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Operative and Fire Team Kits way to overpowered

strorusstrorus Member Posts: 328 Arc User
edited November 2012 in PvP Gameplay
Hi,

Operative kit = one shot kills = :mad:

System designers please look at this, no kit should allow you to one shot kill or allow a combination of moves that don't allow you to perform any counter.

Operatives use: Fire on my Mark, Ambush, Lunge and Pulsewave and within a second and the lunge knock you so you cannot press a heal etc or even if it doesn't knock you the system is not quick enough to react to you furiously hitting the Hypo button etc.

Another kit that is OP with the Omega Set, is Fire team; Omega Set distortion/stealth, fire on my mark, plasma grenade, pulsewave and your gone pretty much as above.

All equals poor experience in ground PvP.

:mad::mad:
Post edited by strorus on

Comments

  • strorusstrorus Member Posts: 328 Arc User
    edited November 2012
    Hi,

    Operative kit = one shot kills = :mad:

    System designers please look at this, no kit should allow you to one shot kill or allow a combination of moves that don't allow you to perform any counter.

    Operatives use: Fire on my Mark, Ambush, Lunge and Pulsewave and within a second and the lunge knock you so you cannot press a heal etc or even if it doesn't knock you the system is not quick enough to react to you furiously hitting the Hypo button etc.

    Another kit that is OP with the Omega Set, is Fire team; Omega Set distortion/stealth, fire on my mark, plasma grenade, Pulsewave and your a goner pretty much as described above.

    All equals poor experience in ground PvP.

    :mad::mad:
  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    ok who killed you in one hit using that kit? :rolleyes:

    my tac toon can kill on ground pvp in one hit using close combat kit.That means there are two overpowered kits.Also with one sword or batleh you can crit the hell out of people who dont know how to use that skill tree.

    but wait there's more.My sci has physicits kit and used with 3 purple geologist will create that black hole thingy on ground.....and so we have the third kit overpowered.

    wow ,just wow , med kits keeps you alive and has short cooldowns.


    this game is overpowered :rolleyes:

    P.S.My engi sucks and dies in one hit :D
  • gbehlpnu2012gbehlpnu2012 Member Posts: 107 Arc User
    edited November 2012
    strorus wrote: »
    Hi,

    Operative kit = one shot kills = :mad:

    System designers please look at this, no kit should allow you to one shot kill or allow a combination of moves that don't allow you to perform any counter.

    Operatives use: Fire on my Mark, Ambush, Lunge and Pulsewave and within a second and the lunge knock you so you cannot press a heal etc or even if it doesn't knock you the system is not quick enough to react to you furiously hitting the Hypo button etc.

    Another kit that is OP with the Omega Set, is Fire team; Omega Set distortion/stealth, fire on my mark, plasma grenade, Pulsewave and your a goner pretty much as described above.

    All equals poor experience in ground PvP.

    :mad::mad:

    I would really like to see how you've spec'd your character, armor, shield, tribble buffs, doff buffs, what accolades you have..etc. It could be that you just rush in and are getting tagged. Perhaps you need to upgrade your shield to one that has a 15% dmg resistance or one that has a chance to redirect the attack. Honestly what I hear from you is that you don't like dying because someone is more powerful than you...it just sounds like you need better gear, better tactics.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2012
    Its not the kits that are op, its the gun people are using that is op. Most of these 1 shot kills are done using the compressed cryo launcher. It does cold damage, and armor is useless against it.

    Before the compressed cryo launcher was out, ambushing using a pulsewave could sometimes cause a 1 shot kill, but not always, and often the cloaker dies in the attempt if he doesn't suceed in his one shot. Compressed cryo pretty much makes it guranteed 1 shot kill using ambush.

    Solution is to add cold resists to all ground armor, it should be equal to the resists to other type of energy damage the armor has. Until this happens no point in ground pvp anymore, its hopelessly broken, you are essentially playing without armor.
    Tala -KDF Tac- House of Beautiful Orions
  • strorusstrorus Member Posts: 328 Arc User
    edited November 2012
    I would really like to see how you've spec'd your character, armor, shield, tribble buffs, doff buffs, what accolades you have..etc. It could be that you just rush in and are getting tagged. Perhaps you need to upgrade your shield to one that has a 15% dmg resistance or one that has a chance to redirect the attack. Honestly what I hear from you is that you don't like dying because someone is more powerful than you...it just sounds like you need better gear, better tactics.

    I am an experienced PvPer using Mk XII Fleet Gear (until I get the Mk XII Borg Kits, (I didn't have enough time to get the stuff before S7 hit)) You tell me how you counter a stealth attack, where you're either one shot dead or knocked back so powers frozen for the 1-2secs for the attacker to finish you off.

    Granted I get lucky sometimes and get a Hypo in, but normally against to the top specced Operatives etc.

    That's another thing Neural Neutraliser should work instantly, but doesn't, the attacker can still get one or two shots in before it works, which again is enough to kill you.

    There needs to be some serious balancing of these kits, even as a sci seeing this stealthed attackers and attacking them first does not seem to clear their stealth and they then benefit from it when they then do attack. :mad:
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2012
    Check the combat logs next time, I'm telling you its the cryo launcher that is causing the problems. 9 out of 10 times you get 1 shot I bet its the cryo.
    Tala -KDF Tac- House of Beautiful Orions
  • age03age03 Member Posts: 1,664 Arc User
    edited November 2012
    Kits are dependant on your triats as well.It will depend on what race you are playing.
    [SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
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  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited November 2012
    Ah..
    having a fair bit of experiance in all careers in both factions, i have come to the conclusion that each career (eng/sci/tact) has its OP/Too good kit.

    SCI:
    Medic/Borg analyzer:
    Uber Healing, in some cases e.g. maco shield capacitance ability + medic + hypos/shields = immortal,

    TACT:
    Operative:
    Buff up, use a cryo pulsewave, and watch the body fall,

    ENG:
    Demolitions Kit:
    Fuse Armor, holds target down, weapon malfunction stops relatiation, chron mines + transphase bomb, while you wait for them to arm, call an orb strike, works out as essentially a KO

    There are ways around each, but its tough,

    Combating SCI- dirty tactics, focus fire the healer til death, or if i remebre there is a jem hadar wepaon boost that severly stunts healing abilities for X amount of time.. but that limits you to a jemmy gun.

    Combating ENG- weapon battery for weapon malfunction, and run like the wind, rolling from an orb helps too..

    Combating a TACT- have the in game volume on, you can normally HEAR the abilities being activated, with luck you can throw up some buffs or be ready to pulse wave them back when they appear, wasting some of their buffs..
    -- SCI captains can sensor scan, catch a tact captain unawears too
    ---- ENG ccaptains can stick a weapon malfunction on them too
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    Ground pvp is utterly broken and no one cares about it. That's sad but I doubt anything changes in the near future.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    SCI:
    Medic/Borg analyzer:
    Uber Healing, in some cases e.g. maco shield capacitance ability + medic + hypos/shields = immortal

    Please don't nerf that, too many people rely on me (using the health heals on that kit (I use Omega force set on my sci)) to solo the IGE boss!

    Basically, please think about how this affects everyone else before passing judgement, there are people who wont do IGE without me, if the medic kit gets nerfed I wont be able to support them
    ZiOfChe.png?1
  • gbehlpnu2012gbehlpnu2012 Member Posts: 107 Arc User
    edited November 2012
    age03 wrote: »
    Kits are dependant on your triats as well.It will depend on what race you are playing.

    That's what I'm saying... I wonder if he has any points in willpower or his character has those passive traits to resist holds....
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited November 2012
    adamkafei wrote: »
    Please don't nerf that, too many people rely on me (using the health heals on that kit (I use Omega force set on my sci)) to solo the IGE boss!

    Basically, please think about how this affects everyone else before passing judgement, there are people who wont do IGE without me, if the medic kit gets nerfed I wont be able to support them

    No one (in this post at least) suggested to nerf it :P

    I was just listing how its not only tact that has 'op' kits :p
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited November 2012
    Tholian Gun = No ground PVP for me.

    And there is a lot of "smart" guys that use it and they think they are the best players in the world.
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  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited November 2012
    Must be cool to them use a weapon that has no armor resistance, so cool :rolleyes:

    This guys are not different to the guys using TBR + APA or the guys using the Voldy bug.

    There's no fairness in ground pvp, and that's why nobody play its.

    We ask for a change in a the stacking stealth values and we got it, but what is the point if a caitian can jump from the roof infront of you and one shot you with his Cryo pulse?
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  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    mrkollins wrote: »
    There's no fairness in ground pvp, and that's why nobody play its.


    Only ground :rolleyes:
  • alax2011alax2011 Member Posts: 105 Arc User
    edited November 2012
    mrkollins wrote:
    There's no fairness in ground pvp, and that's why nobody play its.

    There are some that play fair but i agree with you, most the people that do play are unfair and only care if they win and don't really care if the game is fair.

    adrianm63 wrote: »
    Only ground :rolleyes:

    Oh so you are telling me there is NO OP items in Space?

    need i go on? ... I can......
  • pug02pug02 Member Posts: 17 Arc User
    edited November 2012
    The kits are not balanced! From what I heard the intention was that the kits were suppose to serve a purpose in specific scenarios initially. Therefore they were not intended to be balanced. If you were to face a situation where more DPS was required then the fireteam kit might have been the solution. The other kits, all are suppose to play a part in different strategies in different situations. Keeping that in mind, facing a player pretty much rules out 50% of the kits. They will have good armor, not so great shield capacity (compared to NPC) but will be able to generate more healing. Some kits counter other kits. Learning the kits is probably one of the most important steps. BUT more important is learning the basics of ground PvP.

    I will go 1 v 1 against anyone using operative and I will win the match. I will probably die a few times but in the end I will win. The problem you encounter with Operative is the shock effect. It is amazing how often this will win a match. Shocking your opponents into where you want them to be is very useful in setting up your kills. Becareful to call out OP when you might not understand how the counters work.

    If everyone is using the Cryo Pulsewave then the playing field is level again. I still don't think it was a smart choice for the developers to add in such a powerful gun, without some simple counter to it. As a fleet we can put a team together that can negate the cryo pulsewave and we really are not effected by it much.

    It would be great to get custom kits so that people can makeup their own style.
    [SIGPIC][/SIGPIC]
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