat up, but kill. He told me he was gonna track my ip and come kill me. Our forums have a thread started for me to check in everyday in case he gets me...lol. His big threat was I wouldn't see him coming. I'm assuming its because if I saw him coming and fought back, he'd evasive and run his TRIBBLE away...
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited November 2012
    not Just Beat Up, But Kill. He Told Me He Was Gonna Track My Ip And Come Kill Me. Our Forums Have A Thread Started For Me To Check In Everyday In Case He Gets Me...lol. His Big Threat Was I Wouldn't See Him Coming. I'm Assuming Its Because If I Saw Him Coming And Fought Back, He'd Evasive And Run His TRIBBLE Away...

    :d Lolz!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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    Think about this:
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2012
    There are ways of intentionally DCing w/o using logout/change character options.

    Also, generally speaking w/networked games there's usually ways to cause delays for everyone in the match. Idk, cryptic's methods for dealing w/this, but wouldn't assume you couldn't be DC'd via desync by another player.

    My experience w/STO is while generally DCs aren't common when they happen, they happen in bunches and wouldn't want people to be punished b/c of Cryptic's failing.

    Also, depending on where the players are phsyically located relative to Cryptic there may be enough of a latancy differential between players where a desync happens and people are lagged out.

    It would be better just to have a timer that leaves DC'd/logged out players in a match for a set time, eg 15-60 seconds, so there's an opportunity to kill them.
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  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited November 2012
    rely rl threats lol o please find me i am board ill even tell him where i am at ha!
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2012
    Not just beat up, but kill. He told me he was gonna track my ip and come kill me. Our forums have a thread started for me to check in everyday in case he gets me...lol. His big threat was I wouldn't see him coming. I'm assuming its because if I saw him coming and fought back, he'd evasive and run his TRIBBLE away...

    Well thats just silly. If he was so good with a PC he could do far worse than death to you.

    Is he also a noob at RL threats?
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  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    bitemepwe wrote: »
    Well thats just silly. If he was so good with a PC he could do far worse than death to you.

    Is he also a noob at RL threats?

    Good point....

    I assume you mean putting a parental lock on my CPU...? Lol
  • stevehalestevehale Member Posts: 437
    edited November 2012
    I don't know what kind of effort or tech it would require to make happen, but you'd think that they could find a way to keep a player on the server for a short time after logging. Being unable to log during combat, or establishing a short count down rather than having an instantaneous log out.

    There has to be some way to disincentivize this kind of behavior.
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  • mikiiymikiiy Member Posts: 216 Arc User
    edited November 2012
    stevehale wrote: »
    I don't know what kind of effort or tech it would require to make happen, but you'd think that they could find a way to keep a player on the server for a short time after logging. Being unable to log during combat, or establishing a short count down rather than having an instantaneous log out.

    I don't think the countdown actually works, cause you could just start 2 clients, kill the one your playing on and log on with another and still have the same "feature" like now kinda, totally without using the logout button.

    Keeping the character in game is the real solution there, regardless if its a real logout or a lost connection/killed client the toon should just stay there 15 seconds longer at least - but only if it was in-combat, that way out of combat reloging could remain as quick as it is now and the normal player that just wants to switch toons wouldn't get penalized.

    It should also block attempts to log that toon back on within those 15 seconds - because logging back in makes the toon respawn at a different spot so keeping someone in game 15s would solve nothing if it could still be abused to "teleport" away if logging back in right away. So relogging some in-combat toon should give some error message like "this toon is still in combat, please wait 15s" while keeping it there those time.

    The feature to spawn at a spawn spot upon relogging should remain as it is however as that is very useful in a lot of stuck in geometry situations while the /stuck command in this game is mostly trash to fix those issues.
  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    stevehale wrote: »
    I don't know what kind of effort or tech it would require to make happen, but you'd think that they could find a way to keep a player on the server for a short time after logging. Being unable to log during combat, or establishing a short count down rather than having an instantaneous log out.

    There has to be some way to disincentivize this kind of behavior.

    Of course there's a way, they just don't want to put the resources into doing it. We've come up with plenty of good solutions that would work and be better than what they have in place, but they continue to let it go on.

    1. If you logout, you're done with the match
    2. Can't logout while in combat
    3. Stay logged in for ~15 secs if your in combat and you log or dc so people can finish killing you
    4. Logout starts a one hour cd on queues the same as it does for STF queues
    5. Can't log back into that toon until the match is over.
    6. Logouts open up an option for team mates to votekick

    There's a half dozen ways right off the top of my head that is better than what they have now. There argument that some of them are exploitable makes me lmao. Compared to what? The queues that are filled with afk gold farmers and people logging off instead of playing with honor. Exploitable...lol.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2012
    so what if you get the bug where you cant decloak? or if you get stuck in an object and /stuck doesnt work? only one way to fix it then, by logging.
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  • upyournacelles2upyournacelles2 Member Posts: 197 Arc User
    edited November 2012
    marc8219 wrote: »
    so what if you get the bug where you cant decloak? or if you get stuck in an object and /stuck doesnt work? only one way to fix it then, by logging.

    Tough luck?
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited November 2012
    I still think the best way is add a kill against your team every time you disconnect or change characters in a match. If you get stuck sonny watch where you fly. If you crash sucks but its only one kill.
  • hanoverhanover Member Posts: 0 Arc User
    edited November 2012
    Not if it's going to count as a kill every time the chronically overtaxed server kicks me.

    :mad:
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  • brandonflbrandonfl Member Posts: 892
    edited November 2012
    hanover2 wrote: »
    Not if it's going to count as a kill every time the chronically overtaxed server kicks me.

    :mad:

    Then they just need to attach the penalty to the actual logout/change character buttons. This wouldn't solve the issue with people just closing the client, but if they have to restart that, there is a good chance they will time out of the match anyway. "You will be removed from map in 10....9....8...."
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  • fearganfeargan Member Posts: 62 Arc User
    edited December 2012
    Having /logout add to the PvP kill score could be cool, but it may deprive me of one of my favorite STO commodities: Logoff Jones Tears.

    An excellent fuel source and readily obtainable, Logoff Jones Tears come in a variety of flavors. Every racist comment and death threat is a new delicacy to savor, every logoff a refreshing ambrosia. Hell, he was in OPvP today bragging about how he just readies /logout in the chat bar and presses enter twice for his little failsploit. Exquisite.

    Perhaps someday there will be a patch that puts an end to his little nuisances, but until then, I will just keep enjoying the ever-flowing font of the Tears of Fail.
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2012
    If you don't mind me saying, perhaps having an instant win for a team, if the entire other team warps or beams out of the map.

    I did a ground arena (yes I said ground) a few weeks ago, a FvK, and I was on a KDF toon. After we killed them a few times, they simply all left.

    So adding a score if somebody logs out, or if the whole team bails the other team should auto-win.

    Those two things alone would help, and hurt. They'd help in making it have a cost as it were to log out like that. It'd hurt in that AFKers would just log out, and log in over and over as quick as they can to rapidly finish a match.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
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  • guriphuguriphu Member Posts: 494 Arc User
    edited December 2012
    You should just not despawn until red alert clears. Log out if you want, but your character remains ingame until red alert clears.
  • spacepenguin121spacepenguin121 Member Posts: 104 Arc User
    edited December 2012
    guriphu wrote: »
    You should just not despawn until red alert clears. Log out if you want, but your character remains ingame until red alert clears.

    +1

    Nice simple solution that prevents logging out to avoid death, while still allowing you to re-log to clear respawn bugs (invisible ship and such) without penalty.
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