I pray to god that T6 never happens. I will spam the forums in a blind unholy seething rage, fueled by a billion burning dreams.
Increasing the Level Cap however... I could support such a thing if only to hear the level up noise a few more times. :P
I think if they increase the level cap, then your character can pilot Tier 6 ships or lower Tier ships and your other ships are used as your fleet where you can determine the bridge officers, duty officers, and captains that man your ships. After all, what is the point of being an Admiral if you can't command a fleet of ships.
I pray to god that T6 never happens. I will spam the forums in a blind unholy seething rage, fueled by a billion burning dreams.
Increasing the Level Cap however... I could support such a thing if only to hear the level up noise a few more times. :P
Everything I've seen when they mention raising the skill cap was just that... raising the skill cap. I honestly don't think they intend on adding higher-tier ships, just giving us more skill points to spend.
Everything I've seen when they mention raising the skill cap was just that... raising the skill cap. I honestly don't think they intend on adding higher-tier ships, just giving us more skill points to spend.
For me, that's mostly what I care about.
That and getting the level 3 team abilities, namely...
Tac/Eng/Sci fleet in space, and Strike Team/Engineering Proficiency/Scientific Aptitude.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
And here it starts again, with another player politely asking for a playable Typhoon Class Battleship.
I personally see no reason as to why we can't have one. I mean think about it, it is so prevalent in the storyline, and the NPCs you can summon with fleet support are so very awesome, why not allow us to use it?
Personally, I know a lot of cruiser haters who would jump on the chance to use a Typhoon. In fact earlier today, my friend was in an ESTF, getting his rear hammered by a cube and a gate, he summoned a Typhoon, and the thing not only proceeded to take aggro off of him, but also then proceeded to tank both the gate and the cube, and actually survived long enough that both were destroyed and it warped out. He is forever converted.
So here is what I propose:
Battleship
Vice Admiral
Hull: 40000
Shield Modifier: 1.1
Weapons: 4 Fore, 4 Aft
Turn Rate: 6
Inertia: 25
Impulse Modifier: .15
+10 Bonus Weapons Power
+10 Bonus Shield Power
+10% Energy and Projectile Damage
When the Federation and the Klingon Empire went to war, it was soon determined that the existing ships on the Federation side were either outdated or not well suited for combat. The Klingons had an obvious advantage in combat capability and it was soon determined that unless something was done, the Federation would lose this war quickly. So it was decided a new warship would be made, specifically to fight and hopefully turn the tide of defeat.
The result of this was the Typhoon. This federation battleship can take a great deal of punishment, surviving all but strongest of opposing dreadnaughts, and can easily engage almost every enemy ship by itself, and last long enough to either destroy it's target or until reinforcements arrive. It is slow and cumbersome, but it's high hull and shielding allow the Typhoon to wade into battle and engage multiple enemies simultaneously with minimal risk to the ship and crew. This ship also enjoys a small boost to it's weapons, allowing it to deal even more damage, adding on to it's already massive firepower.
I would propose putting this ship in the C-store. As for it's unique console? I would put up this for consideration:
Combat Bracing Module
Passive:
+12 Kinetic and Energy Resistance
+10 Starship Hull Integrity
+5 Starship Inertial Dampeners
+5 Starship Power Insulators
+10 Starship Hull repair
+10 Starship Shield Systems
+10 Starship Shield Emitters
Active (stacks on to passive):
+15 Starship Hull Integrity
+10 Starship Inertial Dampeners
+10 Starship Power Insulators
+15 Hull repair
+15 Starship Shield Systems
+15 Starship Shield Emitters
-20% Turn Rate
-10% Impulse Speed
-10 Auxiliary Power Setting
-10 Engine Power Setting
+10 Shield Power Setting
+10% all Hull and Shield Damage Resistance
Effect lasts 30 seconds. 3 minute cooldown. After effect wears off, -5 to all power settings for 15 seconds.
The Typhoon is known for it's ability to absorb large amounts of damage and then repair said damage quickly. The Starfleet Corp of Engineers decided to take this ability to a whole new level when this ship was redesigned for usage by high level combat capable captains.
The result of their effort is the Combat Bracing Module. This module passively provides a small energy and kinetic damage resistance buff, in addition to a small increase in all hull and shield integrity and regeneration systems, and a small buff in inertial dampeners and power insulators. When activated, all of those buffs are amplified greatly, at the cost of speed and maneuverability as the module draws power from the warp core. Activating this module also increases the shield power of the Typhoon for a short period of time, in addition to a small increase in hull and shield damage resistance.
There is a small decrease in all energy levels after the module deactivates as the Typhoon's power systems recover from this overload of energy, but it lasts for a short period of time, and has been deemed well within StarFleet's safety guidelines.
Note: This module can only be equipped to the Battleship and Fleet Battleship Retrofit.
Give it turn rate of 7, it has to be capable of moving at what is at least an average speed.
Tone down the console, that is decidedly overpowered on a tank build with an eng captain.
As for the fleet version give it 4/2/4 consoles to allow for better shield regen capacity, contrary to popular belief it has been proven that tac consoles at least lie, if not have diminishing returns (See here*) in fact even you said on the subject:
I think in general the game either needs to A) Explain what has diminishing returns and how large of an effect they will have (aka what the cap is, and where it starts to have a reduced effect, and what the maximum potential you can achieve will be), or Remove those diminishing returns (which is broken and OP as hell, so I do NOT support this idea).
So rather than waste a console, move the slot and make better use of it.
Edit: Upon re-reading, the boff layout if you're looking for a DPS/tank shoots itself in the foot, you can't tank borg with ensign science. try: Ltc tac, CMDR eng, Lt Sci, Lt and Ens Uni. that would give you dmg and tank and flexibility to choose which to focus on.
*I think I worked this out in the end, I think it was: base dmg (Pre-power) then consoles then other mods.
I agree , even at 30 seconds of use , those actives stacking on the passives would be so broken its unreal
for the console , id just have it give some of actives for 30 seconds , at least that way it ties in with other store consoles
Emergency S.I.F bracing
+15 Starship Hull Integrity
+10 Starship Inertial Dampeners
+10 Starship Power Insulators
+20 Hull repair
+20% all Hull Damage Resistance
drop the shield buffs , since thats little to do with ' bracing ' and give it a 30-45 seconds buff to hull strength and repair
Oh I concur the typhoon certainly is a formidable ship I would enjoy to command it in game I hope one of the devs will notice this thread and consider your proposition.
Give it turn rate of 7, it has to be capable of moving at what is at least an average speed.
Tone down the console, that is decidedly overpowered on a tank build with an eng captain.
As for the fleet version give it 4/2/4 consoles to allow for better shield regen capacity, contrary to popular belief it has been proven that tac consoles at least lie, if not have diminishing returns (See here*) in fact even you said on the subject:
So rather than waste a console, move the slot and make better use of it.
Edit: Upon re-reading, the boff layout if you're looking for a DPS/tank shoots itself in the foot, you can't tank borg with ensign science. try: Ltc tac, CMDR eng, Lt Sci, Lt and Ens Uni. that would give you dmg and tank and flexibility to choose which to focus on.
*I think I worked this out in the end, I think it was: base dmg (Pre-power) then consoles then other mods.
No, I will not increase it's turn rate. It's supposed to be a heavily armored weapons platform, a battleship, NOT a cruiser.
As for the consoles, I will not move that 5th tac console to science for the same reason as stated above. It's a fortress/weapons platform. It needs that additional bite to make up for it's TRIBBLE turn and move speed.
Secondly, it was made to fight klingons and other alpha quadrant enemies. Not the Borg. The Borg came out of nowhere remember? So this ship basically was designed like a klingon battlecruiser. Deal as much damage with as much tank as possible. Science NOT included. Besides, you will see with the fleet version, I gave you a universal lt. And believe me, that's enough to tank the Borg, I do it all the time in my Tor'Kaht and it's lone Lt Sci.
Lastly, it's not supposed to be versatile or flexible. It's supposed to be a battleship. If I made it more versatile, it would infringe on the Oddy and Vesta.
I designed this ship for a specific role and a specific type of captain. Not a jack of all trades, but a dedicated wade in guns blazing giving no craps about much of anything captain who is more concerned with punishing the enemy for existing than with keeping anyone other than himself alive.
And before you go that science BOffs would be better for that, think carefully. Science BOff abilities are good for debuff/CC removal, which is why I gave a bare minimum to the base Typhoon. But the engineering BOff abilities can do all of that and more. They however are not praised simply because they are selfish (as in used on self only, can't really share most of them, like EPtX, RSP, those kinds of things). And if you really want, I can post up how I would build this ship to show you what I mean.
I agree , even at 30 seconds of use , those actives stacking on the passives would be so broken its unreal
for the console , id just have it give some of actives for 30 seconds , at least that way it ties in with other store consoles
Emergency S.I.F bracing
+15 Starship Hull Integrity
+10 Starship Inertial Dampeners
+10 Starship Power Insulators
+20 Hull repair
+20% all Hull Damage Resistance
drop the shield buffs , since thats little to do with ' bracing ' and give it a 30-45 seconds buff to hull strength and repair
I will not remove any of the buffs, but you are correct, I should probably weaken them. But before I tell you how I will weaken them, think about it this way. This console is essentially doing what a good deflector will do. Take your average mk XII purple positron deflector array. It will give at it's base, 22.5 SIF, SS, SE, and HR. So I just took one of those, modified it a little, and made it a little stronger. After all, I figure this is a 3k zen ship, not a 2500 one. So take it's active, it doesn't boost anything higher than +25. In fact, Power Insulators and Inertial Dampeners are only boosted by 15. This thing is essentially like a MACO deflector mk XII, only a little weaker in some areas with one more skill booster added on.
However on second thought, since you did mention it, it does seem a little overpowered, so I will instead have it do this:
Passive:
+12 Kinetic and Energy Resistance
+7.5 Starship Hull Integrity
+3.5 Starship Inertial Dampeners
+3.5 Starship Power Insulators
+7.5 Starship Hull repair
+7.5 Starship Shield Systems
+7.5 Starship Shield Emitters
Active (stacks on to passive):
+12.5 Starship Hull Integrity
+5.5 Starship Inertial Dampeners
+5.5 Starship Power Insulators
+12.5 Hull repair
+12.5 Starship Shield Systems
+12.5 Starship Shield Emitters
-20% Turn Rate
-10% Impulse Speed
-10 Auxiliary Power Setting
-10 Engine Power Setting
+10 Shield Power Setting
+10% all Hull and Shield Damage Resistance
With the above modifications, I made it so that it essentially was weakened by 20% with the larger ones, and 33% with the smaller ones. I refuse to weaken it more. I also will not remove the shield and hull resistance buff, because look at what you sacrifice in it's place. Aux power, engine power, turn rate, move speed, and remember the final note? After it goes on CD, ALL your power levels are reduced by 5.
Contrary to what you guys may think, this post took me over half an hour to write up, since I looked very carefully at stats and thought it out very very carefully. I looked at what role I intended for it to fill, and created a ship that did exactly that. You should have seen the original stats I had for the combat bracing module. The one I posted up was nothing compared to that. I didn't even have any negatives to using the original one and it was +40 with active going on. As is, I watered it down significantly. As for the console setup, I looked at the ship in game that already does what I intended for this ship to do, the Bortasqu. So I modeled it's consoles and a few other things off of that ship. So yeah guys, I did think this one out. It's not a flight of fancy like the Tribble fighters. If ever I was serious about a ship design getting into the game, it's this one. I actually want to see a federation battleship like what i posted appear in game. So naturally, I did think this one through. I actually planned this ship out for over an hour before finally posting. Sooo yeah... -.-
Anyways, I will post a build tomorrow for you guys if you want, and exactly how I would set up it's BOffs, DOffs, what items I would use, how I would use the ship etc, but right now, I can't, too tired...
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
I would buy it. Ever since I saw it, I was like this ship is totally Bad to the Bone. And it should be easy to use, since its already in the game. They could do even variants of it. So you can do different nacelles or other skins.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
I still think you're hoping for way too much with that console
compare it to other universal consoles , what you're proposing is several degrees of magnitude greater than pretty much every other, even toned down
even -5 to all power levels for a brief period as a minus cant offset the difference
couple this console of yours with ones that offer a similar kind of bonus stats , like the assimilated module and the new romulan one , and this thing would be broken as hell
I still think you're hoping for way too much with that console
compare it to other universal consoles , what you're proposing is several degrees of magnitude greater than pretty much every other, even toned down
even -5 to all power levels for a brief period as a minus cant offset the difference
couple this console of yours with ones that offer a similar kind of bonus stats , like the assimilated module and the new romulan one , and this thing would be broken as hell
It's not just the -5 power after, if you look at the active, it kills your aux and engines, along with all movement in general.
And you are preaching to the choir, I already know this ship won't appear in game with stats like that.
Anyways, as promised with my previous post, here's how I would build this ship:
C-Store Battleship
Weapons:
Fore: 3x BA, 1x Wide Angle Quantum Torpedo Launcher
Aft: 3x BA, 1x Quantum Torpedo Launcher OR 4x BA
Consoles:
Tactical: 4x Energy Type Consoles
Engineering: 3x Neutronium, 1x Monotanium
Science: Combat Bracing Module
DOffs (all purple):
Damage Control Engineer x2
Warp Core Engineer
Shield Distribution Officer
Technician
Playstyle:
Full Impulse in, BFAW2 going, also with TS3 active, basically make a grand entrance, then keep cycling BFAW at ever upkeep with TT1 constantly cycling. Also cycle the TS2 and TS3, keep them active at all times. If using APD, then keep that up whenever it comes up. Also keep EPtS cycling, and EPtW cycling, hopefully DCE keep on proccing. The Aux2SIF is for when you need a quick heal, and the RSP is your oh TRIBBLE button. The HE is for a big HoT, and for removing debuffs. Through usage of EM3 you can get to different positions when you need to. Activate the module when you start to get all the heat, and basically take advantage of the 10% damage bonus and the 4 tactical consoles and ruin everyone's day. Required for flying this ship: Craps not given about dying, and intent to only destroy your enemy. If you want to help others, fly a different ship.
Fleet Battleship:
Weapons:
See C-store ship
Consoles:
See C-store ship (except that additional tactical console would be a zero point quantum chamber, NOT another energy console)
BOff Layout:
LtCmdr Tactical: TT1, BFAW2, TS3
Lt Tactical: TT1, TS2
Cmdr Engineering: EPtW1, EPtS2, RSP2, Aux2SIF3
Ensign Sci: HE1
Lt Universal (Sci): HE1, TSS2
Lt Universal (Eng): EPtS1, ET2
Lt Universal (Tac, cannot fathom why anyone would do this, but if they did): BTW1, BTS2
Playstyle:
Pretty much the same as the C-store version, but you will have a little more variety with heals that you can give out to others if you have to. But overall, it's strength still comes from just being massive and powerful, like a battleship should.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
The Typhoon may be ugly, but I will admit that it's pretty tough. I could get behind a playable version, but only if they have more than one skin to choose from.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
The Typhoon may be ugly, but I will admit that it's pretty tough. I could get behind a playable version, but only if they have more than one skin to choose from.
What did you think of the stats I posted up for it? And of course I would ask for the usual 3 skins for it, I was thinking Typhoon (of course), Monsoon, Hurricane. Typhoon the same as the NPC, Monsoon class sleeker, skinnier version, longer overall, and Hurricane be even bulkier, maybe make it have split pylons for it's nacelles, and have a shorter thicker saucer, and the ship just be thicker overall.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
On the Tractor beam subject I would love, love, love. To have a beam I can grap a ship and hit my evasive manuvers drag it way. Imangine if you could target friendlys also to drag someone caught in plasma to safety. Or grab the Noob in a Rainbow Odyssey thats about to kill the cube in Cure Elite and wont answer his chat or dosent speak English and drag him the hell off of it before he fails the mission for everyone. That would be Awesome! A tractor bean that you can actually tractor with. Or how bout a console like Tractor repulsors that Grabs 4 or 5 targets but it pulls them in to about 1.5k range then you throw out a Torp volley like the point defence console or a plasma volley like the Borg Command ships have then it reverses and spits the targets out with repulsor beams. So it grabs you, does the Scorpion "get over here!!" smacks you with a Torp barrage to the face then spits you out or range before your warp core blows.
What did you think of the stats I posted up for it? And of course I would ask for the usual 3 skins for it, I was thinking Typhoon (of course), Monsoon, Hurricane. Typhoon the same as the NPC, Monsoon class sleeker, skinnier version, longer overall, and Hurricane be even bulkier, maybe make it have split pylons for it's nacelles, and have a shorter thicker saucer, and the ship just be thicker overall.
Or a Tempest Class.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though. JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
this would be something interesting to see. I would buy it to make a set collection though I would prolly be hesitant to use it too much unless there is a mass event where war breaks out between the factions... lord knows that might never happen with the lovey dovey peace talk TRIBBLE of season 7.
I would like it more if it had the ability to have attack pattern omega so we could have a movement debuff, not to get it away from enemies cause lord knows nothing that big is moving anywhere, but to help in the overall tanking to stop skills like TR and GW and TB from damaging her if her shields drop.
But they will prolly never make her or they will water her down so much I would just raise an eyebrow and keep moving. Remember they do have the Enterprise (Useless) and the voyager (Useless) ad many other ships that we saw in the tv shows and the movies and they are utterly useless. It's like they decided to make 100 terrible ships instead of giving us 10 great ships.
And who cares if it's op, with honor guard set, cloaking, speed, and ship bonuses on the kling side just about all their ships are op so a ship that says come and get me is something this side is lacking and lord knows i'd like to fly something other then an escort class ship sometimes
It can have APO. Just APO1 though (LtCmdr tactical BOff slot).
I also designed her as I did so that you couldn't really water her down. You can't do much to her, since she's already not that great, but also HEAVILY specialized. She's not designed with versatility in mind, just damage dealing tank.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
DOffs (all purple):
Damage Control Engineer x2
Warp Core Engineer
Shield Distribution Officer
Technician
Playstyle:
Full Impulse in, BFAW2 going, also with TS3 active, basically make a grand entrance, then keep cycling BFAW at ever upkeep with TT1 constantly cycling. Also cycle the TS2 and TS3, keep them active at all times. If using APD, then keep that up whenever it comes up. Also keep EPtS cycling, and EPtW cycling, hopefully DCE keep on proccing. The Aux2SIF is for when you need a quick heal, and the RSP is your oh TRIBBLE button. The HE is for a big HoT, and for removing debuffs. Through usage of EM3 you can get to different positions when you need to. Activate the module when you start to get all the heat, and basically take advantage of the 10% damage bonus and the 4 tactical consoles and ruin everyone's day. Required for flying this ship: Craps not given about dying, and intent to only destroy your enemy. If you want to help others, fly a different ship.
Fleet Battleship:
Weapons:
See C-store ship
Consoles:
See C-store ship (except that additional tactical console would be a zero point quantum chamber, NOT another energy console)
BOff Layout:
LtCmdr Tactical: TT1, BFAW2, TS3
Lt Tactical: TT1, TS2
Cmdr Engineering: EPtW1, EPtS2, RSP2, Aux2SIF3
Ensign Sci: HE1
Lt Universal (Sci): HE1, TSS2
Lt Universal (Eng): EPtS1, ET2
Lt Universal (Tac, cannot fathom why anyone would do this, but if they did): BTW1, BTS2
Playstyle:
Pretty much the same as the C-store version, but you will have a little more variety with heals that you can give out to others if you have to. But overall, it's strength still comes from just being massive and powerful, like a battleship should.
As long as KDF gets the Regents warcruiser equivalent, why not?
Though not nitpick... Why a Technician DOff with no ATB1 in the build
I love the idea! I like my jack of all trades Aventine, but would really like to occasionally slip into a ponderous TRIBBLE-kicking battleship for a change of pace.
How about the 3 variants being: Typhoon, Tornado, Hurricane? (Monsoon sounds a bit wet, no pun intended).
Also give it a unique bridge (unlike the poor Vesta class that got no interior love) that looks more like a dedicated Battleship bridge, I.E, lots of battleship grey colouring, chunky reinforced consoles, maybe even metallic floor grating with a darker (red lighting like Klink bridges?) feel to it.
As cannons won't be too useful on the weapon platform maybe throw in a couple of 'new' beam weapons like the Galor-class got?
Not gonna comment on the stats as I'm not that up on the numeric mechanics behind the game.
***The above ramblings are, as always, my own opinion. Based on my experiences and interpreted by my mind, they by no means reflect the universal truth (unless coincidentally). Peace.***
Comments
I pray to god that T6 never happens. I will spam the forums in a blind unholy seething rage, fueled by a billion burning dreams.
Increasing the Level Cap however... I could support such a thing if only to hear the level up noise a few more times. :P
I think if they increase the level cap, then your character can pilot Tier 6 ships or lower Tier ships and your other ships are used as your fleet where you can determine the bridge officers, duty officers, and captains that man your ships. After all, what is the point of being an Admiral if you can't command a fleet of ships.
Everything I've seen when they mention raising the skill cap was just that... raising the skill cap. I honestly don't think they intend on adding higher-tier ships, just giving us more skill points to spend.
For me, that's mostly what I care about.
That and getting the level 3 team abilities, namely...
Tac/Eng/Sci fleet in space, and Strike Team/Engineering Proficiency/Scientific Aptitude.
I personally see no reason as to why we can't have one. I mean think about it, it is so prevalent in the storyline, and the NPCs you can summon with fleet support are so very awesome, why not allow us to use it?
Personally, I know a lot of cruiser haters who would jump on the chance to use a Typhoon. In fact earlier today, my friend was in an ESTF, getting his rear hammered by a cube and a gate, he summoned a Typhoon, and the thing not only proceeded to take aggro off of him, but also then proceeded to tank both the gate and the cube, and actually survived long enough that both were destroyed and it warped out. He is forever converted.
So here is what I propose:
Battleship
Vice Admiral
Hull: 40000
Shield Modifier: 1.1
Weapons: 4 Fore, 4 Aft
Turn Rate: 6
Inertia: 25
Impulse Modifier: .15
+10 Bonus Weapons Power
+10 Bonus Shield Power
+10% Energy and Projectile Damage
Consoles: 4 Tactical, 4 Engineering, 1 Science
BOff Layout:
LtCmdr Tactical
Lt Tactical
Cmdr Engineering
Lt Engineering
Ensign Sci
When the Federation and the Klingon Empire went to war, it was soon determined that the existing ships on the Federation side were either outdated or not well suited for combat. The Klingons had an obvious advantage in combat capability and it was soon determined that unless something was done, the Federation would lose this war quickly. So it was decided a new warship would be made, specifically to fight and hopefully turn the tide of defeat.
The result of this was the Typhoon. This federation battleship can take a great deal of punishment, surviving all but strongest of opposing dreadnaughts, and can easily engage almost every enemy ship by itself, and last long enough to either destroy it's target or until reinforcements arrive. It is slow and cumbersome, but it's high hull and shielding allow the Typhoon to wade into battle and engage multiple enemies simultaneously with minimal risk to the ship and crew. This ship also enjoys a small boost to it's weapons, allowing it to deal even more damage, adding on to it's already massive firepower.
I would propose putting this ship in the C-store. As for it's unique console? I would put up this for consideration:
Combat Bracing Module
Passive:
+12 Kinetic and Energy Resistance
+10 Starship Hull Integrity
+5 Starship Inertial Dampeners
+5 Starship Power Insulators
+10 Starship Hull repair
+10 Starship Shield Systems
+10 Starship Shield Emitters
Active (stacks on to passive):
+15 Starship Hull Integrity
+10 Starship Inertial Dampeners
+10 Starship Power Insulators
+15 Hull repair
+15 Starship Shield Systems
+15 Starship Shield Emitters
-20% Turn Rate
-10% Impulse Speed
-10 Auxiliary Power Setting
-10 Engine Power Setting
+10 Shield Power Setting
+10% all Hull and Shield Damage Resistance
Effect lasts 30 seconds. 3 minute cooldown. After effect wears off, -5 to all power settings for 15 seconds.
The Typhoon is known for it's ability to absorb large amounts of damage and then repair said damage quickly. The Starfleet Corp of Engineers decided to take this ability to a whole new level when this ship was redesigned for usage by high level combat capable captains.
The result of their effort is the Combat Bracing Module. This module passively provides a small energy and kinetic damage resistance buff, in addition to a small increase in all hull and shield integrity and regeneration systems, and a small buff in inertial dampeners and power insulators. When activated, all of those buffs are amplified greatly, at the cost of speed and maneuverability as the module draws power from the warp core. Activating this module also increases the shield power of the Typhoon for a short period of time, in addition to a small increase in hull and shield damage resistance.
There is a small decrease in all energy levels after the module deactivates as the Typhoon's power systems recover from this overload of energy, but it lasts for a short period of time, and has been deemed well within StarFleet's safety guidelines.
Note: This module can only be equipped to the Battleship and Fleet Battleship Retrofit.
And for a fleet version? Enjoy.
Fleet Battleship Retrofit
Hull: 44000
Shield Modifier: 1.25
Weapons: 4 Fore, 4 Aft
Turn Rate: 6
Inertia: 25
Impulse Modifier: .15
+10 Bonus Weapons Power
+10 Bonus Shield Power
Consoles: 5 Tactical, 4 Engineering, 1 Science
BOff Layout:
LtCmdr Tactical
Lt Tactical
Cmdr Engineering
Ensign Sci
Lt Universal
Cost: 4 Fleet Ship Modules, 50000 Fleet Credits
TLDR? Read the fkin post.
I submit this idea to the community and the devs. TYPHOON BATTLESHIP PLOX!!!
Tone down the console, that is decidedly overpowered on a tank build with an eng captain.
As for the fleet version give it 4/2/4 consoles to allow for better shield regen capacity, contrary to popular belief it has been proven that tac consoles at least lie, if not have diminishing returns (See here*) in fact even you said on the subject:
So rather than waste a console, move the slot and make better use of it.
Edit: Upon re-reading, the boff layout if you're looking for a DPS/tank shoots itself in the foot, you can't tank borg with ensign science. try: Ltc tac, CMDR eng, Lt Sci, Lt and Ens Uni. that would give you dmg and tank and flexibility to choose which to focus on.
*I think I worked this out in the end, I think it was: base dmg (Pre-power) then consoles then other mods.
for the console , id just have it give some of actives for 30 seconds , at least that way it ties in with other store consoles
Emergency S.I.F bracing
+15 Starship Hull Integrity
+10 Starship Inertial Dampeners
+10 Starship Power Insulators
+20 Hull repair
+20% all Hull Damage Resistance
drop the shield buffs , since thats little to do with ' bracing ' and give it a 30-45 seconds buff to hull strength and repair
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
however if it came with a console... im going to make one up and say...
<awesome tractor beam related name here> Console
grants the player 1 new skill bla bla bla
pull a ship to you.
No, I will not increase it's turn rate. It's supposed to be a heavily armored weapons platform, a battleship, NOT a cruiser.
As for the consoles, I will not move that 5th tac console to science for the same reason as stated above. It's a fortress/weapons platform. It needs that additional bite to make up for it's TRIBBLE turn and move speed.
Secondly, it was made to fight klingons and other alpha quadrant enemies. Not the Borg. The Borg came out of nowhere remember? So this ship basically was designed like a klingon battlecruiser. Deal as much damage with as much tank as possible. Science NOT included. Besides, you will see with the fleet version, I gave you a universal lt. And believe me, that's enough to tank the Borg, I do it all the time in my Tor'Kaht and it's lone Lt Sci.
Lastly, it's not supposed to be versatile or flexible. It's supposed to be a battleship. If I made it more versatile, it would infringe on the Oddy and Vesta.
I designed this ship for a specific role and a specific type of captain. Not a jack of all trades, but a dedicated wade in guns blazing giving no craps about much of anything captain who is more concerned with punishing the enemy for existing than with keeping anyone other than himself alive.
And before you go that science BOffs would be better for that, think carefully. Science BOff abilities are good for debuff/CC removal, which is why I gave a bare minimum to the base Typhoon. But the engineering BOff abilities can do all of that and more. They however are not praised simply because they are selfish (as in used on self only, can't really share most of them, like EPtX, RSP, those kinds of things). And if you really want, I can post up how I would build this ship to show you what I mean.
I will not remove any of the buffs, but you are correct, I should probably weaken them. But before I tell you how I will weaken them, think about it this way. This console is essentially doing what a good deflector will do. Take your average mk XII purple positron deflector array. It will give at it's base, 22.5 SIF, SS, SE, and HR. So I just took one of those, modified it a little, and made it a little stronger. After all, I figure this is a 3k zen ship, not a 2500 one. So take it's active, it doesn't boost anything higher than +25. In fact, Power Insulators and Inertial Dampeners are only boosted by 15. This thing is essentially like a MACO deflector mk XII, only a little weaker in some areas with one more skill booster added on.
However on second thought, since you did mention it, it does seem a little overpowered, so I will instead have it do this:
Passive:
+12 Kinetic and Energy Resistance
+7.5 Starship Hull Integrity
+3.5 Starship Inertial Dampeners
+3.5 Starship Power Insulators
+7.5 Starship Hull repair
+7.5 Starship Shield Systems
+7.5 Starship Shield Emitters
Active (stacks on to passive):
+12.5 Starship Hull Integrity
+5.5 Starship Inertial Dampeners
+5.5 Starship Power Insulators
+12.5 Hull repair
+12.5 Starship Shield Systems
+12.5 Starship Shield Emitters
-20% Turn Rate
-10% Impulse Speed
-10 Auxiliary Power Setting
-10 Engine Power Setting
+10 Shield Power Setting
+10% all Hull and Shield Damage Resistance
With the above modifications, I made it so that it essentially was weakened by 20% with the larger ones, and 33% with the smaller ones. I refuse to weaken it more. I also will not remove the shield and hull resistance buff, because look at what you sacrifice in it's place. Aux power, engine power, turn rate, move speed, and remember the final note? After it goes on CD, ALL your power levels are reduced by 5.
Contrary to what you guys may think, this post took me over half an hour to write up, since I looked very carefully at stats and thought it out very very carefully. I looked at what role I intended for it to fill, and created a ship that did exactly that. You should have seen the original stats I had for the combat bracing module. The one I posted up was nothing compared to that. I didn't even have any negatives to using the original one and it was +40 with active going on. As is, I watered it down significantly. As for the console setup, I looked at the ship in game that already does what I intended for this ship to do, the Bortasqu. So I modeled it's consoles and a few other things off of that ship. So yeah guys, I did think this one out. It's not a flight of fancy like the Tribble fighters. If ever I was serious about a ship design getting into the game, it's this one. I actually want to see a federation battleship like what i posted appear in game. So naturally, I did think this one through. I actually planned this ship out for over an hour before finally posting. Sooo yeah... -.-
Anyways, I will post a build tomorrow for you guys if you want, and exactly how I would set up it's BOffs, DOffs, what items I would use, how I would use the ship etc, but right now, I can't, too tired...
ditto... it has those awesome joint nacelles
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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compare it to other universal consoles , what you're proposing is several degrees of magnitude greater than pretty much every other, even toned down
even -5 to all power levels for a brief period as a minus cant offset the difference
couple this console of yours with ones that offer a similar kind of bonus stats , like the assimilated module and the new romulan one , and this thing would be broken as hell
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
It's not just the -5 power after, if you look at the active, it kills your aux and engines, along with all movement in general.
And you are preaching to the choir, I already know this ship won't appear in game with stats like that.
Anyways, as promised with my previous post, here's how I would build this ship:
C-Store Battleship
Weapons:
Fore: 3x BA, 1x Wide Angle Quantum Torpedo Launcher
Aft: 3x BA, 1x Quantum Torpedo Launcher OR 4x BA
Consoles:
Tactical: 4x Energy Type Consoles
Engineering: 3x Neutronium, 1x Monotanium
Science: Combat Bracing Module
BOff Layout:
LtCmdr Tactical: TT1, BFAW2, TS3
Lt Tactical: TT1, TS2/APD1
Cmdr Engineering: EPtW1, EPtS2, RSP2, Aux2SIF3
Lt Engineering: EPtS1, ET2
Ensign Sci: HE1
DOffs (all purple):
Damage Control Engineer x2
Warp Core Engineer
Shield Distribution Officer
Technician
Playstyle:
Full Impulse in, BFAW2 going, also with TS3 active, basically make a grand entrance, then keep cycling BFAW at ever upkeep with TT1 constantly cycling. Also cycle the TS2 and TS3, keep them active at all times. If using APD, then keep that up whenever it comes up. Also keep EPtS cycling, and EPtW cycling, hopefully DCE keep on proccing. The Aux2SIF is for when you need a quick heal, and the RSP is your oh TRIBBLE button. The HE is for a big HoT, and for removing debuffs. Through usage of EM3 you can get to different positions when you need to. Activate the module when you start to get all the heat, and basically take advantage of the 10% damage bonus and the 4 tactical consoles and ruin everyone's day. Required for flying this ship: Craps not given about dying, and intent to only destroy your enemy. If you want to help others, fly a different ship.
Fleet Battleship:
Weapons:
See C-store ship
Consoles:
See C-store ship (except that additional tactical console would be a zero point quantum chamber, NOT another energy console)
BOff Layout:
LtCmdr Tactical: TT1, BFAW2, TS3
Lt Tactical: TT1, TS2
Cmdr Engineering: EPtW1, EPtS2, RSP2, Aux2SIF3
Ensign Sci: HE1
Lt Universal (Sci): HE1, TSS2
Lt Universal (Eng): EPtS1, ET2
Lt Universal (Tac, cannot fathom why anyone would do this, but if they did): BTW1, BTS2
Playstyle:
Pretty much the same as the C-store version, but you will have a little more variety with heals that you can give out to others if you have to. But overall, it's strength still comes from just being massive and powerful, like a battleship should.
You can have your Fleet Excelsior and dart all over the place, I'll sit in my Fleet Typhoon and be a weapons platform. =P
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
What did you think of the stats I posted up for it? And of course I would ask for the usual 3 skins for it, I was thinking Typhoon (of course), Monsoon, Hurricane. Typhoon the same as the NPC, Monsoon class sleeker, skinnier version, longer overall, and Hurricane be even bulkier, maybe make it have split pylons for it's nacelles, and have a shorter thicker saucer, and the ship just be thicker overall.
Or a Tempest Class.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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I would like it more if it had the ability to have attack pattern omega so we could have a movement debuff, not to get it away from enemies cause lord knows nothing that big is moving anywhere, but to help in the overall tanking to stop skills like TR and GW and TB from damaging her if her shields drop.
But they will prolly never make her or they will water her down so much I would just raise an eyebrow and keep moving. Remember they do have the Enterprise (Useless) and the voyager (Useless) ad many other ships that we saw in the tv shows and the movies and they are utterly useless. It's like they decided to make 100 terrible ships instead of giving us 10 great ships.
And who cares if it's op, with honor guard set, cloaking, speed, and ship bonuses on the kling side just about all their ships are op so a ship that says come and get me is something this side is lacking and lord knows i'd like to fly something other then an escort class ship sometimes
I also designed her as I did so that you couldn't really water her down. You can't do much to her, since she's already not that great, but also HEAVILY specialized. She's not designed with versatility in mind, just damage dealing tank.
As long as KDF gets the Regents warcruiser equivalent, why not?
Though not nitpick... Why a Technician DOff with no ATB1 in the build
TT1 ApD1 BO3
TT1 CSV2
EPTS1 ATB1 DEM2 A2Sif3
PH1
EPTW1 ATB1
TSS1 TSS2
HE1 TB2
2 Technician
2 Shield Distribution
1 Warp Core Engineer
(4) polarized Tetryons Beam arrays
(4) Tetryon Turrets
(4) Energy consoles
PL, (2) Nuets, Monotanium
Seems like fun to me.
R.I.P
How about the 3 variants being: Typhoon, Tornado, Hurricane? (Monsoon sounds a bit wet, no pun intended).
Also give it a unique bridge (unlike the poor Vesta class that got no interior love) that looks more like a dedicated Battleship bridge, I.E, lots of battleship grey colouring, chunky reinforced consoles, maybe even metallic floor grating with a darker (red lighting like Klink bridges?) feel to it.
As cannons won't be too useful on the weapon platform maybe throw in a couple of 'new' beam weapons like the Galor-class got?
Not gonna comment on the stats as I'm not that up on the numeric mechanics behind the game.